| STAR FLEET BATTLES PBEM | PBEM RULES PB7 |
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| (PB7.0) TOURNAMENT DICE LISTS |
In tournament games, the Moderator is supplied with a list of 100
each of D6 and 2D6 rolls to be used for each Player. (This is to assure all Players that
the dice rolls are fair and that the Moderator cannot fudge the rolls in favor of one
Player.)
There are different formats for dice lists. Generally, to find the
first number to use, you would go to the topmost unused number in the leftmost column for
that D6 or 2D6 section of that player. So, each time a player "rolls a dice"
(ie; fires a weapon, attempts to ID a drone, etc
) you would go to the first unused
number for that player, and use it.
When there is a D6 and a 2D6 list all things that require 2D6 (i.e. DAC rolls, HellBore to-hit, PPD to-hit, etc) will use the separate 2D6.
For example: If you had a list that had one column for a players
D6 rolls, you would simply use the topmost unused number in that column. If you had a dice
list that had two columns of 50 numbers each, you would use the topmost unused number in
the leftmost column, and go down the column until it was used up, at which point you would
return to the topmost unused number of the unused column.
An example two column (8 roll) dice list would look similar to this:
| 9SFA117 (Moderator) Christopher Pike (FED) Harry Mudd (ORI) ------------------------------------------------------------- D6 2D6 D6 2D6 ------------------------------------------------------------- 3 5 |
(NOTE: The first three numbers of Pike's D6 list are shown as used. Also, the first five of Pike's 2D6 are shown used - for this 8 roll dice list.)
(PB7.1) DICE ROLLS FOR
WEAPONS: When firing weapons, apply the dice rolls to all weapons fired
simultaneously in the following sequence (Using 1st roll 1st.):
If more than one unit is firing (say, two ships, or a ship and its
fighters) on the same impulse, roll all damage from the largest unit first, (designated by
size class, and within the same size class, by total BPV) then the next largest unit, then
the next. If two units are the same size, then roll them in order by their unit number. (PB7.2) AUTOKILLS: Rolls which are unnecessary
should not be used. For example, a ship making an HET with no chance of breakdown should
not use up a dice roll for this purpose. Similarly, if a ship is firing two phaser-3s at
an admin shuttle at range 1, the kill is automatic and the roll need not be made.
IMPORTANT NOTE: Before a roll can be considered automatic BOTH PLAYERS
must know that it is an autokill. A phaser-1 at a range 1 drone is only an autokill if
both Players know it is a type I.
Copyright � 1996, 1997, 1998, 1999 - Mike Mulka