STAR FLEET BATTLES PBEM

PBEM RULES PB8

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(PB8.0) DEFAULT DAMAGE ALLOCATION PROCEDURE (DDAP)

    The Default Damage Allocation Procedure outlines how damage is applied when internals are scored if no damage preference is given by the Player prior to the internals being rolled.

(PB8.1) PURPOSE: The Purpose of the DDAP is to speed the game by having a standard order of damage so that the Moderator does not have to break the action in order to find out where the Player wishes the damage to be applied. As such, the DDAP will be used unless otherwise specified, and the Moderator will not stop damage allocation to request specific damage instructions.
    The Damage Allocation Chart (DAC) is still used. This procedure is only used to determine which box is damaged when there is more than one choice, and that choice can affect the battle.
    For example; The DAC calls for Phaser Damage. Rather than stop and ask the Player which Phaser to damage, the Moderator will simply follow the Order of Precedence (below) to determine which Phaser gets the hit.

(PB8.2) EXCEPTIONS: The Players have the option, at any time PRIOR to the actual damage being scored, to override the DDAP. The exceptions that the Player wants to make must be spelled out clearly to the Moderator in the most recent SOP. These overrides must follow all other normal rules of damage allocation (ie; Phasers in arc, Best Phaser on 3rd hit, etc...) In cases of confusion, refer to annex 7E and hit the weapon of lowest priority first.
    For example, if you’re expecting damage, and want to save your 360 PH-3 (Phaser #5) more than your FA arc PH-1’s (due to an incoming drone from the rear), you can let the Moderator know that you want the 360 PH-3 (#5) to be the LAST Phaser damaged. You would give the Moderator this information in your SOP. The info would have to be in each and every SOP that you want it to apply, otherwise the DDAP will be used. Remember to delete it from your SOP if/when you want the exception to no longer apply.

(PB8.3) DAMAGE ORDER OF PRECEDENCE: Below is the Default Order of Precedence for damage applied from the DAC. This is listed from first weapon hit to last.

  • PHASERS: Fired Ph-3, unfired Ph-3, Fired Ph-2, unfired Ph-2, Fired Ph-G, unfired Ph-G, Fired Ph-1, unfired Ph-1, Fired Ph-4, unfired Ph-4 (Note: Damage applied must still follow the "Phasers in arc" and "Best Phaser on 3rd hit" rules.)
  • HEAVY WEAPONS: Smallest Fired, smallest charging, smallest unfired. In the case of multiple types of weapons on one ship, the owner will need to specify which will be hit first. If not specified, refer to annex 7E, hitting the weapon of lowest priority first.
  • DRONE RACKS OR DRONE "HITS": Hit ones that have Fired/Launched on the current turn prior to ones that have not, and within each category, the one with the least spaces of available drones. If not specified, refer to annex 7E, hitting the weapon of lowest priority first.
  • SHUTTLE BAYS: Unoccupied, occupied with admin shuttle, occupied with unarmed fighter, occupied with specialty shuttle, occupied with armed fighter.
  • TRACTOR BEAMS: Used and dropped this turn, unused, in use holding object.
  • OTHER SYSTEMS: Used this turn, not used this turn.
  • UNDETERMINABLE: In cases where the default or modified order of damage results in two or more weapons falling into the same category, hit the one with the most restricted arc first. If both arcs are equal, determine randomly.

    The Moderators interpretation of what the Players DDAP override orders mean is final. If an order is vague or illegal, the Moderator will fall back upon the default order of damage without contacting the Player prior to internals being scored, so make sure you're specific.


Copyright © 1996, 1997, 1998, 1999 - Mike Mulka

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