| STAR FLEET BATTLES PBEM |
PBEM RULES INDEX |
| *** |
| Star Fleet Battles Play-by-Electronic-Mail Rules |
The PBEM SFB Rules were originally developed by BattleForce
CompuServe in order to help SFB Players find opponents when there were no local
prospects. Some BattleForce CompuServe members took the rules out onto the Web,
and modified them for Internet use at the ADB PBEM Website. Now, the PBEM Rules
are being administered by Star Fleet Arena (also formed from BattleForce CompuServe).
If you have any questions, comments, or suggestions, please
dont hesitate to bring them up to the Star Fleet Arena Director. We are
always interested in the opinions of the Players because, after all, these are
YOUR rules.
These rules are the OFFICIAL ADB PBEM SFB Rules. Feel free
to link to them, but please do NOT publish, post, or re-upload these rules without
the express permission of Mike Mulka (a.k.a. Junker). Multiple copies floating
around will cause problems with different updates and versions.
You can find a text version of these rules by clicking this
TEXT
VERSION LINK. Please note that the online version you are now viewing
is the official version, and any differences between this one and ANY text version
you may have will always be resoved in favor of this official version.
| TABLE OF CONTENTS |
(PB0.0) INTRODUCTION
(PB0.1) TERMS
(PB1.0) PBEM STANDARD RULES
(PB1.1) RULES FOR
STANDARD GAMES (NON-TOURNAMENT)
(PB1.2) PBEM TOURNAMENT GAMES
(PB1.3) PLAYTEST GAMES
(PB3.0) GAME PROCEDURE
(PB3.1) GAME SETUP
(PB3.2) TURN SEQUENCE
(PB3.21)
SEQUENCE OF PLAY
(PB4.0) ENERGY ALLOCATION FORMS (EAFS)
(PB4.1) EAF REQUIREMENTS
(PB4.2) FORMAT
(PB4.21)
SUBJECT LINE
(PB4.22)
HEADING
(PB4.23)
EXAMPLE
(PB4.3) BLANK FORM
(PB5.0) STANDARD OPERATING PROCEDURES (SOPS)
(PB5.1) LENGTH Rev-15
(PB5.2) RECORD KEEPING
(PB5.3) FORMAT
(PB5.31)
SUBJECT LINE
(PB5.32)
HEADING
(PB5.33)
CURRENT POSITIONS
(PB5.34)
MOVEMENT
(PB5.341) PBEM NON-PLOTTED MOVEMENT
(PB5.35)
IMPULSE ACTIVITIES
(PB5.36)
BREAK CONDITIONS
(PB5.361) BREAK CONDITIONS FORMAT
(PB5.37)
AUTOMATIC BREAKS
(PB5.371) "UNIVERSAL" AUTOMATIC BREAKS
(PB6.0) SITUATION REPORTS (SITREPS)
(PB6.1) SUBJECT LINE
(PB6.2) HEADING
(PB6.3) CURRENT POSITIONS
(PB6.4) NEXT SOP INFO
(PB6.5) BODY
(PB6.51)
MOVEMENT PLOT
(PB6.52)
IMPULSE ACTIVITIES
(PB6.53)
DAMAGE RESOLUTION
(PB6.6) EXAMPLE
(PB6.7) BLANK FORM
(PB7.0) TOURNAMENT DICE LISTS
(PB7.1) DICE ROLLS FOR WEAPONS
Rev-15
(PB7.2) AUTOKILLS
(PB8.0) DEFAULT DAMAGE ALLOCATION PROCEDURE (DDAP)
(PB8.1) PURPOSE
(PB8.2) EXCEPTIONS
(PB8.3) DAMAGE ORDER OF PRECEDENCE
Rev-14
(PB10.0) PROBLEM RESOLUTION
(PB10.1) MODERATOR PROBLEMS
(PBX1.0) SQUADRON RULES (EXPERIMENTAL)
(PBX1.01)
WHEN TO USE THESE RULES
(PBX1.02) DESCRIPTION
(PBX1.1) SOPS
(PBX1.11)
INITIAL SOPS
(PBX1.12)
4-IMPULSE SOPS
(PBX1.13)
SOP DEADLINES AND GAMEPLAY
(PBX1.2) BREAK CONDITIONS
(PBX1.3) CONDITIONAL ORDERS
(PBX1.31)
STANDING ORDERS
(PBX1.4) DAMAGE ALLOCATION
Copyright © 1996, 1997, 1998, 1999 - Mike Mulka