STAR FLEET BATTLES PBEM

PBEM RULES INDEX

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Star Fleet Battles Play-by-Electronic-Mail Rules

Rules for Players and Moderators
REV 15, 9/7/99

    The PBEM SFB Rules were originally developed by BattleForce CompuServe in order to help SFB Players find opponents when there were no local prospects. Some BattleForce CompuServe members took the rules out onto the Web, and modified them for Internet use at the ADB PBEM Website. Now, the PBEM Rules are being administered by Star Fleet Arena (also formed from BattleForce CompuServe).
    If you have any questions, comments, or suggestions, please don’t hesitate to bring them up to the Star Fleet Arena Director. We are always interested in the opinions of the Players because, after all, these are YOUR rules.
    These rules are the OFFICIAL ADB PBEM SFB Rules. Feel free to link to them, but please do NOT publish, post, or re-upload these rules without the express permission of Mike Mulka (a.k.a. Junker). Multiple copies floating around will cause problems with different updates and versions.
    You can find a text version of these rules by clicking this TEXT VERSION LINK. Please note that the online version you are now viewing is the official version, and any differences between this one and ANY text version you may have will always be resoved in favor of this official version.

TABLE OF CONTENTS

(PB0.0) INTRODUCTION
    (PB0.1) TERMS

(PB1.0) PBEM STANDARD RULES
    (PB1.1) RULES FOR STANDARD GAMES (NON-TOURNAMENT)
    (PB1.2) PBEM TOURNAMENT GAMES
    (PB1.3) PLAYTEST GAMES

(PB2.0) SETTING UP A GAME
   (PB2.1) FINDING AN OPPONENT
   (PB2.2) MODERATORS

(PB3.0) GAME PROCEDURE
    (PB3.1) GAME SETUP
    (PB3.2) TURN SEQUENCE
        (PB3.21) SEQUENCE OF PLAY

(PB4.0) ENERGY ALLOCATION FORMS (EAF’S)
    (PB4.1) EAF REQUIREMENTS
    (PB4.2) FORMAT
        (PB4.21) SUBJECT LINE
        (PB4.22) HEADING
        (PB4.23) EXAMPLE
    (PB4.3) BLANK FORM

(PB5.0) STANDARD OPERATING PROCEDURES (SOP’S)
    (PB5.1) LENGTH Rev-15
    (PB5.2) RECORD KEEPING
    (PB5.3) FORMAT
        (PB5.31) SUBJECT LINE
        (PB5.32) HEADING
        (PB5.33) CURRENT POSITIONS
        (PB5.34) MOVEMENT
            (PB5.341) PBEM NON-PLOTTED MOVEMENT
        (PB5.35) IMPULSE ACTIVITIES
        (PB5.36) BREAK CONDITIONS
            (PB5.361) BREAK CONDITIONS FORMAT
        (PB5.37) AUTOMATIC BREAKS
            (PB5.371) "UNIVERSAL" AUTOMATIC BREAKS
Rev-14
            (PB5.372) "SINGULAR" AUTOMATIC BREAKS
    (PB5.4) CONDITIONAL ORDERS
        (PB5.41) FORMAT
        (PB5.42) LIMITATIONS
        (PB5.43) RESERVE POWER SHIELD REINFORCEMENT (RPSR)
    (PB5.5) GUARDS
    (PB5.6) SOP EXAMPLE
    (PB5.7) BLANK SOP FORM

(PB6.0) SITUATION REPORTS (SITREPS)
    (PB6.1) SUBJECT LINE
    (PB6.2) HEADING
    (PB6.3) CURRENT POSITIONS
    (PB6.4) NEXT SOP INFO
    (PB6.5) BODY
        (PB6.51) MOVEMENT PLOT
        (PB6.52) IMPULSE ACTIVITIES
        (PB6.53) DAMAGE RESOLUTION
    (PB6.6) EXAMPLE
    (PB6.7) BLANK FORM

(PB7.0) TOURNAMENT DICE LISTS
    (PB7.1) DICE ROLLS FOR WEAPONS Rev-15
    (PB7.2) AUTOKILLS

(PB8.0) DEFAULT DAMAGE ALLOCATION PROCEDURE (DDAP)
    (PB8.1) PURPOSE
    (PB8.2) EXCEPTIONS
    (PB8.3) DAMAGE ORDER OF PRECEDENCE Rev-14

(PB9.0) MODERATING
    (PB9.1) PREREQUISITES
        (PB9.11) EXPERIENCE
        (PB9.12) COMMITMENT
    (PB9.2) DUTIES / RESPONSIBILITIES
        (PB9.21) GAME FLOW
            (PB9.211) DEADLINES
            (PB9.212) DELINQUENCY
        (PB9.22) TIME LIMITS
            (PB9.221) LATE PENALTIES
Rev-15
            (PB9.222) EXTENSIONS
            (PB9.223) MODERATOR DELAYS
    (PB9.3) RUNNING THE GAME
        (PB9.31) SITREPS
        (PB9.32) PLAYER ERRORS
        (PB9.33) DISCHARGED WEAPON STATUS
        (PB9.34) SEEKING WEAPON MOVEMENT Rev-14
    (PB9.4) SMALL UNIT DESIGNATIONS (SUDS)
    (PB9.5) RECORD KEEPING
    (PB9.6) REPORTING

(PB10.0) PROBLEM RESOLUTION
    (PB10.1) MODERATOR PROBLEMS

(PB11.0) PBEM RANKS

(PB12.0) FINAL WORD

(PBX1.0) SQUADRON RULES (EXPERIMENTAL)
        (PBX1.01) WHEN TO USE THESE RULES
        (PBX1.02) DESCRIPTION
    (PBX1.1) SOP’S
        (PBX1.11) INITIAL SOP’S
        (PBX1.12) 4-IMPULSE SOP’S
        (PBX1.13) SOP DEADLINES AND GAMEPLAY
    (PBX1.2) BREAK CONDITIONS
    (PBX1.3) CONDITIONAL ORDERS
        (PBX1.31) STANDING ORDERS
    (PBX1.4) DAMAGE ALLOCATION

(ZPB1.0) REVISIONS


Copyright © 1996, 1997, 1998, 1999 - Mike Mulka