By Paul Colburn (Innocentb) on Tuesday, January 04, 2005 - 11:31 am: Edit |
You guys never pass each other. If you both travel from one parsec directly into the other, then you meet in the middle (no planets, no bases, no nothing) and resolve the conflict. Of course, you may CHOOSE to pass each other in the night. That is up to you guys. In which case, both fleets continue to their destinations and complete the distance.
*IF* both fleets meet on a parsec-line in the above manner and a ship is CRIPPLED (more than half the boxes colored in) then that one ship isn't going anywhere. It will be stuck in the hex/parsec from which it came until help arrives with a mess of repair points.
There is also a third option. You could fight each other and then simply PASS EACH OTHER BY and accelerate off the board. If one group does not tractor the other or PURSUE in some manner then that could happen. Of course, if you meet an opposing fleet you could change direction and PURSUE THEM all the way back to your own parsec if they choose to fly right past you (conceivably fighting all the way) even if they would prefer to just keep running.
By Jude Hornborg (Von_Nasty) on Tuesday, January 04, 2005 - 12:17 pm: Edit |
Paul: Note my added question above. Also, does a ship consume FLSC while just sitting idle at a planet?
Also, if someone enters a hex of enemy space with no planets or units present, is the invading fleet detectable or is it hidden by Fog of War?
Also, how many "raw" BPV can be stored in a cargo box? e.g. if I want to transport 20 BPV towards construction of a Battlehawk, how many cargo spaces would it require?
By Paul Colburn (Innocentb) on Tuesday, January 04, 2005 - 12:45 pm: Edit |
"Edit: also, am I correct in the understanding that a lone ship without cargo spaces can never leave its planet without being destroyed? (Unless of course, a cargo ship carrying FLSC rendezvous with it in open space, one hex from the planet)"
Correct. You must have access to FLSC units to manage your ships during the movement phase. If you don't, then the referee gets new Orion warships to play with.
"Also, if someone enters a hex of enemy space with no planets or units present, is the invading fleet detectable or is it hidden by Fog of War?
Hidden.
It will be a quick campaign.
;-D
It is good that it will be quick because we can play again and fix all the holes in the game (of which there are many.)
"Also, how many "raw" BPV can be stored in a cargo box? e.g. if I want to transport 20 BPV towards construction of a Battlehawk, how many cargo spaces would it require?"
I thought the rule was 5 per cargo box (or maybe 3 per box.) It's on the website. I outline how much each box can carry. You can get a lot of T-bombs in one box.
By Jude Hornborg (Von_Nasty) on Tuesday, January 04, 2005 - 12:50 pm: Edit |
So does a ship consume FLSC just sitting idle at a planet, or only when it moves into a new hex?
(Sorry for all the questions)
By Paul Colburn (Innocentb) on Tuesday, January 04, 2005 - 01:46 pm: Edit |
Yes. Just sitting idle at a planet consumes some FLSC units. (Although maybe it shouldn't be as much? Maybe we should change that for next time?)
Good question.
By Jude Hornborg (Von_Nasty) on Tuesday, January 04, 2005 - 02:00 pm: Edit |
Thanks, Paul. I'll have my orders to you by this evening.
By Seth Iniguez (Sutehk) on Tuesday, January 04, 2005 - 07:23 pm: Edit |
I didn't think there was such a thing as "raw" bpv. Why dedicate bpv towards a particular ship, if you can leave it undedicated until you have enough and decide what ship you want then?
By Jude Hornborg (Von_Nasty) on Tuesday, January 04, 2005 - 07:51 pm: Edit |
What I meant by "raw" was BPV that is dedicated toward future purchase of a ship vs. BPV that has been transformed into FLSC or Repair points.
By Ian Whitchurch (Ian_Whitchurch) on Tuesday, January 04, 2005 - 08:07 pm: Edit |
Can FLSCs be stored on friendly planets ?
Ian Whitchurch, who is planning on building more freighters
By Paul Colburn (Innocentb) on Tuesday, January 04, 2005 - 10:10 pm: Edit |
Seth,
I sent you an e-mail. Yes I mistook. You'll need to resend some orders.
Wow USC is kicking @ss right now! Go Trojans.
By Paul Colburn (Innocentb) on Tuesday, January 04, 2005 - 10:14 pm: Edit |
Ian,
I still need to know what you are building with this turn's bpv and where you are moving your ships. Once I have your orders, and Seth resends some orders for the Feds, Turn 1 will be done and I wil announce all the combat to the parties involves and you guys can resolve.
Any lurkers, still looking for Hydran, Tholian, and Lyran players.
By Paul Colburn (Innocentb) on Tuesday, January 04, 2005 - 11:55 pm: Edit |
Frank,
Sent you an E-mail. I made a mistake in the turn system and you need to re-allocate a bit.
Sorry guys, it is just the first turn. It will all be worked out after turn one.
USC 48 Oklahoma 10 so far.
By William Albert (Lazyoldbear) on Wednesday, January 05, 2005 - 02:26 pm: Edit |
Paul,
If you still need a Tholian player, I'm willing to give it a try.
Bill
By Seth Iniguez (Sutehk) on Wednesday, January 05, 2005 - 02:35 pm: Edit |
"It will all be worked out after turn one"
Heh, I'll believe that when I see it With something as complex as an SFB campaign, I would expect additional questions/confusions to pop up later. Just teasing, though (although I think it is true), I think things are pretty clear so far, although I definately think we need a name an a new topic dedicated to the campaign.
By Paul Colburn (Innocentb) on Wednesday, January 05, 2005 - 04:23 pm: Edit |
William,
http://innocentbb.tripod.com/
You are in. You get one planet, one parsec, one web anchored to itself 30,000 kilometers above your home planet, one standard Tholian base station 20,000 kilometers in orbit of that planet, no fighters, and 250 bpv. That is it. Afterall, you are Tholian. Good luck.
On the web site you'll find the map and everyone's starting locations with respect to you.
I have some starting builds for the Tholians if you want them, or you can go off in your own direction. You have 24 hours to decide on what you want if you do your own thing, but you do not get fast patrol ships or any Neo-Tholians. Ships are too powerful vs the ones you'll be fighting. So sorry.
Now we are 6 players!
By William Albert (Lazyoldbear) on Wednesday, January 05, 2005 - 09:00 pm: Edit |
Paul,
I sent you an e-mail with a bunch of questions.
I forgot to ask two questions.
1. Can I take a web-caster equipped ship as my sc3 build?
2. Can I build FLSC's with any leftover starting bpv?
Bill
By Francois Lemay (Princeton) on Wednesday, January 05, 2005 - 10:49 pm: Edit |
Paul;
Sent you the reply.
By Paul Colburn (Innocentb) on Saturday, January 08, 2005 - 04:14 pm: Edit |
Here is where we stand.
I have submitted order for Hydrans and Lyrans.
Bill has submitted orders for Tholians.
Feds are all set.
Gorns are all set.
Romulans are all set.
Ian I still need to know how you intend on maintaining your initial fleet this turn. FLSC consumption is before planet production.
Frank, I need the new orders for the Kzintis.
When I get those I will anounce to the individual members where there is combat (if any) and at the end, I will re-announce galaxy economic production.
By Francois Lemay (Princeton) on Saturday, January 08, 2005 - 05:12 pm: Edit |
Orders sent in Paul.
Cheers
Frank
By Paul Colburn (Innocentb) on Sunday, January 09, 2005 - 02:21 pm: Edit |
Thank you.
There is a Cobra on the board somewhere.
There is an Orion dbl raider on the board somewhere.
We are just waiting on Ian.
By Les LeBlanc (Lessss) on Monday, January 10, 2005 - 05:15 pm: Edit |
Could you summarise in point form(no explainations) the victory conditions?
By Les LeBlanc (Lessss) on Monday, January 10, 2005 - 05:36 pm: Edit |
1)Tholian HW is captured by Fed, Klink, Rom, or Kzin.
So why not if one of the minor races accomplishes this task, after all it will be harder for them to do so won't it?
2)If on any turn start your empire has DOUBLE or more the bpv production you had at game start.
3)If Race captures X or more size class 3 ships, he wins.
Tholian | 2 |
Gorn | 4 |
Lyran or Hydran | 3 |
By Paul Colburn (Innocentb) on Monday, January 10, 2005 - 06:13 pm: Edit |
#1) is ANY homeworld. If ANY homeworld falls (to anyone) at the end of that turn, then that is it. At the end of the turn, the game is over.
Capturing stalelite planets only ends the game if the resultant added bpv production doubles the total you started with.
#4) all the other mid-majors COULD win with this scenario. In otherwords, if the Gorns capture one Romulan, one Klingon, and one Kzinti satelite (and hold it to the end of the turn) then they win. I just didn't make this notation because (hopefully) the game will end long before then.
NOTE!!!! Only original satelite planets count toward this victory condition. So if the Feds take a planet from the Klinks and the Klinks take it back, it does NOT count towards Rule #4 victory conditions.
Still waiting Ian.
By Les LeBlanc (Lessss) on Monday, January 10, 2005 - 10:14 pm: Edit |
I did an F4 search ont the web page for "Battle" as in battle station, "Bats" or just "station" and am not getting any reults. Did you add the info on the homeworld BATs to the page yet?
Is it just a vanilla 200 BPV to spend on a Bats or does it come with any modules, mines, defsats, ground bases or fighters?
By Paul Franz (Andromedan) on Tuesday, January 11, 2005 - 10:03 am: Edit |
Guys, do you want me to setup a separate thread for discussion of this campaign?
Paul Franz
Administrator's Control Panel -- Board Moderators Only Administer Page | Delete Conversation | Close Conversation | Move Conversation |