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By Kevin Howard (Jarawara) on Thursday, August 10, 2017 - 11:41 pm: Edit |
They do? I thought they had survey ships that are also tugs, can carry other pallets.
By Charles Chapel (Ctchapel) on Friday, August 11, 2017 - 01:15 am: Edit |
They have all of the above.
By Michael Grafton (Mike_Grafton) on Friday, August 11, 2017 - 01:48 am: Edit |
Lyran combat tugs are the bomb. Tug. Battle Cruiser/ SCS/ CVS or Heavy Scout with the appropriate pallet.
They really are one of the best in the game IMHO
By Chris Nasipak (Ecs05norway) on Friday, August 11, 2017 - 11:26 am: Edit |
Hmm, ok. What I have in mind right now -- subject to marketing decisions from Jean and Steve - is a sprue of 2x Cargo, 2x Combat, 1x Survey/Scout, and one more. Taking nominations for the "one more".
By Steve Petrick (Petrick) on Friday, August 11, 2017 - 12:04 pm: Edit |
Clarification.
The Lyrans used Survey Pallets at the end of THE EARLY YEARS (roughly Y105-Y121). They do not use them in the Middle Years and General War period. (The one pallet that had not been destroyed by Y121 was essentially used first as classrooms and then as student barracks, not as an operational pallet performing survey.) Thus for example the "Survey Pallet" never had special sensors.
Lyran Survey Cruisers of the Middle and General War years are variants of the Puma Tug, and can carry pallets in their own right (the Prairie Cat Survey Carrier being a Prairie Cat Survey Cruiser carrying a Fighter Pallet).
By Stewart Frazier (Frazikar2) on Friday, August 11, 2017 - 07:28 pm: Edit |
Remember that the troop/SCS pallets are longer and thicker than normal (both are double weight)...
By Ginger McMurray (Gingermcmurray) on Wednesday, December 14, 2022 - 10:34 am: Edit |
How do you prefer to go against bases when there are defenders present? Disruptors are nice at range 15 but our other primary heavy weapon, the ESG, requires getting uncomfortably close to phaser-IVs and a stack of defenders. It can also be blunted fairly well with shuttles and (possibly) drones.
Inquiring minds want to know.
By Stewart Frazier (Frazikar3) on Wednesday, December 14, 2022 - 07:06 pm: Edit |
If there's a minefield present, use the ESGs to sweep the hole to go through ... and Lyrans with DWs can start at Range-22 ... (fifteen is still preferred but ...)
By Jeff Anderson (Jga) on Thursday, December 15, 2022 - 01:12 pm: Edit |
Move in slow from extreme range (beyond Disruptor range) with ESGs at Radius-2 to sweep out random mines that might be scattered WAAAYY out there.
When Range 15 is reached, start long range Disruptor bombardment. At that range, here's how things can stack up...
Lyran group is just one DN and two CW.
12 Disruptors at Range 15. Hit on 1-4 for 3 Damage. 8 should hit for 24 Damage
If not refitted, 12 Ph-1 for an additional 12 Damage.
Phaser-2s may add another two points. Phaser-3s may add a third.
39 damage to one shield per turn.
Base has six Phaser-4s. ASSUMING it can fire all at one target, average is nineteen damage points.
Now, expand the Lyran group; NOBODY's going to go for a BatS with just three ships. Add a couple DW, maybe? Perhaps a CVL group? How many more Disruptors and Phaser-1s can there be?
Simply put, going after a base at that sort of range will seriously outgun it (possible exception: Range 22 Plasma-S from the Peladine).
By Ginger McMurray (Gingermcmurray) on Thursday, December 15, 2022 - 02:51 pm: Edit |
Jeff, you've left out what to do about defenders.
By Jeff Anderson (Jga) on Thursday, December 15, 2022 - 07:59 pm: Edit |
So I did...
There are a lot of questions regarding them. What sort of ships and how many? Are there attrition units, and if so, what types and how many?
Basically, any defending units will have an associated BPV cost that, in an equal BPV fight will mean the Lyrans have a larger force in the fight themselves.
The idea of the Range 15 Bombardment by Disruptors and Phaser-1s still applies, but can be even more robust.
Think of it this way...
Let's assume that the base has a fighter squadron, a frigate, and a couple of Police ships assigned to it. The attackers can have, for roughly the same BPV, perhaps a third combat CW and a CWS.
(Larger) fleet is still at fifteen hexes from the BatS. If the mobile units DON'T close with the Lyrans, they remain out of range and can do nothing while the base they're SUPPOSED to protect gets pounded. If they do close in, you've got a Frigate staring down a Dreadnought and Police ships staring down CWs. Those are NOT winning propositions.
An overrun by the fighter squadron will be met by the same firepower. A dozen fighters facing over a dozen Disruptors and Phaser-1s can expect some problems with continued existence once they reach the eight hex overload range.
The rapid fire rate of Disruptors even goes to make it harder for defenders to mount a counterattack than those defending against plasma armed attackers.
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