By Scott Tenhoff (Scottt) on Wednesday, February 27, 2002 - 05:11 pm: Edit |
General Questions about scenarios being proposed
By Scott Tenhoff (Scottt) on Wednesday, February 27, 2002 - 05:12 pm: Edit |
If someone proposes a Mini-Campaign, will you accept it if it is in a "Tree" format.
IE after scenario #1, if you win go to Scenario #2, if you lose go to Scenario #3, and so on?
By Jim Davies (Mudfoot) on Wednesday, February 27, 2002 - 07:27 pm: Edit |
You'd have to keep them pretty short, or have a list of options for playing the scenarios independently. Otherwise I'd think it OK. All IMHO, of course.
By Stuart C. Brennen (Evlstu) on Thursday, February 28, 2002 - 05:10 pm: Edit |
I missed something. Where can I find the scenarios that used to be listed here before this board was reformated? I'm not looking to make any comments; I'm just looking for the scenarios themselves.
By Alex Chobot (Alendrel) on Thursday, February 28, 2002 - 05:41 pm: Edit |
They'll be along shortly, citizen.
The STeves have 200+ topic that need reposting, in addiation to the rest of their jobs. So its getting done in chunks and pieces.
By Scott Tenhoff (Scottt) on Wednesday, May 29, 2002 - 03:38 pm: Edit |
Anybody have a guesstimate on large Andromedon verses anybody battle should be so that they are balanced?
I have about 1600 points of Lyrans (for example) and I want them to fight Andromedons, which has about 1200 points (2 Intruders maybe)
Are the andro's just going to get their clock cleaned and lose both of the Intruders?
By Robert Cole (Zathras6) on Wednesday, May 29, 2002 - 03:40 pm: Edit |
Yes.
Almost certainly.
Just ask Ken Burnside... the man has knowledge in this area.
Andros rule the duel... and fear the fleet...
By Ken Burnside (Ken_Burnside) on Wednesday, May 29, 2002 - 07:14 pm: Edit |
Andros, due to their different defensive dynamic, run into problems at the low range of BPV (show me a 60 point frigate that can beat a Viper) and at the high range of BPV (At about 600-700 BPV, an opposing fleet has the firepower to scrap the mothership in two passes, and can (almost) ignore the satships.
The Andros trade offensive firepower for regenerative defenses. Firepower scales up with the number (and size) of ships. Regenerative defenses do not, and eventually the firepower balance is enough to gut an Andro before its defenses get to regenerate.
By Scott Tenhoff (Scottt) on Wednesday, May 29, 2002 - 07:37 pm: Edit |
So should I cut the Lyran's by 1/2, so arround 800BPV?
So maybe 800BPV verses 1 Intruder + 1 Exploiter?
This is actually for a campaign, so I want the Andromedons to have to retreat, but not get all the Motherships pasted.
By Ken Burnside (Ken_Burnside) on Wednesday, May 29, 2002 - 10:55 pm: Edit |
If you want a fun fight, more like 600 GP versus about 800 Andro. Make sure the Andro has Sat Ships. Take Vipers and Viper variants. They're collectively harder to kill than any other sat ship combo.
Though, if you're an Andro and have the RTN at your disposal, what the heck are you doing fighting their warships when you can gobble the freighters that keep the warships supplied?
Speaking as Andromedan High Commander, we strongly encourage you to destroy any Andro that willingly seeks out equal BPV fleet actions.
SMART Andros have boring fights. Nobody hears about the fights smart Andros do. Aside from the Kzinti CV group that hasn't seen its drone resupply freighters in WAAAAAAY too long.
By Alex Chobot (Alendrel) on Thursday, May 30, 2002 - 02:54 am: Edit |
But Ken, if we were playing the smart fights, the game would be boring indeed *grin*:
"My cruiser squadron jumps your frigate."
"My PF flotilla jumps your frigate."
"My DNL jumps your frigate."
Frigate Player: "I hate this game."
It reminds me of a conversation I've had with a friend who doesn't understand why PFs were such a big deal in they background. He maintains that, for the BPV of a PF flotilla, he can take two cruisers and we'd have a fair fight. WHich, as gamers, is what we look for (so we can have fun).
The officer in command of the sector wants the unfairiest fight he can, which means he isn't gonna dispatch the PFs to jump those two patroling cruisers. Now that convoy with one police ship escorting....but who would want to play that convoy?
By Loren Knight (Loren) on Thursday, May 30, 2002 - 12:18 pm: Edit |
That could depend on the conditions of victory.
Like can the convoy disengage off the map through the PFs?
Q-ships? Hidden fighters on something? Lots of T-bombs. Convoys can be hard to kill. Capturing is easier but not with PFs!
Re:Andros: Ken Burnside. Could you have a look-see at my "Andromadin Copperhead and Snake Pit" thread in Proposals/New Ships, and tell me what you think. I'm going to redesign the CH (with is supposed to not be a PF but a very small robot drivin ship.)
By Robert Snook (Verdick) on Thursday, May 30, 2002 - 12:56 pm: Edit |
Loren:
Isn't that what Andro ships are anyway; robot driven ships?
By Loren Knight (Loren) on Thursday, May 30, 2002 - 01:44 pm: Edit |
No. IIRC thay are crewed by living beings and suplemented by robots. All Andro BPs are robots. No one has ever seen an Adromaden in true form(and lived to tell about it) except for Commander Spock. And that gave him a big headache. The robots are what is seen, normally.
Kirk kissed one. Now that's Ledgendary!
(Hay, it just occured to me that Kirk is the reason Andros use robots. Avoiding direct contact with Alpha species is a "Safety Protocall"!)
By Alex Chobot (Alendrel) on Thursday, May 30, 2002 - 01:51 pm: Edit |
Actually, we have no idea what the crew of an Andro ship is.
By Loren Knight (Loren) on Thursday, May 30, 2002 - 02:10 pm: Edit |
There has never been a scenario where capturing a Andro ship was the goal, huh? Hmmmm.
By Alex Chobot (Alendrel) on Thursday, May 30, 2002 - 02:23 pm: Edit |
Well, they are kind of hard to capture. Remember, as long as the PA panels are powered (even if full), you can't transport aboard.
By Loren Knight (Loren) on Thursday, May 30, 2002 - 02:28 pm: Edit |
Yes, but wouldn't there have been at least one mission by one race to specificly try? There is mention of "Captured Examples" in the rules. (Specificly to say that the technology can't be used.)
By Steve Petrick (Petrick) on Thursday, May 30, 2002 - 02:50 pm: Edit |
Andromedans, like anyone else, tend to try to avoid having their ships captured.
An example.
A long time ago I had the honor of commanding a Python with the old heavy TRs in Klingon space. I encountered a D5 and moved to the attack, confident of victory.
Suddenly the D5 spewed a stream of plasma torpedoes at me. All type-F (this was the old version of the Klingon D5F . . . which again helps tell you how long ago this little incident occured).
I was initially taken aback by the plasma, but decided that they simply made my victory all the more certain. I closed on the plasmas, intending to displace over them and then take the D5F under fire, confident in my ability to out run (if need be) a second spray of plasmas (the first spray might after all have been PPTs).
Then this mysterious person appeared on my bridge, and announced his name was "Murphy". As I was trying to fathom his mysterious appearance (why had he not been absorbed by the PA panels?), my weapons officer announced that the Displacement Device had failed . . . not only failed, but displaced us directly into the swarm of plasma-Fs, all of which were still at full power.
My forward panels full, I turned away from the Klingon, who now launched two drones. Plasma-Fs I could have run out . . . fast drones? These chased me down and impacted my rear panels.
Back in those days we used the old "Battle Damage: Code Red" card system to do damage. This system had an unusual feature that allowed you to, under some circumstances, take damage points on your trusty boarding parties . . . mine now died like flies including all the extras I had purchased as part of my Commander's Options.
At the end of the turn, I had only enough power remaining to keep my remaining panels from cascading their damage points into my ship. I could not move, I had no weapons remaining (or power to arm them if had). The Klingon ship (the completely undamaged Klingon ship), being well aware of my plight, was moving in, deploying his shuttles to crashland aboard my stricken ship (since there were only two boarding parties, the ones that cannot be killed by damage short of the destruction of the ship under the rules, left to defend it).
At this point, "Murphy" said, "so long" and mysteriously vanished.
And I performed my "Last Duty" in order to avoid the humiliation of being the first Commander to have his Andromedan ship be captured.
By Scott Tenhoff (Scottt) on Thursday, May 30, 2002 - 07:20 pm: Edit |
Hey Ken.
So how do you make a scenario with a Dominator then?
I have a Dominator+Conquistador with 4 Cobras+Anaconda+L-EM, and the total is around 1200 BPV. So it is not maxed out on the biggest Motherships. Vipers I guess shouldn't be that common because the scenario should be Y192-194 or so.
So about 900-1000BPV Lyrans to fight 1200BPV Andromedons?
How do you even get a 'good fleet' for 600 BPV? I have a Lyran CCH, DWL, 2DW, DWS, 6 casual PF, and it still around 800 BPV. So 1 SC3, 4SC4, 6pfs verses an Intruder, Exploiter, Eel, 2Cobras, and that's 759 BPV.
I suppose I could knock down some DWs->FFs. But the scenario is supposed to be in Y192+. Is there even going to be any normal FFs left?
By Richard Sherman (Rich) on Thursday, May 30, 2002 - 09:40 pm: Edit |
Scott Tenhoff:
Instead of using a Dominator, use a Dominatrix. MUCH scarier, and cheaper in total because it will have half the number of satellite ships.
And it's firepower will scare the bejesus out of the Galactic Powers.
Try this:
Dominatrix (507 BPV)
Asp (85 BPV)
Courier (70 BPV)
Rattler (80 BPV)
EM-S (30 BPV)
total = 772 BPV
Want to make it bigger? Add an Imposer carrying a Mamba or an EM-L (345 or 415 BPV total).
Match that up against your Lyrans. Should make 'em run for the litterbox...
By Sean Bayan Schoonmaker (Schoon) on Thursday, May 30, 2002 - 09:48 pm: Edit |
OK, I think this is the right topic for this:
A long time ago, I came up with a "Convoy Mini-Campaign". I might have posted it to GENIE (yes, that long ago).
Has it been done yet by someone else? Is it worth digging out the project again?
By Steve Petrick (Petrick) on Friday, May 31, 2002 - 10:41 am: Edit |
Sean Bayan:
I do not remember such a campaign . . . I know I have always wanted to do one myself but have never had the time to flesh out the ideas and work through the details. If you have one, go ahead and send it.
By Sean Bayan Schoonmaker (Schoon) on Sunday, June 02, 2002 - 07:51 pm: Edit |
Petrick: I'll see if I can find the old files, but if all else fails, I'll just redo it (I still remember the basics of what I'd written - I wonder what other knowledge that's been blocking from my brain )
By Tim Barnett (Tim) on Tuesday, June 11, 2002 - 04:21 pm: Edit |
I'm not experienced in building scenarios, but I thought this might be a good idea for a fun scenario and maybe even a story. How's this sound? A early or middle years Klingon task force is faced by an overwhelming enemy force. The hook is a late or post GW Klingon ship has been conviently transported through time. The 'modern' Klingon ship or ships has to defeat a numerically superior foe while protecting the earlier ships. After all, you never now if the great-great grandfather of the guy who invented the UIM is on one of the early ships as a janitor or something. 8-)At the end of the scenario the modern ship is either destroyed or transported back to its original time.
The idea is based off of some story I read somewhere that good little Klingons join the 'Black Fleet' when they die. The legend was the Black Fleet would come back when they were in their time of greatest need. I think this scenario would be a fun beginning of this legend.
You could even add humurous things to the victory conditions. For instance if to many early Klingon ships are destroyed the Klingon Empire becomes a nation of window washers or something. Sorry, I'm kind of thinking as I'm typing.
Like I said, it's probably not something I could do, but I thought maybe someone could take the idea and run with it.
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