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By Paul Franz (Andromedan) on Monday, August 18, 2025 - 08:48 pm: Edit |
Greg,
Sounds like you would like to have me do two things:
1. A simple option in the game to create a clone of the current ship.
2. Add an additional attribute to a ship to denote whether it is a decoy or not.
Do I have that correct?
By Gregory S Flusche (Vandar) on Tuesday, August 19, 2025 - 05:45 pm: Edit |
Not really a clone. As a ship of the type can just be added at that time.
What is needed is a counter. Like the Lyran ESG counter that is placed on the board. That the player can then put in which of the ships is the decoy. The movement plot and speed of the decoy. With three lines for 3 turns of movement. (128 impulses) With a spot of when it self-destructs.
When I play face to face I just wright down all of that on a piece of paper and set it out. The counter would be just doing that.
By Paul Franz (Andromedan) on Wednesday, August 20, 2025 - 01:06 pm: Edit |
The one problem with just adding a counter is that since people can double click on the counter to bring up the SSD. They can know via the client what is the decoy and what is not. Also, since the names in the client need to be unique, the opponent will automatically know which one was added and therefore the decoy. That is why I was thinking a clone of the current ship would be best. Because then you could "switch" to the cloned ship (or not) and then your opponent would not be able to tell. Would it be more difficult to manage. Yes.
By Gregory S Flusche (Vandar) on Wednesday, August 20, 2025 - 05:52 pm: Edit |
A player would know which ship was added. When You add the ship. No need to click on it. I know I cannot click on my opponents ESG counter and see what radius or power is set for. Nor can I look at a player's drone and see what target are type it is until it is revealed.
You are proposing a duplicate of the ship, The problem is There would be no way to do an EA for the added ship? The clone thing I think would be really hard to manage.
The other player will not know what ship counter I chose for the real ship. Until the counter is revealed.
By Gregg Dieckhaus (Gdieck) on Monday, October 06, 2025 - 12:19 pm: Edit |
Paul, I updated to the latest version. And now when starting I am getting a gub/start/StartClient not found error when attempting to start the client.
Suggestions?
Gregg
By Gregg Dieckhaus (Gdieck) on Monday, October 06, 2025 - 12:23 pm: Edit |
Looks like the directory somehow changed... it is starting now...
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