| By michael wheatley (Mike_Wheatley) on Monday, July 29, 2002 - 06:31 pm: Edit |
A drone payload module, that reduces the damage the drone can do, but which makes it more likely to hit, or at least harder to stop.
The drone is programed like a swordfish drone.
When the program conditions are fulfilled, the POPUP module increases the speed of the drone, for the next 8 impulses only.
A 1/2 space module provides +6 "thrust".
+6 thrust increases the speed fo a 1 space drone by +6.
+6 thrust increases the speed of a 1.5 space drone by +4.
+6 thrust increases the speed of a 2 space drone by +3.
+6 thrush increases the speed of a 3 space drone by +2.
If the speed exceeds 32, this results in the drone moving two hexes in one impulse, as a Hypervelocity unit.
Points:
It is effectively a form of armour - harder to shoot down, but at the cost of a lower warhead yield.
One problem is that all unidentified drones ~might~ have this upgrade, and will therefore draw more fire, even if they have not, in fact, paid the cost for this payload.
| By Mike Raper (Raperm) on Monday, July 29, 2002 - 06:50 pm: Edit |
Interesting. I take it that the drone is pre-programmed to go into popup mode at either a pre-determined distance from the target, or after a certain distance traveled? What kind of BPV cost is associated with this? And, how much does it reduce the damage? Say on a standard Type I, with an 8 point warhead?
| By Hugh Bishop (Wildman) on Monday, July 29, 2002 - 07:10 pm: Edit |
interesting, if it goes into hypervelocity mode, perhaps there should be a chance of missing or non-detonation. This module should be a very limited availability item and expensive. This module could have been built in the later years of the general war in response to the Aegis system.(the hyper jump takes away 1 hex worth of firing opportunities for adds and phasers, forcing a defending ship to make fire decisions early.
| By L.LeBlanc (Lessss) on Monday, July 29, 2002 - 07:12 pm: Edit |
Would be interesting as a LYRAN ONLY weapon.
| By Kenneth Jones (Kludge) on Monday, July 29, 2002 - 07:14 pm: Edit |
Give it a +2 or so ECM bonus to the target So the drone would have to roll on the ECM prox chart.
| By David Lang (Dlang) on Monday, July 29, 2002 - 07:14 pm: Edit |
Less, other then fighters (which are klingon models and therefor not lyran designs anyway) when do lyrans use drones?
| By L.LeBlanc (Lessss) on Monday, July 29, 2002 - 07:16 pm: Edit |
David, Exactly the reason it should be Lyran only drone.
They don't invent Ftrs but they might invent a twist to a weapon system for the ftrs they are using.
| By michael wheatley (Mike_Wheatley) on Monday, July 29, 2002 - 07:49 pm: Edit |
The warhead is reduced because part of the warhead payload is replaced by the POPUP payload.
Maybe I'm using the wrong terminology...
A atandard type I drone has 1 explosive module, which does 12 points of damage.
One could replace this with a 1/2 space explosive payload/module (6 damage) and a 1/2 space POPUP payload/module.
It would thus gain +6 speed in its terminal approach, at the cost of only doing 6 damage.
--
Programmiing is intended to be based on "range to target", like a swordfish drone. (Which avoids a completely new rule to understand, and is probably more effective.)
--
I quite like the idea of an ECM penalty for hypervelocity units, but plasmas don't have them, so that seems unlikely to get passed.
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I'd want the drone to go inert after the 8 impulses of boosted speed, purely to remove counters from the board!
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Cost: it needs one. Ideas anyone? (More than armour, but not by much.)
Availability: Limited or restricted - votes?
| By Christopher E. Fant (Cfant) on Monday, July 29, 2002 - 07:56 pm: Edit |
This I actually kinda like.
Cost 1.5 per 1/2 space.
Whatever the most limited availability is, this should fall in that category.
| By Piotr Orbis Proszynski (Orbis) on Tuesday, July 30, 2002 - 01:38 am: Edit |
Hey not bad... but it WOULD wreak havoc with ESG timings... it would be nice to have some race-specific drones for extra flavour, frankly, but I don't think Lyrans should be the race to get these. And honestly, I don't know if fast drones need a "hypervelocity" boost -- plasma in late war is weakened, drones are not. So speed in excess of 32 should be lost. Where this baby would really shine is in combination with external armour: VIF +1 sp POP +1/2 external armour, speed 26 with a boost to 32, takes 8 damage to destroy (at range 2 that's 3 p-1s to AK!), 12 point warhead...
But you know, the thing is, it's actually EARLY drones that suck and need help. I am kinda tired of late general war inventions and improvements; how about something that went OUT of use? Fast drones are plenty good.
So how about making POP cost dependent on the speed of drone it is installed on -- and it cannot boost speeds over 32 -- something that would make installing it on late-war drones really cost-prohibitive.
E.g.:
| Original Speed | Cost of 1/2 space POP |
| 8 | 1 |
| 12 | 1.5 |
| 20 | 2.5 |
| 32 | 10 |
| By Mike Raper (Raperm) on Tuesday, July 30, 2002 - 07:06 am: Edit |
IMHO, 10 points for a fast drone popup refit is broken. The plasma sabot rules will kick plasmas up to a constant speed of 40, without such a gross disparity in BPV. I like the original cost of 1.5 per space posed by Chris.
| By Loren Knight (Loren) on Tuesday, July 30, 2002 - 11:54 am: Edit |
Orbis, I'm liking your idea. How about, double speed for speed 8 and speed 12 drones(8 impulses at set time or range from target) only? Each comes out a few years (5?) before the first speed 20 drones. These were the first trials for the new weapon.
Mike, Some how I think the last item on his chart is a mistake. It is incosistant with the rest of the chart an his discription above.
| By Mike Raper (Raperm) on Tuesday, July 30, 2002 - 04:12 pm: Edit |
Well, he did say it gets exponentially more expensive. 10 is too much, though.
| By Piotr Orbis Proszynski (Orbis) on Wednesday, July 31, 2002 - 02:38 am: Edit |
Probably is. I was just throwing out numbers. If it gets to playtest, we'll see
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