Archive through January 22, 2008

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Battle Reports : Archive through January 22, 2008
By Paul Franz (Andromedan) on Thursday, September 21, 2006 - 05:57 pm: Edit

Battle Reports Topic is here.

By Marcus J. Giegerich (Marcusg) on Monday, January 22, 2007 - 02:29 pm: Edit

Too bad nobody uses it. We all seem to write up our battle reports in the threads applicable to the battle (lately it is RAT22, NK and Masters). It would be cool to see them all condensed in one spot, but I'm not sure if it would ever happen.

By Peter D Bakija (Bakija) on Monday, January 22, 2007 - 09:58 pm: Edit

Huh. I just noticed this was here.

Is it problematic that we are posting them in the specific tournament threads?

-Peter

By Marcus J. Giegerich (Marcusg) on Tuesday, January 23, 2007 - 10:32 am: Edit

I don't think it was problematic. It would be cool if somebody could copy and paste a few of the recent ones here, though. Just to make good toilet bowl reading, you know.

Not that I bring my computer into the bathroom with me or anything like that.

By Marcus J. Giegerich (Marcusg) on Wednesday, February 14, 2007 - 10:29 am: Edit

Hey, I've got an idea! When you post the reults of your fights in a RAT, NK, Masters or whatever, simply copy it and paste it here as well! That way the topic won't be a complete and total waste.

By Scott Moellmer (Goofy) on Monday, February 19, 2007 - 04:52 pm: Edit

====
GenghisCon '07 Rated Ace Finals report

Sy Seibert (Orion, FFgff) over Scott Moellmer
(Orion, H1gB1), game lasted 2 turns, 6 imps.

Turn 1:
Both dbl one and close on late oblique turns, Sy launches 2x F torps and a shtl at r3, moving 26. I am moving 31 at the time, fire 6 p1 and std Bore (which of course misses), finding 10 reinf
on Sy's #2, 14 damage to shield. He fired p1/p3
and took all my reinf off (7) my #2.

I could have moved to 2 on the same shield
next imp, but did not know enough about his
power allocation (big tractor, not to mention moving R1 to 40 pts of plasma) to risk that. Call me chicken. :)

He HETed to chase, I HET to run, when he got on
my #4 shield, he fired 3 p1 and bolted both F's,
removing the psuedoes. I launched a T4 drone,
and a couple P3 shtls.

One bolt missed, i btty reinforced the tail,
leaving it at one box.
End of turn, both burn a warp.

Turn 2 was decisive. I thought he might cloak
to rearm, given his plasma was used, and my bore
would rearm first. So i dbled two, plotted HET,
spd 26, and hvy tractor to try and grab him.
He surprised me by dbling 3, moving 31.
I had fired earlier in turn 1,so wpns were rdy
before most of his were. I realized he could run
me down with all phasers and two (overloaded?)
fusions on my unreinforced flanks, and decided
to HET and grab him at 0, hoping to shove another
T4 down his throat in addition to my good phasers.
I broke his #1 and did some internals, holding
a few more phasers for hopefully more Mizia
next imp b4 his wpns cycled. He the HETed again
to avoid that, and i missed out on 20 or so ints,
which would prove critical. His dbl OL fuses
(fired with a couple phasers on me) ripped my #1
down, and I was nowhere near turn ready yet
at my new slower spd, after grabbing him.
When his wpns came up, he hurt my pirate badly,
ignoring the drones out except to eat them on
2 flank shields. My earlier shtl launches started
pin pricking him, but i was badly down on internals.
When the drone rack died, then the bore on the
next volley, it was all but over.

Early Turn 3, my shtls got more minor ints on him
with separate volleys, but his phasers ripped off
the last of my power, and knowing the shtls
might hurt him again, but without power for shields,
he would explode me turn 4, i conceded, and
congratulated him on his first Ace card. :)

By Chris Proper (Duke) on Wednesday, May 30, 2007 - 10:17 am: Edit

World League Quarterfinals
Droid (LYR) vs. Duke (TFH)

Turn 1
Envelope tube A, hold tube B looking for an anchor. Sprint and drift launching enveloper at 12. Droid makes range 8 and rolls all fives for the disrupters. The UIM woulda helped the overloads.

Turn 2
Enveloper hits for 30 and I chase the Lyran into the corner. ESG announcement comes at the right time but I fear no ESGs

Turn 3
ESGs, phasers and overloads (this time with the UIM) all hit the same shield and I take 64 internals but lose only one tractor. The range 2 anchor is successful (at 18 of 20 power) and 70 plasma makes a big hole. I drop anchor to shoot through the hole. His hit-and-run raids find two phasers guarded but destroy a third. A posthumous medal is awarded. Then he launches a couple of shuttles at the hex I'm compelled into. Fortunately the shuttles are full of evacuees. We drift apart, decelerating and sniping.

Range is 6 he's taken 59 internals I've taken 64. He has 2 crippled shuttles on the board, one ww in the bay, 20 power, 5 p1, and 3 disrupters. I have 14 power, 2p1, 2p3, and 2 S-torps.
We break.

Turn 4
We both go 9/4 and crawl at each other. I don't arm tube B. He doesn't arm disrupters, saving the power for the probe! He phasers the pseudo to shreds, then EDs to avoid range 1. My stop is plotted. On 32 I launch the S-torp.

Turn 5
I put all my power into retrograde movement leaving the S-torps empty. On impulse 1 he weasels. When his fire control re-activates I'm at range 3. Two of three overloads miss and my #1 shield holds at 2. He repairs phasers, I repair power.

Turn 6
I continue my retreat. He makes dents in my shields. I start arming both torps. Both of us repair power.

Turn 7
I don't want to retrograde forever so I stop and accelerate. Turn 2 of torpedo arming. He dents another shield.

Turn 8
The torps are armed so I TAC and launch 60. He does a dozen through a dented shield before the plasma scores excess damage.

Having flown the Lyran for a decade I knew what to do to beat it. That said, Droid was a hell of a competitor. If he'd hit with some of those disrupters he'd have beaten me.

By Peter D Bakija (Bakija) on Wednesday, June 27, 2007 - 11:41 am: Edit

Just to compare notes with Ted re: Kzinti vs Orion, I played Krotar's Orion (FgF11) with my Kzinti and barely scraped out a likely victory in the end:

T1: I go 16 with standards and a brick. He doubles nothing and goes 16 all turn. He corner dodges, so I go to the middle of the map. I launch 4 medium drones and bounce some disruptors off his rienforcement at the end of the turn.

T2: He doubles both warp and goes 31 most of the turn. I go 20/26 with a 7 point brick on my #5. I turn off and run to the top left corner of the map. He phasers down my drones and chases. Late in the turn, I accelerate to 31 to keep the range as open as possible. We end with me buried in the corner with him at about R4. He blasts my #5 with his phasers, knocking off about 12 boxes after my rienforcement. I launch 4 more mediums to get in his way.

T3: He doubles both warp and goes, like, 26/19 or something. I go 0/tac, then to 4 on impulse 8, and then to 14 on impulse 23 or so, with 4OLs, a couple weasels, and some tractor. He launches an F torp and hets out as I tac around. I decline to weasel the torp, phasering it and taking about 12 off my #6 after it turns out to be real. I "speed up" to 4 and start moving forward. He shoots doen my drones, and when he gets out to R8, I fire my 4OL (bad idea on retrospect), hit his #5 with 2 of them, and find 12 rienforcement. He comes back around, comes into R5, launches another F torp and phasers my #3 down and does 1 internal (hull). I shoot his #6 with my 4xP1 for about 15 that sticks. The F torp comes in, I phaser 3 it and take it on my #2 for about 7 damage after I battery rienforce. We end at about R8 or 9.

T4: He doubles nothing and moves 26/19. I go as fast as I can (9/14/26) and rearm my phasers and batteries. I chase him, he runs. Near the end of the turn, I consider launching some drone or my SP to encourage him to continue running on T5, but I neglect to, which I pay for next turn.

T5: I move fast enough to get to R2 of the opposite corner of the map (including a dubious stint at sp28 in the middle of the turn) with a single OL armed, figuring if he runs all turn, I can catch him at R2 and probably savage him. He is non compliant, doubles both warp (and I think his impulse) and comes in for an overrun. I regret not launching drones last turn. We get to R4, I launch 4 fast drones (2xI, 2xIV), and speed up to 28 right at the point where it would be good to have either my turn mode of 5 or the ability to HET. At R4 or so, he blasts my #6 with his P1s, and knocks is down exactly after 1 battery rienforcement. He phasers down my drones over a couple impulses (which causes a lot of trouble later on in the game, as due to a glitch in the interface, he is certain he has IDed all 3 of my type IVs, and I am certain he has not and I still have one on board). I manage to slip in to R2 off his #5, and give him the walley eyed Kzinti attack with 3xP1, 4xP3, and an OL off batteries (my pre-armed OL is on the other side of the ship...). I hit with the OL and do about 5 internals, hitting a couple warp. We wheel around for the rest of the turn. I launch my 4 drone SP in the middle of the turn to draw some fire, but he manages to tractor kill it. I eventually shoot him in the #1 for 12 more damage with my other P1 and overload, and us ending at R3, my down #3 facing 5 of his P1s.

T6: I figure I'm hosed here. I go zero/tac, rearm everything, overload 3 disruptors, and put a few points in tractor, figuring the 9 anti tractor I can muster if necessary with batteries will likely prevent the R3 tractor if he tries. He doubles everything and goes 9/4/0. Impulse 1 he doesn't tractor me, so I weasel for the ECM and TAC on 2. He blows it up with a couple P1s and moves into R2 on the spine (my 1/6 to his 1/6). After the explosion ends, he launches an F torp angled to him my non facing #6, so I decide it is likely a psuedo but even if it isn't, I'm ok with that. It hits and is a pseudo. He launches another F at my #1, so I guess it is real and weasel it with my last weasel. He stops at R2, and I accelerate (unplotted) to speed 4 for 8 impulses so I can move to R1 on impulse 16. On 15, he launches a shuttle to hit me, so I shoot it with a P1 and cripple it. On 16, I move to R1, my #6 to his #6. He can't weasel, as he launched a shuttle on 15 (and didn't have one armed anyway, but at the time I didn't know that :-), so I launch 4F drones (3xI and 1xIV) and a shuttle (Kzined). He launches an F torp. Confusion ensues as he knows none of them are type IV (as he ided them all with phasers on T4 due to an unfortunate interface glitch, where on the pieces list, the drones were *not* in numerical order, which I didn't notice at the time), so he fires a P3 at each, killing 3 of them (well, he left the IV alive, but after confusion ensuing and us reconstructing what happened, we just assumed that I launched all type Is and went on from there). I blast him with 3OL, 3P1, 4P3 and do 16 or so internals through his pristine #6 with 12 point brick. Next impulse, I HET my #4 to him, and he tacs is 18 point #1 to my surviving drone. It hits and brings his sheild down to 6, his F torp hits and brings my #4 down to 4. I shoot him with my 4P3s, he blasts me with a bunch of phasers. I do 8 or 9 more in. He does a dozen in. Over the next couple impulses, he mizias the heck out of me and kills my shuttle. I tractor his crippled SS and get further miziaed by his manned shuttle. After I stop again, I tac my half up #5 to him and he kills it with his other SS for another few internals. We end the turn at R1 with his half strength #2 facing my down #6.

T7: I OL my 2 disruptors, arm my surviving phasers (I'm down to something like 4xP1 and a P3 by now) and plot some 0/-9/-4 speed. He doubles everything, but that really isn't much power at this point. Impulse 1, I launch 2 drones and shoot him with everything I can. He fires a bunch of phasers into my ship. I take about 35 more internals, he takes about 15 more. He TACs his up #3 to my 2 drones, which knock it down. We end here (as my wife was going to kill me if we didn't go and eat right then :-) and the general consesus was that I had won--I had about 12 power, a disruptor, a drone rack with a drone (and 2 reloads in storage) 2xP1 and 2xP3 after my repairs at the end of the turn, and more importantly, a pristine #1 and most of my #2. He had about 12 power (before doubling) and a lot of phasers, but every sheild on his ship was down except his #4, so it seemed unlikely he was going to be able to do any more damage to me while I could keep zapping him with my disruptor and P1s if he tried to get me in arc of his phasers.

A fun and complicated game.

-Peter

By Ted Fay (Catwhoeatsphoto) on Wednesday, June 27, 2007 - 12:04 pm: Edit

Peter,

An interesting game indeed. Mine was the exact same at first, and similar until the end of turn 3, but different later. I think I played "where's my reinforcement" better - and maybe liberal use of drones helped out more. However, I never put out a 10 drone wave until (1) I knew he wouldn't cloak (2) would probably not weasel as ED required and (3) would have to shoot them.

As you said, you forgot to SP and launch, which cost you.

As for the Orion, the game against the Zin is very tricky with this package. The Zin WILL get behind you at some point, and will have the ability to search for your brick.

Personally, I think the Orion would be better served with the Hellbore package against the Zin, but that's just me.

By Peter D Bakija (Bakija) on Wednesday, June 27, 2007 - 12:18 pm: Edit

Yeah, I played against the F package Orion in my Kzinti many, many times over the years, and generally have done pretty well against it--my buddy Howard used to play it all the time many yers ago, and one time I played against Casey Charles in it in a Gold Hat semi-finals (I won, but no internals were scored until T10, when I got a lucky stray bridge hit through his cloak...).

Last time I played this match up in a tournament was the year that Paul won with the ship, and Norm was his opponent (in the same ship) in the finals--Norm cacked me 'cause I was really dumb on my park turn (I plotted, like, 0 till 7 and then 9 for the rest of the turn, which let him drive off till I sped up and then HET back at me and kill me when I was moving speed 9). But in the long run, I think I am up in the lifetime Kzinti vs Plasma F Orion score.

On the other hand, I am down in the lifetime Kzinti vs Hellbore Orion score, mostly due to getting regularly killed by Tim Linden (a very good Origins player who I don't think plays online) over the years with that package. So maybe you are correct, and the HB Orion is better vs the Kzinti.

-Peter

By Jonathan Biggar (Jonb) on Wednesday, June 27, 2007 - 12:27 pm: Edit


Quote:

I go 0/tac, then to 4 on impulse 8, and then to 14 on impulse 23 or so




That looks like an illegal speed plot to me.


Quote:

I go as fast as I can (9/14/26)




And that's another one. I hope you're misremembering.

By Peter D Bakija (Bakija) on Wednesday, June 27, 2007 - 03:25 pm: Edit

Heh. What do you know. It was an illegal speed plot. That neither of us noticed at the time. Good thing we weren't playing for money...

It is unlikely that it made a difference, really--going 0/4/10 or something would probably got about as far, and then going 10/14/20 the next turn would have accomplished about the same thing.

Edit: Yeah, in retrospect, going 0/4/10 (switching to 10 a couple impulses earlier) gets the exact same number of hexes (or one less if switching to 10 at the same point); going 9/14/20 gets 1 or 2 fewer hexes than the plot I used, depending on when the switches happen. Not really relevant in the grand scheme. But man, we both missed that. We are dumb.

-Peter

By Marcus J. Giegerich (Marcusg) on Monday, December 10, 2007 - 12:21 pm: Edit

From RAT 25:

Bakija (GRN) over Krotar (ORI, FHFbb)

In what was a fairly unexpected victory, my Gorn beat Ken's Orion with the unorthodox F torp, F torp, HB, drone, drone (which i didn't realize I was fighting until EA of T1). I got lucky on internals, blowing off both his F torps on two volleys of, like, 10 and 14 in, before he could launch them.

T1: He doubles 1 engine and goes 16/26. I go 16 with a bit of 26 at the end, 10 points on #6 and roll both S torps. We both move up the middle of the map, and at R13, I launch 2xS torps. I turn off, keeping him on my #6 and he turns to take the plasmas at 11 hexes on his #3. He phasers one of the plasma some, eats the plasma, and both are fake. He closes into R5, blasts my #6 with 2xF bolt, std HB, 4xP1. One bolt hits, HB hits, and after my brick, I end up with a 10 box shield. I fired 5xP1 in return, doing pretty average, but finding 8 reinforcement. He turns off, and I turn in, getting a R5 shot on his #3, and having already seen 8 reinforcement, I fire 2xP1 and bolt an S (off batteries) and an F. The S bolt misses, I see 4 reinforcement (btty?), and leave his #3 at 12 boxes. We end at R5.

T2: I figure he might cloak (fired everything, didn't launch drones), so I keep rolling my other S torp, rearm stuff, and move 26/16. He doubles 1 engine and moves 26. I can't fire any phasers before he turns his weak shield away, so I just follow him into the corner. He launches 2 drones, which I manage to slip in front of, ID as both type IVs, and kill with my P3s and rear P1s as P3s. I chase him towards the wall, centerline him at R4, and fire 6xP1. I roll well, do 2 internals through his #5 (phaser, warp). He HETs into me to avoid getting bolted through the down sheild. I can't land launched plasma at him if he can accelerate to speed 31 (likely), and only have batteries to try and tractor him, so if he has 1 or 2 power in tractors, I can't catch him anyway. I hold plasma, slip my weak shield away and launch 2 shuttles as he comes to R1 off my #2. He fires all his bearing phasers, knocks down the shield but does none in. Next impulse I HET so that if he avoids the possible SSs, I can launch some plasma that will hit him. But he calls my bluff, slips into the fake suicides, and flies off, accelerating to 31. Near the end of the turn, my shuttles fire a couple P3s in his down shield, doing 1 in (another warp). We end at about R9.

T3: I finish my rolled torp as a standard, move 16 all turn, and rearm my batteries and some phasers. He goes 19/26 with 1 engine doubled. Mostly I just chase him as he runs towards the map edge. Near the end of the turn, he looks like he might turn in and HB me, so I launch my S torp, which he turns away from. We end at about 11, me near middle of the map, him against the wall.

T4: I got 15/24/17. He goes 19/31. My plasma hits his #2 for 10 damage after some phaser 3's and he turns in. I launch my enveloper and I turn off. I try to keep the range open, and at R6, he launches 2 drones and fires his HB, hits, does 7 in, hitting a couple warp and the rest hull. Rather than turning off and eating the enveloper for 30 anyway, he mans it out, eats the enveloper for full, and keeps coming. He takes 10 in, losing one of his unfired F torps. I launch my facing F torp and turn away. He skunks the F torp, but in doing so, I get 4 more P1s in his down shield, doing another 14 internals, hitting his other F torp. I keep the range open, slow down to 17, and when it looks like he is going to catch me, I decel. He comes into R2, mangles my #4 with phasers, I launch my other F torp, he launches his two F torps from the destroyed launchers, I weasel, and he resigns.

A fun game against an excellent opponent. On T2, it turns out he didn't have any tractor power allocated at all. I could have tractored him, but if he used all his batteries to fight, I only would have had a single F torp to hit him with (as my S torp was rolling). I suspect the 2xF torp and 1xHB Orion is much less good against Big Plasma than the HB, gat, HB Orion is.

-Peter

By Marcus J. Giegerich (Marcusg) on Monday, December 10, 2007 - 12:27 pm: Edit

Also from RAT 25 (compiled from multiple posts from both players over several sessions)

Sir_CatWhoEatsPhotons (TFH) over SWO_Daddy (Gorn) in 8 turns

--From Jeremy Gray

Update on 2.6. Ted and I got through a turn tonight before he had to go. We're planning to get after it again this weekend (Saturday afternoon).

We're on turn 5, both ships have beat up shields, Gorn has 4 internals, Rom has internals in the teens. All plasma launchers intact. Both ships flying backwards now. Gorns have landed 4 of 6 bolts (yahoo). I have no idea how this is going to end, but its been fun.

--From Ted Fay

I'll add a bit to the lucky boltster's report.

TFH started at 0, Gorn at -9. I launched an enveloper on 4.1. Jeremy ate it like a man after some phasers at range 11, doing like 6 per shield with two extra to go around. I just wanted to wear his shields down, or force a weasel, but I was surprised when I got 4 internals (3 hull, 1 warp engine) through a weak #6 shield. I suppose he wanted to keep his battery power up so he could have full reserves next turn - but only he could tell you that for sure.

TFH then accelerated to -4.

The Gorn swung around backwards, trying to keep his weak #1 and down #6 away from me. He did a good job keeping his #3 or #2 at me, accelerating to -17.

At range 8 I pelted him for 5 on the #3 with 3*ph-1. I then started to cloak next impulse. Jeremy bolted with S+F at effective range 9 on the second impulse of fade-out. He got lucky, hitting with both and severely degrading my #6 (I didn't get lucky on the cloak chart). He then started slipping out as I finished fade-in. On 4.32 I deactivated the cloak so that, if I decided to use it again next turn, I could both activate and deactive again on turn 5.

Jeremy's right - fun game so far. I have a down #3 (where he centerlined and bolted everything on turn 1 - getting those "in the teens" internals) and 8 boxes left on the #6. He has a down #6, mabye 10 boxes on the #1 or so, and damage to all other shields, including a weak #3, - and 4 internals. So far, he has bolted all plasmas and all of my plasmas have been launches. Ironic that we're both hurt as we are. :)

He's down 1 weasel. I've still got all mine.

Overall, I'd call the battle still too close to call. I have lots of internal damage he doesn't (which is bad), and two opposite down/degraded shields (also bad), but his shields are getting pretty degraded all around and he only has one strong one to present me (the #2, though his #1 and #3 are still good enough for longer ranges - outside 8). His hot launchers (A and C) are on the side with the down #6, which is also bad for him - he'll be on t1 of arming on B and D. I have two hot launchers (B and C), turn 2 of arming on D, and turn 1 of arming on A. Like I said, still a dynamic battle.

--Later post from Ted Fay

Sir_CatWhoEatsPhotons (TFH) over SWO_Daddy (Gorn) in 8 turns.

The remaining game was pretty tense. Actually, the whole game was really good - Jeremy really made me work for it. Honestly, I'm lucky. I allowed the r5 centerline shot - and had he rolled average (hitting with 3 bolts instead of 2) I'd probably be dead.

Anyway, next turn he lobbed an S torp at me while I started at +9 - burning 4 braking energy as I went from -4 to +9. Gorn turns away and lobs a single S torp at me. I turn away, fire 6*ph-3 on it, manage a well-timed SC to 7 middle of the turn, and catch 11 damage on a fresh #5. I slowly swing back around from direction D to direction B while he puts dome distance between us.

New turn (I'm not remembering numbers here). I go 14 all turn, he goes like -17/-30 split and swings around. On impulse 32 I lobbed a real S torp.

New turn. Torp maneuvers around to his mostly down #1 as he swings toward me. I go speed 9/4 split with plenty of reinforcement (expecting another bolt 'n run). He phasers the torp with like 3 phasers and eats something like 12 damage and 4 internals (couple of ph-3, couple of hull). He then takes an F-torp on his #2 like a man (15 points), severely degrading it. I launch another F torp, which he phasers and then eats on the #3, scoring a few internals (hull and 2 power). Later, I e-decel on impulse 20 to keep my #1 towards him and the range greater than 3. We end the turn range 4, his #4 (decent shape) to my #2. I think we exchange some phaser fire for shield damage. I weaseled his enveloper. I launch my last psuedo impulse 32.

Last turn. Impule #1 he launches an F torp and beams me with a couple of Ph-1, degrading my #2. My pseudo has the intended effect, drawing a weasel, which I phaser. In turn, put 2 phasers into his #5, exactly killing it. I then weasel his F torp. After the decel period (impulse 7) I increase speed to -4. He increases speed to -7 (chasing me). After the WW explosion period, I launch an enveloper. I figure he has to be going for an anchor, as he eats it for 60 - doing 30 internals and scragging all but the #4 shield (like 8 or 10 boxes on it). At that point, I launch a fast load and then follow it up with a weasel before he could reach range 2 (protecting me from the anchor until the point where he either stops and weasels or eats the 20 damage). Jeremy concedes at that point.

Turns out I had enough power in trac (5 in trac + batts v. his 8 total power), but I didn't know that.

Nail biter of a game. As I said, the kitchen sink option at r5 on t1 was a good risk - one that didn't pay off for Jeremy this time. Even then, it was a tricky fight.

**Thanks for giving me permission to post this here guys! - MG

By Marcus J. Giegerich (Marcusg) on Friday, December 14, 2007 - 11:46 am: Edit

More RAT 25 action! Posted by Droidster Andrew Koch:

Game 3.4 Droid (Lyran) "beats" Romwe (Fed).
My plan was to execute the ever elusive 5-3 hex jump. Turn one I plot 17/31 with 3 ols and a standard, no special shuttles. Fed plots 16/24. The Fed turns to his left (direction F), so I mimic him with a turn to my left (direction C). Fed turns back direction A after several impulses, so I mimic him with a turn to D. For the last third of the turn, I accelerate to 31 and announce ESGs to come up on 1.30, Fed accelerates to 24 and turns in to direction B, so I mimic him with a turn to E. It is now, as they say, on. On Impulse 31 Fed launches a shuttle, on Impulse 32 Fed comes to Range 5, and I slip to maintain R5 (#6 to #6), the shuttle moves into my ESGs for -6. He pushes the activity button. I fire a standard disruptor and 2 p-1s, just in case he fires, as sometimes Feds fire on Impulse 32. But, Brian does not fire.

T2 Ea, I'm thinking that I'm down 6 on the esgs, and I can't fire 2 of my phasers or a disruptor until I2.8. I think he has an edge if he wants to go to R2. So, I plot 26 with a decel to 14 on Impulse 10,allocate an HET, overload everything and wait anxiously to see what Brian does.
He plots speed 12, which doesn't move till Impulse 3. This puts me in a bind, because I can either turn off to R6, (HET, as I've just turned),turn in to R4 (HET), or move straight to R4. All bad choices, so I move straight to R4 and hope for the best. Once again, I fail to get R3 on Brian, as he is smart.
The Fed fires here (2.2), I do not, as I had already fired a disruptor and 2 p-1s on 1.32 in anticipation of losing them. As has been documented, 4 hits is a win for him, 3 hits makes it really uphill for me, two hits is uphill for him, one or no hits is a win for me. Brian rolls two hits (such is the Fed) with 6 p-1s for like 56? damage. He gets one of my esgs, a disruptor, 2p3s, a p-1 and 3 power hits with 22? or so internals(reinforced 4 from batts) Brian takes a moment to type in "sigh" as it is now uphill for him. I2.3 he turns to dir C, I HET to D. He accelerates to 24. I slip and he does too. On impulse 8, he will be able to slip into my hex row and get his offside p-1s into my down #6. My plan is to fire 3 overloads and my 5-p1s , and then on impulse 9 turn into him and fire my offside p-1s into his down(hopefully)#4 at R2.

But Brian likes his #4 shield, and pulls an HET to direction F to get r1 on my down #6. I launch 2 shuttles for the hell of it, and the Fed fires 2-p1s, and 2-p3s for 23-some internals, taking out another disruptor and 3 more p-1s(but, interestingly, not the second esg). I return fire on his #1 with 2 disruptors and 5 p-1s (great phasers here) for 23-some in on him, netting a photon, 2-p-3s, and a p-1. I2.9 I turn to direction C and move into his hex, where I fire my 3rd overloaded disruptor and 2-p-1s (great phasers here too) for internals in the mid 20s, which nets me 3 more p-1s and TWO more photons. We are pretty even on internals at this point, but because the 3rd photon got taken out on 48 total internals. Brian concedes here, and we discuss the merits of R4 in the Fed.

I have to say that Brian has outmanuevered me in both the games where we have played this matchup (Council of Five Nations and here). He has both times denied me the shot I'm looking for, and gotten his r4 shot- where hitting with three photons kills me. However, because of my extreme skill in getting him to roll crappily, my intuition and instinct when rolling phasers, and my caginess when rolling on the DAC (I try for alot of 5s), I've managed to win both.

By Marcus J. Giegerich (Marcusg) on Friday, December 14, 2007 - 12:12 pm: Edit

Since I had a slow day at work today and I really like the idea of this here topic, here's the final from RAT 17, which was the "RAT the Gorns Ran Wild". Until this game. Posted by Jude:

Hmm...these Gorn games are starting to blend together in my memory. :) OK, here's a quick-and-dirty:

T1: Ralph launched a single S and crossed my T. I slipped out to stay on his #1. When I announced ESG, he started slipping in so I'd have to eat his S to get a r4-5 shot. Instead, I slipped out, shot his #1 at r8 for 28 damage, and turned off to deny him range 5 on my rear. He fired some phasers on my #5 (bad rolls).

T2: I ran the plasma out a bit, phasered and ate it on my #4 (it was fake). As I turned back into map-center, Ralph (who had broken off pursuit) was looping around to pin me against the south wall. Late in the turn, we exchanged phaser fire (I added an OL) and he launched 50 (B+D).

T3: I HET'd back, phasered the torps and ate them on my #4 after 11 moves while Ralph turned back towards map center. They were both real, and my #4 dropped to 1 box. Then I flew parallel courses with Ralph towards the wall until imp 25 or so, when I turned in and fired an OL and 2 ph-1's. He launched the other 50 and shadowed them in at r8 from my ship.

T4: I speedy-weaseled the torps (both real), and Ralph turned off to deny range 8. Midway through the turn, I fired standards for 9. Ralph turned down to engage. I announced an ESG for imp 31 but didn't turn in (only spd 14). Ralph turned in again to cut outside my FA. This took his upcoming torps out of arc, but spared him from getting shot on his damaged #3 shield (from T2). Imp 31 we were at r3 (my #5 to his #6) and he launched shutts. With phasers & ESG, I dropped his damaged #6 shield to 1 box and he scored a few more on my #5 shield. Imp 32, I turned in, and he moved forward to stay outside my FA (range 2, my 5/6 shield split facing his 5/6 split)

T5: I suspected a HET/anchor to employ his offside torps, and figured I'd be best off blasting him rather than trying to fight his beam. Imp 1, he fired some phasers at my damaged #5 (which I'd bricked fortunately), then HET'd. He anchored me for 1 point and launched 50. I announced ESG2 and fired 4 OL's, 4 ph-1's and 2 ph-3's, scoring 30 internals through his #2 over 2 impulses. His torps hit my slightly reinforced #6 for 17 internals, and he followed with a 16-point phaser chaser. Then he dropped tractor to open the distance (he had Xtreme decels) and avoid my 4 ph-1's cycling on imp 7. My safety ESG came up (RAD 1) and he launched a couple shutts. I knew they were manned due to launch vector and my ESG, so I phasered them instead of Ralph's ship, to avoid being plinked (had already lost ESG, Disr, 4 phasers - Ralph had lost F-torp, 4 phasers)

T6: Ralph only managed to get r6 from me, so I plotted 2 OL's and 1 std. he launched an F, which I ww'd. I fired 2 OL's at his #4 as he was about to exit r8. He turned his #5 to me and hovered around range 9 until imp 26 when I kicked up to spd 14 and dropped most of his #5 shield with phasers and a standard. He launched an EPT, which I was able to keep at r2 til EOT.

This game has been a little different from the other Gorn ones. There's been less "chase the kitty and eat ESG's to blast his rear" due to Ralph losing his #1 early. It's been more of a "lob-and-wait" game, which is interesting.

Currently, Ralph's near the top map edge facing A, max speed 18. I'm about 12 hexes south, facing F with an EPT at range 2, max speed 14.

--Continued in later post:

T7: I ww'd the EPT, sped up to 14 and repaired shields/phasers. Ralph ran into the corner to avoid range 8. Ended turn @ range 10.

T8: I plotted 14/26/14 with 3 standards. Ralph TAC'd and launched an S, which I ran out and phasered (last pseudo). Ralph accelerated out of the corner as I swung back around and fired standards, dropping his slightly-fixed #1 and scoring 2 ints. He launched the real torp (EPT).

T9: I ran the torp out to 21, phasered and ate it for 4. Ralph continued to crawl towards map center in reverse. As I deceled to 13 and turned back in, Ralph launched another EPT.

T10: I ran the EPT out to 21 again, phasered and ate it for 9, then turned back in and accelerated to 26. Ralph launched an F-torp, which I phasered slightly and ate on my #3. To keep his strongest shield facing me (#4 @ 9 boxes), Ralph had to let me get onto the offside of his upcoming torps. I announced an ESG for 11.01 and ended the turn at range 5, his #4 facing my #2.

T11: I plotted 22/11/6/4/0 and Ralph parked. ESG came up at rad 3, and Ralph TAC'd, fast-bolted an S with phasers (dropping my #2) then TAC'd again. Imp 3 I turned in, ramming his #4 for 2 ints, then firing 2 UIM OL (rolled a 5!) and 4 ph-1's for 32 ints. This destroyed his 2nd tractor, which is all I needed to do, as I could safely ED to avoid a torp launch with my last remaining weasel. Ralph HET'd to bring his offside torps into arc before my remaining phasers cycled. He broke down, and conceded.

Overall a gruelling game, where every point of damage was critical after turn 6. Well-played Ralph.

By Marcus J. Giegerich (Marcusg) on Wednesday, December 19, 2007 - 05:02 pm: Edit

From World League 2007. You gotta love a Fed victory over a Rom!
all_ones(fed) vs Sir_Hood(tkr)

turn 1, we approach each other head on, at about range 10 or so rom launches a singe s torp, fed keeps coming. Fed runs thru torp and finds out it's a pseudo...yay for me! Fed gets range 4, my #1 to his # 2, Fed fires 3 full ol and a standard and six phaser ones, Fed only hits with a ol and the standard, rolls ok with phasers and does 48 damage...17 in, I get 5 power, all his batts and two phasers. I het away, rom then fires 5 phaser ones and 2 phaser threes at range 4 and get 19 on the feds #7, fed fires the 2 remaining phaser ones in the hole and gets another 2 phaser threes, not much else.(25 internals no torps)

turn 2, fed runs at speed 30, rom plots speed 10. early in the turn before the fed's turn mode resets, rom bolts and s and an f, hits with both on the hurt #4, and gets 18 internals, hits 2 power, and three phasers, one of which is a 360 phaser one. When feds speed decreases, rom launches another s torp at about range 13 and turns off, fed can run it out to strength 15 but decides to ram it at 22 for fear of it hitting the down sheild. at the end of the turn, rom is about in the middle of the board and fed is near the middle of the bottom.

turn 3, fed plots 14 the whole turn and pursues, rom plots speed 20 and runs toward the northwest corner. turn ends with fed in the middle of the board and the rom about 15 hexes away.

Turn 4, fed pursues rom into the northwest corner with a 16/26 speed plot, about range 8 rom launches a fast load and an f torp, fed reaches range 4 with torps one hex away and fires another alpha on the roms #1, rom replies with 4 phaser ones on the feds 8 box #2, fed once again hits below average and hits with only 2 10 pointers and does 40 total damage. rom takes some phaser hits and some power hits but still no torps, fed takes 8 in and loses a phaser 3 and a warp. Fed turns off and declares ed and ww off 30 in plasma. we end the turn at range 3
Turn 5, roms plots speed 15, fed plots speed 0, rom can't turn his plasma in arc without showing down sheilds so runs down the map edge and keeps his fresh #6 to the fed, fed tacs his 25 box #1 to the rom. Impulse 2 fire control comes back for the fed and rom moves direction d on the perfect oblique, rom fires 4 phaser ones and two phaser threes, the fed fires two phaser ones to test for reinforcement, roms does 21 damage to the feds #1 fed does 10 damage to the rom's #6, then on impulse 3 or so, fed attempts to tractor rom at range 2 and is successful. we go to impulse 32, fed tacs to direction a and fires 5 phaser ones and a repaired phaser 2 and does 8 internals, torp phaser and some more power. Rom then concedes as he is going to get 3 full ol photons on imp 1 down the "hole".

By Ted Fay (Catwhoeatsphoto) on Wednesday, December 19, 2007 - 05:22 pm: Edit

Interesting that Hood conceded at this point. I would have at least gone to impulse 1. If the Fed misses with all 3 OL, battle is still on. It's not likely - but it happens. Heck, I won RAT19 (18?) against Old School when he missed with all 4 disrupters at range 1.

It ain't over until the fat lady sings! :)

By William T Wilson (Sheap) on Wednesday, December 19, 2007 - 07:54 pm: Edit

And at R2, the Rom can easily break the tractor link to weasel, if he's got one. (so, I conclude he doesn't, since the WW reduces your photon odds to the equivalent of R8, so you've got a 1/8 chance of a wiff).

By Marcus J. Giegerich (Marcusg) on Thursday, December 20, 2007 - 09:34 am: Edit

It's on the outside, but it's possible the Rom had lost his shuttle bays at that point. He had taken 40+ internals at this point. Or it also could have been the power drain from the first volley of 17 with the 5 power hits.

By Brook J. Villa (Brookie) on Friday, December 21, 2007 - 06:30 pm: Edit

That game was a long time ago, but iirc he had never armed any ww, & too much of his power was damaged to even consider cloaking, IF he broke the tractor. Also, remember by that point all his batts were gone, & even if I wiffed with two out of 3 photons(not likely), he was not in the position to even take 16 internals, let alone 48. It was a fun game, I later found out that he had 24 in trac the first turn & was hoping that I came to range 3(which would of won him the game). But I fired at range 4, then hetted away.

By Peter D Bakija (Bakija) on Wednesday, January 02, 2008 - 02:21 pm: Edit

RAT25

Sheap (GRN) over Bakija (GRN)

So I think I am historically 0-2 in tournament civil wars.

T1: We both went fast and launched envelopers. We both ran away.

T2: We both go fast, but I go faster with a standard; he goes slower with an enveloper and no AFC. We both outrun the plasma on the map, come back around, and close. We get to R6, he launches an enveloper. On i32, we get to R4, and he doesn't have AFC up, so I bolt an F and fire 5xP1. Bolt hits, I do 33 damage, and kill a hull after 2 rienforcement.

T3: I go 26/31/16. He goes 31 something. Impulse 2 I turn away and he turns at me at speed 31 (I'm facing E, he is D). I look at the map and our ranges, determine that if I HET at him next impulse, I eat his enveloper, but he can't avoid my 50 points of launched plasma, decel/weasel or no. So next impulse, I HET in, he slips away a bit, and I launch 50 plasma. He decels. I look at the situation and go "Huh. He gets to decel and weasel the plasma...", which I was sure he couldn't do. I'm stoopid. I shoot him with a few phasers before his AFC is up or he weasels. In any case, he weasels and gets the shuttle out of the hex, so he doesn't even take collateral. I eat the enveloper for 58 damage. Go me. I run off, he phasers my #4 some after his AFC comes back up. I fire some phasers back, roll horribly, and bounce off some rienforcement. We end at about R11.

T4: I arm an enveloper, he arms an enveloper. I go 24/17, he goes some sort of 9/10 speed plot. He starts out at 9, so it looks like he is going to plotted slow down to 4, so I don't launch the enveloper early. He launches his and chases me into the corner. I run his torp out to 16, phaser it some, and take it for 21. I launch my enveloper, but it is too late to make him decel after it becomes apparent that he isn't slowing down. It is certainly possible that he had a 9/4 plot and used batteries to go up to 10 instead of slowing down. He turns off and launches an F torp.

T5: I run from his F torp, he does a 4/12/13/14 weasel of my enveloper. He chases after me slowly. I come around. End of turn, he launches a standard S torp.

T6: My batteries are empty, my phasers are empty, but I have 90 possible plasma ready. I go for the continued stupid plan, hoping he doesn't move too fast so I can catch and anchor him. Or maybe get a good bolt shot. Or something. Instead, he goes 14/24. I close, he launches another S torp, I eat the first one, assuming it is fake, it is. I eat the second S torp, take 19 in, but only lose 2 rear phasers. He launches an F torp. I keep closing. I eat the F torp, take 9 in, lose an F launcher. He then turns off and accelerates to 24. As we are at R7, I'm moving 17 and slowing down, even if I keep my speed up with batteries, I'm not catching him, and I have 2 down shields, 1 almost down shield, the rest of my shields are at half, and 30 internals, while my opponent has 1 almost down shield (he fixed a few on the down one) and 1 internals, I surrender.

Not a good game for me. I was ahead on T3 when I then decided to HET in to certain death based on my being certain Sheap couldn't decel/weasel my launched plasma. Which was based on me being stupid more than anything else. If I had just run away from the enveloper, I would have been able to fire phasers in his down facing shield *and* launched 50 points of plasma at him as he chased me. And not taken significant damage from the enveloper in the process. Sometimes, games go badly :-)

-Peter

By Peter D Bakija (Bakija) on Monday, January 21, 2008 - 08:57 am: Edit

Masters '08

bakija (GBS) over BlackDice(ORI HHgbb)

A good, very close game right up till the end.

T1: He doubles 1 engine and moves 19/24/26, I move 16 most of the turn with a bit of 26 at the end with 4xOLs. He moves towards the middle of the map, slipping out a bit as I close on the middle of the map. At the end of the turn, I hit his #6 with my OLs at R8 and phasers at R5 after he turns in on me, and after some reinforcement, his #6 is knocked down to about 4, and he shoots down 4 of my drones. We end at R5.

T2: He doubles both warp moving 19/28/20/26 or something. I go 31 most of the turn, dropping to 16 for the last 8 impulses, recharge my phasers, and plan on running all turn. I2, I turn off, so he shoots my #5 at R5 with 4xP1 and 2xOL HB. Both HB hit, and I take about 5 in. I can't HET as I'm going 31, so I spend the rest of the turn trying to turn around while he aggressively stays behind me. At some point I fire my 360 P1s at his weak shield, but after some reinforcement, it holds at a box. We both launch some drones which get shot down. We end the turn at R3, him behind me.

T3: He doubles both warp and goes 19/24/19/26 or something. I go 22/11/8/4 with 4xOLs. He starts at 19, so I have move preference. I2 he turns in, so I HET right at him #2 to #2, R1. We both launch some drones, he launches a shuttle, and we shoot. He does about 17 in with his phasers, I do about 29 in with 4xOL hits and most of my phasers. I slip out and launch drones at his drones, and his shuttle kills my drone, cleaning the map up. We spend the rest of the turn spinning in a little circle, me using some batteries to stay speed 8 till the end of the turn and we end at about R4, him behind me again.

T4: He doubles both warp (he's down to about 16 warp or so). He moves 11, I go 0/TAC, speeding up to 9 near the end of the turn. I1 we launch a drone each, he launches a shuttle, and I shoot my 360 P1s into his down #2, he fires 2xOL HB. I find some general and do a few internals. He misses with one of the OLs (saving my hide) and does 15 in through 2 down shields. Next impulse he HETs towards me to keep me off his down shield if I TAC. He closes, shoots down my drone, and next impulse I weasel his drone. He maneuvers around me a bit as I can TAC, and I end up shooting through one of his down shields at R2 (doubled to 4) with no AFC, doing about 25 in, killing most of his ship, and he surrenders.

A very well played game vs an always fine opponent.

-Peter

By Marcus J. Giegerich (Marcusg) on Tuesday, January 22, 2008 - 10:24 am: Edit

As an Orion, I always hate facing the Shark. The thing puts out steady damage and can take a beating while you have to work your tail off to stay in the game. Who do you face next in that Orion, Peter?

By Peter D Bakija (Bakija) on Tuesday, January 22, 2008 - 02:06 pm: Edit

Dunno yet. Either a Lyran or a Kzinti?

Administrator's Control Panel -- Board Moderators Only
Administer Page | Delete Conversation | Close Conversation | Move Conversation