Archive through February 01, 2009

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: SFB Online Client: Omega and LMC Tournament Ships: Archive through February 01, 2009
By Paul Franz (Andromedan) on Thursday, October 16, 2008 - 03:08 pm: Edit

I will post these early this evening.

By Paul Franz (Andromedan) on Thursday, October 16, 2008 - 08:55 pm: Edit

They are posted.

By Kenneth Jones (Kludge) on Friday, October 17, 2008 - 08:27 am: Edit

Maesron TCC30 and counter wont Down load. Other units did fine.

By Barry Kirk (Barrykirk) on Friday, October 17, 2008 - 06:15 pm: Edit

confirmed... Maesron TCC30 and counter have problems.

By Barry Kirk (Barrykirk) on Friday, October 24, 2008 - 05:26 pm: Edit

Baduvai Cruiser e-mailed to Paul.

By Barry Kirk (Barrykirk) on Saturday, October 25, 2008 - 01:06 pm: Edit

Ryn Cruiser e-mailed to Paul.

Loriyll is next up.

By Paul Franz (Andromedan) on Saturday, October 25, 2008 - 04:23 pm: Edit

Barry,
RYN Cruiser not received.

By Barry Kirk (Barrykirk) on Saturday, October 25, 2008 - 05:23 pm: Edit

Resending now

By Barry Kirk (Barrykirk) on Saturday, October 25, 2008 - 06:05 pm: Edit

Paul,

Apparently my e-mail server is receiving e-mails that I send to it, but it isn't re-transmitting them to the proper recipients. So, I created a g-mail account... BaldnForty@gmail.com

I'm figuring your gonna get all of the queued up e-mails in the next day or so...

By Paul Franz (Andromedan) on Saturday, October 25, 2008 - 08:49 pm: Edit

RYN has been added to the library. BTW, the Maesron 30 problem has been fixed.

By Barry Kirk (Barrykirk) on Saturday, November 01, 2008 - 07:21 pm: Edit

New spreadsheets added...

A client punch list spreadsheet... it's a work in progress.

And a playtest win/loss spreadsheet.

These are on google docs.

Paul, do you know how to add links to these spreadsheets like the wingnuts sheet at the top of this thread?

By Andy Vancil (Andy) on Sunday, November 02, 2008 - 01:37 am: Edit

Hey Barry,

I emailed you last week about playtesting. Then I got sick, so I guess it doesn't matter if you never got my email. But I'm available most evenings after 8 PM Mountain time to fly some Omega TCs (or fly against them).

By Barry Kirk (Barrykirk) on Sunday, November 02, 2008 - 01:05 pm: Edit

Andy,

I got your e-mail and replied to it...
However, my mail server was not sending e-mail for a while... several of them got lost... probably my reply.

8PM Mountain is 10PM EST and I have a 5AM EST wake up on weekdays... that's not going to work.

Saturdays and Sundays would work for me though.

By Andy Vancil (Andy) on Sunday, November 02, 2008 - 02:16 pm: Edit

I'll talk to the boss about next weekend.

By Barry Kirk (Barrykirk) on Friday, January 09, 2009 - 09:31 pm: Edit

CrashandBurn ( WynAux ) defeats BaldnForty (Probr)

WynAux had Plasma F LP, Phaser G FA, Disruptors RS and FA.

Note that the Probr in the library only has 26 warp.

Paul, did I ever send you the 30 warp version?

The 26 warp version is seriously underpowered.

The seeking weapon defense of this ship is pitiful.

Even PQ-1 are NOT an AK against a slim drone.

And a pair of PQ-3 is not an AK against a fatty.

By Barry Kirk (Barrykirk) on Saturday, January 10, 2009 - 03:03 pm: Edit

Paul, never mind... If I had looked further, their are 2 probr ships in the library. One is the 30 warp version. The other is the 26 warp version.

The pick ship randomly picked the 26 warp version the other night.

One thing though. The counters for the HEAT and the POT and POS are correct. But the shuttle and ship counters are wrong.

By Kenneth Jones (Kludge) on Saturday, January 24, 2009 - 07:17 pm: Edit

Kludge Trobrin(v2) vs Lord_Goofy OBR (FHGB1)

Closed with Scott T1 Got in a surprise hit on him when he forgot the R1 Implosion Torp hit. Hit with all Torps and IB Got a R2 CL hit with Radiation Phasers. Scott was able to take hits on 3 shields. Got Int. through 2 of them did decent but not great on Dam.

Scott blew off my #1 and armor doing minor internals mostly. But lost half my PR1s.

T2 Scott chased me down fed me a phaser diet at R2 and pretty much blew away all my padding and then some. Called game there.

T3.1 he would have fed me OL HB and more phasers hiding behind a bricked shield.

Conclusion:
Tv2 needs a bit more padding and Torp power. Taking ISC as example.

2G 2F +PPD
2M 1L +IB

Considering that the Trobrin HWs all take 3T to arm with no possible accelerated arming I would recommend at least 1 more L torps and +2pR1s (LS/RS) with 2 more minimum PR3s (LS/RS) split as well. (I'd almost go +4PR3s (2LS/2RS) but I'd prefer a more incremental step along the way.)

When 3 phaser hits inside the FA strip half of its PR1 firepower then it needs a bit more padding for phasers. 1 More PR3 in arc (would have been 2CL) would have given the Tv2 more ability to defend itself on the run Turns.

By Andy Vancil (Andy) on Sunday, January 25, 2009 - 12:41 am: Edit

Not that I disagree with the assessment that the current version of the Trobrin is too weak, but... note that the IB can fire on the second turn of arming if reserve power is used (OE6.25). (There is no accelerated arming option for the ITs.)

By Kenneth Jones (Kludge) on Sunday, January 25, 2009 - 10:31 am: Edit

Andy I'll admit I had missed that in my quick rereading of the T. rules. Not that it would have helped with 2 of the 4 Bats blown away during T1 of rearming.

IMO they should have been killed with the two major volleys and the 3rd minor volley Scott put into me. Batts shouldn't last that long.

By Kenneth Jones (Kludge) on Saturday, January 31, 2009 - 03:22 am: Edit

I had this in the back of my head for the past few days. A Souldra TC, based on a modified Wraith.

Mostly up the LS/RS Phaser types by 50% to give it some ability to live through an over run and keep at least a couple phaser types. Cut it down to 2 shards.

Not sure if they should be Vampire or something else. I do suggest letting it keep 1-2 Dark Matter Bombs as yet another drone defense. Perhaps let it use the rules in Omega to rebuild its DMBs if so I would only give it 1 at a time. 2 If it cant regenerate its DMBs.

The Souldra are an interesting problem. Since they have NO way of doing a WW to shake of seekers. The only defense as such other than shooting them down is the DMBs and the Phase device. (16i cloak really)

I'll post a draft SSD sometime tomorrow for comment.

By Kenneth Jones (Kludge) on Saturday, January 31, 2009 - 02:11 pm: Edit

Here is the Souldra TCv1.

Its just a quick and dirty ssds. Not really meant for anything more than provoking some discussion.

By Andy Vancil (Andy) on Saturday, January 31, 2009 - 03:07 pm: Edit

I never noticed before how the Souldra CL has 32 warp on a MC 2/3 ship. It looks like it is in the ballpark.

Note that you neglected to mention one other defense it has against seekers - speed. With 34 power, it can arm its DMTs and go speed 31 with a point left to spare.

By Kenneth Jones (Kludge) on Saturday, January 31, 2009 - 04:27 pm: Edit

It takes a lot of power to get those shields. I really wanted to add more power but decided to wait and see how the basic power package would handle.

Lets do the math quickly.
No Life support needed.

1 Fire Control
18/16 Move sp27/24 (good combat speed)
8 40 shield boxes
4/6 2/3 Dark matter Torpedoes (50%)

3 Whatever Phaser repairs etc.
=34 power

Your listing of speed 31 with arming DMTs.
1 Firecontrol
21 Move
8 4DMTs
4 20pts shielding total.
=34 power

Of course neither of those plots gives you any power to refill the Phase device Capacitor. Which would empty out at the end of T5. Needing 14 power coming out to 3 a turn on avrg.

Remember those shields get shuffled around during EA. You dont get to change them before then, and the number of shields in an arc is known at the beginning of the turn. So 40pts is entirely reasonable to cover multiple arcs. Leaving 2 arcs uncovered still only gives 10 pt shields on avrg in the other 4 arcs. Your sp31 would only have 4 5 point shield arcs.

Somehow I think my Fed would be willing to exchange avrg Prox shots to get INT. at even R30 with only 5 point shields. The phaser barrage should handle the reinforcement. If it gets to R8 the Souldra would get 30+ internals. with even avrg rolls with a follow up Mizia of more phasers.

So the only 4 power for shields really wont cut it. Even a minor phaser barrage would be to much. The additional phasers/Dark Matter Pulsers are for suvivability and simply to give it the capacity to shoot down even a handful of drones w/o having to Cloak/Phase.

The Light DMPs CAN"T kill even a type 1. It takes two of them. Let alone a IV. That woyuld take all 3 on a single side. The main DMPs can kill a Type 1 but thats it. You need a H+L DMP to kill a Heavy drone.

By Andy Vancil (Andy) on Sunday, February 01, 2009 - 12:42 am: Edit

I forgot that Souldra shield costs are not standard, but you have the rule wrong. The cost is per shield BLOCK, not shield box, so your TC can fully power its shields for 3 power; see (OG9.21). So there goes the spare point, except that I also forgot they don't pay life support, so HK is still 4 points.

Of course, recharging the DMPs will slow you down. As for recharging the phase device, I've never done it. It might be a good idea against certain opponents, but my experience is that you're definitely going to use it in the first 5 turns. Then it has to cool for 96 impulses before you can put power into it again. At that point, if you're still in good shape, your opponent has succumbed to the DMT attrition. If you're not in good shape, you don't have the power to recharge it.

DMPs actually work quite well against seekers because they hit automatically out to range 4. This means you don't have to over-kill drones. Note also that the L-DMP can fire twice per turn. If the Souldra is moving away from the drones at even a moderate speed, the L-DMPs will get two shots in the 0-4 bracket before the drones impact, which means that 3 L-DMPs will autokill 3 type-1s. Six L-DMPs can be as good as two gatling phasers.

The lack of a WW option is going to be a problem against certain opponents, sure. How much of a problem would require some playtest.

By Andy Vancil (Andy) on Sunday, February 01, 2009 - 12:50 am: Edit

Question on DMBs: I see your TC has only 2. Is your intent just to overrule (OM1.14) for the number they start with, or to limit the number they can use for the whole scenario?

Constructing additional bombs is not easy, but against, say, a Kzinti, I would.

While we're on the subject, I should point out that having two t-bombs is HUGE against droners and cloakers.

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