| By John Trauger (Vorlonagent) on Wednesday, April 29, 2009 - 03:22 pm: Edit | 
  Problem: on an open map, plasma is too easy to run away from. 
 
Answer: Give plasma legs. 
 
On an open map and ONLY on an open map, second plasma warhead bracket becomes 20 impulses long for all plasmas G and above.  F, D and K torps remain as-is. 
 
R-torp would run for 10 impulses at 50, then another 20 at 35 before dropping again. 
 
S-torp would run for 10 impulses at 30 before dropping to 22 where it runs for another 20 hexes. 
 
G-torp would run for 10 impulses at 20, then another 20 impulses at 15. 
 
Again, the is open-map ONLY. 
 
Extending the plasma at the first warhead drop attempts to strike a balance between limited tactial use of running to drop a warhead level from wholesale running plasma out. 
 
Combined with the sabot, a plasma torp might be able to run down a ship and still have some life left or force a ship to so dedicate itself to running away that the plasma ship can have another batch of plasma ready by the time the enemy gets turned around.  
| By John Trauger (Vorlonagent) on Wednesday, April 29, 2009 - 04:32 pm: Edit | 
The use of a flat-20 impulses in all cases is an attempt to avoid the need for changing and reprinting a whole bunch of SSDs.
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