Peladine Tactics (Historical and GW)

Star Fleet Universe Discussion Board: Star Fleet Battles: General Tactics Discussion: Peladine Tactics (Historical and GW)
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By Jean Sexton (Jsexton) on Wednesday, May 27, 2009 - 11:12 pm: Edit

This is the place to discuss the Peladines' tactics.

By Michael C. Grafton (Mike_Grafton) on Thursday, May 28, 2009 - 12:52 pm: Edit

Jessica, please give us your input.

I was thinking that the stuff mentioned on Dales topic is pretty good.

1) When speed 20 drones come out, they become very powerful. The drones crack ESG while plasma torps ignore them.

2) ECP with ECM drones would make it a pain in the backside to out EW these dudes.

3) Center hull helps for keeping "the good stuff" intact fairly long.

By Kerry E Mullan (Nomad17) on Thursday, May 27, 2010 - 03:20 am: Edit

Hey Jessica,

I was wondering a few things. Take these as suggestions not judgements on the race as I find the race and its ships as a good overall "fit".

For the tug can their be a battle tug basis. by this I mean like the lyrans have a combat and non-combat tug. Obviously the current tug is the non-combat. Can their be a combat variant? Most likely this would be a variant with 2 pl F, a couple drones and a couple P1's.

Can there be a NCC ie a NCA based commmand cruiser? For that matter a CLC would be wanted as well.

One other thing is for the SSDs can they be looked at grouping wise. I mean all the parts are there, but asctetically can they be grouped to "look" better?

By Glenn Hoepfner (Ikabar) on Thursday, May 27, 2010 - 06:00 pm: Edit

As I think there have been 366 days between questions and no answers, you might want to email her to at least look at the board in this area. She doesn't frequent much.
I suspect the inclusion of new ships as mentioned probably won't be included in the Farstars campaign (should the new ships ever happen), but if done so, it'd be nice to see some additional designs.
Jessica already shut me down for converting ph-2s to ph-1s (with excellent technobabble) on the BB.

By Jessica Orsini (Jessica) on Thursday, December 02, 2010 - 09:52 pm: Edit

Hmmm... whadya know? A thread. :)

Sorry folks. I've been scarce for the past few, well years.

The Peladine simply did not believe in turning a valuable logistics unit like a fleet tug into a poor rendition of a dreadnought. Yes, they built a battle pod, but it was more or less intended for emergency use rather than as a line combatant. Out there in the Far Stars where plasmium mines are few and far between, logistics is king.

The NCA took the CW hull and pretty much stressed it to the limit; it wasn't considered the most successful of designs for just that reason. With a similar power curve and the same turn mode, the remaining CCs could serve in the role of an NCC just fine.

A CLC would be ducky... if it wasn't for the huge demands already placed on the CL hull. Between the MS and SC, a huge amount of CL production was already diverted off to other things; the later PFT certainly didn't ease the problem. While it's possible that some Ranel naval architect worked up initial plans for a CLC, they likely never got to the formal draft stage once it became apparent that they simply wouldn't be going anywhere.

As for the SSDs, please remember: the versions you see are mostly around nine years old at this point.

By Jessica Orsini (Jessica) on Friday, December 03, 2010 - 09:53 am: Edit

Oh, right. Tactics.

One of the key issues with the Peladine is the matter of control channels. The combination of drones and plasma makes for a lot of interesting opportunities, but remember that even though plasma torps are self-guiding they still need a control channel at time of launch. Especially with things like scatter-packs, the Peladine need to be careful to not have a bunch of their drones go inert during a plasma launch.

For all the obvious reason, this means that nice little drone advancements like ATG and the like are very handy for the Peladine. So are MRS shuttles. Remember that, by and large, the Peladine have a lot of shuttlecraft capability, with bay size and balcony-and-track systems on par with the Gorn; as such, shuttlecraft tactics become an important factor, and a good allotment of MRS shuttles as allowed for the larger ships can be a godsend when it comes to handling those cramped control channels. Sure, you can use a scout to help (and they have a darned fine scout), but there's *always* better things to do with scout channels.

A lot of classic Gorn tactics work well for the Peladine, really. Gorn Anchors, good use of envelopers, etc. 'Course, like Gorn ships, they tend to run toward the pricey side in BPV, especially once the refits come into play... which means that the various "Western" races are likely to have more units on the field in an equal-BPV match-up.

This is all basic stuff, of course. You guys know this as well as I do, and have had a good deal more opportunity in the past several years to actually put it to the test than I have.

By Stewart W Frazier (Frazikar2) on Friday, December 03, 2010 - 06:59 pm: Edit

Hey Jessica, welcome back (don't forget to drop a line in the announcement thread for the others). Glad to see you back (hopefully for a bit longer this time 'round).

By Lawrence Bergen (Lar) on Saturday, December 04, 2010 - 02:28 am: Edit

Hey Jessica, what Stew said and I hope you can hang around long enough to see the Peladine show up in the cyberboard for trial runs of them in F&E (along with Seltorians, Paravian, Vudar, Wyn, LDR, etc). I have about 25% more to go and it will be done...the holiday break should see the final push to finish.

By Andrew Granger (Captaincf) on Wednesday, July 13, 2011 - 02:52 pm: Edit

I played the Pelladine from Jessica's website about a month ago (CL I think, I cannot remember) And I was using speed-20 type-IV drones. I found that after closing to 10 and firing the plasma in a plasma string, I had chewed up the phaser defenses of my opponents. I then launched the drones and got the my opponent with 48 points of damage. The trouble is the reload time, which basically is spent running.

By Gregory S Flusche (Vandor) on Friday, September 08, 2017 - 09:33 pm: Edit

I have been playing the Peladine in a campaign game Run by Matt. Playing out the battles on SFBOl. Started late y160s and now at y132.

Before the + refit I feel the Peladine are a bit on the weak side vs there traditional foes. The short range of the plasma G and no stasis boxes on the F torps hurt. With only one A drone rack. The only real use for the drones is in counter drone use are helping to knock down a ESG.

You have to plan for plasma meeting the enemy ships around range 10. Keeping them out of over load range are eating full Torps when they do get to range 8. That means they can get range 15 with Disrupters and no real chance for return damage as they can turn and out run the G torps. Also with the limited firing arcs getting a good string of plasma out is difficult.

Once the + refit kicks in however. The S torps can be fired to catch the enemy out to range 15 and still do damage to the enemy's shields. The extra drone racks even just type A make offensive use of drones possible. However as above they are best used after the enemy has used up all his seeking defense on a over run. The same way a Gorn uses a pair of SS shuttles. Oh and the Peladine can have two of those as well.

I found that the best tactic to use vs them pesky Disrupter races is to fire your plasma S with a mix of fake and real torps. Timed to hit inside range 15 but outside range 8. Damage per torp comes out to be around 22 to 15 points. Less if He runs away firing out side range 15. If a pair of HC fires 3 S torps each. One real two fake are two real and one fake. Then three torps are targeted on two ships. He can not turn out are use a WW on the ship targeted as witch one has the fakes and witch the real torp. Three S torps hitting for 22 (66 total) -phaser damage can still chew a hole in a shield. Even when they hit for 15 -phaser damage they can hurt. On the next turn you will have the drones you launched late the turn before and the ones you launch then. A well as the Plasma Fs if the try and keep closing into overload range.

With all of the phaser 2s and in case of Kzinti using your drones as counter drones you can plow right thru a drone wave. As well as move slower and give yourself more shield reinforcement then other races can have. When they must go faster to avoid drones.

The Frax subs (who is one of my boarder races) can be a pain. However by using War cruisers with there phaser Is i can effectively hunt them subs. The standard ships with there Phaser IIs can not really effectively fight a cloaked ship.


The Peladine can put out a huge wave of seekers followed by another wave. In one battle my three LC and a convoy of 6 free traders threw out enough seekers to get thru the seeking weapon defense of a bunch of hydran ships w/fighters. Forcing him to retreat away from the convoy giving it time to escape.

I am having fun and will add more to this as i play them in the campaign.

By Michael Grafton (Mike_Grafton) on Saturday, September 09, 2017 - 09:44 am: Edit

Frax are toast once you get plasma carronades

By Steve Petrick (Petrick) on Saturday, September 09, 2017 - 03:05 pm: Edit

Michael Grafton:

I am guessing you mean "Sabots," as the only non-X ships (if memory serves) that get carronades are the Gorns (the inventors) the Federation (allies of the Gorns with few plasma-Fs, usually also supplied by the Gorns) and Orions (who managed to steal the technology). The conjectural Peladine get Carronades on their X-ship plasmas (as do the Romulans and Inter-Stellar Concordium), but do not get Carronades on their non-X ships.

By Michael Grafton (Mike_Grafton) on Sunday, September 10, 2017 - 03:43 am: Edit

no. I was just wrong.

By Gregory S Flusche (Vandor) on Monday, September 11, 2017 - 11:10 am: Edit

One of my problems with the Peladine in the campaign was buying ships. They are expensive BPV ways. As we are buying them by Combat BPV except for scouts and some tugs. In most cases buying the war cruiser and War destroyer ships can save you money and give you a mice combat ship. The Peladine WC is as expensive as other races CA and while it is cheaper then The CA and the fire power is the same except the WC has phaser 1s. The CA having 9 ph2 and 2ph1 with the +refit. The WC has 6ph1 and 2 ph3.
with less labs and other systems.

I found that VS the KZinti it is better to have the older CA and CL types with the more numerous phaser2 to kill drones. While the WC works better vs the frax subs. (not there regular ships) and the Feds.

The Peladine does not get Plasma Carronades. Until after there X ships. As well as a Mauler after the Andro invasion.

I have not yet used there carriers as they come latter then most empires do. I want there escorts however. Plasma D racks and ADD racks. Awsume drone killers.

By John Smith (Johnsmith) on Thursday, June 17, 2021 - 02:39 pm: Edit

Not really a tactics question, but Jessica's site seems to be gone. Is there a repository of the SSDs that ADB didn't print somewhere on the web, or are the lost to the history of the 'net?

By Jessica Orsini (Jessica_Orsini) on Thursday, June 17, 2021 - 05:49 pm: Edit

The entire lot of them are in playtest module E4.

By Alex Chobot (Alendrel) on Thursday, June 17, 2021 - 05:57 pm: Edit

Which is available as hardcopy and PDF! :)

By Ginger McMurray (Gingermcmurray) on Friday, June 18, 2021 - 09:52 am: Edit

http://www.warehouse23.com/products/star-fleet-battles-playtest-module-e4-the-peladine-republic

By Gregory S Flusche (Vandar) on Friday, June 18, 2021 - 06:16 pm: Edit

I have it and have enjoyed playing them. They are real good at pushing the enemy ships around the map. The best tactic i can thank off is to chase them with drones. Then launch plasma to chase them back into the drones. Or they have to eat the plasma. Very hard to do of course.

By wayne douglas power (Wayne) on Friday, June 18, 2021 - 07:32 pm: Edit

I am currently flying Peladine in a Campaign, I agree with Gregory and have managed to do just that with an NPE (non player empire) in a Campaign.

I like the Peladine in the four powers war years, they make a challenging opponent verses the Y157-162 Lyrans, Kzinti, Hydran, and Klingons.

By Jessica Orsini (Jessica_Orsini) on Monday, June 21, 2021 - 11:46 am: Edit

The one thing you really have to be careful with is control channels. If you have a gaggle of drones out there and want to follow up with a gaggle of plasma, you may find yourself having to drop control of a few drones to do so (since you do need a control channel open at time of launching plasma, despite it being self-guiding afterward). ATG is a partial solution (as is a scout with a few channels devoted to drone control).


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