By Xander Fulton (Dderidex) on Tuesday, December 08, 2009 - 02:38 am: Edit |
With the Federation publication of information on the Space Manta, an "unkillable monster", in Y206, the Romulan government realized that such creatures could easily have explained the loss of ships throughout history without explanation. Given the shortcoming of long-range scientific research capabilities on even Romulan 'survey' ships due to the lack of probe drones, such losses may have been taken without the survey ship knowing what happened.
Praetor Tal Vergius set forth a competitive challenge to the Romulan Great Houses to develop a system to address this shortcoming, while at the same time requiring no new resources or construction (the loss of Remus was still sorely felt, and the resources called for defense in the Andromedan Invasion and during the Trade Wars had strained an economy that was never strong).
An engineer from House Selniak hit upon the idea of using the 'Pseudo' torpedo modules in a manner similar to the modification that allowed the 'ECP' mode to be developed so many years prior. That the PPT warheads had such strong ECCM equipment already made them a natural fit for the information-gathering needed for a long-range probe module.
USAGE
(Super brief*) The PPT, when fired in 'PP' mode (probe plasma), must be indicated at time of launch. The PP moves on the map as a torpedo does, seeking a designated target. Information gained is determined by distance from closest approach to target, and for this purpose, the PP acts as two (2) lab boxes.
Due to the energy demands of the information collection equipment, this method of firing does not provide extended endurance (as the ECP mode does). The standard range of 30 impulses of movement for a plasma torpedo remains in effect (although the net range this device can travel may be extended via 'Sabot' modifications - commonly in place by this period).
* To start discussion. The envisioned details for this would work it out largely as a 'probe drone' in effect, only somewhat more efficient (obviously plasma ships carry VASTLY fewer PPTs than drone ships carry drones). Using a modification of the ECP rules seemed logical.
By Terence Sean Terry O'Carroll (Terryoc) on Tuesday, December 08, 2009 - 04:43 am: Edit |
So this is post-General War technology? It seems more likely for the Gorns to have developed this in this timeframe, because the Romulans are in a mess in this time period. It could easily have been developed earlier, when the Romulans saw probe drones in action from either the Federation or Klingons. (More likely the Feds).
Also, monsters just aren't that common. The other use of probes (and related tech) is intelligence gathering and tactical intelligence, and it doesn't seem worth giving up a PPT for that job (imo). If it did have the extended endurance of the ECP, that would make more sense IMO.
By Richard Wells (Rwwells) on Tuesday, December 08, 2009 - 02:46 pm: Edit |
2 labs for each probe plasma is quite good. That gives a plasma cruiser with 4 launchers close to the same information gathering ability as Kzintis who max out on probe drone carriage. More than Klingons or other vessels where drones are secondary. All without losing the same amount of firepower.
Can plasma used like this be killed in any way? Does it face the various restrictions of probe drones used during battle (when an enemy ship is on the map)? If it stays out over a turn break, will it gather information on both turns?
Looks a little too powerful for a simple throw in option.
By Xander Fulton (Dderidex) on Tuesday, December 08, 2009 - 03:59 pm: Edit |
Quote:So this is post-General War technology? It seems more likely for the Gorns to have developed this in this timeframe, because the Romulans are in a mess in this time period. It could easily have been developed earlier, when the Romulans saw probe drones in action from either the Federation or Klingons. (More likely the Feds).
Quote:2 labs for each probe plasma is quite good. That gives a plasma cruiser with 4 launchers close to the same information gathering ability as Kzintis who max out on probe drone carriage. More than Klingons or other vessels where drones are secondary. All without losing the same amount of firepower.
Quote:Can plasma used like this be killed in any way? Does it face the various restrictions of probe drones used during battle (when an enemy ship is on the map)? If it stays out over a turn break, will it gather information on both turns?
By Jim Davies (Mudfoot) on Tuesday, December 08, 2009 - 06:32 pm: Edit |
I like this. There's no reason why an earlier and less capable version (1 lab box each) couldn't turn up earlier, say in the Y180s and be improved later. It would need some backstory about why something that doesn't kill stuff would be developed during the war.
By Terence Sean Terry O'Carroll (Terryoc) on Tuesday, December 08, 2009 - 10:01 pm: Edit |
Quote:Indeed, IIRC, the Space Manta is the first published "no way to do anything about this but gather information and run"
By Xander Fulton (Dderidex) on Tuesday, December 08, 2009 - 11:25 pm: Edit |
Quote:Actually, I think that there are a number of monsters like that... IIRC the Space Amoeba being one of them, which is a pretty old scenario. Of course, space amoebae aren't as deadly to ships as the Manta, but if you fail to kill it in time, there goes a colony planet
By Xander Fulton (Dderidex) on Friday, July 23, 2010 - 03:16 am: Edit |
Quote:Also, monsters just aren't that common. The other use of probes (and related tech) is intelligence gathering and tactical intelligence, and it doesn't seem worth giving up a PPT for that job (imo). If it did have the extended endurance of the ECP, that would make more sense IMO.
By Terry O'Carroll (Terryoc) on Friday, July 23, 2010 - 03:49 am: Edit |
Quote:'Space Manta' you cannot kill. Period. It's unkillable. Indeed, the rules for it specifically note that 'no weapon has any effect on it'. It can pass through web unhindered. Cannot be put in stasis. etc.
Quote:- This is one of the reasons that this was dictated (in background) to NOT take up additional resources or construction.
By Steve Petrick (Petrick) on Friday, July 23, 2010 - 01:33 pm: Edit |
Xander Fulton:
Rule (S6.1) used to have an entry that said simply "you cannot destroy this monster". It was changed to in essence "accumulate more information". The situation in the Space Manta story and the scenario is quite simply that the Example Article on which it was based did not have a resolution where the monster was destroyed, because such destruction was simply not needed. (Arguably, you could say that I was "sloppy" and the example should have included destruction of the monster, but at the time I did not think that was needed to explain "information gathering".)
But (S6.1) result #5 could be rolled several times, and the monster might accomplish its goal and disengage (if it is capable of such), or your ship might be so badly shot up that it is no longer able to gather the needed information. And other results under (S6.1) could simply be no longer possible (You can kill the monster with a suicide shuttle, but you no longer have shuttles or the power to arm a suicide shuttle. The monster can be killed by a probe, but you either foolishly used all of your probes to gather information, or your probe launcher was destroyed, or you ship did not have one to start with. The monster can be killed by a tractor beam, but all of your tractor beams have been destroyed and you have no repairs left. And so on.) For story purposes the ship in its encounter with the Space Manta did not learn how to kill it. That does not mean the Space Manta is unkillable, only that more information is needed. And perhaps Space Mantas have a unique means of being killed not previously seen. For example, perhaps the Space Manta can be killed by using a transporter in some means. Maybe you kill it by placing part of the Manta in Stasis. Maybe you have to ram it with an ESG field. Maybe it takes a suicide freighter, or a flotilla of Death-Rider PFs.
All we know for certain is that a means of killing the Space Manta was not found by the end of the fiction story, and as the Space Manta is (as far as we know) confined to the limits of the Cotton Candy Nebula, we may never figure out how to kill it, but simply post a "travel advisory" to avoid that Nebula.
By Xander Fulton (Dderidex) on Friday, July 23, 2010 - 03:58 pm: Edit |
Quote:Rule (S6.1) used to have an entry that said simply "you cannot destroy this monster".
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