By Steven J. Hecker (Stevehecker) on Monday, May 31, 2010 - 08:42 am: Edit |
With the BATS gone, I can leave as the mission is to kill the BATS. You think I have enough Firepower to take out the Bats in one pass with 2 Mamba's and an Intruder?
I know the BATS isn't all that big, but shooting through a shift and will most likely lose a Mamba on the way in. Which isn't a good thing as this is a campaign and I will be down a ship the next three scenarios.
By Glenn Hoepfner (Ikabar) on Monday, May 31, 2010 - 09:44 pm: Edit |
Hecker, you're dealing with 3 TRHs and 6 TRLs (max 100 pts) and a boatload of Ph-2s. A BATS is shielding, armor and a boatload of internals.
Even on your best day, assuming one of the Mamba's isn't ripped to shreds prior to range 3, one battle pass won't even be close to being enough to even cripple it.
Your best chance is to rake it where at a range where ph-4s are less effective, over and over again.
Honestly, I don't think your force has a good chance.
By Chris Upson (Misanthropope) on Monday, May 31, 2010 - 11:21 pm: Edit |
i think you have to defeat the mobile force first, even if they have no victory point value. depending on maneuver plus tbombs to prevent sustained rear panel close-in fire on a fixed map seems highly optimistic.
the victory conditions are everything. if the orion can afford to lose ships and you can't, the fight seems to me to be highly unfavorable for you.
By Toby Atkinson (Turtle006) on Tuesday, June 01, 2010 - 09:44 am: Edit |
This is an Orion BATS right? That means no Ph-4, doesn't it? Pardon me if I am wrong, I am out of practice.
By Randy Blair (Randyblair) on Tuesday, June 01, 2010 - 10:07 am: Edit |
@Toby - Yes you are correct. It's not as grim as others believe. The Andros can trash the BATS easily.
By Steven J. Hecker (Stevehecker) on Tuesday, June 01, 2010 - 11:50 am: Edit |
An Orion BATS does not have P4s. If it did, the attackers would need a lot more than 700 points to take it out.
An Orion Bats has 6 P1s, 6 P3, 2 Drones and 2 Option mounts. 24 APR and 9 AWR with 4 Sensor channels. Shields are 30 all around.
It has 75 Repair boxes (hit as Hull), 17-C Hull, 12 Cargo, 9 Armour, 4 Trans, 4 Shuttles, 6 Btty, 2 Bridge, Aux, Emer, Prb.
180 or so Internals. So yea, multiple battle pases.
Throw in 475 points of Orion Ships, which all have to be size 4. So that's been 3 DW (3 P1s, 4 P3s, 3 Option Mounts), DBR (3 P1s, 4 P3, 5 OPT), 2 LRs (3 P1s, 3 OPT).
Against the ISC, force had Disrupter, 2 Photons, and P1s in the Option mounts. Against Andros and with a fixed map, I forsee seeing some drones racks instead of all those disrupters.
And Yes, the Orion ships are "throw away" as my force have three more scenario's to go and the orions don't.
I keep debating between a Python instead of the Anaconda for more fire power, but then I'll be shooting through shifts (Intruder most likely).
And I am thinking this is not winnable for the Andros, even with a Python and the Anaconda!
A non-fixed map would certainly help...
By Glenn Hoepfner (Ikabar) on Tuesday, June 01, 2010 - 12:33 pm: Edit |
I don't suppose you have an energy module in the Intruder. It would increase your survivability a good fair percentage. I'd take (if the option exists) a smaller sat ship and an EMod (of any size).
By Steven J. Hecker (Stevehecker) on Tuesday, June 01, 2010 - 12:46 pm: Edit |
Have 700 points to create a force with, with the Limitation of only 1 size class 3.
I was thinking of an Intruder, 2xMamba, and either the Python or the Anaconda.
I fear the small sat ships simply won't survive beyond the turn they get fired on.
By Jeremy Gray (Gray) on Tuesday, June 01, 2010 - 12:54 pm: Edit |
I think you defineately want that scout. EW from the BATS will be a major headache otherwise. I just recently tried to attack a "Navy" BS with a couple of Andros. The Ph-4s were bad enough, but the EW was crippling.
I think a Eliminator is a very good idea, if for no other reason than to draw fire. Folks understanably get a little myopic with an Andro mauler in their face...might let your other ships do some dirty work and get out without heavy damage.
By Steven J. Hecker (Stevehecker) on Tuesday, June 01, 2010 - 02:17 pm: Edit |
Hmmm....
Intruder, Eliminator and Anaconda is 577 points, leaving 123, which is 7 short of a Mamba. Can't take two Mediums, but could take two smalls, like Vipers? No t-bombs. Could take 1 Viper and a small energy module and 8 T-bombs.
Assuming the Eliminator gets destroyed and takes out 1 orion, leaves the Intruder and Viper with the rest? Ouch.
Intruder, Anaconda and Terminator is 509. Two Cobras is 166, and leaves enough for 6 t-bombs, none of which are going on the terminator. Like this one better.
By Mike Kenyon (Mikek) on Tuesday, June 01, 2010 - 05:47 pm: Edit |
Can you fit 1 t-bomb and a small energy module? That'll make it's bearer significantly more resiliant.
By Steven J. Hecker (Stevehecker) on Tuesday, June 01, 2010 - 07:26 pm: Edit |
A small energy module (actually, any energy module) takes up hanger space, thus I'd have to give up a satellite ship for it.
I am actually thinking to take the Eliminator for two reasons..
(1) With 12 Batterys, it can maul for 60 points from range 5.
(2) I won't get any used T-Bombs replaced during this campaign, so don't really want to spend my BPV on them. The two vipers can hang out with the scout (which only has 4 P2s) and/or follow behind the big boys for clean up duty..
By Mike Kenyon (Mikek) on Tuesday, June 01, 2010 - 08:21 pm: Edit |
If you don't get replacements, my vote would be Intruder, Anaconda, Terminator, small energy, ssu. All the space used, cash to play with.
By Mike Kenyon (Mikek) on Tuesday, June 01, 2010 - 08:26 pm: Edit |
Better thought, have you considered term, eel, med energy, 2xMWP, and a python .. It can travel by itself ...
By Mike Kenyon (Mikek) on Tuesday, June 01, 2010 - 08:29 pm: Edit |
[accidental double post]
By Mike Strain (Evilmike) on Tuesday, June 01, 2010 - 11:35 pm: Edit |
Don't be afraid to get your Intruder in the thick of the fight. Those things are tough.
Also.....hit and run raids are your friend.
Buy extra Cylons...er...boarding robots...
By Gary Carney (Nerroth) on Wednesday, June 02, 2010 - 12:04 am: Edit |
The Andro robots are the Cylons? Better not mention it to the Drex...
By John Smith (Johnsmith) on Wednesday, June 02, 2010 - 02:07 am: Edit |
There's an 8 impulse delay before satellite ships can fire, correct? I'm not really up on the andro rules.
Perhaps a slightly smaller mauler, and keep it in the bay as a threat rather than flying it around. Make your passes around mid turn, to force them to hold back some firepower or take a mauling unopposed.
By Steven J. Hecker (Stevehecker) on Wednesday, June 02, 2010 - 08:03 am: Edit |
Mike Kenyon --
What is a SSU? MWP?
Thanks for the Reminder Mike Strain.
4 impulse delay John, though they are limited to speed 10 for the next 32 impulses. Unless they have enough firepower to overwelm the Mauler's PA panels, I wouldn't except them to fire on it at all.
By Steven J. Hecker (Stevehecker) on Wednesday, June 02, 2010 - 08:06 am: Edit |
(Double post)
By Jeremy Gray (Gray) on Wednesday, June 02, 2010 - 09:44 am: Edit |
Have you considered the Shiva from module R9?
By Jeremy Gray (Gray) on Wednesday, June 02, 2010 - 09:49 am: Edit |
MWPs are a type of SSU (Small Support Units). See module R8. Basically a tiny little sat ship that provides some of the functions of shuttle/fighter/PF. Takes 1/4 hanger space per SSU.
By Ed Crutchfield (Librarian101) on Wednesday, June 02, 2010 - 10:30 am: Edit |
the Intruder is really overpriced for the fire power. You will need the scout either the anaconda or the eel both have 4 channels. Maybe if you take an Exploiter instead of an Intruder, you pick up an extra TRH. with it and the Anaconda you have enough points for 3 mambas and 7 points left. That gives you 3DD, 4 TRHs, and 9 TRLs plus what you do with the 76 points. the exploiter does not have the staying power of the Intruder, but it does allow a little more fire power. Or another choise is to replace the Intruder with an Imposer lose the Hanger, but pickup an extra 2 TRHs
By Steven J. Hecker (Stevehecker) on Wednesday, June 02, 2010 - 10:57 am: Edit |
Jeremy --
I don't have R9 or R8, but I'll see if someone in our group does.
Ed --
The Exploiter has no hanger, so how does the 3 Mamba's arrive? I like the Imposer, but only has 1 hanger space, so I'd only have a total of 3 ships. Imposer, Elimanator, Anaconda and 8 t-bombs leaves 71 points for boarding parties.
By Mike Kenyon (Mikek) on Wednesday, June 02, 2010 - 11:16 am: Edit |
MWP is a multiple weapons platform, it's the combat variant of the SSU, as noted above. My thoughts were based on a couple of assumptions on my part. You don't get replacements, so I assumed that you'd have problems with ships that are not strat capable -- aka riding the RTN. If that's the case, as your opponent, i'd go after the mothership with single minded determination. If I Kill that ship and you kill everything else, I lose the battle and win the war.
So, a energy module is the best option to keep that ship alive, but you want to meter that against firepower. So a small. (3/4 used).
You want survivable sat ships, so a large sat ship internal or external (most have a dis dev, so you have to be picky or you get one - cap on DD ships). I figured a large scout, you want the scout to be a survivable ship. That's 1.5 used if you put it in the hangar, but it has a disdev so let it go as a seperate unit.
That leaves 2.25 space In the hold. That's either a large (w/o DD) and a small OR 2 mediums and a SSU. I couldn't think of a non-DD sat ship I'd want over two combat mediums ... Including a terminator.
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