Major X2 tech changes...

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: The "X" Files: OLD X2 FOLDER: Major X2 tech changes...
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By Tos Crawford (Tos) on Thursday, July 05, 2007 - 09:37 am: Edit

Having a bad turn mode is the associated cost of having the warp to move quickly. Reducing this cost means X2 ships will have even more reason to travel quickly. The idea makes sense as an X2 gadget, but I remain leary of how this would play. Can we discuss a formal proposal or two in the X2 Manuever thread?

By Larry E. Ramey (Hydrajak) on Thursday, July 05, 2007 - 10:10 am: Edit

"Well, this game doesn't lend itself to off hand handwavium. Naturally there must be some but it must also be consistant."

Sorry, I didn't hear you... I was busy aligning my flux capacitor so that my warp core anti-matter dielectric was balanced allowing my to shoot a phase locked laser (phaser) at a speed greater than c.


Tos,

Is that SSD for real? Holy crap that is NOT what I was thinking. I'm not for massive guns pointing in every direction... more along the lines of, "oh, how cute, you brought 4 slingshots (CWs) to a gunfight(X2)"

By Tos Crawford (Tos) on Thursday, July 05, 2007 - 10:20 am: Edit

The SSD is not for real. I use it as an example of what X2 should not become if we are to follow our prime directive of playing nice with GW era ships. That ship wouldn't play nice.

By Loren Knight (Loren) on Thursday, July 05, 2007 - 11:12 am: Edit

Larry,
what I meant was "internally consistant" which is something the SFU strives to attain (and pretty well I'd add).

By michael john campbell (Michaelcampbell) on Friday, July 06, 2007 - 05:35 am: Edit

There's already been a manouvering thread...I just posted in it.

By Tos Crawford (Tos) on Friday, July 06, 2007 - 04:21 pm: Edit

I was suggesting using the existing thread, not creating a new one, but you figured that out.

By michael john campbell (Michaelcampbell) on Friday, July 06, 2007 - 11:50 pm: Edit

Sorry for not catching your meaning.

By Joseph R Carlson (Jrc) on Saturday, July 07, 2007 - 04:12 pm: Edit

I think X2, in a simpler form, needs to be playable in Fed Commander. Fighters aren't in FC and drones are limited. The advanced rules, what ever they might be, would use the SFB game. X2 battles might be smaller i.e. squadrons of 2-3 ships rather than the fleets of 5-8 ships during the GW.

If the BOM rules for fighters etc are developed then larger GW-X1-X2 squadron and fleet battles would be playable.

By michael john campbell (Michaelcampbell) on Sunday, July 08, 2007 - 02:53 am: Edit

To a degree X2 ideas will fit in well with FC.
The Ph-5 and ASIF and regenerative shields will probably not need any changes.
Even the S-Bridge will be playable if the scout rules make it into FC.


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