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![]() | Archive through April 14, 2003 | 25 | 04/14 12:32pm |
By John Trauger (Vorlonagent) on Monday, April 14, 2003 - 02:27 pm: Edit |
Another godsend, but boring ability is allowing multiple ESGs from the same ship to occupy the same radius.
Mike,
You could base the rotating rules on the Quari turret.
By Kenneth Jones (Kludge) on Tuesday, April 15, 2003 - 05:09 pm: Edit |
John T.
ESG's can already occupy the same Radius if used by the same ship. G23.121
By Frank DeMaris (Kemaris) on Tuesday, April 15, 2003 - 06:07 pm: Edit |
What I've always wanted was the ability to "pulse" the ESG, damaging everything within range 3 one hex at a time. That is, the ESG pulses and first does damage to anything at range 0, then at range 1, then range 2, and only then range 3. If the available damage is completely used at a particular radius then the pulse ends and does not expand to the next ring of hexes. I'd suggest the base damage being based on the damage of a standard radius 3 ESG, with damage coming during the DF phase of the fourth impulse after declaration, though the fact that the ESG is being pulsed is recorded at announcement and revealed as part of the normal ESG revelation.
By John Trauger (Vorlonagent) on Tuesday, April 15, 2003 - 07:20 pm: Edit |
Ken,
Thanks. That was a part of the ESG rules I could never make heads or tails of.
Frank,
What might be neat would be a kind of paeudo-explosion effect. Say one impulse it's at range-0, does damage, then next impulse it is at range-1 and does damage, then at 2, then 3.
We could have it stay at 3 for a while or pop.
By Kenneth Jones (Kludge) on Tuesday, April 15, 2003 - 10:30 pm: Edit |
John T,
NP I used the LDR for a good while in Tourney play.
By Tos Crawford (Tos) on Tuesday, April 15, 2003 - 10:43 pm: Edit |
X2 ESGs now interact with plasma as a phaser would.
By Geoff Conn (Talonz) on Tuesday, April 15, 2003 - 11:02 pm: Edit |
There are only 2 things that bother me about esgs;
1)Non-overlap with other ship's esgs
2)instant negation of the esg effect already in play by shooting the generator off the ship
If the X2 rules dealt with these issues in any way there would be great joy amongst Lyran royalty.
For example;
Allow ships esgs to overlap but reduce the strength of subsuquent ships esgs past the first ship by one for every other ship generating.
Allow esgs to generate beyond the generators destruction impulse, reduce the strength by one each impulse until it is gone.
etc.
By John Trauger (Vorlonagent) on Tuesday, April 15, 2003 - 11:12 pm: Edit |
I thought about those too: giving ESGs some way of overlapping without cancelling each other out.
it would be overkill to have Lyran units be immune to ESG damage as Tholians are immune to the web, but being able to overlap would make Lyran fleets less unwieldly. right now you practically have to stack the entire fleet in one hex and let the ships take turns raising/lowering ESGs till they're needed.
TOS, recalibrating ESGs to damage plasma makes sense too. Wouldn't stop plasma bolts or PPDs though.
By Geoff Conn (Talonz) on Wednesday, April 16, 2003 - 07:42 pm: Edit |
There is absolutely 0 need to write rules for esgs to damage plasmas. Mostly because there would be minimal use of them, with the Lyrans not bordering a race that uses them (but for the orions possibly, but the cartel that operates in lyran space will have limited access to them). Also remember that esgs only damage hard objects, not energy weapons, with hellbores being the exception.
By Kenneth Jones (Kludge) on Wednesday, April 16, 2003 - 07:52 pm: Edit |
Hey the Lyrans have the Peladine to contend with. ;) They use Plasma.
Who knows, maybe the retrenched Trade War borders let the Peladine finally escape from under the yoke of Lyran oppression
Jessica would be pleased
By Jeff Tonglet (Blackbeard) on Wednesday, July 30, 2003 - 08:43 pm: Edit |
Minor point: but can we change the Klingon DX to the D8, and the Klingon XCA to the D9.
It seems more logical in their progression of ship class names.
By michael john campbell (Michaelcampbell) on Wednesday, July 30, 2003 - 10:59 pm: Edit |
That'ld be something to note in X1R.
By Robert Eddy (Tar_Zhay) on Tuesday, February 24, 2004 - 04:07 pm: Edit |
You want ESG's to affect plasmas? Great lets use the same rules as hellbores.. :}
The warhead strength is applied to the field first (remember all warheads hitting the field at the same impulse will add together for warhead strength) and then to the ship…
He He He….
By Mike Raper (Raperm) on Tuesday, April 20, 2004 - 07:58 am: Edit |
From the X2Phaser/PH-5 and PH-6 thread...
Quote:A Simple little Phaser-M would work okay.
My thinking would be the SSDs would have pairs of Ph-6s linked by being abutted to each other in pairs. So link an SFG they take two points of damage to kill each Ph-M but a hit drops the Ph-M into opperating as a Ph-6.
Thus as a Ph-6 pair the Ph-M can fire as a 2Ph-6 shots or 4 Ph-3 shots or 1 Ph-6 shot and 2 Ph-3 shots.
But using symapthetic occolation the twin phaser streams of the Ph-M can fire as a Ph-1 shot at the cost of a Ph-3 shot from both emmitter or as a Ph-5 shot paying for a Ph-6 shot from each emmitter.
In this way the Ph-M gets the advantages of both the Ph-5 and the Ph-6 pair dynamics of regular ships, but at a somewhat higher BPV than sticking with one or the other.
It'ld be a very Kzinti weapon in that they normally carry a forrest of Phaser-3s and now they will instead have a plantation of Ph-Ms.
By John Trauger (Vorlonagent) on Tuesday, April 20, 2004 - 02:54 pm: Edit |
I did.
I have the Kzinti Drone Array and Phaser Matrix.
Care to look them over?
By Mike Raper (Raperm) on Tuesday, April 20, 2004 - 03:25 pm: Edit |
Sure, can you post the link here? Then we can all have a look-see...
By John Trauger (Vorlonagent) on Tuesday, April 20, 2004 - 05:51 pm: Edit |
Mike
Here's a link to all my X2 stuff. The Kzinti stuff is at the very bottom. I intended to break all this stuff into individual pages but hadn't done the kzinti stuff yet. There are links at the top to bounce you straight down there.
A sample X2 Kzinti BC using this tech looks like this:
By Tos Crawford (Tos) on Tuesday, April 20, 2004 - 07:34 pm: Edit |
John, do you mean here? http://www.vorlonagent.com/sfb/x2/vorlonagent/x2-tech.htm
By John Trauger (Vorlonagent) on Tuesday, April 20, 2004 - 08:06 pm: Edit |
Yep. Didn't I post that right?
Rats.
By R. Brodie Nyboer (Radiocyborg) on Tuesday, April 20, 2004 - 08:42 pm: Edit |
John's X2 home page is: http://www.vorlonagent.com/sfb/x2.htm
By John Trauger (Vorlonagent) on Tuesday, April 20, 2004 - 09:07 pm: Edit |
The basic idea behind my Kzinti tech, came when I was playing with drone rack ideas similar to Mike's GX2 racks.
There's two ways to look at a single rack with two bins to draw from one is you have one rack with two bins. The other is you have two racks that launch one drone per pair of racks per turn--kind of a FX2 rack, if you will.
So I decided to entirely decouple launcher from the bin of drones. The BC abolve has a single 6-rack array, which means it has 6 launchers which can draw from any of the six racks at will, allowing some to be used, some to be waiting to be used and some to be reloading all at once.
The ability to launch a drone per 20 impulses is a tip of the hat to the C-rack, which is close to exclusive Kzinti technology.
By michael john campbell (Michaelcampbell) on Wednesday, April 21, 2004 - 12:47 am: Edit |
There's a lot of Kzinti ideas around.
Lego Drones.
Phaser Matrix.
Disruptor Cannon.
Any of these is a good idea.
I'm not sure the Kzintis would still be the Kzintis if they added all three.
By John Trauger (Vorlonagent) on Wednesday, April 21, 2004 - 12:03 pm: Edit |
This version of the Kzinti doesn't use Lego drones.
The Universe is safe.
By Dave Butler (Dcbutler) on Tuesday, May 22, 2007 - 03:54 pm: Edit |
Just so they're out there, I'll toss my Lyran ideas on the table.
The first one's not that insane: tie the capacitor systems of the phasers and ESGs together. You'd probably want to limit the amount of capacity an ESG adds to the unified capacitor (half its maximum power?), but that can be worked out. The design compensation would be that Lyran ships would have less battery capacity (say two 3-pt batteries; enough to power a reserve HET) because their real power storage would be in the weapons. Maybe you'd also want to throw some holding cost into the mix if you stored more energy in the unified capacitor than a normal phaser capacitor could.
The second idea is really "out there", so I don't know that it'll fly, but what if the Lyran heavy weapons were also capacitor based, and tied into a unified capacitor?
I don't have enough of the modern SFB modules to really comment, but maybe a disruptor-like particle cannon (or particle-cannon-like disruptor) weapon system would work.
(Stab in the dark: take the PC, add 1 to all damage values at all ranges (OL gets only +1), lengthen refire to 16 impulses, and allow OL shots to damage PA panels as disruptors do. Power would be drawn from the unified capacitor; amount of capacity added TBD; holding costs would be based on total energy in capacitor (which would also feed the ESGs and phasers).
Ship design would then have an even # of these weapons, so that they could, in theory, fire half their heavies every 8 impulses.)
Maybe it's too powerful; maybe it takes the Lyrans too far from "what they're supposed to be"; maybe the technobabble can't explain it. Nonetheless, I figure that it's one more idea to be considered.
By Joe Stevenson (Alligator) on Tuesday, May 22, 2007 - 03:58 pm: Edit |
I think the Lyrans could use ESGs that play nicely together. Maybe reduce (if not eliminate) the effect of ESGs hitting each other.
By Dave Butler (Dcbutler) on Tuesday, May 22, 2007 - 04:16 pm: Edit |
Certainly they'd appreciate that; it makes their fleet maneuvers easier. I forsee a (minor) problem of "ESG grinding" if the effect is only reduced.
(I also wonder how it would affect ESG-v-ESG battles, since the Orions, at least, also use ESGs.)
By michael john campbell (Michaelcampbell) on Tuesday, May 22, 2007 - 08:54 pm: Edit |
Actually if ESGs got linked into the Phaser capasitor, especially if Disruptors got capasitors too (which I think is possible as an extention of Disruptor holding of X1) then the ability to chop and change what weapon gets the power from the cap' would probably balance out with whatever improvements we make to every other heavy weapon.
By Dave Butler (Dcbutler) on Wednesday, May 23, 2007 - 12:54 am: Edit |
In theory, you could even give the Klinks heavier/different disruptors (double overload? no-burnout UIM?); the Lyrans go one way and the Klinks (and Kzinti?) go another when improving the basic weapon. Just make the two such that techslosh can't happen.
I'm about 80% sure you need some sort of "holding cost" if the capacitor holds more than just what the phasers could draw, but that's a playtest thing.
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