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By michael john campbell (Michaelcampbell) on Friday, July 01, 2005 - 09:31 am: Edit |
I've been thinking about the basic idea that the Kzintis would go for Quantity and the Klingons would go for Quality in their drones.
What if instead the Klingons opted for a special drone launchers that fills the role once taken by the ADD ( added to the D7 in the B refit ).
SADDs Super AntiDrone Drones
A SADD shall work in all ways as an ADD except where covered here.
Preamble
The Klingons wanted to develop a weapon that could provide effective fire against drones and fighters for the X2 period and set about building AntiDrone Drones that were about the size of a type I drone.
These Super AntiDrone Drones were known as SADDs and were fired from Klingon ships via a special drone rack designed solely to fire SADD rounds.
The Drones were larger and had much bigger motors (few things beat cubic inches, even in the 24th (X2 period) Century) that allowed them to travel faster and further than conventional ADD munitions.
The hyper-velocity drone would fly to close proximity to the target and detonate a small nuclear divice that would spray focused X-rays and subatomic particals at the target.
The slow rate of fire of the SADD was a limiting factor but the ability to hit targets in R4-8 and the ability to harm ships offset that drawback.
Launcher
A SADD launcher is marked as a SADD on the SSD of the vessel and in all other ways opperates as an ADD.
..... A SADD launcher has 6 spaces each holding one SADD round per space. No other types of drones ( or ADDs ) may be loaded into the SADD launcher.
..... A SADD launcher must recycle and reload before it may fire again. This period takes 4 impoulse thus if a vessel fires a SADD round from her SADD launcher on impulse 5 she must wait until impulse 9 before she may fire again.
Additionally when the SADD is fired at greater ranges the directional thrusters of the SADD round must be used to aid in reaching those longer ranges ( some Klingons refere to this penalty as the small target parrallel ) and the thrusters will cause vibration in the SADD launcher that will cause the SADD launcher to be forced to wait extra impulses before the SADD round may be moved from the SADD rack to the SADD launcher mechanism.
If the SADD round is fired at R9 or 10 then readying the SADD after fire takes one extra impulse.
If the SADD round is fired at R11 then readying the SADD launcher to fire again will take 2 extra impulses.
And if the SADD is fired at R12 then readying the SADD launcher to fire again shall take 4 extra impulses.
Fire
When a SADD round is fired the To Hit calculation is applied as though the weapon were an antidrone but using the following table. Note the table also lists the minimum readying time as a helpful aid.
Range | 0 | 1 | 2 | 3-4 | 5-8 | 9-10 | 11 | 12 | 13+ |
To Hit | Na | 1 | 1-2 | 1-3 | 1-4 | 1-3 | 1-2 | 1 | Na |
Readying Impulses | Na | 4 | 4 | 4 | 4 | 5 | 6 | 8 | Na |
By Carl-Magnus Carlsson (Thereplicant) on Friday, July 01, 2005 - 11:09 am: Edit |
Considering the damage output, and the to hit rolls, you'd be better off with another disruptor... The only advantage over the disr is the firing rate.
By michael john campbell (Michaelcampbell) on Friday, July 01, 2005 - 11:22 am: Edit |
Yeah 66% to hit for 2 damage against a sheilded target at R8 seems like a weaker standard disruptor shot, but extra shots in a turn, no power, no EW effects and 360 degree firing are all nice.
By Jeff Tonglet (Blackbeard) on Friday, July 01, 2005 - 02:06 pm: Edit |
Seems like a nice idea on first glance, but I'd have to see the whole ship to judge its effectiveness.
Would the SADD ammo be able to be fired from a Gx rack?
Or would the Klingons have a special rack for these?
This would be a good weapon to follow up a Mizia attack with. The drone damage is separate from direct-fire weapon damage already, and this does 6 points to an unshielded target.
By michael john campbell (Michaelcampbell) on Friday, July 01, 2005 - 09:41 pm: Edit |
Ooops, I said that a SADD launcher can not launch any other kind of drone ( including ADDs ) and failed to mention that a SADD round can not be launched from any other kind of drone launcher until the advent of the single shot starfish version of warhead module.
I think you'ld find that ADDs fire in the Direct Fire step and thus wouldn't inflict a drone step mizia attack, only a DF mizia attack on the following impulse if held for that impulse and the enemy doesn't do anything to stop it.
Also 66% to hit for 6 damage ( unshielded ) is about as powerful as an overloaded Disruptor not using UIM (and that's as powerful as the weapon will get killing ships).
By michael john campbell (Michaelcampbell) on Tuesday, July 05, 2005 - 11:54 pm: Edit |
On the subject of SADD rounds and ESGs.
SADD rounds are destroyed by ESGs without any reduction in the strength of the ESG except when an ESG is raised at R0, in which case the warhead detonates outside the range of the ESG and thus the X-rays pass through, so the weapon inflicts it's regular damage without any interferance from the ESG ( and without any reduction in ESG strength ).
By George M. Ebersole (George) on Friday, February 10, 2006 - 12:33 am: Edit |
Is there a Seahorsey version?
By George M. Ebersole (George) on Monday, February 13, 2006 - 06:55 pm: Edit |
I'll take that as a no
By michael john campbell (Michaelcampbell) on Monday, February 13, 2006 - 09:21 pm: Edit |
I think I already said this in the Seahorse drone thread.
Once seahorse drones are solidified, we'll know how to place them on X1 and X2 drones.
By George M. Ebersole (George) on Tuesday, February 14, 2006 - 03:08 am: Edit |
mjc; fair enough. But, in the meantime, I think you ought to read the ATG rules
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