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By Tos Crawford (Tos) on Saturday, April 24, 2004 - 08:49 am: Edit |
Tos' Structural Integrity Field Proposal
Effect:
· A ship equipped with SIF technology can generate a Structural Integrity Field.
· Each point of power applied to the SIF protects one hull/lab/barracks/command hit rolled on the DAC. The SIF offers no direct protection to any other type of DAC hit.
· The SIF is destroyed and ceases to function immediately upon the first Excess Damage hit. It is repaired when every system it protects is fully repaired.
Power:
· Power applied to a SIF is effective only for the current turn.
· Any damage received or strength remaining in a SIF from a prior turn is ignored.
· Only energy applied during EA can be used to power a SIF. No reserve power.
· The field can be powered to any strength with a maximum allocation equal to the current DamCon rating.
By Mike Raper (Raperm) on Saturday, April 24, 2004 - 08:52 am: Edit |
That's very, very similar to what I play tested. I'd add one little wrinkle; it can only protect it's rating if that many protected boxes are still undamaged on the ship. That is, if you have it powered up to protect five boxes, you have to have a minium of five boxes still un-damaged. Keeps the owner from protecting one box with five points of ASIF. It happened in playtesting, and we implemented this rule.
By Tos Crawford (Tos) on Saturday, April 24, 2004 - 09:46 am: Edit |
That's an addendum I can agree with. Alternatively we could say no single box could be protected more than once per turn, which does nearly the same thing without providing excessive benefit to ships with plenty of control. This would be harder to play but more realistic.
By Loren Knight (Loren) on Saturday, April 24, 2004 - 11:13 am: Edit |
One of the very early arguements against the ASIF was that if it takes one power to protect one box then why not just put it into sheild reinforcement where it would protect every type of internal?
It was that arguement I couldn't get around until I came up with my system. 1:1 wasn't good enough and something else like 2:1 or 3:1 was too good out right.
So I came up with forcing a commitment of a certain level of power. If you took little damage then it didn't pay off well. If you took a lot of damage it paid off very well.
I also sat down and thought about what Structural reinforcement system would do for a ship and why it would be implemented.
A) To handle the stresses placed on the hull design. X-Tech is supposed to stress hull designs and so I believe the ASIF is what makes X2 possible. It is the root system that allows the hulls to be designed the way they are.
B)These ships will be extra valuable ships meter for meter. They need to be preserved as best possible should combat occure. So, with the force field system in place it was a little matter of tying it in with the Damage Control systems throughout the ship.
C) Huge amount of casualties were incurred during the past wars. The ASIF should help to preserve life on X2 ship. By protecting hull (remember, the place where the crew live is usually considered free hits in SFB!) better the casualty to damage ratio turns in favor of crew survival. This is also used as a PR point. If you are assigned a tour on a X2 ship, your specific chances of survival are better than ever before. Remember, not to long ago those chances were probably closer to "sacrafic your self at the dotted line".
C1) Crew longevity is of the utmost importance to all the races as their best crews and most experienced command were lost in the past wars. Every race needs to replenish this top tier elite in their ranks as soon as possible. The ASIF is a tool to this end as much as preserving the ship (a very expensive ship).
By John Trauger (Vorlonagent) on Saturday, April 24, 2004 - 12:21 pm: Edit |
My ASIF sidesteps the problem Loren outlines.
It gives more protection but, like a shield, takes more to repair.
We have several shield proposals on the table: shield shunting, regenrating shields, "swing" shield boxes.
All contribute to making X2 ships "eggshells with a slegehammers" because they do not allow X2 to take a punch any better and damage output is expected to rise. The "expected to rise" part may not be as true as it once was.
It's two different philosopies. ASIF is oriented toward taking damage better. shield tricks are oriented toward avoiding damage.
By R. Brodie Nyboer (Radiocyborg) on Saturday, April 24, 2004 - 01:04 pm: Edit |
Which reminds me of my CPS thing so I'll toot my own horn here:
(XGrbn1.0) CRITICAL PROTECTIVE SYSTEM (CPS)John T., if you get a chance would you add this to your website please?
The CPS is a Commander's Option (S3.2) system which can be added to a ship prior to a scenario. The system is basically a stand-alone unit which is designed to protect a specific box on the SSD (or Cloaking Device/UIM/etc.). Once emplaced (its protected box marked with a "P") it can not be moved during the scenario. It can protect its original box or any one connected box (e.g. Lab boxes). It requires 1/2pt from any source to operate which must be allocated each turn; once allocated the power is considered used for purposes of (D22.0). During the turn it sits in "stand-by" mode, monitoring its protected box for incoming damage. When damage comes into the ship, and the DAC die roll is made, this device provides a "last chance" for protected systems by generating a shaped deflector shield burst which shunts the damage out of the ship. The devices are burned out on use and can not be repaired. A CPS can protect any system except engines, heavy weapons (including drones and drone launchers), sensors (but can protect scout channels), scanners, DAMCON, EXDAM, or Shields. During a Hit-and-Run raid (D7.8) against a protected system, a CPS acts as a Guard (D7.83) with a -1 die roll modifier to (D7.831), but can not act as its own Guard. A CPS may act as a Guard and protect its system normally during the same turn (unless it is burned out prior to H&R). A CPS costs 5 Commander's Option (S3.1) points on any X-ship, but costs 6 points (to reflect the advanced technology) on any non-X-ship. CPS became widely available in Y205. X2-ships automatically come with two CPS (accounted for in BPV).
By Loren Knight (Loren) on Saturday, April 24, 2004 - 01:50 pm: Edit |
BTW: My just to be clear, there is nothing in my ASIF proposal to be repaired. THere is a point that it stops functioning but I haven't decided exactly were that is. Probably when the ship takes Excess damage.
In practice mine is very simple and requires very little record keeping beyond each volley of damage.
To differentiate shuttle and cargo damaged wile protected the box is marked with a large dot instead of a slach. That way when repaired the contents can be noted as saved. (Cargo is 50% saved, super valuable on CV and other scenarios) and Shuttles are not fully destroyed but reduced to crippled damage (whatever that is). While the ASIF is powered.
By Loren Knight (Loren) on Saturday, April 24, 2004 - 01:52 pm: Edit |
I should add that one of my goals was that the ASIF require very little attention and is only put into use when a bennifit is wanted. Otherwise it has little effect on game play. It is a tool one can implement or not.
I'm not saying other ASIF proposals are complicated just mentioning that my proposal isn't.
By John Trauger (Vorlonagent) on Saturday, April 24, 2004 - 03:41 pm: Edit |
Very true, Loren.
There is no "repair" to your ASIF and it is very simple to use.
By Tos Crawford (Tos) on Saturday, April 24, 2004 - 09:36 pm: Edit |
I went for 1:1 because I don't want people to use it every turn. Its an emergency system to be used once the shields fail.
By michael john campbell (Michaelcampbell) on Saturday, April 24, 2004 - 11:44 pm: Edit |
Quote:So I came up with forcing a commitment of a certain level of power. If you took little damage then it didn't pay off well. If you took a lot of damage it paid off very well.
Quote:I went for 1:1 because I don't want people to use it every turn. Its an emergency system to be used once the shields fail.
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