By Donovan A Willett (Ravenhull) on Sunday, December 29, 2002 - 08:45 am: Edit |
This is based on work I and Robert Cole have done in the process of trying to design Frax Midget (PF) Subs. I am posting this on that thread in the New Ships section too for convience.
(EDW1.0) FRAX LIGHT AXION TORPEDOES
With the advent of Fast Patrol Ships, the Klingons decided to include a PF version of the Frax submarines to their scenarios. Unfortunately, the simulated design of the Axion Torpedo was too large and too powerfull for mounting in such a small unit. Their soulution was to design a lighter version of the Axion Torpedo for the ‘Midget’ submarines.
(EDW1.1) DESIGNATION
(EDW1.11) SSD: Each AXL box on the SSD represents one Light Axion Torpedo. Each is recorded and fired separately. The Light Axion Torpedo is a direct-fire heavy weapon. It fires in the Direct Fire Weapons Fire Stage (6D2) of the Sequence of Play (Annex #2).
(EDW1.12) DESTRUCTION: Light Axion Torpedoes are destroyed on Torpedo hits on the DAC (D4.21).
(EDW1.13) COST TO REPAIR: Light Axion Torpedoes cost 5 points to repair. Standard Axion Torpedoes cannot be hastily repaired as AXLs.
(EDW1.14) TECHNOLOGICAL LIMITATIONS: Light Axion Torpedoes are simulator weapons and cannot be used by any non-simulator race. In the simulated Frax universe, Light Axion Torpedoes were not mountable on units larger than size class 5 due to interference from the larger warp fields.
(EDW1.2) ARMING PROCEDURE
(EDW1.21) ARMING COST: Each Light Axion Torpedo requires one point of warp energy on two successive turns to arm. This can be allocated from reserve warp ower. It cannot begin arming during the same turn that it was fired.
(EDW1.22) HOLDING: If a Light Axion Torpedo is not fired by the end of a given turn, it can be held at no cost in a special stasis box. Overloaded Light Axion Torpedoes cannot be held.
(EDW1.23) OVERLOADS: A Light Axion Torpedo can be overloaded; see (EDW1.4).
(EDW1.3) FIRING PROCEDURE:
(EDW1.31) FIRING PROCEDURE: The number of damage points scored by a Light Axion Torpeo is determained by the true range and a die roll. Roll a single die. If the roll is equal to or less than the HIT# listed, the weapon has missed and no damage is scored. Refer to the LIGHT AXION TORPEDO FIRING TABLE below.
Range | 0 | 1 | 2-3 | 4-5 | 6-8 | 9-10 |
Hit | 1-6 | 1-5 | 1-4 | 1-3 | 1-2 | 1 |
Damage | 6 | 5 | 4 | 3 | 2 | 1 |
Overload | 9 | 8 | 6 | 5 | 3 | NA |
Target Size | 0-1 | 2-4 | 5 | 6 | 7 |
Adjustment | +1 | 0 | -1 | -2 | -3 |
By Robert Cole (Zathras) on Sunday, December 29, 2002 - 08:56 am: Edit |
SSD for Midget Subs is here, SSD for Midget Tender is here.
42
By Richard K. Glover (Fahrenheit) on Monday, December 30, 2002 - 10:49 am: Edit |
See my comments in the Mini-sub thread.
F°
Mediocrity thrives on standardization.
By Jim Davies (Mudfoot) on Monday, December 30, 2002 - 07:29 pm: Edit |
It should be held for a half-point. Else as Fahrenheit's comments (Held overloads should cost one more, not two, OL max R8, a couple of typos, etc).
It's actually rather weak, as it has an effective range of 3, and even two R3 overloads will barely break the shield on a large freighter.
Remember that you're usually firing through a shift, so this won't be much of a threat to a warship. If you try going to R1 for a decent shot, you're presumably going quite fast. As such, if you fire OLs, you'll get tractored and blown to atoms.
You may want to reduce the penalty for shooting at small targets by 1, to make PF/PF duels vaguely practical.
Apart from that, fine.
By Donovan A Willett (Ravenhull) on Monday, December 30, 2002 - 10:06 pm: Edit |
Actually, it is in my pretest opinion that the midget subs would be nailed by standard PFs. Remember also that this unit is meant more for surprise attacks and such. I'm gonna be taking a harder look as I write my scenario.
By John Trauger (Vorlonagent) on Wednesday, January 01, 2003 - 05:05 pm: Edit |
Perhaps it would be good to say that Frax migit subs always use Hidden Movement.
They always disappear off your scanners.
By Donovan A Willett (Ravenhull) on Wednesday, January 01, 2003 - 10:03 pm: Edit |
The problem with that is that many people would never play them then. Lets face it, hidden movement is not a casual play style.
By John Trauger (Vorlonagent) on Thursday, January 02, 2003 - 04:50 am: Edit |
Agreed,
But what people won't give a Rom on a regular basis, they might give a simulator race's alternate PF design when they play with them.
It's not like we're saying the entire Frax sub fleet always uses hidden movement...
By Richard K. Glover (Fahrenheit) on Thursday, January 02, 2003 - 08:59 am: Edit |
How about if Light Axions did't expose the firing unit when firing in overload mode?
And a stipulation that normal axions can't be fired as light axions in addition to the comment that they can't be repaired as light axions.
F°
Synonym: word you use when you can't spell the other one.
By Donovan A Willett (Ravenhull) on Thursday, January 02, 2003 - 09:21 am: Edit |
RKG: Definately on the no download. And part of the reason I was willing to do the stasis box for holding was that had decided not to make these usable on anything larger than a PF.
I do want to keep the exposure risk, for it is a limitation on the commander. The classic 'do I fire light and stay hidden or max and be exposed' delinma. Perhaps exposing them if both fired overloaded withing 8 impulses.
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