By michael john campbell (Michaelcampbell) on Monday, December 30, 2002 - 11:23 pm: Edit |
This is the topic for discussing the possible ships in the Module X1R:- The other X-ships hulls that will be built as X tech becomes more common.
I'll start the ball rolling with a few basic statments.
1) I'ld like to see the DNX.
2) I'ld like to see the BCHX.
3) I'ld like to see GSVXs for all races other than the Feds.
4) I'ld like to see X Commando vessels.
5) I'ld like to see CVAXs and their X-escorts...even if they were found to be failed designs.
6) I'ld like to see the D6DX.
7) I'ld like to see X-maulers.
8) I'ld like to see a Fed X Hospital Ship.
9) I'ld like to CLXs.
10) I'ld like to see NCLXs.
11) I'ld like to know at what date the OUSTANDING CREW ONLY rule gets removed.
By michael john campbell (Michaelcampbell) on Monday, December 30, 2002 - 11:40 pm: Edit |
12) If X2 get the ability to break the speed 31 barrier than I'ld like X1 ships to get that ability about 10 years latter.
By Tos Crawford (Tos) on Monday, December 30, 2002 - 11:57 pm: Edit |
I'd like to see none of the above. X-Ships averaged 10% of each races fleet so each X-Hospital Ship is a loss of a CX. I don't see the races bothering with X1 variants until they start replacing their entire fleet, and that's what X2 is all about.
My vision of X1R is the period between Y185-Y205 where X0 ships were slowly upgraded with partial X-tech.
By Andrew Harding (Warlock) on Tuesday, December 31, 2002 - 12:31 am: Edit |
I'd like to see some of the above, not all.
Since what you're calling X1R is about what I want from X2, these responses are based on my preference for X2 being a fleet wide replacement for non-X, with about the same combat power per ship as X1.
1) DNX - fine; by the X2 period the tech is easy enough to use that these can be built. If CXX's are becoming relatively common, there will be a role for a DNX. May differ substantially from non-X designs - eg. Klingon CX might use B10 (oblique) rather than C8 (forward centerline) arcs.
2) BCHX - if you mean "as much better than a CXX than a BCH is better than a CA" then I don't like this one. If you mean that CXXs will include some design features from BCHs, sure.
3) GSVX - I can more or less see a specialised survey ship for everyone, though I can also see regular CXX's being good enough at survey that specialised survey ships aren't needed. I can't see carrier versions for anyone but the Feds and Hydrans.
4) Commando vessels - sure. If troops on the ground are needed, something will have to get them there.
5) CVAX and escorts - no thanks. It's known that attrition units declined in importance in the X1 era, I'd prefer to see that continue.
6) D6DX - no thanks. Specialist drone suppport units for the Klingons and Kzinti, sure, but not based on a design that was obsolete in Y170.
7) X-maulers - pass. With full loads of X-batteries, these are stupendously powerful. With a reduced number of batteries to keep power storage about the same as current maulers, the designs wouldn't need to give up enough weaponry to matter. Stick F modules on a Firehawk-X sometime, it's scary.
8) X-hospital ship - don't care either way. Seems a waste of a modern hull, since routine work can be done by a hospital freighter and "we need a crack medical team 3000 parsecs away by tomorrow" can be covered by the GSCX or GSXX.
9) CLX - sure, as part of a full fleet list. Would include war cruiser design features. If you mean that Fed sublight tub upgraded to X tech, no thanks.
10) NCLX - see above.
11) None of these would need an outstanding crew, since they assume that X tech is becoming standard and therefore easier to maintain and use.
By Loren Knight (Loren) on Tuesday, December 31, 2002 - 01:33 am: Edit |
If there is to be a revival of fighters during x years then there has got to be a Fighter Shield Pod. (or built in.)
Also, there will have to be a new drone. Module X states that no fighter can launch an X-Drone.
By michael john campbell (Michaelcampbell) on Tuesday, December 31, 2002 - 09:22 am: Edit |
We'll maybe the Feds and Kzinti's and Hydrans will toy with the CVX and find it unworkable...for that very reason...although the Hydrans will probably find it really workable.
By Mike Raper (Raperm) on Tuesday, December 31, 2002 - 10:22 am: Edit |
MJC,
Since you asked...
Fed NCLX
Klingon C7X
Romulan King Vulture DNX
Fed 1-engine DDX
And, just for kicks...
Federation BBX
Klingon A12 BBX
These were done as various requests, never submitted, and they never will be unless SVC suddenly decides there will be this sort of thing published. Still, they are fun to play around with. Enjoy.
Oh, and feel free to ignore the overload tables for the phasers...they were added on at the requester's behest, since some folks still like that rule.
By John Wyszynski (Starsabre) on Tuesday, December 31, 2002 - 01:29 pm: Edit |
Many people haven't seen Commander Edition Supplement #2; or haven't looked at it in a while. It basically was X2 ships, but it had a small section explaining X1 ships. I believe the conversion was
By John Trauger (Vorlonagent) on Tuesday, December 31, 2002 - 03:46 pm: Edit |
Tos,
If X1R isn't standardizing X1 as baseline fleet technology what would be?
X2 according to a SCV post in X2 Timeline on Sunday, December 22, 2002, X2 *is* to be the next quantum leap.
By Kenneth Jones (Kludge) on Tuesday, December 31, 2002 - 04:38 pm: Edit |
Mike One minor quible on the King Vulture X. According to the old X2 conversion rules for 1X ship's. (Which really didn't change at all.) All Plasma S torp's were exchanged with Plasma M. You got the L's installed but you still have S's on the ship.
John W. The shield conversion was a 33% increase not 50%. But like i said above. there has been very little change from the old X2 conversion rules. (Closeing a couple of loopholes is all the changes that have really been made. IIRC.)
Anyone remeber the old loophole that Battlecruisers. (Not meaning BCH's) could be converted to 1X. But there was no restricting note to keep the Feds from exploiting the BCG/F as 1X ships.
By Andrew Harding (Warlock) on Tuesday, December 31, 2002 - 05:07 pm: Edit |
deleted, moved to correct thread
By Xander Fulton (Dderidex) on Tuesday, December 31, 2002 - 06:29 pm: Edit |
Oh, that reminds me:
Romulan FireHawkX-F (FlameAxe) Mauler
My own design.
Note the reduce battery count, but X-bats, so...
I also assumed the mauler range would improve *slightly* as a result of X-tech, so...
And, yeah, it's scary.
By Andrew Harding (Warlock) on Tuesday, December 31, 2002 - 06:57 pm: Edit |
Mike,
The BPVs on those ships (at least the couple that I checked) look rather low to me. For instance, my eyeball estimate for your C7X is around 330-340 points - not quite a match for a DX plus an FX, but not far from it.
Nice work though, even if they are too powerful for my taste :-)
By Mike Raper (Raperm) on Tuesday, December 31, 2002 - 09:27 pm: Edit |
Andrew,
Yeah, they are a bit low...but, like I said, they aren't really mine. I get the occasional request to do SSD's, and some of these are examples. The KVX and C7X are both requests, and I used the BPV the requestor gave me. The DDX and CLX are mine, though.
By michael john campbell (Michaelcampbell) on Tuesday, December 31, 2002 - 09:41 pm: Edit |
Quote:If X1R isn't standardizing X1 as baseline fleet technology what would be?
By Mike West (Mjwest) on Wednesday, January 01, 2003 - 11:03 am: Edit |
Just as a minor counterpoint, here is my version of the Fed NCX
I followed the rules pretty straightfowardly, but took some liberties to increase its lab capabilities.
By Tos Crawford (Tos) on Wednesday, January 01, 2003 - 10:27 pm: Edit |
A new timeline relevent to this discussion posted in the timeline topic.
By Mike West (Mjwest) on Wednesday, January 01, 2003 - 10:41 pm: Edit |
OK, you guys "inspired" me. I tried to think of the sickest BC, and of course immediately thought of the Lyran.
So, here is the Lyran BCX which is absolutely gross. Be glad it doesn't get overloaded phasers!
I made it by doing the standard conversions on the phasers, warp and shields. I then increase the disruptors like the CCX, added a bridge (to "fill" better behind the FA phasers), integrated the power packs and, of course, gave it a full flotilla.
Enjoy!
By Loren Knight (Loren) on Wednesday, January 01, 2003 - 10:58 pm: Edit |
So, now that there is no overloading of phasers and no pulsed (PH-G) function, can PFs and Fighters survive into the X1 era?
What would a X-PF be like?? Maybe start with the HPF?
By John Trauger (Vorlonagent) on Thursday, January 02, 2003 - 04:53 am: Edit |
What happens if we apply the standard X-conversion rules to a PF?
Mike?
By Mike Raper (Raperm) on Thursday, January 02, 2003 - 11:30 am: Edit |
You end up with a tiny frigate. I can do one; pick a favorite, and I'll see what It looks like.
By Xander Fulton (Dderidex) on Thursday, January 02, 2003 - 11:59 am: Edit |
[evil grin]
Centurion
[/evil grin]
By Loren Knight (Loren) on Thursday, January 02, 2003 - 12:11 pm: Edit |
Klinks
By Mike West (Mjwest) on Thursday, January 02, 2003 - 12:43 pm: Edit |
For the Klingons, a G1X would add the following to a standard G1 (or G1B or G1D, etc.):
- Add a box to each warp engine.
- Change shields to 21-16-16-16 (from 16-12-12-12).
I imagine the warp packs may or may not be increased. The precident from the PFHs is to leave them alone.
Also, with the phasers, I believe the precident for P-2s was just to change them 1:1 for P-1s. Therefore, you would have 2xP-1 instead of 2xP-2. If you wanted to be more aggressive, you could also give them 3xP-2 or even 3xP-1.
Finally, the other thing to consider is that they might base all G1X on the G1L. That way all PFX would have a transporter and tractor. (Though I imagine only the PFLX would have a shuttle link.)
By Mike Raper (Raperm) on Thursday, January 02, 2003 - 01:16 pm: Edit |
Okay, I'll do a centurion and a G1. Look for 'em here, this evening.
Administrator's Control Panel -- Board Moderators Only Administer Page | Delete Conversation | Close Conversation | Move Conversation |