By Toby Atkinson (Turtle006) on Saturday, July 02, 2011 - 08:47 am: Edit |
Ahh, rereading the Construction section, I see that I misread it. Thanks for clarifying.
By Jason Langdon (Jaspar) on Saturday, July 02, 2011 - 06:19 pm: Edit |
No problem. The more people question the rules the happy I will be that all the bases are covered (or at least the game is as balanced as possible).
I have added Jindo, Vudar, and Andro rules. I think that now means all the GW/post GW era races are covered.
http://members.iinet.net.au/~jasparius/gaming/MJBS-Mini.html
I havent included Peladine because I simply dont think a lot of their ships are balanced, and am not sure how to balance them. Plus, Im not sure if they are a real Alpha empire.
By Francois Lemay (Princeton) on Saturday, July 02, 2011 - 10:47 pm: Edit |
Jason,
Looking at rule 5.0 Combat,
Says players can select a Bpv of a die roll that can be up to double the roll or no less then half the roll.
Example, I challenge you to 75% of a D6 roll + the D6 roll.
We get a 6 rolled * 50 = 300 plus 75% of 300 = 225 for a grand total of 525 fleet Bpv.
Is this correct ?
Personally, I would favour the Economic Bpv be used to build all ships/fighters/PF's/Scouts etc.
Cheers
Frank
By Jason Langdon (Jaspar) on Sunday, July 03, 2011 - 03:46 am: Edit |
Frank, it would be 300 plus or minus up to 150. The decision is made after the roll and requires both players to be in favour.
There is no economy in the game, so I really dont think there should be a saving for PFs and Fighters (ships and scouts go with EPV because they still have a cost).
I think in this game having EPV for fighters would give a massive benefit to Hydrans because its quite unlikely anyone else would even go for carriers given you need.
So if I was to in any single direction, it would be pure BPV all the way. But I do think there needs to be some additional cost.
By Jason Langdon (Jaspar) on Sunday, July 03, 2011 - 06:34 am: Edit |
Sorry the above said 300 up to 450. It should be up to 600 or as little as 150.
Still not sure I want the reduction, because people could go for low BPV options all the time so they never lose much. Will prolly make it something that can just be increased.
By Francois Lemay (Princeton) on Sunday, July 03, 2011 - 07:17 am: Edit |
So then my example is ok.
I just worded it differently.
I'm not sure players will go for th elow Bpv option.
As you mentioned, we are here to do battles and with a 600 Bpv fleet, we can at least field a DN with small support ships which will be fun to fight !
Cheers
Frank
By Jason Langdon (Jaspar) on Sunday, July 03, 2011 - 08:43 am: Edit |
yeah well if people want bigger BPV we can skip the double/halve bit and go with 1d6x80 or 1d6x100.
Would probably also really want to start close to Y170 so that the bigger ships are available to all empires.
I dare say it would also mean Scouts are going to play an important part.
By Mike Johnson (Akira) on Sunday, July 03, 2011 - 10:51 am: Edit |
OK, so I really think there just aren't enough campaigns running so I'm going to propose another one.
Announcing the Destroyer Squadron Campaign(DSC)! Command a squadron of destroyers through a series of scenarios and compete for a 3-month extension to your SFBOL subscription!
This campaign has one major goal: create fun! To that end the campaign will not have an economic side, empire selections will be unlimited, and will be completed in a set period of time. Version 1 of rules about to be posted, please ask questions!
By Mike Johnson (Akira) on Sunday, July 03, 2011 - 10:53 am: Edit |
Destroyer squadron campaign rules version 1.0
1.0 SUMMARY: Command a squadron of destroyers through multiple scenarios with a chance to win an extension to your SFBOL subscription! Pick your empire, pick your ships, and start flying a series of scenarios as defined by the GM. Earn victory points based upon the success level of each mission, the speed at which missions are completed, and how much fun you make it for everyone through in-game chatter as well as postings to the BBS.
1.1 CAMPAIGN GOALS: The only goal is to have fun. Fun = happy players = larger SFB community on SFBOL. To help achieve this, the author has endeavored to remove limits on empire selections; reduce the incentive (and ability) to “metagame” or “munchkinize” fleets; encourage chatter, smack-talk, and general kibitzing; and finally give each player as much control as possible over the pace of the campaign.
2.0 SHIP SELECTION RULES: Each player will be allowed to choose their empire. Multiple selections of the same empire are allowed. Players will also be allowed to choose which ships they will use with the following restrictions:
a. All ships must be from the same empire.
b. All ships must be size class 4.
c. All ships must be destroyers as defined on the Master Ship Chart. Races which do not clearly define destroyers will require a ruling from the GM.
d. Must follow fleet composition rules as defined in S8.
e. No ships with a status of CAM, CAP, CNJ, IMP, NFP, UNV. One UNQ ship is allowed per squadron.
f. Ships must have been available in Y175.
g. Total Gross Adjusted BPV of the squadron (as defined in S2.14) PLUS cost of any fighters cannot exceed 325 combat BPV.
h. With the exception of scouts all BPV calculations will be made using combat BPV.
3.0 CAMPAIGN FORMAT: The campaign will use a format similar to the Captain’s game. There will be three phases per year, each lasting four months. During each phase there will be four scenarios, generally including two battles versus another player and two scenarios. The battles will be versus one historical and one non-historical enemy. At least one of the scenarios will not require an opponent so that it can be flown at any time. The scenarios will be designed to test both combat and non-combat capabilities, and unusual terrain may also be encountered. Be prepared!
At the end of the four months the next phase will begin with four different scenarios following the same general format (though the GM reserves the right to mix it some!). Players can drop at any time, and new players can join at the start of each phase.
4.0 VICTORY CONDITIONS: At the end of each phase each player who has completed all four scenarios will be awarded victory points. These will be a combination of three factors:
a. Victory points from each scenario as defined in S2.
b. How quickly the four scenarios were completed.
c. Level of “fun” provided to everyone through in-game chatter and postings to the BBS (smack-talk, battle reports, etc.). The GM will assign points here; also players can nominate other players for bonus points if they particularly enjoyed a battle against them.
5.0 PRIZES: At the end of each phase, the top two players will earn a three month extension to their SFBOL subscription.
6.0 REPAIRS AND RESUPPLY: Within each phase, squadrons can resupply twice per phase. This restores all drones, shuttles, mines, etc. to all ships in the squadron. Between each scenario all ships can repair all shields, all control boxes, all damage control, and all sensor and scanner damage plus an additional number of boxes equal to three times their damage control rating.
Once per phase a single ship can be replaced at no cost. The replacement can be any ship that fits within the ship selection rules and does not have to be the same as the ship being removed. For example a Federation squadron of 3xDD could swap out one DD for an SC using this rule. The replacement ship stays with the squadron for the remainder of the phase. This may be done either to add a needed capability to the squadron, to replace a crippled or destroyed ship, etc.
Destroyed ships can be replaced between scenarios as often as needed but will cost the player 100% of the ship BPV as lost victory points. Note that this only applies to destroyed ships; a player cannot simply exchange one ship for another at will (with the single replacement exception noted above).
Expendables and commander’s options can be changed between each scenario.
7.0 TECHNOLOGY AND REFITS: All scenarios will take place in Y175 or later. The year of the scenario will drive what commanders options, drone speeds, refits, etc. are available. These advanced technologies can be used so long as they do not increase squadron BPV above the limit defined in 2.0. So a Romulan Squadron could use sabot torpedoes and ECPs in a scenario taking place in Y182 assuming they could pay the cost of the sabot refits. A Kzinti squadron in the same year could purchase fast drones, all ships could buy A-Admins,etc.
Note that this rule only affects expendables, commanders options, and refits. No ships can be converted, and no X-tech is allowed.
By John M Ledbetter (Daltwisney) on Sunday, July 03, 2011 - 11:12 am: Edit |
Mike, sounds fun. I'm in! (If my sub ever goes live, that is)
By John Coleman (Aligato) on Sunday, July 03, 2011 - 11:28 am: Edit |
Hey Jasper
Ive read it over to much of a novice to offer anything sounds fun though, Im in
By Mike Johnson (Akira) on Sunday, July 03, 2011 - 11:40 am: Edit |
Cool John! Hope your sub issues get resolved quickly.
By John M Ledbetter (Daltwisney) on Sunday, July 03, 2011 - 11:46 am: Edit |
Mike, Question on Resupply: When or how are Fighters replaced?
Are they part of the 'normal' (2 per phase) resupply or something else?
By Francois Lemay (Princeton) on Sunday, July 03, 2011 - 11:53 am: Edit |
Mike,
Count me in yours as well !
Going to fly the Gorns.
Couple of questions,
Do we get CO and if so, how much %.
Are you donating a prize per phase or per campaign year ?
Cheers
Frank
By Mike Johnson (Akira) on Sunday, July 03, 2011 - 02:28 pm: Edit |
John- fighters would be part of the normal 2-per-phase resupply. Sorry I was using "shuttle" in its most generic sense but did not specify.
Frank,welcome!
You do get COs though I skillfully failed to mention that, or how much, in the rules. Doubtless there will be more situations like this!
Each ship gets 15% COs.
The prizes are per phase.
Something else to point out- this campaign is designed for ease of entry,exit, and re-entry! With enough interest I will make it an ongoing thing like the RATs, only every four months instead of three. Phases exist in and of themselves so you can play as many or few as you want. You can try a different empire every phase, or see how well you can do with the same force over many phases. We could even change ship classes at some point- try cruisers, police ships, even BB squadrons!
By Peter Thoenen (Eol) on Sunday, July 03, 2011 - 02:51 pm: Edit |
@Jason: If it goes, I'm going to call Rom's here
@Mike: Maybe ... just not a SC4 fan
By Francois Lemay (Princeton) on Sunday, July 03, 2011 - 02:59 pm: Edit |
Mike,
I'd like to take this opportunity to thank you very much for donating a 3 month prize for SFBOL per phase !!!
Its very generous of you !
Peter,
For an opportunity to win a 3 month extension for SFBOL, I would become a SC 4 fan real quick like !
Cheers
Frank
By Francois Lemay (Princeton) on Sunday, July 03, 2011 - 03:01 pm: Edit |
Jason,
I'd like to fly Gorns in your campaign.
Cheers
Frank
By Peter Thoenen (Eol) on Sunday, July 03, 2011 - 03:11 pm: Edit |
Mike:
- Think I would change prize to top 1 give it's per phase ... maybe if interest goes above 12 or something top 2. Your call your money though
- Empires ... Any alpha in Y175? (you know I am asking because of LMC, Simulator, Omega, etc)
By Mike Johnson (Akira) on Sunday, July 03, 2011 - 04:08 pm: Edit |
Peter-yeah I may change prize based upon # of players. Hopefully we'll have enough to support 2.
When I said any empire I meant any- they just need to have ships that meet the requirements.
By Jason Langdon (Jaspar) on Sunday, July 03, 2011 - 06:14 pm: Edit |
Sure, show me up by offering prizes !!!
Mike, how do you balance things if LMC > Omega > Alpha in terms of ship abilities (or any other order)?
I only own Alpha and Omega, though have rarely played Omega, and have only ever been in 1 LMC v Alpha fight and got completely obliterated, in part because I had no idea what all the abilities of the LMC ship were, and in part because it was simply impossible to cause damage with the weapons I had against the .
By Jason Langdon (Jaspar) on Sunday, July 03, 2011 - 06:21 pm: Edit |
BTW: to people wanting to try LMC and Omega empires, check SFBOL early as to whether your ships are there, so you can give Aaron and Paul plenty of time to update things.
Also means we who have no idea what your ships look like will also get some time.
By Mike Johnson (Akira) on Sunday, July 03, 2011 - 09:15 pm: Edit |
Jason- I don't have a good way to balance different ships against each other. I figure the scope of the scenarios should prevent any single empire from shining all the time. RPS issues will come up I'm sure but should not dominate the campaign.
By Jason Langdon (Jaspar) on Sunday, July 03, 2011 - 09:33 pm: Edit |
Given you are having each phase as an independent event, you will also be able to see how each of the empires go as time goes by. So can make adjustments that way.
Tempted to take a look at my Omega folders and play something very unusual. Otherwise, 3xFed DD/DDL would be a pretty safe bet.
By Peter Thoenen (Eol) on Monday, July 04, 2011 - 04:07 am: Edit |
Well since you are allowing Omega/Simulator/anything_in_SFBOL_Y175 I'm in
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