By Mike Raper (Raperm) on Monday, January 20, 2003 - 07:49 am: Edit |
Quote:They'll have 4-6 five point BTTYs.
By Mike Raper (Raperm) on Monday, January 20, 2003 - 08:02 am: Edit |
2X Phasers
Okay, revised charts, showing John T's Phaser VI analog of the Phaser 3. Sounds like we have the following:
P5 is analog of P1 for 2X
P1 is analog of P2 for 2X
P6 is analog of P3 for 2X
P8 is analog of P4 for 2X
Haven't done the P8 yet, but I will.
On the same page ( 2X ideas Page) there are heavy weapon charts, as well. Feel free to post from them, or suggest others.
By Jeff Tonglet (Blackbeard) on Monday, January 20, 2003 - 12:40 pm: Edit |
ph-3 analog's range:
Am I correct in assuming that X2 ships will be designed with all offensive phasers of whatever type(s) get decided on? If so, then there's no need to extend the ph-3 analog charts out beyond XX-aegis range.
ph-3 for drone defense:
The X2 ph-3 analog should be an improvement in drone defense over the X0 and X1 small phaser.
With speed <=32 drones, one of the critical pieces to drone defense is the chance of scoring less than 4 points damage at range 1.
The standard ph-3 is 4-4-4-4-3-3, meaning 4/6 chance to kill a 4 point drone.
Both of the current proposals (G-II and VI) have 5-4-4-4-3-3 in the range one bracket.
This is not an improvement in drone defense.
x-x-x-4-4-3 is.
ph-1 analog: The standard ph-1 is effective at range 5, marginal at range 8, and so-so at range 15. OL range for heavy weapons is also range 8.
I think that the marginal range for phasers should stay in line with the OL range for the heavy weapons.
By Mike Raper (Raperm) on Monday, January 20, 2003 - 12:45 pm: Edit |
Jeff,
True. One of the defensive phaser proposals was to use the X P1 as a defensive phaser. It can definately smack down a drone out to range five or so, no problem. The GII, while not a whole lot better than the VI, does have the advantage of being a gatling weapon, and can shred a good number of drones. Now, for REALLY good drone defense, let's see a 2X ESG, or 2X IPG. Woof!
By Loren Knight (Loren) on Monday, January 20, 2003 - 01:23 pm: Edit |
Remember that X-Drones can take more damage and that armor modules are easier to put on since you still get a good warhead. A phaser 1 is the only thing short of the Ph-V that will take out a X-drone. With the ability to fire as two ph-3 this is a fantastic choice as the standard defencive phaser. It would also provide two points of capacitor.
The Fed. Gorn and Romulan XCC could have 10 Ph-Vs and 2 Ph-1s. Give the Klingons and Kzintis and Lyrans 8 Ph-V and four Ph-1s. Hydrans could get 8 Ph-V with four Ph-GII and fighters (What an X2 Hydran fighter might be, sheesh, I dunno.)
Also, I think the Ph-VB table is a better choice (at least for now. I haven't actually done a real comparison yet.)
By Jeff Tonglet (Blackbeard) on Monday, January 20, 2003 - 01:38 pm: Edit |
Until we know the characteristics of an X2 drone, it's hard to figure what the drone defense phaser will look like.
By Mike Raper (Raperm) on Monday, January 20, 2003 - 01:48 pm: Edit |
I put up an alternate P-6. The first three ranges (0,1,2) mirror the old overloaded P3. The rest is just like John's P6. Bottom line, more close in power for drone defense, especially against speed 32 drones.
By John Trauger (Vorlonagent) on Monday, January 20, 2003 - 03:14 pm: Edit |
Mike,
That's a shade on the powerful side, seems to me. Looking at average damage, it's equal to a P-1 at the very close ranges.
That's why I was looking at a halfway point between a P-2 and a P-3 for the P-6.
By michael john campbell (Michaelcampbell) on Monday, January 20, 2003 - 09:04 pm: Edit |
Quote:No they won't. SVC has made it clear that there will be no five point batteries on any Galactic ships. Several of us have agreed to using four point batteries, instead...which seems reasonable enough.
Quote:P5 is analog of P1 for 2X
P1 is analog of P2 for 2X
Quote:ph-3 analog's range:
Am I correct in assuming that X2 ships will be designed with all offensive phasers of whatever type(s) get decided on? If so, then there's no need to extend the ph-3 analog charts out beyond XX-aegis range.
Quote:With speed <=32 drones, one of the critical pieces to drone defense is the chance of scoring less than 4 points damage at range 1.
The standard ph-3 is 4-4-4-4-3-3, meaning 4/6 chance to kill a 4 point drone.
Both of the current proposals (G-II and VI) have 5-4-4-4-3-3 in the range one bracket.
This is not an improvement in drone defense.
x-x-x-4-4-3 is.
Quote:12 ph-5!? How many would go on each of the different MCs? There's the MC 1/3 FF, MC 1/2 DD, MC 2/3 CL, MC 1 CA.
Assuming a typical battle pass will get 8 of them in arc, the average damage of the various ph-5 proposals would be:
Average damage caused by an 8 phaser volley with no shift.
Range 5 6 7 8 9 10 11-13 ph-V 60 49.3 41.3 36 30.6 24 16 ph-VA 60 48 36 30.6 25.3 20 14.7 ph-VB 34.7 26.7 26.7 26.7 14.7 14.7 14.7
Combine this with the range 10 overloads, and how can the BPV be measured against an X1 ship?
By Loren Knight (Loren) on Monday, January 20, 2003 - 10:16 pm: Edit |
I think the Ph-VB is the way to go. Maybe a little tweeking, but better that the others. The others are too powerful. I would be tempted to just replace my heavy weapons with Ph-Vs or Ph-VAs. That's a pretty hefty blast from those. The Ph-VB is far more reasonable. (Though I would like to see the R5 and R6 go up just a bit.) I'll work on another chart.
By Jeff Tonglet (Blackbeard) on Monday, January 20, 2003 - 10:37 pm: Edit |
Loren, I think you're on to something.
If 4 heavy weapons can be replaced by 4 ph-5, and the ship has more total firepower, then the phaser is too powerful.
By Loren Knight (Loren) on Monday, January 20, 2003 - 11:48 pm: Edit |
That chart above says it all. Photons would not quite be out matched if they always hit but they don't so the first two Ph-Vs would have even that beat (over all average damage over the course of several turns.)
The Ph-VB is better that the Ph-1 but modest compaired. This version will still kick butt.
The 8 x Ph-1 works out to be:
Range | 5 | 6 | 7 | 8 | 9 | 10-13 |
Damage | 28 | 17.3 | 17.3 | 17.3 | 8 | 8 |
Ph-VB | 34.7 | 26.7 | 26.7 | 26.7 | 14.7 | 14.7 |
By Jeff Tonglet (Blackbeard) on Tuesday, January 21, 2003 - 12:13 am: Edit |
I just checked the numbers.
Average damage by range for the various ph-5 proposals
Range | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-13 | 14-15 |
Tos' Ph-V | 8.5 | 8.5 | 8.5 | 8.5 | 7.5 | 7.5 | 6.17 | 5.17 | 4.5 | 3.83 | 3 | 2 | 1.33 |
Loren's ph-VA | 8.33 | 8.33 | 8.33 | 8.33 | 7.5 | 7.5 | 6 | 4.5 | 3.83 | 3.17 | 2.5 | 1.83 | 1.33 |
Disruptor* | 10 | 8.33 | 6.66 | 6.66 | 6.66 | 5 | 5 | 5 | 5 | 2 | 2 | 2 | 2 |
The OL ph-1 | 9.5 | 7.83 | 7 | 6.33 | 5.5 | 5 | |||||||
John's ph-VB | 7.83 | 7 | 6 | 5.17 | 5 | 4.33 | 3.33 | 3.33 | 3.33 | 1.83 | 1.83 | 1.83 | 1.83 |
Standard ph-1 | 6.5 | 5.33 | 4.83 | 4.33 | 3.83 | 3.5 | 2.17 | 2.17 | 2.17 | 1 | 1 | 1 | 1 |
By Jeff Tonglet (Blackbeard) on Tuesday, January 21, 2003 - 12:35 am: Edit |
How about this:
To make phasers more robust, so as to put 6-8 on a ship, but avoid the "eggshell with sledgehammer" problem...
If a ph-5 is damaged, the first hit reduces it to a ph-2. If a second volley comes in, scores a phaser hit, and the damaged phaser is in arc, then the damaged phaser must be marked destroyed.
We just represent a ph-5 on the SSD with 2 boxes.
By michael john campbell (Michaelcampbell) on Tuesday, January 21, 2003 - 12:41 am: Edit |
Quote:I think the Ph-VB is the way to go. Maybe a little tweeking, but better that the others. The others are too powerful. I would be tempted to just replace my heavy weapons with Ph-Vs or Ph-VAs. That's a pretty hefty blast from those. The Ph-VB is far more reasonable. (Though I would like to see the R5 and R6 go up just a bit.) I'll work on another chart.
Range | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-13 |
Loren's ph-VA | 8.33 | 8.33 | 8.33 | 8.33 | 7.5 | 7.5 | 6 | 4.5 | 3.83 | 3.17 | 2.5 | 1.83 |
John's ph-VB | 7.83 | 7 | 6 | 5.17 | 5 | 4.33 | 3.33 | 3.33 | 3.33 | 1.83 | 1.83 | 1.83 |
Standard ph-1 | 6.5 | 5.33 | 4.83 | 4.33 | 3.83 | 3.5 | 2.17 | 2.17 | 2.17 | 1 | 1 | 1 |
By Jeff Tonglet (Blackbeard) on Tuesday, January 21, 2003 - 01:58 am: Edit |
I see a need to maintain the same "chance to kill a drone", but now drones take 6 to kill.
Also, the average damage should be close to the ph-VB or slightly less.
This could be combined with my proposal a couple posts up:
A ph-5 or ph-6 that is damaged is reduced to a ph-2.
The second hit destroys the phaser.
If a damaged phaser capable of taking the damage, it must do so.
I propose the following phasers:
ph-5(c?) Offensive phaser
Range | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-12 | 13-15 | 16-25 | 26-50 | 51-75 | 76-100 |
10 | 9 | 8 | 7 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | 1 | |
9 | 8 | 7 | 7 | 6 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | 1 | 0 | |
8 | 7 | 7 | 6 | 6 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | 0 | 0 | 0 | |
7 | 6 | 6 | 6 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 0 | 0 | 0 | |
6 | 6 | 6 | 6 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | |
6 | 6 | 5 | 4 | 3 | 3 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Avg | 7.67 | 7 | 6.5 | 6 | 5 | 4.33 | 4 | 3.67 | 3.33 | 3 | 2.5 | 2 | 1.5 | 1 | .5 | .33 | .17 |
-1 shift | 8.33 | 7.5 | 7 | 6.5 | 5.5 | 4.83 | 4.33 | 4.17 | 3.83 | 3.33 | 3.17 | 2.67 | 2 | 1.33 | .83 | .5 | .33 |
+1 shift | 7 | 6.5 | 6 | 5.5 | 4.5 | 3.83 | 3.67 | 3.17 | 2.83 | 2.67 | 1.83 | 1.33 | 1 | .67 | .17 | .17 | 0 |
Range | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11-15 | 16-25 | 26-50 | 51-75 |
8 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 1 | |
8 | 7 | 6 | 6 | 5 | 4 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | 1 | 0 | |
7 | 6 | 6 | 5 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 0 | 0 | 0 | |
7 | 6 | 6 | 5 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 0 | 0 | 0 | 0 | |
6 | 6 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | |
6 | 5 | 4 | 3 | 3 | 2 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Avg | 7 | 6.17 | 5.5 | 4.83 | 4 | 3.5 | 3.17 | 2.83 | 2.33 | 2 | 1.33 | 1 | .5 | .33 | .17 |
-1 ECCM | 7.33 | 6.5 | 5.83 | 5.33 | 4.33 | 4 | 3.5 | 3.33 | 3 | 2.67 | 1.83 | 1.5 | .83 | .5 | .33 |
+1 shift | 6.67 | 5.83 | 5.17 | 4.33 | 3.67 | 3 | 2.83 | 2.33 | 1.67 | 1.33 | .83 | .5 | .17 | .17 | 0 |
By Loren Knight (Loren) on Tuesday, January 21, 2003 - 11:24 am: Edit |
I just came up with a new Ph-VB chart called the Ph-VB1.
I'll post it tonight.
By Mike Raper (Raperm) on Tuesday, January 21, 2003 - 01:18 pm: Edit |
I'll take all these and post them on the page I have the others tonight.
By John Trauger (Vorlonagent) on Tuesday, January 21, 2003 - 04:21 pm: Edit |
Jeff,
I see no need for a light-offensive phaser. See comments for P-2XX as to why.
By Jeff Tonglet (Blackbeard) on Tuesday, January 21, 2003 - 09:22 pm: Edit |
JT, I don't know if there's a need for a smaller offensive phaser either.
But someone else suggested there might be, so I wanted to propose one. Besides, if the heavy phaser proposal turns out to be too much, a second option is already there.
By John Trauger (Vorlonagent) on Tuesday, January 21, 2003 - 10:43 pm: Edit |
The only one who's on about an updated P-2 is MJC.
Everyone wlse who's expressed an opinion (OK, mostly me) uses the X1 P-1 in this role.
By Loren Knight (Loren) on Wednesday, January 22, 2003 - 12:14 am: Edit |
My proposed change to the Ph-VB is on Mike Rapers page. It's just called the Ph-VB1 for now. I did a bunch of analizing to get this. Compairing the old Ph-V(a), the PhVB, and the XPh-1. I compaired Maximum damage, average damage, and minimum damage as one shot and a eight phaser volly.
It now has a smooth damage curve which is what I think the Galactics would be going for. It is about 20% more effective than the XPh-1 for most ranges (I think).
The first versions of the Ph-V would have slaughtered the previous generations and might well have eliminated the need for heavy weapons! Not a good thing.
By michael john campbell (Michaelcampbell) on Wednesday, January 22, 2003 - 02:01 am: Edit |
Quote:The only one who's on about an updated P-2 is MJC.
Everyone wlse who's expressed an opinion (OK, mostly me) uses the X1 P-1 in this role.
Quote:It now has a smooth damage curve which is what I think the Galactics would be going for. It is about 20% more effective than the XPh-1 for most ranges (I think).
The first versions of the Ph-V would have slaughtered the previous generations and might well have eliminated the need for heavy weapons! Not a good thing.
By Tos Crawford (Tos) on Wednesday, January 22, 2003 - 09:30 am: Edit |
I still think pre-Xork X2 ships should have very few heavy phasers (say equal to the HW suite) to leave room for expansion when the Xorks arrive.
A Frigate might have a heavy phaser FH/LS/RS at first and some moderate phasers for defense. When the Xorks arrive some of the moderate phasers get upgraded to heavy phasers. So start at 3H/4L and end at 5H/2L. Upguns the ship without adding boxes.
By Loren Knight (Loren) on Wednesday, January 22, 2003 - 11:49 am: Edit |
This new proposal of the Ph-VB(1) is not that heavy. It will do better but it's more of an improved weapon. I can see it being the standard. In X2 I can see the Ph-1 actually be ing an improved weapon as well. Being slightly smaller and easier to maintain. This would be reflected in the game but would explain why it becomes the new defence phaser. It can be repaired as a Ph-2 as well. Can fire as two Ph-3s and contributes two cap. points to the ship. It's a good combo I think.
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