By Trent Telenko (Ttelenko) on Wednesday, March 17, 2004 - 12:20 pm: Edit |
Jeff,
You may want to consider having the option to replace one standard fighter squadron with a F-111 squadron Y177 plus.
By Jeff Wile (Jswile) on Wednesday, March 17, 2004 - 05:31 pm: Edit |
Trent,
Good suggestion. I will include it as a variant option along with the all bomber force option. (please note, that using F111's and Bombers in this mission/role may not be approved by SVC. We'll just have to see what happens!).
By Jeff Wile (Jswile) on Tuesday, March 23, 2004 - 10:56 am: Edit |
Here is a draft idea for IFS. As it is, its too long and will need serious editing. As always comments are welcome.
By Year 180, the Federation had redeemed territory lost in the Klingon invasion of year 171, re-established defenses on the liberated colony worlds and destroyed some of the Klingon Border BTS’s along the original Fed/Klingon neutral zone. The war in the Fed/Klingon border had stagnated as the main battle fleets had moved on to other theaters leaving smaller ships of the Frigate, War Destroyer and War Cruiser classes to maintain security and prosecute the war as best they could along the 5,000+ parsecs of the front.
One factor of “the war of attrition” that developed was the importance of logistics and supply. the loss of a key base or supply point could collapse the defenses of an entire province. The Federation theater commander was quick to recognize that while both border fleets were relatively equal in numbers and ship types, neither side could overwhelm the other or decisively defeat the other in the face of static defenses such as fighters, PF’s, bases or planets that were reinforced by the border fleet warships. Neither side had sufficient ships to complete all of the missions that they desired to accomplish. If one of the combatants built a mobile bse, the opponent would be quick to organize an attack on it before it could be upgraded to BTS status. As the war of attrition progressed, base building (and destruction) became important to both sides as they strove to prosecute the war.
The Federation Theater Commander anticipated that the war would eventually fall into the pattern described above, and prepared some “surprises” for his Klingon opposition. One of the steps taken, was the organization of several provisional fighter groups of F18 independent fighter squadrons. by ordering 1 replacement fighter diverted from each of the PDU’s and Bases in the theater, he “freed up” 42 fighters (3 squadrons of 12 and 6 ‘spares’). The personnel were recruited in a similar manner, with the exception that deck crews with a history of impovisation and initiative were given a priority. At the same time, an ad hoc group of shuttles and 3 free traders was organized into a shuttle convoy/logistical support echelon to enable the provisional fighter group to deploy.
Using the normal supply grid, the personnel of the 1st Provisional Fighter Group were deployed to a liberated colony world in the former neutral zone. (It should be noted that the inhabitants of the world (New Bougainville) had suffered under the Klingon occupation, and the survivors were enthusiastic supporters of the Federation and no longer could be considered “pacifistic”.) The strike group, along with its support elements did not have to go to the very center of F&E hex 2215, Only to a point where the fighters could launch a strike from covert casual bases.
Once established in its casual bases, the Fighters had enough fuel, spare parts and munitions to complete 3 strikes: one (the initial attack) against the presumed mobile base that the Klingons would be building in Hex# 2215, as well as 2 ‘attacks against targets of opportunity’ prior to retreating back to New Bougainville.
This mini campaign recounts the efforts of these Independent Fighter Squadrons to attack the enemy. The orders that were issued to them were similar to those issued by USN Admiral Chester Nimitz in World War 2. “Inflict maximum damage on enemy by employing strong attrition tactics.” In a special Letter of Instruction, the force commander was told “In carrying out the task assigned...you will be governed by the principle of calculated risk, which you shall interpret to mean avoidance of exposure of your force to attack by superior enemy forces without good prospect of inflicting as a result of such exposure, greater damage on the enemy.” (Quote from History of the United States Naval Operations in WWII. Vol. 4 Coral Sea, Midway, and Submarine Actions, May 1942 -August 1942. Page 84. Samuel Eliot Morison, Published by Little Brown & Co. Copywrite 1949, 19th edition, 1989.)
There are 3 scenarios in this mini campaign, the initial attack. an attack on a convoy (using only the suviving fighters from scenario #1) and an attack on the first responder.(again using only the surviving fighters from scenarios #1 and #2).
The object of the mini campaign is to destroy more klingon ships and bases than the fighters take in casualties. It should also be noted that at the conclusion of the operation, the first provisional fighter group will be broken up, the fighters returned to the bases and PDU’s that they were diverted from and the personnel returned to the Replacement depot for reassignment.
We may want to include the option that the Klingons discover the retreating shuttle convoy and have a "rear guard" action of the fighters covering the disengagement of the shuttle convoy...
By Jeff Wile (Jswile) on Saturday, November 26, 2011 - 01:58 am: Edit |
Been a long time, but I was inspired to put some more effort into this project.
What follows is some data that is related to the support of a IFS operation.
Independent Fighter Squadron
Campaign Submission
year 180
Equipment Lists
Unit | Type | Qty | Size | Spd | Phsr | Drn | |
1st Prov | F-18B+ | 11 | 1 | 15 | 2xP-3-FA | 2xIF 2xSpec 2xVIF | |
F-18E+ | 1 | 1 | 15 | 2xp-3-FA | 2xVI | ||
2nd Prov | Admin | 12 | 1 | 6 | 1x360 D p-3 | ||
3rd Prov | HTS | 6 | 2 | 6 | - | - |
ID,rank,Duty | |||
1, Cmdr,CO FtrSq,F-18B+1 | |||
2, Lt,Pilot,F-18B+2 | |||
3, Lt,Pilot,F-18B+3 | |||
4, Lt,Pilot,F-18B+4 | |||
5, Lt,Pilot,F-18B+5 | |||
6, Lt-jg,Pilot,F-18B+6 | |||
7, Lt-jg,Pilot,F-18B+7 | |||
8, Lt-jg,Pilot,F-18B+8 | |||
9, Lt-jg,Pilot,F-18B+9 | |||
10, Lt-jg,Pilot,F-18B+10 | |||
11, Lt-jg,Pilot,F-18B+11 | |||
12, Lt-jg,Pilot,F-18BE+12 | |||
13, LtCmdr,CO,Admin1 | |||
14, Lt,Pilot,Admin2 | |||
15, Lt,Pilot,Admin3 | |||
16, Lt,Pilot,Admin4 | |||
17, Lt,Pilot,Admin5 | |||
18, Lt-jg,Pilot,Admin6 | |||
19, Lt-jg,Pilot,Admin7 | |||
20, Lt-jg,Pilot,Admin8 | |||
21, Lt-jg,Pilot,Admin9 | |||
22, Lt-jg,Pilot,Admin10 | |||
23, Lt-jg,Pilot,Admin11 | |||
24, Lt-jg,Pilot,Admin12 | |||
25, LtCmdr,CO,HTS1 | |||
26, Lt,Pilot,HTS2 | |||
27, Lt,Pilot,HTS3 | |||
28, Lt-jg,Pilot,HTS4 | |||
29, Lt-jg,Pilot,HTS5 | |||
30, Lt-jg,Pilot,HTS6 | |||
31, CPO,Ftr Maint Chief | |||
32, PO1,Engine Tech | |||
33, PO2,Engine Tech | |||
34, PO2,Structure Tech | |||
35, PO2,Systems Tech | |||
36, PO3,Electrician | |||
37, PO3,Ordinance Man | |||
38, PO3,Fuels Specialist | |||
39, E3,Deck Hand | |||
40, E3,Deck Hand | |||
41, CPO,Ftr Maint Chief | |||
42, PO1,Engine Tech | |||
43, PO2,Engine Tech | |||
44, PO2,Structure Tech | |||
45, PO2,Systems Tech | |||
46, PO3,Electrician | |||
47, PO3,Ordinance Man | |||
48, PO3,Fuels Specialist | |||
49, E3,Deck Hand | |||
50, E3,Deck Hand | |||
51, CPO,Ftr Maint Chief | |||
52, PO1,Engine Tech | |||
53, PO2,Engine Tech | |||
54, PO2,Structure Tech | |||
55, PO2,Systems Tech | |||
56, PO3,Electrician | |||
57, PO3,Ordinance Man | |||
58, PO3,Fuels Specialist | |||
59, E3,Deck Hand | |||
60, E3,Deck Hand | |||
61, CPO,Ftr Maint Chief | |||
62, PO1,Engine Tech | |||
63, PO2,Engine Tech | |||
64, PO2,Structure Tech | |||
65, PO2,Systems Tech | |||
66, PO3,Electrician | |||
67, PO3,Ordinance Man | |||
68, PO3,Fuels Specialist | |||
69, E3,Deck Hand | |||
70, E3,Deck Hand | |||
71, CPO,Ftr Maint Chief | |||
72, PO1,Engine Tech | |||
73, PO2,Engine Tech | |||
74, PO2,Structure Tech | |||
75, PO2, Systems Tech | |||
76, PO3,Electrician | |||
77, PO3,Ordinance Man | |||
78, PO3,Fuels Specialist | |||
79, E3,Deck Hand | |||
80, E3,Deck Hand | |||
81, CPO,Ftr Maint Chief | |||
82, PO1,Engine Tech | |||
83, PO2,Engine Tech | |||
84, PO2,Structure Tech | |||
85, PO2,Systems Tech | |||
86, PO3,Electrician | |||
87, PO3,Ordinance Man | |||
88, PO3,Fuels Specialist | |||
89, E3,Deck Hand | |||
90, E3,Deck Hand | |||
91, PO1,GunnerAdmin1 | |||
92, PO1,GunnerAdmin2 | |||
93, PO1,GunnerAdmin3 | |||
94, PO1,GunnerAdmin4 | |||
95, PO1,GunnerAdmin5 | |||
96, PO1,GunnerAdmin6 | |||
97, PO1,GunnerAdmin7 | |||
98, PO1,GunnerAdmin8 | |||
99, PO1,GunnerAdmin9 | |||
100, PO1,GunnerAdmin10 | |||
101, PO1,GunnerAdmin11 | |||
102, PO1,GunnerAdmin12 | |||
103, PO1,EWO F18BE+12 | |||
104, Capt,MarineMarine BP-1 | |||
105, 1Lt,Marine, XOMarine BP-2 | |||
106, Sgt,1st SquadMarine BP-1 | |||
107, Cpl,RiflemanMarine BP-1 | |||
108, L-Cpl,AutoRifleMarine BP-1 | |||
109, PFC,RiflemanMarine BP-1 | |||
110, Sgt,2nd SquadMarine BP-2 | |||
111, Cpl,RiflemanMarine BP-2 | |||
112, L-Cpl,AutoRifleMarine BP-2 | |||
113, PFC,RiflemanMarine BP-2 | |||
114, Sgt,3rd SquadMarine BP-3 | |||
115, Cpl,RiflemanMarine BP-3 | |||
116, L-Cpl,AutoRifleMarine BP-3 | |||
117, PFC,RiflemanMarine BP-3 | |||
118, Sgt,4th SquadMarine BP-4 | |||
119, Cpl,RiflemanMarine BP-4 | |||
120, L-Cpl,AutoRifleMarine BP-4 | |||
121, PFC,RiflemanMarine BP-4 | |||
122, PO2,Corpsman BP-3 | |||
123, PO2,Corpsman BP-4 | |||
124, E3,DriverTruck1 | |||
125, E3,DriverTruck2 | |||
126, E3,DriverTruck3 | |||
127, E3,DriverTruck4 | |||
128, E3,DriverTruck5 | |||
129, E3,DriverTruck6 | |||
130, E3,DriverTruck7 | |||
131, E3,DriverTruck8 | |||
132, E3,DriverTruck9 | |||
133, E3,DriverTruck10 | |||
134, E3,DriverTruck11 | |||
135, E3,DriverTruck12 | |||
136, Lt,Flight SurgHQ Staff | |||
137, Lt-jg,Head NurseHQ Staff | |||
138, PO2,CorpsmanHQ Staff | |||
139, PO2,CorpsmanHQ Staff | |||
140, Lt,IntellHQ Staff | |||
141, Lt,Ord OfficerHQ Staff | |||
142, Lt,LogisticsHQ Staff | |||
143, Capt,Chief StaffHQ Staff | |||
144, Lt,CommunicationsHQ Staff | |||
145, Lt,SecurityHQ Staff | |||
146, Lt,Grnd COGrnd Crew | |||
147, Lt-jg,Grnd XOGrnd Crew | |||
148, E3,CookGrnd Crew | |||
149, E3,Cook AsstGrnd Crew | |||
150, E3,Cook AsstGrnd Crew | |||
151, E3,SanitationGrnd Crew | |||
152, E3,QtrmstrGrnd Crew | |||
153, E3,QtrmstrGrnd Crew | |||
154, E3,YeomanGrnd Crew | |||
155, E3,YeomanGrnd Crew | |||
156, E3,Load MasterGrnd Crew | |||
157, E3,Load MasterGrnd Crew | |||
158, E3,Load MasterGrnd Crew | |||
159, E3,Load MasterGrnd Crew | |||
160, E3,Load MasterGrnd Crew | |||
161, E3,Load MasterGrnd Crew | |||
162, E3,Load MasterGrnd Crew | |||
163, E3,Load MasterGrnd Crew |
By Jeff Wile (Jswile) on Saturday, November 26, 2011 - 02:05 am: Edit |
Its late, I'm tired and I'm not going to spend more time trying to format the table anymore.
couple notes, the roster of personnel reflects a FGB-M staff, a dozen fighters and 2 support squadrons, one of 12 Admin shuttles (2 of which come with the FGB-M) and 6 HTS.
the Admin shuttles can (with the pilots flying their own F-18B+ fighters) can carry all but 6 members of the unit... the 6 HTS pilots.
The HTS shuttles carry 50 cargo spaces each, and carry 300 cargo spaces.
The 30 shuttle parks on a normal casual base each holds up to 50 cargo space points of "stuff"... or a total of 1500 space points which means up to 5 round trips for the HTS, or (if the Admin shuttles are used as well) 480 cargo points per trip... and only 3 trips needed to move the whole unit.
Next step is to figure out if there is sufficient room for all of the needed materials to make a IFS casual base effective in the role the scenario calls for.
By Richard Sherman (Rich) on Saturday, November 26, 2011 - 07:31 pm: Edit |
The F18E is a 2-seat fighter. You need an extra crewman for that fighter.
By Jeff Wile (Jswile) on Saturday, November 26, 2011 - 07:53 pm: Edit |
Richard,
See line #103:
"103, PO1,EWO F18BE+12"
I am calling the slot a PO1 enlisted billet for service as EWO (Electronic Warfare Officer) for the F-18BE (fighter #12 in the squadron of 12 fighter shuttles).
I encluded it in the section for the gunners assigned to the admin shuttles of the 2nd Provisional shuttle squadron.
I may have to change that to a Lt-jg.
By Jeff Wile (Jswile) on Saturday, November 26, 2011 - 08:05 pm: Edit |
Had some problems posting the whole file to a table... lets see if I break it down makes it work better:
F-18B+ fighter Squadron roster.
ID | rank | Duty | comment | Assignmt |
1 | Cmdr | CO FtrSq | F-18B+1 | CB1 |
2 | Lt | Pilot | F-18B+2 | CB2 |
3 | Lt | Pilot | F-18B+3 | CB3 |
4 | Lt | Pilot | F-18B+4 | CB4 |
5 | Lt | Pilot | F-18B+5 | CB5 |
6 | Lt-jg | Pilot | F-18B+6 | CB6 |
7 | Lt-jg | Pilot | F-18B+7 | CB7 |
8 | Lt-jg | Pilot | F-18B+8 | CB8 |
9 | Lt-jg | Pilot | F-18B+9 | CB9 |
10 | Lt-jg | Pilot | F-18B+10 | CB10 |
11 | Lt-jg | Pilot | F-18B+11 | CB11 |
12 | Lt-jg | Pilot | F-18BE+12 | CB12 |
By Jeff Wile (Jswile) on Sunday, November 27, 2011 - 03:52 pm: Edit |
This portion refers to the 2nd provisional shuttle squadron. Again, I had trouble with the full files, so here is another bit.
2nd Prvisional Admin shuttle Squadron:
ID | Rank | Duty | Comment | Assignment |
13 | LtCmdr | CO | Admin1 | CB13 |
14 | Lt | Pilot | Admin2 | CB14 |
15 | Lt | Pilot | Admin3 | CB15 |
16 | Lt | Pilot | Admin4 | CB16 |
17 | Lt | Pilot | Admin5 | CB17 |
18 | Lt-jg | Pilot | Admin6 | CB18 |
19 | Lt-jg | Pilot | Admin7 | CB19 |
20 | Lt-jg | Pilot | Admin8 | CB20 |
21 | Lt-jg | Pilot | Admin9 | CB21 |
22 | Lt-jg | Pilot | Admin10 | CB22 |
23 | Lt-jg | Pilot | Admin11 | CB23 |
24 | Lt-jg | Pilot | Admin12 | CB24 |
By Jeff Wile (Jswile) on Sunday, November 27, 2011 - 03:57 pm: Edit |
This portion concerns the 3rd Provisional shuttle squadron (Heavy)
3rd Provisional HTS Squadron
ID | Rank | Duty | Comment | Assignment |
25 | LtCmdr | CO | HTS1 | CB25 |
26 | Lt | Pilot | HTS2 | CB26 |
27 | Lt | Pilot | HTS3 | CB27 |
28 | Lt-jg | Pilot | HTS4 | CB28 |
29 | Lt-jg | Pilot | HTS5 | CB29 |
30 | Lt-jg | Pilot | HTS6 | CB30 |
By Jeff Wile (Jswile) on Sunday, November 27, 2011 - 04:16 pm: Edit |
This portion details the personnel of the 12 deck crews assigned to the IFS ground crew element.
Deck Crew support element
ID | Rank | Duty | Comment | Assignment |
31 | CPO | Ftr Maint Chief | DC1 | CB1 |
32 | PO1 | Engine Tech | DC1 | CB1 |
33 | PO2 | Engine Tech | DC1 | CB1 |
34 | PO2 | Structure Tech | DC1 | CB1 |
35 | PO2 | Systems Tech | DC1 | CB1 |
36 | PO3 | Electrician | DC2 | CB2 |
37 | PO3 | Ordinance Man | DC2 | CB2 |
38 | PO3 | Fuels Specialist | DC2 | CB2 |
39 | E3 | Deck Hand | DC2 | CB2 |
40 | E3 | Deck Hand | DC2 | CB2 |
41 | CPO | Ftr Maint Chief | DC3 | CB3 |
42 | PO1 | Engine Tech | DC3 | CB3 |
43 | PO2 | Engine Tech | DC3 | CB3 |
44 | PO2 | Structure Tech | DC3 | CB3 |
45 | PO2 | Systems Tech | DC3 | CB3 |
46 | PO3 | Electrician | DC4 | CB4 |
47 | PO3 | Ordinance Man | DC4 | CB4 |
48 | PO3 | Fuels Specialist | DC4 | CB4 |
49 | E3 | Deck Hand | DC4 | CB4 |
50 | E3 | Deck Hand | DC4 | CB4 |
51 | CPO | Ftr Maint Chief | DC5 | CB5 |
52 | PO1 | Engine Tech | DC5 | CB5 |
53 | PO2 | Engine Tech | DC5 | CB5 |
54 | PO2 | Structure Tech | DC5 | CB5 |
55 | PO2 | Systems Tech | DC5 | CB5 |
56 | PO3 | Electrician | DC6 | CB6 |
57 | PO3 | Ordinance Man | DC6 | CB6 |
58 | PO3 | Fuels Specialist | DC6 | CB6 |
59 | E3 | Deck Hand | DC6 | CB6 |
60 | E3 | Deck Hand | DC6 | CB6 |
61 | CPO | Ftr Maint Chief | DC7 | CB7 |
62 | PO1 | Engine Tech | DC7 | CB7 |
63 | PO2 | Engine Tech | DC7 | CB7 |
64 | PO2 | Structure Tech | DC7 | CB7 |
65 | PO2 | Systems Tech | DC7 | CB7 |
66 | PO3 | Electrician | DC8 | CB8 |
67 | PO3 | Ordinance Man | DC8 | CB8 |
68 | PO3 | Fuels Specialist | DC8 | CB8 |
69 | E3 | Deck Hand | DC8 | CB8 |
70 | E3 | Deck Hand | DC8 | CB8 |
71 | CPO | Ftr Maint Chief | DC9 | CB9 |
72 | PO1 | Engine Tech | DC9 | CB9 |
73 | PO2 | Engine Tech | DC9 | CB9 |
74 | PO2 | Structure Tech | DC9 | CB9 |
75 | PO2 | Systems Tech | DC9 | CB9 |
76 | PO3 | Electrician | DC10 | CB10 |
77 | PO3 | Ordinance Man | DC10 | CB10 |
78 | PO3 | Fuels Specialist | DC10 | CB10 |
79 | E3 | Deck Hand | DC10 | CB10 |
80 | E3 | Deck Hand | DC10 | CB10 |
81 | CPO | Ftr Maint Chief | DC11 | CB11 |
82 | PO1 | Engine Tech | DC11 | CB11 |
83 | PO2 | Engine Tech | DC11 | CB11 |
84 | PO2 | Structure Tech | DC11 | CB11 |
85 | PO2 | Systems Tech | DC11 | CB11 |
86 | PO3 | Electrician | DC12 | CB12 |
87 | PO3 | Ordinance Man | DC12 | CB12 |
88 | PO3 | Fuels Specialist | DC12 | CB12 |
89 | E3 | Deck Hand | DC12 | CB12 |
90 | E3 | Deck Hand | DC12 | CB12 |
By Garth L. Getgen (Sgt_G) on Monday, November 28, 2011 - 03:33 am: Edit |
Jeff: "I wonder if a fighter squadron would have a more varied skill set and specialists"
Probably, tho I'm not sure what they would be.
One thing I would do with your list above is mix up the ranks a bit. You have every Fuels tech, Electrician and Ordinanceman as PO3. Might I suggest that a couple should be PO2 and perhaps one being a PO1? Likewise, you could drop a couple of the PO2 down to PO3 to balance it out.
Garth L. Getgen
By Jeff Wile (Jswile) on Monday, November 28, 2011 - 01:24 pm: Edit |
Garth, thanks! I will change the ranks around... what I posted is simply a cut and paste job since there were 60 positions to fill, it was easier and faster.
Same with the boarding parties (when I get around to posting the positions).
By Jeff Wile (Jswile) on Monday, November 28, 2011 - 01:33 pm: Edit |
Enlisted co-pilots/gunners on the Admin squadron (Provisional squadron#2), and the EWO enlisted 2nd seat for f-18BE in Provisional Squadron #1.
I made all of them PO1 partially because I'm not certain who and how many might actually be officer ranks or even more senior enlisted/CPO or warrants. I imagine we'll clear it up in the "fullness of time"
Gunners & EWO enlisted roster:
ID | Rank | Duty | Comment | Assignment |
91 | PO1 | Gunner | Admin1 | CB13 |
92 | PO1 | Gunner | Admin2 | CB14 |
93 | PO1 | Gunner | Admin3 | CB15 |
94 | PO1 | Gunner | Admin4 | CB16 |
95 | PO1 | Gunner | Admin5 | CB17 |
96 | PO1 | Gunner | Admin6 | CB18 |
97 | PO1 | Gunner | Admin7 | CB19 |
98 | PO1 | Gunner | Admin8 | CB20 |
99 | PO1 | Gunner | Admin9 | CB21 |
100 | PO1 | Gunner | Admin10 | CB22 |
101 | PO1 | Gunner | Admin11 | CB23 |
102 | PO1 | Gunner | Admin12 | CB24 |
103 | PO1 | EWO | F18BE+12 | CB12 |
By Jeff Wile (Jswile) on Monday, November 28, 2011 - 01:45 pm: Edit |
Proposed Ground Security Force.
ID | Rank | Duty | Comments | Assignment |
104 | Capt | Marine | Marine | BP-1 |
105 | 1Lt | Marine | XO Marine | BP-2 |
106 | Sgt | 1st Squad | Marine | BP-1 |
107 | Cpl | Rifleman | Marine | BP-1 |
108 | L-Cpl | AutoRifle | Marine | BP-1 |
109 | PFC | Rifleman | Marine | BP-1 |
110 | Sgt | 2nd Squad | Marine | BP-2 |
111 | Cpl | Rifleman | Marine | BP-2 |
112 | L-Cpl | AutoRifle | Marine | BP-2 |
113 | PFC | Rifleman | Marine | BP-2 |
114 | Sgt | 3rd Squad | Marine | BP-3 |
115 | Cpl | Rifleman | Marine | BP-3 |
116 | L-Cpl | AutoRifle | Marine | BP-3 |
117 | PFC | Rifleman | Marine | BP-3 |
118 | Sgt | 4th Squad | Marine | BP-4 |
119 | Cpl | Rifleman | Marine | BP-4 |
120 | L-Cpl | AutoRifle | Marine | BP-4 |
121 | PFC | Rifleman | Marine | BP-4 |
122 | PO2 | Corpsman | BP-3 | |
123 | PO2 | Corpsman | BP-4 |
By Jeff Wile (Jswile) on Monday, November 28, 2011 - 01:55 pm: Edit |
Star Fleet Ground base personnel (proposed).
ID | Rank | Duty | Comments | Assignment |
124 | E3 | DriverTruck | 1 | CB1 |
125 | E3 | DriverTruck | 2 | CB2 |
126 | E3 | DriverTruck | 3 | CB3 |
127 | E3 | DriverTruck | 4 | CB4 |
128 | E3 | DriverTruck | 5 | CB5 |
129 | E3 | DriverTruck | 6 | CB6 |
130 | E3 | DriverTruck | 7 | CB7 |
131 | E3 | DriverTruck | 8 | CB8 |
132 | E3 | DriverTruck | 9 | CB9 |
133 | E3 | DriverTruck | 10 | CB10 |
134 | E3 | DriverTruck | 11 | CB11 |
135 | E3 | DriverTruck | 12 | CB12 |
136 | Lt | Flight Surg | HQ Staff | |
137 | Lt-jg | Head Nurse | HQ Staff | |
138 | PO2 | Corpsman | HQ Staff | |
139 | PO2 | Corpsman | HQ Staff | |
140 | Lt | Intell | HQ Staff | |
141 | Lt | Ord Officer | HQ Staff | |
142 | Lt | Logistics | HQ Staff | |
143 | Capt | Chief Staff | HQ Staff | |
144 | Lt | Communications | HQ Staff | |
145 | Lt | Security | HQ Staff | |
146 | Lt | Grnd | Grnd Crew | |
147 | Lt-jg | Grnd | Grnd Crew | |
148 | E3 | Cook | Grnd Crew | |
149 | E3 | Cook Asst | Grnd Crew | |
150 | E3 | Cook Asst | Grnd Crew | |
151 | E3 | Sanitation | Grnd Crew | |
152 | E3 | Qtrmstr | Grnd Crew | |
153 | E3 | Qtrmstr | Grnd Crew | |
154 | E3 | Yeoman | Grnd Crew | |
155 | E3 | Yeoman | Grnd Crew | |
156 | E3 | Load Master | Grnd Crew | |
157 | E3 | Load Master | Grnd Crew | |
158 | E3 | Load Master | Grnd Crew | |
159 | E3 | Load Master | Grnd Crew | |
160 | E3 | Load Master | Grnd Crew | |
161 | E3 | Load Master | Grnd Crew | |
162 | E3 | Load Master | Grnd Crew | |
163 | E3 | Load Master | Grnd Crew |
By Jeff Wile (Jswile) on Monday, November 28, 2011 - 10:26 pm: Edit |
Cargo Space values for selected items:
type | cargo space |
Chaff Pack | 0.2 |
type VI drone | 0.5 |
type I drone | 1 |
fighter pod | 1 |
booster pack for ftr/shttl | 4 |
booster pack HTS | 8 |
truck | 10 |
By Garth L. Getgen (Sgt_G) on Tuesday, November 29, 2011 - 12:16 am: Edit |
Jeff, do you need six months of food on-hand? I would think a 60-day supply of real food with shipments scheduled in every 30 to 45 days, plus another 60 days worth of e-rats would be plenty.
By the way, I've had a non-combat (background info) story in mind for a while that kind of plays along the same theme of what you're doing here. If I acutally sit down and wrote it, please don't think I "stole" your idea. I'll have to pop you an e-mail tomorrow about it.
Garth L. Getgen
By Garth L. Getgen (Sgt_G) on Tuesday, November 29, 2011 - 12:34 am: Edit |
Jeff: "I made all of them PO1 partially because I'm not certain who and how many might actually be officer ranks or even more senior enlisted/CPO or warrants."
There are no Warrant Officer pilots in SFU. For the love of the gods, I can't figure out why SVC is so adament about that, but he is and that's that. I thought he had reversed himself because Warrants are listed in a Prime Directive book, but he told me, quite firmly, that he did not and never intends to, and also said that info was an error that slipped thru proof-reading.
Ergo, I look at it as enlisted co-pilots must be PO1 or CPO as a cross-train only rating.
As to the deck-crew lists and PO3 / PO2 / PO1, perhaps a better idea is just list them as "PO", and then have a note saying that there are "X" number of PO3, "Y" number PO2, and "Z" number of PO1 spread more or less evenly across the rates and teams.
Garth L. Getgen
By Jeff Wile (Jswile) on Tuesday, November 29, 2011 - 09:24 am: Edit |
Garth,
That is all cool, 60 days of rations is easier to deal with than trying to haul around 180 days worth.
About the story, I'm fine with whatever you decide, I'm interested in working on the background and welcome each new episode with enthusiasm.
about the warrant officer thing, thanks. saves me from getting chewed out for submitting something that they won't accept.
Good idea about the PO thing with a foot note.
By Jeff Wile (Jswile) on Tuesday, November 29, 2011 - 10:09 am: Edit |
I've just realized something... the proposed method of deploying the IFS to casual bases might be counter productive. I have no idea how detectable a shuttle is in this situation, the D17 tactical intelligence rules help, but without specifying an exact location we couldnt actually "run the numbers"...
Lets just assume (for arguments sake, dispensing with D17 rules for a moment) a base 1% per shuttle per mission flown that a Klingon (or enemy base, if you will) can detect a single shuttle in flight to a (supposedly) secret casual base.
the idea posted earlier of the 12 f-18B+ fighters, 12 Admin Shuttles, and 6 HTS (30 total fighter/shuttles) would mean (in general terms) a base 30% chance to detect a shuttle flight to the casual base. Given the cargo capacity of all the shuttles amounting to just under 500 cargo points capacity, and needing just a bit more than 3 full trips to the casual base to fill up the full 1,500 cargo points of materials, fuel and food needed to sustain the operation, would mean that approximately 91+% chance of an enemy detecting a shuttle/fighter fluying into the casual base (adding in the return leg and the number of shuttles involved in combination would seem to indicate that it is statistically certain that the enemy would detect one or more shuttles flying into or out of the casual base over time.
This is not good.
As an alternative, I wonder if the initial phase should have the personnel and all of the supplies, (including the fighters admin shuttles and HTS delivered as crated equipment) and personnel delivered by VFS (as suggested by SPP back in 2004) with the 100 cargo space capacity?
That means the 1,500 cargo space constraint would now include all of the tactical fighters and shuttles as well as the need to transport the 16 crew units(see the 163 person roster posted earlier) would be delivered by one (or more) VFS shuttle(with warp dash pods) to a staging casual base at maximum shuttle range from a supplied federation base or planet.
Then, once at this casual base, the VFS would continue to make regular supply runs keeping the base insupply. (lets call it a weekly flight, so the base chance of detection of the supply shuttle falls to 2% per week...one flight in and 1 flight out.)
that means the casual bases where the attacks on the enemy would use the HTS squadron for strategic and tactical movement within the area of operations. It also means that once the fighters leave the staging base, they would not return.
the fighters would depart the ataging base for the first combat casual base (lets call it "Base Able"), refuel and then depart on its first combat mission.
mean while, the deck crews emergency shelters fighter supplies and any and all other equipment (except for a single deck crew and provision for refueling the surviving f-18B+s) depart to establish a new casual combat base (lets call that one "Base Baker".
The fighters, having completed the combat mission, return to base Able, refuel and (if needed repair critical systems) rearm with the remaining fighter supplies, launch for base Baker, followed by the personnel and any left over equipment loaded on HTS.
Once at Base baker (and taking time to rest, repair and refuel) repeat the procedure.
The change to using just fighters and HTS (instead of using the 2nd provisional Admin shuttle squadron) drops the detection chance of camp Able, Baker (and any other casual bases used in the operation) to about 12% per mission.
(1% per fighter, there being initially 12 fighters present) and a two HTS'. far less than the 91% talked about earlier, but still sufficiently high that each subsequent mission has a measurable level of risk of detection.
the problem is the risk increases with each addition flight, and the cumulative effect presents the enemy the opportunity to detect the pattern.
I guess I'll have to rethink this again.
By Alan Trevor (Thyrm) on Tuesday, November 29, 2011 - 01:23 pm: Edit |
Jeff,
You say
but detection probabilities aren't additive like that. As a first order approximation, if the individual detection probabilities are completely independent, then the aggregate chance of detecting at least one shuttle would be 1-(.9930), which is about 26%, rather than 30%.
Quote:the idea posted earlier of the 12 f-18B+ fighters, 12 Admin Shuttles, and 6 HTS (30 total fighter/shuttles) would mean (in general terms) a base 30% chance to detect a shuttle flight to the casual base
By Alan Trevor (Thyrm) on Tuesday, November 29, 2011 - 01:42 pm: Edit |
One further point to the above; if you do wish to break detections down in detail, you need to have some kind of estimates for both "type-I errors" and "type-II errors". In this context, a type-I error is a false alarm. Your sensors "detect" something that isn't really there. The type-II error in this context would be when your sensors fail to detect something, even though something is out there. Neither the type-I nor type-II error rates will be zero, though one or both of them may be very low. Note however that there is at least a partial inverse correlation between the 2 types. Actions you take to decrease the type-I errors (for example, applying very strict filtering so that any "detection" needs to meet stringent criteria before it is displayed "on scope" to the operator) will tend to increase the number of type-II failures to detect. (Something was out there but the signal parameters were a bit outside those required by the strict filters, so it was never displayed to the operator.) And actions to decrease type-II errors (for example, applying very loose filters so that almost every spurious "detection" is displayed to the operator) will lead to high false alarm rates.
Historically, real world military sensors have tended toward the latter case since false alarms were considered less serious then failures to detect at all. But there are problems with this approach as well. If your "scope" is showing a bunch of threats but most of them are false alarms, you may be blindsided by the real threat while reacting to the false detection you think is a real threat.
By Jeff Wile (Jswile) on Tuesday, November 29, 2011 - 02:09 pm: Edit |
Alan,
I won't argue the statistics with you. It was simply an attempt to illustrate the idea that many shuttles performing multiple identical round trips between a set of fixed points in space, would increase the chances that a sharp enemy might discern a pattern, and thus determine where the base is hidden.
Note that the 12 fighters(using cargo pods and substituting 4 cargo spaces for the EWO in the rear seat) + 12 Admin Shuttles + 6 HTS would require more than 3 round trips for every shuttle to deliver 1,500 cargo space points to the casual staging base I mentioned earlier.
That would make the equation 1-(.9990)
I was trying to suggest that replacing 90 trips by fighters, admin shuttles and HTS with 15 trips by a VFS might be less risky.
By Jeff Wile (Jswile) on Tuesday, November 29, 2011 - 02:25 pm: Edit |
Alan, considering you 1:42 pm post.
That actually seems to be the main concern of the IFS mission. ie the premise that shuttles and fighters might be able (assuming they come from an undetected casual base near the target zone of operations) escape detection in order to carry out attacks of opportunity on enemy assets. (I imagine small freighters and enemy resupply missions to various bases, planets and "other useful places" occupied by the enemy.
The trick is to not "tip our hand" by committing a type II error while behaving in a manner that leasds the enemy to think our shuttles are type I errors...and conclude that it was a false alarm.
I just think that one weekly VFS shuttle a week to the staging base is less likely to trigger either a type I or type II event than running 30 shuttles during the same week, making 3 round trips to the same place would.
the flights to and from the casual bases (labled "Able", "Baker" etc) using fewer shuttles (fighters and HTS only) would by a higher risk level, but also would be the combat part of the operation... risk is inherent in the operations.
But what is the correct risk levels, and how does that impact the planed IFS operations?
guess we'll will just have to make an educated guess.
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