Archive through January 29, 2003

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: New Scenarios: Basic Scenario Proposals: Archive through January 29, 2003
By David A Slatter (Davidas) on Wednesday, June 12, 2002 - 05:54 am: Edit

Just say Q was playing some games...

By Tim Barnett (Tim) on Wednesday, June 12, 2002 - 09:28 am: Edit

Yeah, makes about as much sense as anything else. 8-)

By Robert Snook (Verdick) on Wednesday, June 12, 2002 - 04:03 pm: Edit

But, if you think about it, the early Klingons were not supposed to live through the battle, turning the timeline to how it is now.

Of course, that could be part of the history, is that the new ship DID protect the earlies, letting history progress along the current timeline. Of course, maybe the earlies were going to live through the battle, yet when the new ship arrives, it changes things so that they DO get blown up.

Of course, maybe the new ship was supposed to lose, but get salvaged by the Klingons (or enemy force) and their technolgy recieved a boost from it, resulting in the UIM, Derfacs, or whatever.
Of course... :)

By Tim Barnett (Tim) on Thursday, June 13, 2002 - 09:32 am: Edit

Oh the many joys of a time paradox...

By Kenneth Jones (Kludge) on Thursday, June 13, 2002 - 10:23 am: Edit

Somethig similar has been done. I cant remember which scenario it is. But the IKV Vandal 1X went back in time and had a battle with a Fed CL in the early days of the GW.

The Vandal was on the way home to be decommissioned with the arrival of the 2X ships. Y205 IIRC.

By Stewart W Frazier (Frazikar) on Thursday, June 13, 2002 - 09:27 pm: Edit

Actually, the Fed was the NCL North Carolina and the battle was Y175. It's the first of two scenarios [A Warrior's Death, Nexus 12], the second scenario shows Vandel going against a Klingon [reinforced] squadron (no comm due to the NC) and losing.

By Tim Barnett (Tim) on Friday, June 14, 2002 - 10:10 am: Edit

I've heard mention of the Vandal, but didn't know what it was about. Oh well, back to the drawing board.

By Kenneth Jones (Kludge) on Friday, June 14, 2002 - 10:16 am: Edit

Tim dont trash the idea just yet. Not many people but us old timers have access to the old Nexus issue's. The only possible monkey wrench is CL13.

Anyway just because a scenario is similar does'nt stop it from being published. Other wise there would'nt be any new scenarios at all.

I mean just look at how many versions of convoy attacks are out there.

By Scott Tenhoff (Scottt) on Friday, June 14, 2002 - 07:48 pm: Edit

Anyone have an idea how much to increase the BPV of units that start hidden when designing a scenario?

Like a hidden ground base? +25% BPV, +50% BPV, etc.

And then what about the terrain favoring the defendor (like an asteroid belt)?

Thanks.

By David A Slatter (Davidas) on Saturday, June 15, 2002 - 02:27 pm: Edit

I've always thought that there should be some hidden minefields out there (realistic, but really evil)

By Scott Tenhoff (Scottt) on Wednesday, July 24, 2002 - 02:35 pm: Edit

Is there much demand for Orion vs Orion scenarios out there?

Like a cartel vs cartel battle?

By Scott Tenhoff (Scottt) on Monday, August 12, 2002 - 01:55 pm: Edit

Just wondering.

In a Romulan/Tholian battle. Should the Romulans have a Firehawk-K, or a Regalhawk-K (the one with an R-Plasma)

Isn't 1 R-Plasma better at attacking ships behind a web than 2 S-Plasma?

By Jim Davies (Mudfoot) on Monday, August 12, 2002 - 05:02 pm: Edit

In open space, I'd take the 2 S every time. If he webs the R, it's half dead. If he webs the S, it's 3/4 dead, but you do have another one.

There's a reason why the TFH does so much better than the TKE.

By Scott Tenhoff (Scottt) on Monday, August 12, 2002 - 05:16 pm: Edit

Well, here's the thing.

I writting a scenario that's after Operation Nutcracker (ROM+Klingons attack the Tholians)

So I'm just trying to know what would be assigned to the Tholian Patrol Squadron by the Romulans. Looking to attack the Tholians again.

A Regalhawk, or a Firehawk. That's all.

In F+E, the Romulans only assigned 1 'heavy hawk' a Firehawk. It could be either a Regalhawk or Firehawk. It doesn't matter in F+E.

By Stewart W Frazier (Frazikar) on Monday, August 12, 2002 - 09:50 pm: Edit

Hmmm, I'd go with the FH, the Regal would be more for the Fed/Gorn theathers. The only specialists (IMO) would be a carrier (WH or SKB), a couple of maulers (FHF + FAL/SPF) and the scouts (at least one SPC with a SE and/or SKF as backup)...

By Garth L. Getgen (Sgt_G) on Tuesday, January 28, 2003 - 04:29 am: Edit

I need a bit of help balancing out a scenario. Here’s the set-up: Early Y168, somewhere in F&E hex 1708 (or one of the surrounding hexes), and the terrain is a standard Klingon planet with a small settlement / large outpost on it. It is probably NOT large enough to have any fixed defenses.

There are three players with one ship each: an E4B within 5 hexes of the planet, a Fed POL entering from the south edge of the map, and a mid-sized Kzinti ship entering from the east.

The Klingon is there, obviously, to protect the planet, and the Kzinti is there to smash it as much as possible. The Fed is there to evacuate some Federation citizens, and also to bring back an important artifact … but you’ll have to read the fiction piece (once I write it) to find out more about that. To that end, they, too, will be protecting the planet at least long enough to pick up their people (via two transporter actions at least 16 impulses apart or by sending one shuttle to the surface and back).

Now, the question is: What ship should the Kzinti have to keep the scenario “fair and balanced”? I’ve narrowed it down to four candidate: a non-refit CL, a CL+, a non-refit CS, or an early-production CM (want to avoid that one). Also, I do not see a need for a fixed defense on the planet, but I’m open to the idea. Opinions?? You can fire your suggestions to me via private e-mail. Thanks!!!


Garth L. Getgen

By Steve Petrick (Petrick) on Tuesday, January 28, 2003 - 12:40 pm: Edit

Garth Getgen:

Uhm, why would the Kzinti need anything more than an FF+ or FFK?

The Kzinti simply tells the Fed to go ahead and evacuate his nationals, and while the Fed is doing that, the Kzinti duels the E4B [pitting two disruptors, four phaser-2s, one type-A drone rack and one ADD rack against (if an FF+) a disrutpor, two phaser-1s, two phaser-3s, and four type-A drone racks or (if an FFK) two disruptors, three phaser-1s, and four type-A drone racks]. Nothing in your background establishes that the Kzinti has any reason to interfere with the Federation Police ship, or that the Police ship has any reason to impose itself in the duel between the E4B and the Kzinti.

The Kzinti captain has reason to not to attack the Federation as it would violate the "Articles of Agreement" signed by the Patriarch in Y166. There is some mistrust still between the Kzintis and Federation, and the Lyrans will invade the Hegemony in the year you have selected (Y168), which background wise means if the Lyrans have invaded, the captain of the Kzinti ship has reason NOT to be antagonizing the Klingons, and good reason not to be antagonizing the Klingons AND the Federtion. If the Lyrans have not invaded yet, the Kzinti Captain is clearing engaged in a harrassment operation (Kznti fighter strikes were also launched into Klingon space in this year).

If you can come up with a reason for the Kzinti to want to fight both the Klingon and the Fed, you might consider looking at the Kzinti YCS. Big enough to take a pounding, but with a weak enough weapons array that it cannot destroy either of your non-Kzinti ships with one salvo. It would be reliant on getting good drone hits to accomplish anything, but also has the potential to overwhelm the other two ships by a boarding attack. It could be the last of its type, regarded as too old to upgrade (it was in the Baron's County during the four powers war which is why it was not destroyed then), and is being used here to conduct a raid where it is considered "expendable" by the Kzinti high command. The Kzinti Captain will be fairly junior (or fairly old), and is doing the mission primarily for the Glory. Background wise his family may have suffered considerable loss to both the Federation and the Klingons in past wars, making him eager to undertake the opertion against the Klingons, and quite willing to violate the Articles of Agreement and attack a Federation ship. Your special scenario rules would need to note that he has "modern T-bombs" and such.

Hmmmm. Enough from me. None of the above is a requirement or an imposition that Garth Getgen do what I say. Just my two cents that he should feel free to ignore, and others are welcome to laugh at how my warped mind operates.

By Scott Tenhoff (Scottt) on Tuesday, January 28, 2003 - 12:48 pm: Edit

SPP, the Kzinti would fight the Fed's, if they were extracting some spies or defectors perhaps....

Even with "Articles of Agreement", I'm sure their would be some leniancy in making sure once a spy or defector got onto a Fed Ship (outside of Federation territory remember) they aren't "Safe" from prosecution.

But hey, it's Garth's story.

By Alex Chobot (Alendrel) on Tuesday, January 28, 2003 - 12:50 pm: Edit

A Z-YCS with speed 20 modern drones...interesting...

Perhaps, instead of the Fed Pol, an Orion LR or Salvage Cruiser under contract from the Feds on the same mission? Gives the Kzinti much more room to fire on the "interfering pirate".

By Garth L. Getgen (Sgt_G) on Tuesday, January 28, 2003 - 09:34 pm: Edit

SPP: Becasue the Kzinti think the Fed is their enemy. The war just started (note to self: change the year to 169), and no one is sure which side the UFP will go to ... there's still some bad blood between them, and many Kzinti beleive the two hairless races will join forces against them. And many in the UFP beleive they should.

Or perhaps the Kzinti knows about the artifact and wants it (or wants it destroyed). Who knows? I haven't figured that part of the story out yet. {shrug} Maybe I can be a bit vague about that in the story. As I mentioned in an recent e-mail, I don't feel comfortable enough with rules/tactics to write a good combat scene, so I had planned on ending the story as the POL approaches the planet just before things get hot, then jumps ahead to the after-actions debrief back at base.

I wanted the story to do two things: introduce the concept of Alpha Prime missions and the mythological "Omega Teams" for GPD, and present a scenario with a different twist by swapping allies around. (Also, I have yet-another story in the works where a Klingon Commander mentions "fighting side-by-side with Earthers" in his younger days.:))

By the way, Steve, you KNOW that I always welcome your advice!!! Whether or not I end up following it is another matter .... :)


Garth L. Getgen

By Loren Knight (Loren) on Tuesday, January 28, 2003 - 09:37 pm: Edit

Garth: What Alex said. A Pirate instead of the Fed would make thing much easier.

By Garth L. Getgen (Sgt_G) on Tuesday, January 28, 2003 - 10:18 pm: Edit

Except that using a Pirate-under-contract totally destroys the main body of the story!! I thought of using a Fed Small Q-ship, but it's way too slow. I never understood why Q-ships never used the larger Armed Freighter engines. {sigh}


Garth L. Getgen

By Loren Knight (Loren) on Tuesday, January 28, 2003 - 11:38 pm: Edit

OK Garth.

Hey, I can answer that other question. Q-Ships with larger engines wouldn't look like a plain freighter and could be singled out. Part of the plan is that the Pirates/raiders don't know which one is the Q-ship (or even if there is one OR more) until it fires it's weapons. As a result convoys with out Q-ships are in a way protected by them because you don't know if there is any or not.

By Garth L. Getgen (Sgt_G) on Wednesday, January 29, 2003 - 12:08 am: Edit

True. But wouldn't you hate to jump on a 'mere' Armed Freighter to find out it's a late-era Q-ship??? :)


Garth L. Getgen

By Michael C. Grafton (Mike_Grafton) on Wednesday, January 29, 2003 - 03:31 pm: Edit

I would give the feds a WYN equivalent (ie captured Orion pirate) ship that was on a "special operation," thus containing a prime team, perhaps some funky, almost never seen weapon combo, cloak, etc ad nauseum. (I'd like to see a nose G torp, E rack somewhere, cloak, with a shuttle replaced with a mine rack, 2 combat engineers as extra BPs , and a casual fighter)

So you have a CR without engine doubling, but with option mounts or whatever. Cool scenario idea!

And since this is a colony planet in the neutral zone, it is the natural place to use such a wierd captured ship, the feds get deniability, but a captured BP or ship would be TRES MERDE. Zut Alors!

Mike

Administrator's Control Panel -- Board Moderators Only
Administer Page | Delete Conversation | Close Conversation | Move Conversation