Module C6 Development

Star Fleet Universe Discussion Board: Star Fleet Battles: New Product Development: Module C6 Development
  Subtopic Posts   Updated
R18.0 General War Paravians  212   08/26 07:47am
R19.0 General War Carnivons  546   08/14 04:32pm
Archive through September 06, 2012  25   09/06 06:22pm
Archive through September 20, 2012  25   10/01 08:53pm
Archive through March 18, 2013  25   03/18 08:19pm
Archive through June 27, 2013  25   07/27 11:46pm
Archive through September 24, 2013  25   09/24 03:27pm
Archive through September 24, 2013  25   09/25 03:18pm

By Randy Blair (Randyblair) on Wednesday, September 25, 2013 - 01:15 am: Edit

http://www.youtube.com/watch?v=6ifS2nP53Zs

By Garth L. Getgen (Sgt_G) on Wednesday, September 25, 2013 - 04:19 am: Edit

What happened to the three planets in the Carnivon area in 0101, 0401, and 0601? They're not on the second map. I presume that was intentional and there's a back story to it.


Garth L. Getgen

By Terry O'Carroll (Terryoc) on Wednesday, September 25, 2013 - 05:13 am: Edit

Garth, since that is the history in which the Carnivons fled to the WYN cluster, I'm betting that the cats nuked those planets to bedrock.

By Steve Cole (Stevecole) on Wednesday, September 25, 2013 - 07:41 am: Edit

Already asked and already answered.

By Gary Carney (Nerroth) on Wednesday, September 25, 2013 - 03:18 pm: Edit

One thing I was wondering about is what is holding the "modern" Lyrans, Kzintis, and Carnivons back from the kind of xenocidal bombardment which was inflicted upon the historical Carnivons when one of these species conquers a planet held by the others.

(Note that the bottom map shows a number of formerly Lyran and Kzinti planets under Carnivon occupation, none of which seem to have been subjected to mass holocaust the way that the Carnivons' old planets had been back in the day.)

At what point do the various Leopard King empires switch from xenocide to "mere" occupation/enslavement as a means of dealing with captured territory belonging to one of their genetic cousins?


And on a side note, is there a point at which the Paravians do something similar (in the Mapsheet P timeline), or do they still have a policy of killing every last Gorn found on a target world?


If I recall correctly, there is no means of actually removing a planet from the map in F&E terms, at least not at this point. But while such a rule may one day be required to represent various historical events (the web-breaking of a Tholian Sphere, the Sun Snake at Paravia, the death of the Carnivon worlds, the fall of Remus, and suchlike), it might also serve as a dangerous precedent to set in terms of actually allowing players to go for, well, the nuclear option.

By Steve Cole (Stevecole) on Wednesday, September 25, 2013 - 04:54 pm: Edit

They did it when they could get away with it.

The Kitty Empires slagged the planets after eliminating the Carnivon hordes, so there was nothing to provide payback for the crime.

By Steve Cole (Stevecole) on Wednesday, September 25, 2013 - 05:06 pm: Edit

C6 is on the cart:

http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=5636&Category_Code=01

And this is the product info page

http://www.starfleetgames.com/lostempire.shtml

By Gary Carney (Nerroth) on Wednesday, September 25, 2013 - 06:07 pm: Edit

So Marengo Firecloud Wildfeather joins the likes of S'hor, Gavanexx, and other such leaders; each making their mark in SFU history as the pioneers of their followers' grand exodus into the unknown.

I'm very excited to see just what point the exiles' story as presented in C6 will end, and from where the story to come in a later SFB module can begin.

By Jean Sexton (Jsexton) on Wednesday, September 25, 2013 - 06:12 pm: Edit

A reminder that Steven Petrick will be on Talkshoe on September 26. Find out all the dark secrets about the Paravians and Carnivons!

By Jean Sexton (Jsexton) on Friday, September 27, 2013 - 06:01 pm: Edit

Did you miss Star Fleet Universe on Call last night? Listen to it here: http://recordings.talkshoe.com/TC-17702/TS-787088.mp3

Do allow about two hours -- the Steves tell tales, explain tidbits about C6, and generally entertain.

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