By George Duffy (Sentinal) on Friday, May 04, 2012 - 05:23 pm: Edit |
I too would like to see the next Omega module make an appearance in the near future (if not sooner )
I know this would fall mostly on SPP shoulders because it would mean designing all new SSDs, and he has been quite busy with so many other projects that all I can do is to wait patiently and continue to hope that this becomes the next project for him to tackle.
By Peter D Bakija (Bakija) on Friday, May 04, 2012 - 08:12 pm: Edit |
Yeah, reading through the "New Product Development" thread, the Omega New Ships module seems like it was at least planned out (3-4 new ships for most of, if not all of, the currently existing empires that are "late war" kinda ships with enough warp to move 31 and whatever), so probably shouldn't be too difficult to make happen.
By Peter D Bakija (Bakija) on Wednesday, May 09, 2012 - 05:01 pm: Edit |
So ok, here is a tactical question--how do the Hivers fight the Alunda in balanced, one on one fights? I can see how in squadron/fleet fights, concentration of fire power can make them work, but in a single ship (vs ship+fighters) game, the Alunda seem like they will constantly own the Hivers.
Just 'cause I have been screwing around here and there for the last week, I played out 3 different (solitaire) duel games, trying different things with the Hivers every time, and in each game, the Hivers were soundly mangled. The game each time was an Alunda HS (124 BPV) without the whipcrack refit vs a Hiver CA (75 BPV) with 4x Barb 1 (48 BPV for a total of 123 BPV). Seems like it should be a reasonably balanced fight between two historical enemies.
All three games started with both ships just kind of tooling around on T1, arming weapons, launching fighters, and ending T1 at about 12-14 hexes, with the Hiver fighters out, armed, and ready to fight. T2 saw the ships closing to R4 more or less oblique and exchanging alpha strikes, and the games diverged from there:
Game 1: Barb fighters were 1 hex behind the CA (CA at 4, Barbs at 5). Ship alpha strikes, fighters fire all their torps but hold phasers. Alunda fires back. Both ships roll mostly average. Both ships take 20+ internals. Alunda (being twice as big) takes it better. Alunda turns off, Hivers pursue. impulse 32, fighters blast off most of Alunda's #4. Impulse 1, the fighters and CA do another dozen internals or so. All 4 fighters end up crippled from Bio Bolts and shuttles. Hiver CA eventually accidentally gets shot through a down shield with the plasma whips and is demolished, eventually getting blown up.
Game 2: Barb fighters are in same hex as CA. The CA and fighters fire everything, doing about 30 internals. Alunda rolls ok, doing about 20 internals to the CA. CA and fighters turn off, Alunda turns in. Alunda catches CA in the ARF, pulls it to R0 and does another 8-10 internals with the rear BBs and the plasma whips, significantly hindering the CA. Both ships turn off. Next turn, the fighters engage the Alunda and get mostly killed, scoring a few more internals in the process; the CA can disengage, so it does.
Game 3: Barb fighters are in same hex as CA. Fighters save their phasers. Hiver rolls really well (hits with all sting torps, including 2x double OL), Alunda rolls low (misses with 2 of 5 heavy BBs). CA turns off, Alunda turns off, fighters chase. Near the end of the turn, the fighters get R3 on the Alunda's #4. Blast most of its #4 off with phasers, but 2 of them get crippled (4xPW on one, 2xBB on the other). Impulse 1, the other two almost knock down the #4 with their ST while getting crippled by BBs. Alunda launches shuttles to finish off fighters. Hiver comes back around. Next turn, another firing pass--Hiver CA knocks down another Alunda shield. Alunda demolishes CA (CA should have just disengaged instead).
To be fair, as solitaire games, there is no potential for surprise cleverness. And I wasn't using EW (which certainly helps out the fighters, making them harder to kill). And it is possible that if the Hivers try and fight from R8 (where the Alunda can't hit with heavy BBs) they might get somewhere. But just exchanging alpha strikes at R4 (where both side's guns are optimal) will never likely come out in the Hiver's favor.
Barb 2's might make a significant difference for a very minimal BPV upgrade (+8 points for 4xB2 instead of B1, which gets 2 extra points of damage, 2 extra points of speed, and extra point of fighter power, and the Barb ST can be overloaded); that same extra 8 points gets the Alunda the whipcrack refit, but I suspect that the Hivers are getting a much better deal there.
Anyone have a lot of experience playing Hivers vs the Alunda?
By Peter D Bakija (Bakija) on Thursday, May 10, 2012 - 08:25 am: Edit |
And I tried out a game last night (these games take, like, an hour, and are something I do while my wife is watching Survivor or something :-) between an Alunda HS with whipcrack refit (132 BPV) and a Hiver CA with 4x B2 fighters (131 BPV). The Hivers did much better this time, but still got killed.
T1: Both ships arm and move towards the middle of the map. Hivers finagle for a R8 oblique shot. Alunda launches 4x WT at a fighter at the end of the turn. Ships end at about R12.
T2: Hiver CA and fighters move speed 26 all turn. Alunda moves 14/27/14. Hivers get R8 perfect oblique and fire with 6xOL ST and 4xPW1. They hit about average on the Alunda's #2, which uses some battery power to keep the shield at 1 box. Hivers turn and run, Alunda speeds up and pursues. By the last quarter of the turn, the Alunda has got inside of R7 of the Hivers and blasts the CA's #5 with 4x4 point and 4x1 point BBs. Hits with 2 of the heavies and three of the lights, doing about 10 internals, followed by 3 more from the rear BBs after turning off. The Barbs HETs back and engage with their P3s. They get to R2 off the HS, blast down the Alunda's #5 and do 10 or so in. One of the Barb 2's is crippled and another is significantly damaged by the plasma whips. Three of the fighters and the turn R1 off the Alunda's down shield, the Hiver CA abotu a dozen hexes back.
T3: Alunda moves 14 and arms stuff, Hiver CA moves 19 and arms stuff. Three fighters arm a standard ST (they can't fire OL STs two turns in a row) and their phasers and move speed 18. Impulse 1, the HS takes another 12 in from 3xST from the fighters. It cripples another fighter and misses the 4th with heavy BBs. There is some movement, two more BBs engage the fighters, crippling the significantly damaged one and kills a cripple (now down to 2 cripples and one undamaged). The fighters spin around and do another 5 in with R3 PW3s. The last two available BBs then cripple the last fighter. Alunda moves off, Hiver follows. Three Alunda shuttles are launched, which manage to pot shot the Hiver CA as it comes by for another handful of internals, leaving the CA with most of its phasers but no STs. Ships end at about R6.
T4: Alunda moves 20/10 with a HET plotted, Hiver moves 19. Alunda HETs and engages. Hiver CA avoids firing on the Alunda's full #1 and slips off the 1 box #2, blasting it with all phasers (supported by a couple PW3s from the crippled fighters), doing about 30 more internals, crippling the Alunda. The Alunda wiggles around, eventually gets off the Hiver's down #5 and crushes it with 3x plasma whips and a few BBs, while also killing off all the crippled fighters.
End result: Alunda HS crippled, Hiver CA and all 4 B2s dead.
The fire at 8 with 6x OL ST and turn off plan seems like a much better one, but needs B2s to fire overload torps. If I had been more careful with the Hiver CA's movement, it probably could have avoided some shuttle pot shots.
With EW, the fighters would have been more survivable. And the Hiver CA generally has more leftover power than the Alunda (which never has as much power for guns as it wants). I'll have to try this out with EW.
By Peter D Bakija (Bakija) on Saturday, May 12, 2012 - 05:26 pm: Edit |
And the Hivers finally pull out a Marginal Victory!
-Alunda HS w/whipcrack refit (132)
vs
-Hiver CA w/4x Barb 2s (131)
T1: Both ships dilly dally around at speed 14. Hiver launches fighters and arms overloaded torps. Alunda fills up capacitor. At about R20, the Alunda launches 4xWT, one at each fighter, hoping to soak up some phasers or mess up the firing pass by convincing the fighters to use chaff. Sadly, range 20 was too far to launch the WTs from. Ships end at about R14.
T2: Alunda moves 14/27/14. Hiver moves 26 most of the turn, slowing down to 19 late, the fighters moving 26 all turn. The Hivers slip out a bit and avoid the WTs all together. The ships close, get to R4 oblique when both ships move the next impulse. The Alunda blasts with 5x 4 point BBs and 3x 1 point BB, hitting with 4 of the heavies and 1 of the lights for 48 damage. The Hiver fires 2x double OL, 4x single OL from the fighters, 4xPW1, 2xPW3 from the ship. The fighters hold their phasers. 5 of the torps hit, and with the phasers, the Hivers do about 62 damage. The Hiver takes 29 internals, getting almost, but not quite, crippled. The Alunda takes 32, which is a serious hole, losing a lot of power and all the batteries. The Hiver CA turns off, the Alunda turns off, the fighters chase the Alunda. Ships move apart, the fighters pursue. Impulse 25, the fighters get to R2 off the Alunda's #4. Two of the fighters get crippled and one gets dented by the rear BBs and the plasma whips while the fighters exactly knock down the Alunda's #4 with 8xPW3s. The Alunda launches 3 shuttles that won't be able to fire for a while, the Barbs stay on the Alunda's tail. Impulse 32, all the fighters are 2 or 3 hexes off the Alunda's down #4, there are a bunch of shuttles on the map, and the Hiver CA is about 20 hexes away from the scrum.
T3: Alunda stops, TACs, and dumps as much power into the BBs as possible. The Hiver CA moves speed 7, rearming phasers and batteries. The Alunda regenerates 4x hull and a battery while the CA fixes a P3. The fighters arm standard STs (the two that can) and their phasers. Impulse 1, the fighters fire, doing another 22 internals to the Alunda, crippling the heck out of it. The Alunda cripples the two uncrippled fighters, finishing three of the cripples off on impulse 2. The last crippled fighter gets killed by one of the Alunda shuttles. The Alunda TACs around and the shuttles cruise towards the CA. The CA, seeing a losing fight, just slips away.
T4: The Alunda moves 8, the CA moves speed 13, it's maximum speed. The CA just rushes the edge of the map while the Alunda and the shuttles kind of chase it off. At the end of the turn, the Hiver CA gets off the map and disengages.
Using the Modified Victory Conditions, the Hivers scored 66 points (crippled HS). The Alunda scored 58.75 points (CA forced to disengage, 4x dead B2s). Which calculates to a marginal victory for the Hivers. Go them! So with the B2s on board, it isn't quite as hopeless for the Hivers as I thought. Slightly better dice for the Alunda would have swapped the result (as the Hiver CA was only not crippled by, like, 3 or 4 points of damage), but the Hivers can apparently do ok in a BPV balanced 1 on 1 fight. At least if carrying Barb 2s.
EW might help too, but as EW is all about out guessing someone in EA, it won't really work in a solitaire game.
By Ken Kazinski (Kjkazinski) on Monday, January 21, 2013 - 04:06 pm: Edit |
Where do Omega SSD issues get reported? Is this the correct topic?
(OR2.B1) Module O1 Maesron OB - Per (G9.41) mimimum crew units should be 3 and not 4. - Ken Kazinski, 21 Jan 2013.
By Ken Kazinski (Kjkazinski) on Wednesday, January 23, 2013 - 06:31 pm: Edit |
(OR6.2) Module O1 Probr CA SSD - Left warp is listed twice. The right wing left warp should probably be right warp. - Ken Kazinski, 23 Jan 2013.
By Ken Kazinski (Kjkazinski) on Wednesday, January 23, 2013 - 08:05 pm: Edit |
(OR6.3) Module O1 Probr DD SSD - Left warp is listed twice. The right wing left warp should probably be right warp. - Ken Kazinski, 23 Jan 2013.
By Ken Kazinski (Kjkazinski) on Wednesday, January 23, 2013 - 08:13 pm: Edit |
(OR6.3) Module O1 Probr DD SSD - PQ Phasers are numbered 1, 2, 5, 6, 7, 9 and should be numbered 1 to 6. - Ken Kazinski, 23 Jan 2013.
By Ken Kazinski (Kjkazinski) on Wednesday, January 23, 2013 - 08:18 pm: Edit |
(OR6.4) Module O1 Probr FF SSD - Left warp is listed twice. The right wing left warp should probably be right warp. - Ken Kazinski, 23 Jan 2013.
(OR6.4) Module O1 Probr FF SSD - PQ Phasers are numbered 1, 5, 6, 7, 9 and should be numbered 1 to 5. - Ken Kazinski, 23 Jan 2013.
(OR6.5) Module O1 Probr SC SSD - Left warp is listed twice. The right wing left warp should probably be right warp. - Ken Kazinski, 23 Jan 2013.
(OR6.5) Module O1 Probr SC SSD - There is no note stating what the special sensors are destroyed on (i.e. torp, phaser, etc.). - Ken Kazinski, 23 Jan 2013.
By Gary Carney (Nerroth) on Wednesday, January 23, 2013 - 08:23 pm: Edit |
Ken, do you have the 2011 edition of the Omega Master Rulebook? (If not, it can be picked up in either print or PDF format.)
Some of the errata items you mention have already been added there. (The most recent errata file should be this one, while the older errata files are listed over here.)
By Ken Kazinski (Kjkazinski) on Thursday, January 24, 2013 - 07:01 am: Edit |
Gary,
Thanks -- I was only using the OMR 2011 errata which does not have the SSD corrections like the Omega 5 errata does.
By Ken Kazinski (Kjkazinski) on Sunday, January 27, 2013 - 08:49 pm: Edit |
(OR11.2) Module O1 Sigvirion CI SSD - All units capable of aerodynamic landing are capable of powered landings. The note for powered landings is missing from the SSD. - Ken Kazinski, 27 Jan 2013.
(OR11.3) Module O1 Sigvirion FI - All units capable of aerodynamic landing are capable of powered landings. The note for powered landings is missing from the SSD. - Ken Kazinski, 27 Jan 2013.
(OR11.4) Module O1 Sigvirion CS - All units capable of aerodynamic landing also capable of powered landings. The note for powered landings is missing from the SSD. - Ken Kazinski, 27 Jan 2013.
By Ken Kazinski (Kjkazinski) on Sunday, January 27, 2013 - 10:28 pm: Edit |
(OR12.4) Module O1 Loriyill FF - I would like to verify the #4 shield is supposed to have 20 shield boxes which is more than the #3 & #5 shield (18). The configuration is different from the other units. - Ken Kazinski, 27 Jan 2013.
(OR12.5) Module O1 Loriyill SC - I would like to verify the #4 shield is supposed to have 20 shield boxes which is more than the #3 & #5 shield (18). The configuration is different from the other units. - Ken Kazinski, 27 Jan 2013.
By Ken Kazinski (Kjkazinski) on Wednesday, January 30, 2013 - 10:51 pm: Edit |
(OR2.9) Module O2 Maesron CVS - The number of boarding parties listed in Annex 3 is 10 while
the SSD is only 8. - Ken Kazinski, 30 Jan 2013.
(OR2.9) Module O2 Maesron CVS - The middle FTR boxes should be "=" boxes. - Ken Kazinski, 30 Jan 2013.
(OR2.10) Module O2 Maesron DV - The ship description (rule) should state why there are only 8 deck crews and not the norm of one deck crew per fighter. - Ken Kazinski, 30 Jan 2013.
(OR2.10) Module O2 Maesron DV SSD - There should be a note that T-bombs can not be dropped out of the fighter shuttle bay as there are no shuttle boxes. - Ken Kazinski, 30 Jan 2013.
(OR2.12) Module O2 Maesron FFN SSD - I would like to verify there was not supposed to be a note the the center TG's can fire directly behind. - Ken Kazinski, 30 Jan 2013.
By Ken Kazinski (Kjkazinski) on Thursday, January 31, 2013 - 08:17 am: Edit |
Question on the Maesron fighter refit - is it a all or nothing refit? By that I mean are you swapping all the fighters or do you have the option to replace some of the shuttles with fighters?
By Ken Kazinski (Kjkazinski) on Saturday, February 02, 2013 - 06:05 pm: Edit |
(OR3.7) Module O2 Koligahr DN SSD - There should be 2 deck crews for this unit and not 0. - Ken Kazinski, 01 Feb 2013.
(OR3.9) Module O2 Koligahr PBK - Annex 3 should list the unit as from Omega 2 and not Omega 1. - Ken Kazinski, 02 Feb 2013.
(OR3.10) Module O2 Koligahr SV SSD - There should be a note that T-bombs can not be dropped from the fighter only shuttle bays. - Ken Kazinski, 02 Feb 2013.
(OR4.12) Module O2 Trobrin PT - Annex 3 has a move cost of 0.33 but the SSD shows 1/4. - Ken Kazinski, 02 Feb 2013.
(OR4.12) Module O2 Trobrin PT - Per (G9.41) mimimum crew units should be 3 and not 4. - Ken Kazinski, 02 Feb 2013.
By Ken Kazinski (Kjkazinski) on Saturday, February 02, 2013 - 10:33 pm: Edit |
(OR5.7) Module O2 Vari BW - I would like to verify there should be eight excess damage boxes. Most Vari ships have the same number of excess damage boxes as damage control boxes. - Ken Kazinski, 02 Feb 2013.
(OR5.11) Module O2 Vari FFE - The YIS for this unit is 11 years after the Probe Refit. Shouldn't this refit be included? - Ken Kazinski, 02 Feb 2013.
By Ken Kazinski (Kjkazinski) on Sunday, February 03, 2013 - 09:52 am: Edit |
(OR6.9) Module O2 Probr CVS SSD - The note that the fighter only shuttle bays can not drop T-bombs is missing. - Ken Kazinski, 03 Feb 2013.
(OR6.9) Module O2 Probr CVS SSD - The wing hull boxes are missing the "R" to show they are aft hull. - Ken Kazinski, 03 Feb 2013.
(OR6.10) Module O2 Probr CVE SSD - The note that the fighter ^ shuttle bays can not drop T-bombs is missing. - Ken Kazinski, 03 Feb 2013.
(OR6.12) Module O2 Probr FFA SSD - The ship data table should be FFA and not FF. - Ken Kazinski, 03 Feb 2013.
By Ken Kazinski (Kjkazinski) on Sunday, February 03, 2013 - 11:51 am: Edit |
(OR1.1) Omega Master Rulebook - General question about Omega bases - Does R1.1Gx apply? Are all Omega bases supposted to have positional stabilizers? - Ken Kazinski, 03 Feb 2013.
(OR7.8) Module O2 Chlorophon DN SSD - LifeSupport is 1 and should be 1.5. - Ken Kazinski, 03 Feb 2013.
(OR7.9) Module O2 Chlorophon BC SSD - LifeSupport is 0.5 and should be 1. - Ken Kazinski, 03 Feb 2013.
(OR7.10) Module O2 Chlorophon DDE - Annex 3 lists the unit as DE and should be listed as DDE (same as the SSD). - Ken Kazinski, 03 Feb 2013.
(OR7.10) Module O2 Chlorophon DDE SSD - Per (M3.13) size class 4 unit's should have 2 T-Bombs and not 10. - Ken Kazinski, 03 Feb 2013.
(OR7.10) Module O2 Chlorophon DDE SSD - Per (M3.13) size class 4 unit's should have 2 Dummy T-Bombs and not 10. - Ken Kazinski, 03 Feb 2013.
(OR7.11) Module O2 Chlorophon FSF - Based on the Omega Master Rulebook Errata if the first prototype was in service in Y104 there shouldn't there be a Y2 note or should the YIS be 104? - Ken Kazinski, 03 Feb 2013.
(OR7.B1) Module O2 Chlorophon RB - Per (G9.41) mimimum crew units should be 3 and not 4. - Ken Kazinski, 03 Feb 2013.
By Josh Driscol (Gfb) on Sunday, February 03, 2013 - 12:05 pm: Edit |
OR7.10 gives the DDE an exception to the general rule M3.13.
Reading the DDE ship description the 10 TB's that it can purchase dont even count against CO limits on TB's so the unit could carry as many as 12. I dont think this is a mistake at all, the ship is obviously being given an exception to M3.13 because it needs the exception to be effective at its primary mission.
"The vessels main purpose is to bracket the enemy fighter formation with T-Bombs, destroying any escapees with phaser fire"
By Ken Kazinski (Kjkazinski) on Sunday, February 03, 2013 - 10:55 pm: Edit |
(OR8.9) Module O2 & Master Rule Book Drex BCV - Annex 7G does not have a BCV but there is a BV. - Ken Kazinski, 03 Feb 2013.
By Ken Kazinski (Kjkazinski) on Monday, February 04, 2013 - 05:54 pm: Edit |
Thanks Josh. Looks like I will need to more diligent and read the ship descriptions.
By Gary Carney (Nerroth) on Tuesday, February 05, 2013 - 12:46 am: Edit |
Quote:(OR1.1) Omega Master Rulebook - General question about Omega bases - Does R1.1Gx apply? Are all Omega bases supposted to have positional stabilizers? - Ken Kazinski, 03 Feb 2013.
Quote:All of the bases in Omega have positional stabilizers. These are necessary to prevent scenarios being ended by the simple expedient of one side towing the base away, or shoving it into a planet. If the stabilizers of the base are not operating, all of the Omega bases have a towing cost of 0.5, except for the Loriyill/Singer Defense Outpost, which has an assumed towing cost of one.
By Ken Kazinski (Kjkazinski) on Tuesday, February 26, 2013 - 08:01 pm: Edit |
The Ymartian BC (OR15.3) rule states "This ship normally operated two fighters as shown on the SSD." I just would like to verify if the mentioned fighters are part of the ship's BPV, I think not but just checking.
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