By Ed Crutchfield (Librarian101) on Wednesday, June 02, 2010 - 11:31 am: Edit |
Steven,
Is it a requirement that the Mambas arrive in a hanger, or can they arrive just as any other race would, strategic mvt via high warp. Not sure of the limitations on strategic mvt on the andros.
By Steven J. Hecker (Stevehecker) on Wednesday, June 02, 2010 - 12:40 pm: Edit |
Mike --
Its a campaign, so no replacement ships of any type. Nor do you get replacement T-Bombs, fighters, shuttles, BPs and only 1M drones. (Though a ship can use the spare shuttles & fighters they have on board).
So the combat Mediums are Cobras or a Cobra and a Terminator?
I was thinking to use the eliminator as an energy module. After the Mauler shoots, pick it back up into the intruder and hopefully, drop panels so energy goes into the Mauler panels.
The two viper (and scout) can harrass those trying to snipe at the Intruder's back PAs...
ED --
Only those ships with Dis Dev devices can move through the Andro Stratic Network and most Sat ships don't have one.
By John Trauger (Vorlonagent) on Wednesday, June 02, 2010 - 01:52 pm: Edit |
....notable exception being the Python.
But also note that Andros can't have more than two DD-equipped ships in any fight. the moment a third ship uses its Dis-Dev, all three ships are swallowed by a rift in space.
battles are't won by being defensively efficient but by being offensively powerful.
A dual-Imposer option might be very attractive. One holds a mauler or e-mod, the other holds a scout. I'd give the scout priority and downgrade the mauler to e-mod if there aren't points for both.
Question: can you buy resources you can't carry?
So you go two Imposers. Can you buy, say, 4 e-mods for them and keep two away from the fight in reserve somewhere?
By Steven J. Hecker (Stevehecker) on Wednesday, June 02, 2010 - 02:13 pm: Edit |
John --
There are several Sats with Dis Dev. Python, Anaconda, King, Diamond, BUL, RAT to name some of them. I'm pretty much comitted to the Anaconda at this point.
Need to balance being defense so I survive for the next scenario with powerful enough to solve the particular scenarios.
I can only have one size class 3 ship.
I probably can buy resources I can't carry....
By Gary Carney (Nerroth) on Wednesday, June 02, 2010 - 02:28 pm: Edit |
The CBR from Module R11 also has a DisDev, if it helps.
By Scott Tenhoff (Scottt) on Wednesday, June 02, 2010 - 02:31 pm: Edit |
JohnT, you can only have 1xEnergy Module per ship.
That's why you can't use 2xESU (1/4 space Energy Module each). You can either have an ESU or a Small Energy Module (1/4 space or 3/4 space).
Or you can't have a Dominator w/ 4xLarge Energy Modules...
By Mike Kenyon (Mikek) on Wednesday, June 02, 2010 - 05:12 pm: Edit |
I totally spaced the ESU! That may also be an option.
The terminator can be used largely as a energy module, so long as it's in the hangar. With the terminator, either you're holding the term inside to use as a soak ... And then it's not doing damage OR you've got it outside and your not getting the soak benefit of it.
By Glenn Hoepfner (Ikabar) on Wednesday, June 02, 2010 - 06:02 pm: Edit |
I say, let the term over-eat inside then put it outside to vomit. Wash, rinse, repeat.
By Nick G. Blank (Nickgb) on Wednesday, June 02, 2010 - 06:43 pm: Edit |
Yes, definitly wash after the vomit.
By Mike Kenyon (Mikek) on Wednesday, June 02, 2010 - 07:52 pm: Edit |
A point of warning ... Bloated Mosquitos and bloated Terminators both have a disturbing tendency to explode when you hit them hard. Mayhap marginally limiting the suckage before release may be advisable.
By Glenn Hoepfner (Ikabar) on Wednesday, June 02, 2010 - 07:55 pm: Edit |
LOL
By Stewart W Frazier (Frazikar2) on Wednesday, June 02, 2010 - 09:09 pm: Edit |
But also note that Andros can't have more than two DD-equipped ships in any fight. the moment a third ship uses its Dis-Dev, all three ships are swallowed by a rift in space.
A bit overstated, Andros CAN bring more than 2 DD equipped ships into the battle, only if the third uses it DD do all three get sucked into the wormhole...[the third (4th+) would have to be a SS inside the mothership to arrive anyway)...
By Jeff Johnson (Jeffro) on Friday, August 13, 2010 - 12:23 pm: Edit |
I have a new opponent that, surprisingly enough, has *only* played Andromedans.
What are good picks for ships to fight in a stock duel scenario? (This is someone I've never played against, so I'm looking for something canonical like that classic CA/D7 matchup.) Previously I played a Klingon F6 against Fed DD+'s and CL+'s only to find out this is practically ahistorical and unfair... so I want to have a match up that is both historical and fair.
The Andromedans come along much later in the game history than I'm used to playing. Do you *have* to have fighters and PF's in order to play a "normal" scenario against them? I have Basic Set, R1-3, and C3 for now... but I'm about to go shopping. Will AM and C2 get me through or do I need J and K as well??
By Richard Wells (Rwwells) on Friday, August 13, 2010 - 02:21 pm: Edit |
The classic fight is in (SG10) which involves an Intruder with satellite ships against a squadron built on less than 600 BPV. C2 and AM will be enough; PFs are very good and necessary if you try a big fleet action involving Andros.
For a simpler learing experience, try the tournament cruisers but the non-Andro player should have an additional vessel, frigate or smaller. The Andro rules are really complex and a modest mistake can result in defeat. The extra ship helps counteract all the strange damage avoidance abilities of the Andro.
By Michael C. Grafton (Mike_Grafton) on Friday, August 13, 2010 - 03:59 pm: Edit |
Stock duels?
I start with a Fed FF vs a F5.
Small enough to be easier to manage.
By Jeff Johnson (Jeffro) on Sunday, August 15, 2010 - 09:31 am: Edit |
Can ships from Omega Modules 1 & 2 fight Andromedans reasonably well?
Or do the Omega ships need PF's and advanced ships to take them on...?
By Jim Davies (Mudfoot) on Sunday, August 15, 2010 - 05:09 pm: Edit |
Most Omega 1 & 2 ships are slow, so I'd say no. Not that I've tried it. Mind you, the BPV of some of them is so inaccurate that you might be OK with something like a Drex.
Bear in mind that the bigger the battle, the worse it is for the Andros. At about 500 BPV it's probably even. So if you're doing a cruiser duel with even BPV, the Galactics are worse off.
By Shawn Perry (Redmop) on Sunday, May 08, 2011 - 09:50 pm: Edit |
I've an anti-andro question.
I'm facing an Exploiter in a heat zone with a class M planet. I'm playing the Frax. I'll probably bring a CA and an SR.
How can I capture the Exploiter? Is it even possible?
What I have so far is that I have to destroy enough power to force it to leave it's panels unpowered, then board it. Unfortunately, that much damage is unlikely to leave any batteries left, and thus, it'll be pretty much guaranteed to pop from all the power in the panels.
Assuming, I can somehow capture it, I'll need to get it to the atmosphere with enough power to "over" to avoid taking damage or get it off the board while being towed somehow.
By Jon Berry (Laz_Longsmith) on Sunday, May 08, 2011 - 10:14 pm: Edit |
An Andro in a Heat Zone is making a mistake (P10.6). Expect them to either run away (the smart move) or dive for the planet and the atmosphere where they can dump their panels. Anything else is asking for them to lose.
By Richard B. Eitzen (Rbeitzen) on Monday, May 09, 2011 - 12:22 am: Edit |
Mizia it's rear panels off and try to board it.
By William T Wilson (Sheap) on Monday, May 09, 2011 - 05:48 am: Edit |
I posted some notes on the subject in the SFB term papers section of the Academy.
By Troy Latta (Saaur) on Monday, May 09, 2011 - 10:00 am: Edit |
Jon: By the campaign rules, the Andro can't run, since that's its home sector. I do imagine it will spend a lot of time floating in the atmosphere, though.
By Shawn Perry (Redmop) on Tuesday, May 10, 2011 - 02:45 pm: Edit |
Thanx Troy.
Also, the Andro is currently a local, and is not allowed to drop it's panels by campaign rules. It can move from standard to reinforced as normal however.
William: The problem with that paper in this case is that the Andro will still be taking damage from the Heat Zone, and I'll have a very short timer before the ship explodes.
Richard: Mizia off the back panels might be the best bet. I don't know that there will be much ship left after that, but as long as it isn't exploded, I can repair it. Thanx.
By John August (Johnaugust) on Monday, July 11, 2011 - 05:53 am: Edit |
I'm playing an X1 Conquistador and X1 Eliminator (yes, slight mod on the rules on hangar size) against 3 federation GW ships. Any suggestions for how to play the situation ? Also, I can't find any 9/15 PA panel sheets (as compared to the 6/10 ones) - any suggestions ?
By Richard B. Eitzen (Rbeitzen) on Monday, July 11, 2011 - 08:28 am: Edit |
You should try to use your disdev/spatial distorters to break up the formation.
If you can somewhat isolate one ship, kill that one.
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