| By Norman Dizon (Ichaborn) on Tuesday, April 28, 2026 - 05:38 pm: Edit |
ZA'CAHRI MANTIS CRUISER SSD
Link to the Za'cahri Mantis Cruiser SSD
THE CORE WORLDS
ZA'CHARI SHIPS
(CWR2.1) MANTIS CRUISER (MT):
The Za'cahri Mantis Cruiser was a formidable starship in the Core Worlds. The vessel was equipped with Four Ionic Accelerators, Two Offensive Phasers, Four Offensive-Defensive Phasers, Four Point Defense Phasers, and Two Drone Racks. The Za'cahri Mantis Cruiser could deploy a total of Four Satellite Pods, which it would strategically place to best support its tactical battle plan. The starship was not as structurally sound as other enemy vessels and it lacked immense single instant Alpha Strike capability, but it did possess a substantial amount of Reserve Power.
ORIGINAL TEXT BY SEAN YOUNG:
A significant improvement over the Cicada design, the Mantis hull was the favored cruiser class of the Za'Cahri fleet after its introduction in Y123 into the mid to late Y160's. Four D-Pods are included in the MT's BPV.
DESIGNER NOTES:
Sean Young has crafted an interesting empire with the Za'cahri. Their Ionic Accelerators are like Disruptors whose damage increases with range up to a certain point. They employ a mixture of PH-1's, PH-2's, and PH-3's, resulting in a range of tactical possibilities. They employ standard Drones, allowing for the use of Scatterpacks in combat.
But what is exclusive to the Za'cahri are their Satellite Pods. Once launched, they move to a predetermined location. After arriving, they no longer move and their weapons activate. In this way, tactically, the Za'cahri can control the board and limit or discourage enemy movement. They can also hit the opponent from unorthodox angles due to the Satellite Pod placement on the board. Of course, there are different types of Satellite Pods and each Za'cahri starship can only carry so many of them.
Sean Young originally used a Y designation for Year (like the Alpha Sector) but this will be changed to C for Core Worlds.
I was surprised to find that the Za'cahri Mantis Cruiser had 5 Batteries, which I almost changed to 4 for balance. But Sean Young designed the starship this way, so I decided to leave it as is.
| By Norman Dizon (Ichaborn) on Thursday, April 30, 2026 - 10:14 pm: Edit |
HIPPOCAMPUS II
STARDATE 04.30.26
PROJECT-X
Link to Project-X
As the Hippocampus II sat in Space Dock completing the last pre-launch procedures, Captain Mobula couldn't help but to reminisce about the past and her present circumstances. She stood tall and imposing on the Bridge, not wanting to sit at this particular time. Out of habit, she wrapped her black manta fins around herself like a cloak for comfort. The two horn-like structures that rose out of her head inspired her whispered nickname of "Devil Captain." A thin tail hung behind her, whipping back and forth out of anxiousness.
Captain Mobula couldn't believe that Republic Command had built the Second Cruiser so quickly. It seemed like just yesterday that she was being interviewed at Starbase Dover to get her feedback about flaws and needed improvements to the Republic First Cruiser. She had been very frank, citing several engagements with Regime FZ4 Battlecruisers as evidence for her opinions. She was told that her thoughts would be taken into consideration when constructing the Republic Second Cruiser.
Now, here she was, on the Bridge of that very vessel. It didn't seem right to call it the Hippocampus after the First Cruiser she and her crew served on. So she dubbed this new vessel the Hippocampus II. It only made sense since this was a Second Cruiser, the first in a long line of Second Cruisers to be mass produced by the Republic.
Republic Intel stated that the Regime was matching the Republic's technological progress, so as not to get outmatched. Apparently, their version of the Republic's Second Cruiser is to be called the FZ5. Captain Mobula frowned. She was sure to get into conflict with the Regime's new battlecruiser in the future, so she and her crew had better be prepared.
Much of the First Era had been about exploration. Some empires they had made contact with were reasonable, such as the Brine, Feudal, Legion, and the Confederacy. Some had been antagonistic and violent, like the Regime. Some were instantly allies, like Democracy. Some had been xenophobic like Bastion. Some had been wild and unpredictable like Anarchy. Some had been mysterious like the Senate. Captain Mobula had read reports about encounters with the Khan, swift fast moving marauders that operated in packs of three, and none of it was good. Who knows how many Khan there actually were moving through everyone's space?
And then there were the multitude of Minor Empires the Republic had discovered. The Daleen, the Yaman, AVG-01, Ironclad, Volta, City-State, Homeguard, Kestrel, and many more. Each had something to offer the Republic and the Republic had much to offer them. All of these relationships needed to be cultivated and nurtured. It was the Republic's duty.
Now they were witnessing the Dawn of the Second Era. What would the future hold? Borders are now more firmly established and forces are more entrenched. What schemes and plans were their enemies planning? Whatever it is, the Republic must be ready to do what is right. To stand for justice, life, and all that is meaningful. The Republic would not bow to the ways of evil.
This Republic Second Cruiser has far more weapons than her First Cruiser, Captain Mobula thought. Rapid firing Phaser-6's were installed specifically to counter the Regime's Light Missiles. A new Phaser Capacitor had made it possible to conserve energy for the Phasers, instead of having to power each one at the time of firing. The Republic's new Kinetic Capacitor enabled the storage of energy excusively for the Kinetic Torpedoes. Overall, the Hippocampus II had more total power, more reserve energy, stronger shields, and more laboratories. All of these things must be used properly and for the Republic's best interest. This responsibility fell squarely on Captain Mobula's shoulders and no one elses.
Captain Mobula stared with determination at the View Screen. Her manta ray eyes squinted sharply.
"Helm, take us out of Space Dock."
"LET'S ENTER THIS SECOND AGE."
| By Norman Dizon (Ichaborn) on Friday, May 08, 2026 - 04:38 pm: Edit |
Uploaded the following SSD's to OperationGenesisGalaxies.Com.
Republic Second Cruiser SSD - Project-X
Combine Hellhound War Destroyer SSD - Fimbulvetr
Guardian Knights Heavy Cruiser SSD - Prime Sector
| By Norman Dizon (Ichaborn) on Sunday, May 10, 2026 - 07:01 pm: Edit |
FIRST AND LAST SECTOR
RABID RABBIT
Link to the First Sector
Link to the Last Sector
The First and Last Sectors present not only new empires and SSD's, but a host of new rules. Many of these stem from Former Genesis Galaxies such as SFB Next, Version 2.0, Second Coming, and SFB X. However, just adding new rules to complicate the game and weight it down is not the intent. Instead, each new rule should add some tactical aspect or option to the game, increasing its tactical depth. Some of the new rules border on roleplaying, moving to expand SFB slightly from a tactical boardgame into something more interactive.
All of these new rules are solely for the First and Last Sectors, although empires in other Genesis Galaxies might stumble across some of these concepts and try to incorporate it into one of their ship designs. Like everything in the Genesis Galaxies, all of these new rules are considered playtest, so there is no need to codify them into the official rules format (yet).
The concept behind the Rabid Rabbit is simple: A Shuttle functions like a Wild Weasel except that instead of drawing Seeking Weapons to it, the Rabid Rabbit draws Direct Fire attacks to it. To prevent the Rabid Rabbit from being easily destroyed, it is considered to have "specialized temporary armor" increasing its Hits from 6 to 12. So 12 points of Direct Fire damage (and no less) will destroy the Rabid Rabbit. Note that Rabid Rabbits, like Wild Weasels, have an Explosion and Post-Explosion Period where they continue to draw Direct Fire attacks to them. Rabid Rabbits, like Wild Weasels, can also be used in succession, so as to extend the overall coverage length.
One consideration is that the Direct Fire attacks need to measured against the hex the Rabid Rabbit is in, not the hex the target ship is in. So the Range needs to be adjusted accordingly when firing at Rabid Rabbits.
MODIFICATION OF EXISTING TEXT:
* Below we can see that every instance of WW would simply be replaced by RR for the Rabid Rabbit. Instead of seeking weapons, it would say direct fire weapons. Of course, each section needs to be rewritten to make sure it sounds and reads correctly *
(J3.20) GENERAL: At the instant that a WW is launched, all seeking
weapons targeted on the ship begin to follow the WW, not the ship.
Exception: Type-VI drones which have their own lock-ons will
ignore a WW; see (FD5.13).
(J3.201) All seeking weapons launched with that ship (the one that
launched the WW) as a target while an undestroyed and unvoided
WW is on the map will not accept the ship as a target, but instead
follow the WW. There is also an EW benefit; see (J3.23). A destroyed
but unvoided WW will continue to attract newly launched weapons for
some time; see (J3.211).
(J3.202) Wild weasels protect the ship that launched them and no
other. (One exception in a historical scenario of the previous edition
was found to be based on an incorrect translation of source material
and has been deleted.)
(J3.203) The WW can be targeted in its own right; in this case any
seeking weapons would not revert to the protected ship if the weasel
was voided. The WW is considered to be a ship of the size of the ship
it is protecting for targeting purposes not covered elsewhere (e.g.,
cannot be targeted by aegis).
* Below we see that Rabid Rabbits can be destroyed like Wild Weasels, except it takes 12 points of damage to destroy them. It also defines the Explosion and Post Explosion Period for the Rabid Rabbit (which will be identical to the Wild Weasel) *
(J3.21) DESTROYED WW: A wild weasel can be destroyed by one of
the seeking weapons homing in on it or by enemy direct-fire
weapons. It could also be destroyed by other means, including but
not limited to asteroids, planets, or mines. At the instant that the wild
weasel is destroyed, turn the counter upside down and record the
impulse. The wild weasel ceases to move at that point. A wild weasel
is not voided just because it was destroyed. If a wild weasel was
destroyed by death-dragging (G7.54), the hex it was occupying when
the tractoring unit moved is the destruction hex.
(J3.211) EXPLOSION PERIOD: For the remainder of the destruction
impulse, and for the four succeeding impulses, the wild weasel is in
its “explosion period” when its destruction produces an expanding ball
of hot gases. (This is in no way related to an ESG field.) The
explosion period lasts from the point in the Impulse Procedure in
which the shuttle was destroyed until that same point in the Impulse
Procedure four impulses later. Note that this might be from the
Damage During Movement Stage to Damage During Movement
Stage, or from Direct-Fire Weapons Damage Resolution Stage to
Direct-Fire Weapons Damage Resolution Stage, depending on which
stage the weasel was destroyed in.
(J3.2111) During this explosion period, the wild weasel
continues to produce ECM for the launching ship and all seeking
weapons following the WW continue to do so. Any additional
seeking weapons fired at the protected ship will accept the WW
as their target. The ship remains immune to tractoring (J3.452).
(J3.2112) During the explosion period, the WW can be voided
by the actions of the protected ship. Reactivating the fire control
system will not void the WW during the explosion period until the
system is fully active (reactivating it before the WW is destroyed
would void the WW immediately). Note, however, that the
protected ship will require this entire explosion period to
reactivate its fire control systems (D6.633). Firing weapons by
passive fire control during this period voids the WW; see
(D19.21).
(J3.2113) The launching of a seeking weapon by the protected
ship [even by passive fire control (D19.22)] will void the
destroyed WW during the explosion period.
(J3.2114) The launching of another WW by the protected ship
will void the destroyed WW. Weapons tracking the previous WW
will “revert” to the new WW.
(J3.212) POST-EXPLOSION PERIOD: After the explosion period, the
WW counter remains on the map. During this period the WW is
reduced to a pocket of ionized radiation. The post-explosion period
continues until all seeking weapons targeted on the WW have
reached the explosion hex, accepted other targets, or reached the
limit of their endurance.
(J3.2121) Any seeking weapons targeted on the WW will
continue to move toward it (exploding when they arrive) unless
the WW is voided by the protected ship.
(J3.2122) Any seeking weapons fired at the protected ship
during this period will ignore the WW.
(J3.2123) The WW does not generate ECM during this period.
(J3.2124) The WW can be voided during this period, in which
case weapons still targeted on it will switch to their original
target.
(J3.2125) Activating fire control will immediately void the weasel
(on announcement, before it is fully active) during this period, so
the ship might well choose to reactivate the fire control system
during the explosion period. See (J3.2112).
* Below we see the ECM Benefits for the Rabid Rabbit, which are identical to the Wild Weasel. It also defines when the Rabid Rabbit is activated and what penalties there are for firing at the Rabid Rabbit. Recovering a used Rabid Rabbit should nullify the "armor" for balance purposes. *
(J3.23) ECM BENEFITS FROM A WW: If a ship has an unvoided
WW on the map, the ship gains the benefit of six points of ECM
without expending any energy. Any ECM points from other sources
are added to this amount.
(J3.231) The six points of ECM are still within the limits given in
(D6.392), which restricts a ship from receiving no more than six
points of loaned ECM including that from scouts, SWACs, WW, etc.
(J3.232) If the WW is destroyed, the ECM benefit continues through
the explosion period (J3.2111).
(J3.24) ACTIVATION: A WW does not begin functioning until
launched. A WW held in the shuttle bay produces no benefits of any
type. A WW cannot be held on a balcony (J1.534).
(J3.25) PULLED INTO BAY: If pulled inside a ship’s shuttle bay, any
weapons following the WW accept the ship as their target and the
WW is voided. The ship could later use its own WW.
(J3.27) TARGET: Units firing direct-fire weapons at a WW receive
the EW penalty for firing at small targets (E1.7) because the firing
unit’s computers believe the shuttle is a full-size ship and are more
likely to miss the small target. The six points of ECM (J3.23) do not
protect the WW itself.
* Below we see the effects of Voiding a Wild Weasel, which also applies to the Rabid Rabbit. In particular, the ship launching the Rabid Rabbit should be under severe Direct Fire Penalty. The deactivation of the Fire Control System should be enough to fulfill this, but additional rules may be necessary. *
(J3.4) VOIDING A WILD WEASEL
(J3.40) GENERAL: Violating the restrictions of (J3.13) “voids” the
WW immediately. In addition to the restrictions of (J3.13), several
activities could result in “voiding” the WW. If the WW is “voided,” all
weapons following it return to following the original target and the
ECM benefits are lost. The voided WW can later be recovered by rule
(J3.22) if it is not destroyed first.
(J3.401) Activation of the ship’s fire control system voids a wild
weasel immediately, except in the case of the explosion period
(J3.2112), even though the system is not fully active until four
impulses later. Many of the items listed below (such as operating an
SFG) are impossible without a lock-on, which is the result of active
fire control; thus, it is really the active fire control scanners which
produce the voiding effect.
(J3.402) A destroyed wild weasel can be voided; see (J3.21).
(J3.403) In the event a WW is voided, any action taken simultaneously (in the same step) with the voiding act is treated as if the WW
is voided. (If a ship protected by a WW fires DF weapons and is, on
the same step, struck by DF weapons, it does not have the ECM
benefit of the WW.) In addition, see also:
(C2.42) Maneuver rate when under WW restrictions,
(D6.65) Activating fire control,
(D7.61) Voiding by marine boarding parties, and
(G24.16) Using scout systems
for additional ways to void a WW.
(J3.404) Planets might shield a unit committing a voiding action from
voiding its WW; see (P2.3224).
(J3.41) SEEKING WEAPONS: The launching of a seeking weapon
by the same ship during the same Launch Phase (Cadet’s Game) as
the launching of a WW, or while a WW is operating, constitutes the
firing of a weapon and voids the WW. This includes ballistic weapons
and seeking shuttles. Non-seeking shuttles do not void the WW.
(J3.42) RANGE: If the launching ship is more than 35 hexes from its
WW, the WW is void.
(J3.43) ELECTRONIC WARFARE: A ship that has launched a WW
can use ECM but not ECCM while the WW is operating. As ECCM
can only be used with active fire control (D6.622), a ship protected by
a WW cannot use ECCM.
(J3.431) ECM cannot be lent to a WW by the ship protected by the
WW. The WW could receive lent ECM from other units. Any such
lending would be conducted under the rules for lending ECM to ships,
not to shuttles.
(J3.432) The WW could not receive ECM from an EW fighter.
(J3.433) The WW does receive ECM from natural sources.
(J3.434) An ECM drone protecting the ship launching the WW will
follow the WW, but will provide no ECM to it. A ship protected by a
WW cannot become the “protectee” of a new ECM drone. See
(FD9.17).
(J3.435) EW lent to a ship (except by an ECM drone) which launches
a WW can continue but does not protect that ship (D6.3144).
(J3.44) MINES: A ship can drop mines from its shuttle bay without
voiding its WW. If it uses a transporter to place mines, see (J3.453).
A ship cannot detect or sweep mines without voiding the WW.STAR FLEET BATTLES SHUTTLECRAFT AND FIGHTERS — J
CAPTAIN’S MASTER RULEBOOK — Copyright © 2004, 2010, 2012 Amarillo Design Bureau, Inc. Page 311
(J3.45) PROHIBITED SYSTEMS: The ship cannot take certain
actions or use certain systems.
(J3.451) A ship protected by a WW cannot lay, maintain, or reinforce
webs without voiding that WW.
(J3.452) A ship protected by a WW cannot be tractored (until the end
of the explosion period). Pre-existing tractors prevent a WW from
being launched. The ship launching the wild weasel must release any
of its own tractors before launching the WW (G7.333), or the WW is
voided immediately without distracting any weapons or providing any
ECM. There is an exception for docked ships; see (C13.947). The
ship can use negative tractor without voiding the WW. If, after the
explosion period but while seeking weapons are still tracking the
destroyed weasel, the ship is tractored and dragged at any speed,
the weasel would still not be voided because the protected ship itself
has not taken any voiding action. Exceptions: Docked units (C13.947)
and tractored bases (G7.90).
(J3.453) Operating a transporter voids a WW.
(J3.454) Launching a probe (weapon or information) voids a wild
weasel.
TACTICAL CONSIDERATIONS FOR THE RABID RABBIT
Rabid Rabbits are used to Discourage, Evade, Delay, or Disrupt Direct-Fire attacks. Some examples include:
* Against a Fed closing in with Overloaded Photons to optimum range. The Rabid Rabbit can throw off the timing and range of that assault.
* Against a Hydran closing in with Overloaded Fusions to optimum range. The Rabid Rabbit can throw off the timing and range of that assault.
* Against an ISC Eschelon Fleet using PPD's against you.
* Against a Plasma ship that is about to Bolt due to range.
* Against incoming Fighters armed with Direct Fire weapons.
* Against a Base or Starbase firing PH-4's at you.
Rabid Rabbits can be mixed with Wild Weasels to good effect. Rabid Rabbits may not completely nullify a Direct Fire attack, but they can reduce the amount of Direct Fire Damage sustained overall (example: an attack that would have scored 90 total damage might be reduced to 66 total damage). Like Wild Weasels, Rabid Rabbits can be utilized for their ECM benefit.
Starships employing a Rabid Rabbit are under the same Tactical Disadvantages as a Wild Weasel, so their use should be carefully planned.
| By Norman Dizon (Ichaborn) on Monday, May 11, 2026 - 05:07 pm: Edit |
Uploaded the following SSD's to OperationGenesisGalaxies.com:
Babylon P3A Battlecruiser SSD - Sector 50
Roman Heavy Cruiser SSD - Sector 50
Krakenfish Snatcher SSD - Sector 50
| By Norman Dizon (Ichaborn) on Monday, May 11, 2026 - 11:15 pm: Edit |
ROC
STARDATE 05.11.26
FIMBULVETR
Link to the Roc Avianae Light Dreadnought SSD
Link to the Combine Hellhound War Destroyer SSD
Link to the Ringworld Shield Maiden Dreadnought SSD
Link to previous Fiction
"THE HELLHOUND IS NOT SOME PUPPY FOR YOU TO PROTECT!!"
Captain Ferrock was not happy. The Captain resembled a mass of flowing concrete which vaguely held a humanoid form. He sat upon a circular Captain's Chair, one designed to contain his liquid-like mass in the most comfortable manner. On the View Screen was Captain Hervor.
Captain Hervor was a thin tall being with four arms. She was calm and composed, despite the battle condition, a trait she developed slowly over the length of her extremely long life. She stared at Captain Ferrock with her beautiful four eyes, hoping she could instill some sense in him before all was lost. The survival of the Shield Maiden, the Hellhound, and the Roc depended on it.
"Captain Ferrock, calm yourself. You know as well as I than neither of us can stand against the Neo-Invader Hauntling by ourselves. That is why both of us were dispatched by Unity Command to save the Roc. We must act together, as a team. I understand your bloodlust for battle. You will have your opportunity, I assure you. But at the right moment, not before. We must follow the plan."
Captain Ferrock folded both of his concrete arms over his liquid chest. "Very well, Captain Hervor. You have the larger ship. We will follow your pl..."
A starship about the size of the Hellhound rapidly melted into normal space off the Hellhound's port side. A mass of drones launched from the vessel right before it disappeared again into the blackness of space. The drones closed in on the Hellhound. Just before impact, each of them disappeared and reappeared in a completely different location, still homing in on their target.
It was at this moment that the Shield Maiden, who was purposely trailing right behind the Hellhound, unleashed a barrage of Phaser Fire, each shot pinpointed at one of the drones about to strike the Hellhound. In simultaneous bursts of fire and debris, all of the drones were destroyed. The Shield Maiden had successfully protected the smaller Hellhound from certain doom.
"You have my...thanks," Captain Ferrock said to Captain Hervor begrudgingly. She nodded on the view screen, knowing it was difficult for Captain Ferrock to say such a thing. "Now, Captain Ferrock, we must execute our plan. There can be no further delays. The longer this battle drags on, the more of an advantage the Neo-Invader Hauntling has. Stray forward out of the protective reach of the Shield Maiden. Arm only your direct-fire weapons; your Implosion Torpedo will be unable to maintain a lock on the Hauntling. We will draw this fox out of hiding so it will never threaten the coop again."
The Hellhound slowly drifted forward, moving away from the Shield Maiden. As if in angry response, the Neo-Invader Hauntling appeared behind the Shield Maiden, launched a mass of drones, and then quickly faded away. The drones disappeared and relocated as they always did, but the Shield Maiden was no easy target. Three Rotary Shields quickly maneuvered around the Shield Maiden and took up positions to block the incoming drones. The drones impacted on the Rotary Shields. The Shield Maiden was safe. Two drones remained, but they were summarily shot down by the Shield Maiden's Defensive Phasers.
Aboard the Roc, Captain Bellafina Rainbow Freefeather could do nothing but watch the battle from afar. Her ship was a wreck. It had been ravaged by the Neo-Invader Hauntling's drones, Tractor-Repulsor Beams, Dissection Beams, and Phasers. Still, she refused to play the victim. "Arm whatever <SQUAWK> Phasers we have left, even if it's just <SQUAWK> a couple of shots. They may make a <SQUAWK> difference at a critical moment."
Captain Hervor spoke in a calm soothing voice to her Bridge Crew. "Science Officer, Navigator, Tactical Officer...coordinate all of your data in real time and triangulate the best approximate position the Neo-Invader Hauntling will reappear to attack the Hellhound. Overload our Particle Shotguns and ready all of our Offensive Phasers to fire."
Within moments, the Neo-Invader Hauntling appeared off the Hellhound's starboard side. A mass of drones flew toward the Hellhound. In a split second, the Neo-Invader Hauntling would be gone again.
"NOW!! FIRE ALL PARTICLE SHOTGUNS AND OFFENSIVE PHASERS!!! KILL THAT SLY FOX SO THAT IT CAN NEVER HUNT AGAIN!!"
A shower of glowing red orbs fired from the Shield Maiden's bow, as if fired from a 20th century shotgun. Phasers blasted out of the Shield Maiden at the same time. The furious assault was targeted on the Neo-Invader Hauntling.
At the same moment, the Hellhound performed a High Energy Turn to bring its weapons to bear on the Neo-Invader Hauntling. "UNLEASH HELL!!!" Captain Ferrock exclaimed as loud as a concrete being could. Implosion Bolts sprang from the Hellhound, coupled with Radiation Phasers and Offensive Phasers.
The combined onslaught struck the Neo-Invader Hauntling, overloading its protective Panels. Sections of the small craft exploded and went dark. To the amazement of all the opposing Unity Captains, the Neo-Invader Hauntling still managed to fade out of normal space to escape the conflict.
The drones homing in on the Hellhound disappeared and reappeared at different approach vectors. The Hellhound lacked the firepower to stop them, having expended everything on the Neo-Invader Hauntling. Over half of its shield's collapsed as the Hellhound suffered major damage. Like the Roc, it was now a wreck.
The Shield Maiden prepared to tractor both the Hellhound and the Roc back to Planetbase. There, Unity Engineers would be able to repair both starships. But it would take time. They had also suffered major crew casualties.
AND ALL DUE TO A SINGLE NEO-INVADER HAUNTLING. WHAT IF THERE HAD BEEN MORE HAUNTLINGS OR A FLEET OF NEO-INVADER SERVITORS TO ASSIST THEM? OR WORSE, A NEO-INVADER MOTHERSHIP FULL OF NEO-INVADER SATELLITE SHIPS?
| By Norman Dizon (Ichaborn) on Saturday, May 16, 2026 - 04:45 pm: Edit |
ROC
STARDATE 05.16.26
FIMBULVETR
Link to previous fiction
Captain Bellafina Rainbow Freefeather sat in the Captain's Lounge deep inside of a Unity compound on Planetbase. In her hand was her favorite drink, a wine glass full of light green liquid made from the eggs of her reptilian relatives. She has already drank more than her fill. She meant to drink even more.
"May I join you, Captain Freefeather?"
Bellafina looked up. Standing tall above her was the four armed Captain Hervor. Captain Hervor stared at Captain Freefeather with her four eyes, waiting patiently for a response. Bellafina's mind was dulled from all the alcohol she consumed.
"Captain...?"
Bellafina came back to her senses. "Oh...of course! <SQUAWK> Please sit down, Captain Hervor."
Captain Hervor calmly sat down. She ordered a glass of water and a salad from the waitress. Then she put one hand on Bellafina's forearm.
"You missed the Captain's Briefing. I'm worried about you, Bellafina. Are you alright?"
Tears formed in Bellafina's eyes. "I lost my younger sister <SQUAWK> and my younger brother in that Neo-Invader Hauntling <SQUAWK> attack. Did you know that <SQUAWK> when the Neo-Invaders launched their <SQUAWK> Second Invasion, I went out of my way to pick <SQUAWK> them both up so that they would be safe <SQUAWK> on Planetbase? But they both insisted <SQUAWK> on serving with me on the Roc. They wanted <SQUAWK> to make a difference. Now they <SQUAWK> are gone forever. I find it <SQUAWK> ...difficult...to move on."
Captain Hervor squeezed Bellafina's forearm. "I know this is hard. I've lost people close to me before as well. But your sister and brother would want you to go on living...for their sakes. You must find a way out of of this well you are drowning in. Please...let me help you, Captain Freefeather."
Bellafina looked out of the window. The stars were shining bright. "Have you ever wondered <SQUAWK>, Captain Hervor, about tha <SQUAWK>t other dimension scientists say exist? The one where the <SQUAWK> Neo-Invaders never returned to invade us a <SQUAWK> second time? Can you imagine what <SQUAWK> it must have been like there? Second Generation <SQUAWK> X-Technology would have been developed <SQUAWK> after the First Invaders were repelled. All of the empires <SQUAWK> would have rebuilt their fleets. There would have <SQUAWK> been an era of peace and prosperity. Nothing <SQUAWK> like our dismal state of being. Do <SQUAWK> you think...in that other dimension...my <SQUAWK> brother and sister are still alive?"
Captain Hervor went quiet. She knew exactly where Captain Freefeather was coming from and why she was saying what she was saying. She desperately wanted her sister and brother to not be dead. Her mind would pursue any idea, any reality, that allowed them both to be alive once again. But this pursuit was a very dangerous thing.
"Captain Freefeather, we must not consider other dimensions or realities. We are in this one for a reason. You are needed here...right now. Unity needs you. I and the other Captains need you. You are the Captain of the Roc, a valuable Unity starship. Your crew needs you. You must face the tragedy that has befallen you...and overcome it. You have to be strong for those around you who are weaker than you. They look to you for strength, Bellafina, for leadership. You must climb out of this pit you are in. You must rejoin the living."
Captain Bellafina Rainbow Freefeather turned and stared at her good friend, Captain Hervor. She was right. Bellafina knew it, it was just so...difficult. She pushed her wine glass far away from herself.
"You are right, <SQUAWK> Captain Hervor. Thank you for reminding me <SQUAWK> of my duties as a Captain. My sister and <SQUAWK> brother will always be with me. But it is time to <SQUAWK> go on living. We have a <SQUAWK> war to fight."
Both Captains stood up firmly. Their eyes met each other, unwavering, unfaltering, unshaken. Their inner strength flowed freely between the two of them.
"Forgive my <SQUAWK> weakness, Captain Hervor."
"Welcome back to the living," Captain Hervor said as she hugged Captain Bellafina Rainbow Freefeather with her four arms. "You are no longer the person who sat in that seat minutes ago. We both leave that person behind."
"LET THE DEAD BURY THEIR OWN DEAD."
| By Norman Dizon (Ichaborn) on Wednesday, June 03, 2026 - 06:26 pm: Edit |
Uploaded the Cyclopean Work Barge SSD for the Yesterday Galaxy to OperationGenesisGalaxies.com
| By Norman Dizon (Ichaborn) on Thursday, June 04, 2026 - 06:23 pm: Edit |
Uploaded the Cyclopean Thunderclap Steed SSD for the Yesterday Galaxy to OperationGenesisGalaxies.com
| By Norman Dizon (Ichaborn) on Friday, June 12, 2026 - 09:07 pm: Edit |
INVERSE SPACE DESIGN PARADIGM
Link to Inverse Space
Inverse Space features two galaxies. The first, known as the Olde Kingdom, is a galaxy extremely similar to the Alpha Sector where they only developed Omega Technology. The second, known as the Neo Kingdom, is a galaxy extremely like the Omega Sector where they only developed Alpha Technology. Both galaxies can be thought of tangental dimensional offshoots of the original dimensions.
In order to leave room for growth, to make Inverse Space different from the original dimensions, and to make sure that Tactics turn out different in Inverse Space, heavy cruisers in both the Olde Kingdom and the Neo Kingdom will start off with Heavy Cruisers composed of 24 Warp, 4 Batteries, 2 Heavy Weapons, 1 Device or Supplemental Heavy Weapon, 6 PH-1 equivalents, and 24/20/18/18/18/20 Shields. There will be variations, of course, to make each empire unique, but this will be the base heavy cruiser mold. It is an Early Years Heavy Cruiser modified to fit G1 Level Weaponry. Most Inverse Space starships will also feature some kind of armor (in the beginning of the Timeline, at least).
As you can see, it will be quite easy to penetrate a heavy cruiser's front shield, even with only two heavy weapons. However, the same could be said of an Alpha Sector heavy cruiser with a 30 front shield and 4 heavy weapons. Another consideration that must be taken into account is the lower number of internals. Battlefield Tactics in Inverse Space must be modified to account for this.
The original concept was for the Olde Kingdom and the Neo Kingdom to be separate, connected galaxies like the Alpha Sector and the Omega Sector. However, after giving it more thought, I decided it would be more interesting if the Olde Kingdom came before the Neo Kingdom and eventually evolved into it. Some of the Olde Kingdom empires may have actually survived into the Neo Kingdom, allowing for intriguing interactions between Olde and Neo.
This led me to another possibility. There could have been a galaxy before the Olde Kingdom and a galaxy after the Neo Kingdom. They could be known as the Ancient Kingdom and the Golden Kingdom. So the Cycle would have went from Instability (Ancient) to Stability (Olde) to Instability (Neo) to Stability (Golden).
The empires of the Olde Kingdom may have destroyed themselves in all out war, been crushed by a powerful invader, been wiped out by some kind of contagion, been destroyed by a natural galaxy-wide cataclysm, or any number of other possibilities. This would have allowed for the Neo Kingdom to later rise up and develop from the ashes of the Olde.
| By Norman Dizon (Ichaborn) on Friday, June 12, 2026 - 09:13 pm: Edit |
KEEPER HEAVY CRUISER SSD
Link to the Keeper Heavy Cruiser SSD
INVERSE SPACE
OLDE KINGDOM
KEEPER SHIPS
(IR1.1) KEEPER HEAVY CRUISER (CA):
The Keeper Heavy Cruiser formed the backbone of the Keeper Fleet. It was a sound, dependable starship armed with Two Tachyon Guns, Six Wide Offensive Phasers, and Two Tachyon Missile Racks. Additionally, the Keeper Heavy Cruiser possessed numerous Laboratories, ample Reserve Power, a strip of Armor, and an abundance of Shuttles. Drawbacks included limited Maneuverability and relatively weak Aft Shields. The Keeper Heavy Cruiser would continue to evolve throughout the Olde Kingdom Timeline, inspiring many variations and offshoots.
DESIGNER NOTES:
The Keeper Heavy Cruiser Plus is essentially a Federation Early Years Heavy Cruiser modified to carry G1 Weapons. A few other changes were necessary to make the design work. Of course, as per the Inverse Space Design Paradigm, the Keeper Heavy Cruiser utilizes all Omega Weaponry and Technology.
The Keeper Heavy Cruiser introduces the basic Inverse Space Heavy Cruiser and sets the stage for many other Inverse Space empires to do the same.
| By Norman Dizon (Ichaborn) on Saturday, June 13, 2026 - 08:54 pm: Edit |
OLYMPUS
STARDATE 06.13.26
OLDE KINGDOM - INVERSE SPACE
Link to the Olde Kingdom
Zeus sat upon his throne in his Ready Room. A small black thundercloud hovered above his head, rumbling with discontent. He was an eight foot tall figure, brimming with powerful, supple muscles, and a face that looked chiseled out of granite. Short, clean cut, black hair topped his head, complimented by a black beard and mustache. He appeared as a man in his thirties, although he was far, far older than that. He wore the uniform of a Keeper Captain.
He dreamt of the past. Long, long ago, on his Homeworld, he sat high on a mountaintop overlooking his subjects. They worshiped him and his entire family. In exchange, Zeus and his kin bestowed the mortals with gifts, miracles, protection, and guidance. The symbiotic relationship was perfectly balanced. All was good.
But over time, the people below him advanced and changed. Zeus liked them better when they were simple folk. Now, they were...something else. Ultimately, they developed the technology to travel into deep space. They left their Homeworld, never to return, leaving Zeus and his family alone.
An eon passed. Then one day, the Keepers came. They brought with them, idealism, benevolence, dreams, enthusiasm, discipline, cooperation, and most importantly, hope. After making contact with Zeus and his family, they invited him to join the Keepers. Initially, he scoffed at the invitation.
But something inside of Zeus changed. He looked into their future on their Homeworld and all he saw was desolation and loneliness. Zeus knew that, eventually, each of them would fade away. For some reason, they needed contact with Mortals. Perhaps not necessarily worship, but at the very least, his family needed to be among and surrounded by Mortals.
So Zeus accepted the Keeper's invitation. Some of his family was furious at his decision. Most were in agreement. They too saw the future and where their path would lead if they didn't change their direction.
Thus, Zeus finds himself in command of a Keeper Heavy Cruiser. He is now beholden to a Human Heirarchy of Command. He is now obligated to follow Human Rules. He has lowered himself to the position of those who once worshipped him. Did he make the right decision? His entire family, including his beloved wife, were aboard the Olympus, serving various functions.
"Captain Zeus, incoming priority call from Keeper Command."
Zeus cringed at the title. How many times has he corrected his crew about this? It was frustrating.
"Put it through."
A woman slowly appeared on the monitor in his Ready Room. Zeus stared at her without blinking.
"Captain Zeus, I assume you are doing well. I'm sure your starship is in order."
"Admiral Aleena. Please, just call me Zeus. Now, how can I be of service?"
"Very well...Zeus. The Shacklers have launched yet another fleet toward Base Station Castalian. Our limited ships in that area are no match for their vessels. Castalian could suffer major damage this time. i need a hard hitting ship like the Olympus to make them realize the error of their ways. Your orders are to proceed to Base Station Castalian at maximum warp and directly engage the Shackler Fleet."
Zeus' eyes crackled with lightning.
"It will be done, Admiral Aleena. Either we will achieve success or the Olympus will be blown to bits. You have my word."
Admiral Aleena nodded. She knew that Zeus was the most reliable Captain in the entire Keeper Fleet. He has proved it time and time again. When he said he was going to do something...he did it.
Admiral Aleena saluted Zeus from her transmitting location. Zeus stood at attention and saluted back at Admiral Aleena.
Together, they recited the Keeper Creed aloud.
"AM I MY BROTHER'S KEEPER? YES...YES, I AM. WE ARE THE KEEPERS!"
| By Norman Dizon (Ichaborn) on Sunday, June 14, 2026 - 09:09 pm: Edit |
OLYMPUS
STARDATE 06.14.26
OLDE KINGDOM - INVERSE SPACE
Link to previous Fiction
Zeus entered Engineering on the Olympus. The first thing he saw was a huge imprint on the wall of a hammer, an anvil, and a pair of tongs. He smiled.
All of the humans in Engineering paused to stare at the imposing, eight foot figure who was their Captain. Then they quickly returned to their work. Zeus approached his Chief Engineer, Hephaestus.
Hephaestus was a short, broad shouldered man who walked with a limp due to a curved foot. A long beard hung from his chin. He wore the uniform of a Keeper, but he was not comfortable in it. Hephaestus made a type of gesture meant to be a salute toward Zeus, another thing he was not comfortable with.
"Hephaestus, my friend! How are you? How is your new Forge?"
"As well as can be," Hephaestus said under his breath. His eyes shifted left and right while talking. "What is your command, my Lord? You didn't just come here for idle chat."
Hephaestus was in one of his usual moods, Zeus thought. How terrible life must be to be constantly miserable. Perhaps it was his foot that made him so. Perhaps not. Either way, I will have to send Aphrodite to improve his spirits.
"Straight to the point as always, my friend. That's what I have always liked about you. We are hurtling into a war zone. I'm going to need the improvements to the Tachyon Missiles posthaste. How is your progress?"
Hephaestus stroked his beard slowly as he thought about it. "Well, we just received all the materials and parts. I'm almost done with the first missile..."
Zeus firmly interjected, "I need at least three completed before we arrive. Make it your top priority, understood? Am I correct in remembering each Tachyon Missile will be faster, more armored, and deadlier upon impact?"
"That is correct, my Lord. It will be done. I'm sure I can complete three if my team works around the clock on rotating shifts with no breaks."
"Do whatever it takes, my friend. I have full confidence in you. How goes your armor enhancements, shield enhancements, and Tachyon Gun improvements?"
"Honestly, my Lord, I haven't had much time to work on them. As you know, this Human Technology is so...foreign. I'm sure I can create advancements, but it will take time. I will provide you with regular updates."
"Let me know if you need anything. We are far from the fires of Home and this battlefield is a strange one, but I assure you, it is a battle worth fighting."
Hephaestus bowed before Zeus as he said, "Of course, my Lord. You can always depend on me."
Hephaestus resumed an upright position and raised one eyebrow at Zeus. He has a smirk on his weathered face. "Do you remember what happened with the Fire Breathing Bulls I built for you?"
Zeus smiled widely. "Of course, my friend! We unleashed them upon the advancing Theoran Army. They were so confused and panicked! Chaos ensued as the Bulls incinerated the bulk of their army. The rest scattered. It was a glorious day!"
Hephaestus smiled, remembering his old creations fondly. "Yes...yes it was, my Lord."
Zeus shook Hephaestus' hand firmly. Hephaestus felt a low shock of electricity.
"COMPLETE THOSE TACHYON MISSILES AND IT WILL BE GLORIOUS AGAIN, MY FRIEND. I PROMISE YOU THAT."
| By Norman Dizon (Ichaborn) on Friday, June 19, 2026 - 08:07 pm: Edit |
Uploaded the Black Cataphract Battlecruiser SSD for the Prime Sector to OperationGenesisGalaxies.com
| By Norman Dizon (Ichaborn) on Thursday, June 25, 2026 - 02:58 pm: Edit |
Uploaded the Seer Heavy Cruiser SSD for the Prime Sector to OperationGenesisGalaxies.com
| By Norman Dizon (Ichaborn) on Tuesday, June 30, 2026 - 09:52 pm: Edit |
Uploaded the Death Cult Battlecruiser SSD for the Prime Sector to OperationGenesisGalaxies.com.
| By Norman Dizon (Ichaborn) on Friday, July 03, 2026 - 07:36 pm: Edit |
Uploaded the Fair Folk Heavy Cruiser SSD for the Prime Sector to OperationGenesisGalaxies.com.
| By Norman Dizon (Ichaborn) on Saturday, July 04, 2026 - 05:48 pm: Edit |
SHACKLER R7 BATTLECRUISER SSD
Link to the Shackler R7 Battlecruiser SSD
INVERSE SPACE
OLDE KINGDOM
SHACKLER SHIPS
(IR2.1) SHACKLER R7 BATTLECRUISER (BC):
The Shackler R7 Battlecruiser was a swift, maneuverable vessel which inspired great fear in its adversaries. Equipped with Two Energy Spark Rings, Two Subspace Rockets, and Six Offensive Quantum Phasers, the Shackler R7 Battlecruiser was capable of delivering crushing blows to the enemies of its era. The starship was noted for ample reserve power, low overall power generation, minimal structural integrity, and weak shields. Regardless, the Shackler R7 Battlecruiser formed the bedrock of the Shackler Fleet, performing a variety of functions, the most primary of which was combat.
DESIGNER NOTES:
The Shackler R7 Battlecruiser takes the Klingon Early Years Cruiser, infuses it with Omega Technology, and brings that technology up to General War Standards. While on the surface the Shackler R7 Battlecruiser may seem like simply a Klingon carrying different weaponry, an in-depth anaysis of its tactics shows it to be much more.
To begin with, the Subspace Rockets the Shackler R7 Battlecruiser carries are not drone-like seeking weapons. They are very slow direct-fire weapons which can potentially score more damage than an overloaded photon. A Klingon starship could never generate that kind of destructive power with its Disruptor Bolts, even when overloaded.
Secondly, the Energy Spark Rings carried by the Shackler R7 Battlecruiser balance out the heavy handed punishment dished out by the Subspace Rockets. Without the Qixavalor Cloud, Energy Spark Rings are diminished to a damage level on par with Standard Disruptor Bolts. However, Energy Spark Rings require two turns to arm, so their output is actually halved in comparison to a Disruptor which can fire every turn.
The Quantum Phasers employed by the Shackler R7 Battlecruiser have a damage output level roughly equivalent to a PH-2.
However, the minimal Power Curve of the Shackler R7 Battlecruiser must be carefully considered. Because the Shackler R7 Battlecruiser is based on the Klingon Early Years Cruiser (and not a General War Battlecruiser), it is deficient on Power. This means it will struggle to arm its powerful weapons. In order to arm all of its weapons, the Shackler R7 Battlecruiser will have to significantly slow down. This actually makes the Shackler R7 Battlecruiser interesting to fly, because it forces the Captain to choose between Speed and Firepower, depending on the specific tactical situation.
And so the Shackler R7 Battlecruiser, the dreaded archenemy of the Keepers, enters the Olde Kingdom (Inverse Space). Which of these two hated opponents will have the advantage in one-on-one combat? Are Tachyon Guns and Tachyon Missiles a match for powerful Subspace Rockets and slow arming Energy Spark Rings? Are Quantum Phasers enough to stop huge Tachyon Missiles from striking? It is an interesting conflict that can only be decided by the wits and guile of each Battlefield Captain.
| By Norman Dizon (Ichaborn) on Wednesday, July 08, 2026 - 04:51 pm: Edit |
ZEDONG
STARDATE 07.08.26
OLDE KINGDOM - INVERSE SPACE
Link to previous Fiction
An old man in chains was dragged into the High Chamber. It was a spacious, government building with a high ceiling. A long table filled with chairs was used for meetings. At the head of the table, a space was always reserved for the old man.
But now there was a figure waiting who should not have been there. He was a stern, ruthless man who commanded absolute authority and total obedience. Atop skin of bronze sat short black hair, a long black mustache, a black goatee, and a red and black uniform which held a diagonal fiery sash that ran across his body.
Two guards forced the old man to kneel before the bronze figure. The old man bore manacles on his hands and feet. A long chain tied them all together. Around his neck lay a metal collar which also connected to both manacles. The expression on his face conveyed that he was weary, beaten, humiliated, and broken.
"Now then...High Chancellor Amon...is it? That was your former name. Now you are simply Amon. Or Servant 0001. Do you know who I am?"
"Yes," Servant 0001 answered. "You are Captain Gulag. Your starship, the Zedong, is currently in orbit around our planet, Fremor-6. I beg you, Captain Gulag, show mercy. Spare my people. Do whatever you wish with me. We are a peaceful society with no weapons of our own. All of this is unnecessary. Let us act as civilized people."
Captain Gulag grinned with amusement. "...civilized people...?" the Captain mumbled to himself. Then he burst out laughing. His laughter did not end for many minutes.
"Listen to me very closely, you little worm. Everything on Fremor-6, including all your people, is now the property of the Shackler Superiority. All your men. All your women. All your children. All your resources. All your land. Everything on your pitiful planet now belongs to the Shacklers. I will give you orders. You will convey those orders to all your provinces, regions, and domains. You and all of your people, will do exactly as I say. Any errors will bring severe punishment. If even one of you resists, hundreds will be put to death. There will be no talks, no negotiation, no pleading, no bargaining. Shackler Authority is absolute and you will bow before it. Do you understand, Servant 0001?"
Amon looked downward without saying anything. Teardrops fells from his eyes. Then he begrudgingly confirmed, "Yes, Captain Gulag, i understand."
Captain Gulag slapped Amon across the face. Then he followed up with a backhand slap in the opposite direction. A knee slammed into Amon's gut, sending him to the ground coughing.
"You see, Servant 0001, your very body is now mine to do with as I please. If I feel like striking you, I will do so. If I feel like spitting on you, I will do so. Your worthless life belongs to me, doesn't it, Servant 0001?"
"...yes...yes..." Servant 0001 answered as he struggled to his feet.
"Good. Now tell me of the Keepers. What contact have you had with them?"
Servant 0001 took a moment to collect his thoughts before answering.
"Speak now, Servant 0001! Or must I beat it out of your underdeveloped brain?"
"The Keepers came to Fremor-6 three months ago. They wanted our world to join their Brotherhood. We considered it, voted on it, and I made the final decision. We refused their offer, stating that we may join them in the future, but not at the moment. The Keepers left our world, disappointed, but open to future relations."
Captain Gulag let out a snarl. His hands formed into fists. There was hatred in the sound of his voice.
"Those pathetic Keepers! We will crush every last one of them. They will rue the day they dared to resist the Shacklers!!"
Captain Gulag calmed down, unfurling his fists. He stared at Servant 0001 with a face of stone and eyes like daggers.
"You see, Servant 0001...the Keepers are idealistic dreamers who have no connection to true reality. They want to transform the universe into their pacifistic, cooperative, benevolent Brotherhood. But that is all a lie. The Shacklers know the truth about life, a truth those Keeper weaklings are too scared to accept. Do you know what that truth is, Servant 0001?"
"...no...Captain Gulag..."
"The truth is that the strong rule the weak. The mighty crush those who are helpless underneath their feet. Those with power take from those who have no power. Those with weapons take from those who have no weapons. Those with ambition claim what is rightfully theirs. There are no rights, no equality, no freedoms, and no voting or representation. There is only predator and prey. Does a lion treat those it hunts with dignity and compassion? No, the lion catches whatever prey it desires, whenever it desires, and then devours it slowly. The prey can do nothing except cry out in terror. None dare to challenge the lion. That, Servant 0001, is what life is truly like!"
Amon said nothing, only staring downward.
Captain Gulag forcefully grabbed Servant 0001 by the throat and forced him to look into his burning eyes.
"You are a weak lamb. A pitiful sheep. In truth, I should kill you right now, to put you out of your misery. Your life is mine for the taking. But i gain more satisfaction in keeping you alive to do my bidding. No, you will not be allowed to die. Realize this, servant 0001..."
"FOR THE REST OF YOUR NATURAL LIFE...YOU WILL BE IN SHACKLES."
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