By Tos Crawford (Tos) on Wednesday, January 29, 2003 - 11:34 pm: Edit |
Its not better now. The problem isn't the Xorks. We can up gun our starships to warships to deal with the Xorks. The problem is getting X2 to play nice with X0/XP/X1. Aside from the fact that an X2 fleet can’t be matched (maybe we should make an X2 ship count as 2 command slots?) it is unreasonable that a DD(X2) takes out a CB(X1) in Y205.
By John Trauger (Vorlonagent) on Wednesday, January 29, 2003 - 11:47 pm: Edit |
An X1 fleet can't be matches by a GW fleet either.
That goes with the territory.
Otherwise, I agree.
300 is the X2 target if the published CX is as high on the weapons-denisty scale we're going to go w/ SC3.
If we assume that a BCX1 will eventually be built, go to 350-375
By Tos Crawford (Tos) on Thursday, January 30, 2003 - 12:01 am: Edit |
X1 BPV Range (core empires excluding scouts and Hydrans):
FF (16 warp max): 105-130
DD (24 warp max): 120-170
CL (32 warp max): 185-228
CA (42 warp max): 240-315
By michael john campbell (Michaelcampbell) on Thursday, January 30, 2003 - 08:48 am: Edit |
Quote:The purpose in making cruisers first is that they are always the first ships to be upgraded, and the benchmark others are designed against. It was that way for module Y, and that way for module X1. Why would we discontinue this trend for X2?
Quote:Its not better now. The problem isn't the Xorks. We can up gun our starships to warships to deal with the Xorks. The problem is getting X2 to play nice with X0/XP/X1. Aside from the fact that an X2 fleet can’t be matched (maybe we should make an X2 ship count as 2 command slots?) it is unreasonable that a DD(X2) takes out a CB(X1) in Y205.
Quote:An X1 fleet can't be matches by a GW fleet either.
That goes with the territory.
Otherwise, I agree.
300 is the X2 target if the published CX is as high on the weapons-denisty scale we're going to go w/ SC3.
If we assume that a BCX1 will eventually be built, go to 350-375
By Tos Crawford (Tos) on Thursday, January 30, 2003 - 09:57 am: Edit |
What should the BPV of a maxed out BCH(X2-Y225) warship be after the Xorks invade?
By Tos Crawford (Tos) on Thursday, January 30, 2003 - 10:11 am: Edit |
It looks like we have finally come to a consensus. A CA(X2-Y205) should have a BPV between 250 and 500 with various votes scattered in between.
Unfortunately that's still a bit too wide and most are sticking firmly to their guns. What do we need to do to narrow that down a bit?
This seems to be more of a design/history/balance issue than a BPV issue. From a design perspective there are at least three Y205 camps:
1) Lower BPV plays better with X0/X1/XP during the trade wars and is less likely to break the game.
2) X2 represents a revolutionary advancement over X1 and can be balanced by applying a sufficiently high BPV.
3) Everywhere in between.
Again, how do we narrow this gap and fit everything into the history? Should we be concentrating on a consistent history and get inside the heads of the builders? Should we build them and fly them and worry about the how and why later?
We are in a circular discussion and I'm getting dizzzy.
By Christopher E. Fant (Cfant) on Thursday, January 30, 2003 - 10:19 am: Edit |
I would think that you look at the type of ship that the XCA will be.
It will be both a command ship and a waive the flag on the border ship yes?
So, a big ship. 500 is way too much I would think. Whatever happend to around 300?
By Loren Knight (Loren) on Thursday, January 30, 2003 - 10:32 am: Edit |
300
However, trying to pick a BPV is a mistake I think. Sure, find a range but really we should be designing the best ship for the least cost. THat's what real world designers do. That doesn't mean building cheepo either. Sometimes you put in more money now to save in the long run. Like so it doesn't get destroied against common threats or is easier to maintain.
This I will post is other topics. I think it's important. I copied this from the AO topic. I've been sticking to a nomaclature for a while and here is proof that it's what ADB uses. The Caps are SVCs reply.
"Can the D5DX be changed to XD5 so it fits on the counter better?
NO. IF THE X IS IN FRONT, IT'S 2ND GENERATION X-SHIP."
By Tos Crawford (Tos) on Thursday, January 30, 2003 - 10:42 am: Edit |
Understand also that I haven't seen 500 BPV show up on any SSDs, but some of the SSDs presented with 400 BPV printed seems unrealistically low to me. It is easier to underestimate BPV then to get it right.
By Tos Crawford (Tos) on Thursday, January 30, 2003 - 10:43 am: Edit |
If we went with the 300 target presented and add +/- 10% that is a range of 270-330.
By Mike Raper (Raperm) on Thursday, January 30, 2003 - 10:55 am: Edit |
I think we're going about this wrong. Don't worry about the BPV. You can't calculate it at this stage, anyway, because we don't know anything about the non-SSD abilities these ships may have. Just make the ships how we want them, and then BPV will be calculated via playtesting. Once that's done, if they're too high, they can be altered to get them down. Trying to shoe-horn abilities, weapons and the like into a pre-chosen BPV range isn't going to work, IMHO...too many variables.
By Loren Knight (Loren) on Thursday, January 30, 2003 - 11:27 am: Edit |
Mike, ya that's it exactly.
By Tos Crawford (Tos) on Thursday, January 30, 2003 - 12:14 pm: Edit |
But it doesn't work. As we design the ships we are naturally going to make them wonderful with all the bells and whistles. When we price out our new car with options we realize we can't afford it. That is a receipe for 400-500 BPV ships and I haven't see a great deal of support there. Certainly not much support in Y205.
By Mike Raper (Raperm) on Thursday, January 30, 2003 - 12:17 pm: Edit |
Neither does saying "I want a 300 BPV ship" without knowing the BPV of the weapons or systems under discussion. Make the ship, then worry about the BPV. If it's too high, pare it back. If it isn't high enough, pack on some more. It's the only way to do it.
By John Trauger (Vorlonagent) on Thursday, January 30, 2003 - 12:42 pm: Edit |
But we still need a target range.
We peg capabilities according to a best-guess of 300, or according to some wish-list and see how they play.
The consensus seems to be 300. the only reason I go higher is to differentiate X1R and X2 a little better.
By Tos Crawford (Tos) on Thursday, January 30, 2003 - 01:32 pm: Edit |
"The consensus seems to be 300. The only reason I go higher is to differentiate X1R and X2 a little better."
300 BPV is a battle value. There is no reason that an X2 starship has to be as strong in battle as an X1 warship; it simply has a different mission. There is equally no reason why an X2 ship couldn't have 500 BPV. The question is at what level does all this nifty new technology play nicely with what has come before.
By Tos Crawford (Tos) on Thursday, January 30, 2003 - 01:33 pm: Edit |
"Make the ship, then worry about the BPV. If it's too high, pare it back."
How will we know if it is too high if we don't know the target?
By Kenneth Jones (Kludge) on Thursday, January 30, 2003 - 01:40 pm: Edit |
I have tried to keep up with everything but I have been very busy.
300 seems a bit low.
Taking some examples from X1.
LDR CCX 240
ISC CCX 315
Gorn CMX 240
Kzin CCX 243
Rom K7X 280
Most of the othe CCX's way in at around 225.
So almost all CX's are right alongside the DN BPV.
So IMO the XCC ship should Rank in at BB BPV. To keep the progression smooth. Meaning the XCC should be running around 330-350 for the Fed/Klink's with normal racial variation in BPV for the other races. So an XCC should be able to deal with a BB on a fairly equal footing.
By John Trauger (Vorlonagent) on Thursday, January 30, 2003 - 01:47 pm: Edit |
Tos,
Within the backstory, no. There's no reason why a X2 CA has to be as good as a X1.
From a sales standpoint there is.
People will be expecting X2 to be the same sort of improvement over X1 as X1 was over GW. From a what-the-ADB-will-publish perspective, yes it does mean that a XCC (to adopt Loren's standard) must be demonstrably and solidly better than a CX.
There's a push-pull. The push is wanting powerful, shiny new ships to play with. the pull is the need to play nice with GW-tech.
The higher combat capability goes, the more expoitable the tech difference is. That alone is enough reason to veto a 500 BPV XCC. I don't think the ADB has enough playtest resources to execute the careful balance a 500 point XCC would need.
By Mike Raper (Raperm) on Thursday, January 30, 2003 - 02:03 pm: Edit |
Yup. I in no way advocate a 500 point XCC.
Quote:How will we know if it is too high if we don't know the target?
By Tos Crawford (Tos) on Thursday, January 30, 2003 - 03:11 pm: Edit |
"People will be expecting X2 to be the same sort of improvement over X1 as X1 was over GW."
I guess that is the crux of the issue: 'What do people want to buy'. I am more concerned that the background history makes sense. I find I prefer the mid-range ships and use heavier ships infrequently or as the flag. When building a fleet I am much more likely to reach for R2/3/4 then R5/6/7.
If a CA(X2) is going to have BB level BPV then I propose that we treat it (or make it) size class 2 for the purposes of S8. It can still retain movement cost = 1. Then when the Xorks come we lift the S8 limits and allow multiple SC=2 ships to participate in a battle. That should be a compromise everyone can live with, no?
By Loren Knight (Loren) on Thursday, January 30, 2003 - 03:39 pm: Edit |
That sounds fair. Don't want to make them actually SC2 but the S8 rule is good. I thought that this was basically agree on so it shouldn't be a problem.
As to incremental improvements: It is possible to make seemingly small changes to a ship and have it opperate much better. I can think of a few GW ships that could use two more points of power and would be VASTLY improved. In another thread there was a proposal to add a second 15 box engine to the Fed SC. That is almost a game breaker.
We have been talking general improvements to every aspect of the X2 design including Hull and Bridge (well, that was mine), every Phaser and Heavy Weapons. The improvement over X1 is going to be no problem reaching. It's going too far that is the damger. Supplement 2 went too far and that was less of a change than the general feel is here.
That is not to say what we are doing is too much of bad. If we can keep these ships dynamic and fun to play (I most all situations) the these can be powerful.
The 1.5 engine thing was just one of the dynamic things I wanted to present. I know it's weird but as much as it is a benifit it could be an Achilies Heel and something to try and exploit by X0 or X1. As I see it so far, there will be little chance for these eras to compete class for class. S8 is another thing and BPV or VC will balance things out.
I guess what I was hoping for was something that makes them run great but provides a weakness if not cared for.
Do I make any sense?
Wouldn't it be cool if it took some time to learn how to play these ships. To figure out their dynamics. To get the feeling of "Oh, Cool!" when we read a new batch of "Term Papers on X2". The fun that we had when we were still learning this game.(Well, we're still always learning but you get my point, I hope.)
To Feel Young Again!
By michael john campbell (Michaelcampbell) on Thursday, January 30, 2003 - 07:49 pm: Edit |
Quote:Again, how do we narrow this gap and fit everything into the history? Should we be concentrating on a consistent history and get inside the heads of the builders? Should we build them and fly them and worry about the how and why later?
Quote:If we went with the 300 target presented and add +/- 10% that is a range of 270-330.
Quote:I think we're going about this wrong. Don't worry about the BPV. You can't calculate it at this stage, anyway, because we don't know anything about the non-SSD abilities these ships may have. Just make the ships how we want them, and then BPV will be calculated via playtesting. Once that's done, if they're too high, they can be altered to get them down. Trying to shoe-horn abilities, weapons and the like into a pre-chosen BPV range isn't going to work, IMHO...too many variables.
Quote:But it doesn't work. As we design the ships we are naturally going to make them wonderful with all the bells and whistles. When we price out our new car with options we realize we can't afford it. That is a receipe for 400-500 BPV ships and I haven't see a great deal of support there. Certainly not much support in Y205.
Quote:So IMO the XCC ship should Rank in at BB BPV. To keep the progression smooth. Meaning the XCC should be running around 330-350 for the Fed/Klink's with normal racial variation in BPV for the other races. So an XCC should be able to deal with a BB on a fairly equal footing.
Quote:From a sales standpoint there is.
People will be expecting X2 to be the same sort of improvement over X1 as X1 was over GW. From a what-the-ADB-will-publish perspective, yes it does mean that a XCC (to adopt Loren's standard) must be demonstrably and solidly better than a CX.
There's a push-pull. The push is wanting powerful, shiny new ships to play with. the pull is the need to play nice with GW-tech.
The higher combat capability goes, the more expoitable the tech difference is.
Quote:That being said, a range of 350 to 400 is about right. Whether or not any of the ships posted by any of us will fall in those ranges is yet to be seen.
Quote:If a CA(X2) is going to have BB level BPV then I propose that we treat it (or make it) size class 2 for the purposes of S8. It can still retain movement cost = 1. Then when the Xorks come we lift the S8 limits and allow multiple SC=2 ships to participate in a battle. That should be a compromise everyone can live with, no?
Quote:The 1.5 engine thing was just one of the dynamic things I wanted to present. I know it's weird but as much as it is a benifit it could be an Achilies Heel and something to try and exploit by X0 or X1. As I see it so far, there will be little chance for these eras to compete class for class. S8 is another thing and BPV or VC will balance things out.
I guess what I was hoping for was something that makes them run great but provides a weakness if not cared for.
Do I make any sense?
By Loren Knight (Loren) on Thursday, January 30, 2003 - 08:28 pm: Edit |
"X2 ships should have more than one achilies hell.
But they shouldn't be easybeats by the DNHs and NCAs of this world."
Of course and I hope I didn't imply that either.
By Loren Knight (Loren) on Thursday, January 30, 2003 - 08:31 pm: Edit |
John T.: "...yes it does mean that a XCC (to adopt Loren's standard) must be demonstrably..."
Just wanted to say that that not my standard. It's ADBs since Supplement 2. Some basic stuff from Supp. 2 have stayed the same. Just not most of it.
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