By Tos Crawford (Tos) on Monday, March 31, 2003 - 09:25 pm: Edit |
Just a reminder that we have a topic for BPV talk.
By Andrew Harding (Warlock) on Monday, March 31, 2003 - 10:32 pm: Edit |
BPV in use doesn't correlate well with the length of games. I've seen a PF duel (yes, one PF each) take five hours and I've seen a 1700 point game played to completion in the same time.
By Geoff Conn (Talonz) on Wednesday, April 02, 2003 - 11:43 pm: Edit |
By Kenneth Jones
Geoff. Using the std Sabot rules posted. You can't interrupt the Plasma's move for a last second shot at it. So std Sabot (sp40) 8 impulses it could jump from R2(3) to R0. But SuperSabot (sp48) could do it 16 Impulses out of the turn. Simply making it much more powerful. And much harder to balance vs GW.
These are not drones. Except for pseudos, you know what the plasma will do and how much it will take to kill it or reduce its warhead to an acceptable level. You simply need to plan ahead when you decide that counterfire is going to be your defensive option, no different from when you would do so versus GW plasma, albeit earlier.
And as these Xships will have more power, it will be quite easy for them to carry credible firepower and maintain very high speeds which will kill plasma ships. Therefore the option to have a supersabot can arguably be required to meet the X2 ship at a greater range to protect the plasma ship.
At the very least, I think super sabot deserves playtesting versus any X2 hulls currently under discussion.
Improved direct fire versions of plasma do not, imho.
By John Trauger (Vorlonagent) on Sunday, April 06, 2003 - 07:25 pm: Edit |
Minor proposal
Due to advances in shielding and construction a X2 R-torp is finally small enough to be able to swivel. It's only waited 100+ years to get that extra 60 degrees of tracking.
Mike's X and my Z torp, they do NOT swivel.
By Tos Crawford (Tos) on Wednesday, April 09, 2003 - 03:36 pm: Edit |
How about a plasma that has built in ECM making it harder to hit? Maybe the launching ship can add ECM points on the turn of launch (max 6)?
By John Trauger (Vorlonagent) on Wednesday, April 09, 2003 - 03:47 pm: Edit |
Tos,
I can see that.
We can do one better by allowing the arming ship to give a torp 6 points of any EW, ECCM or ECCM. As a partial balance we do this instead of the stock 3 ECCM. We could give them 3 free and another +3 at +1/point of power basis.
I also like Loren's proposal of a limited cloak on plasmas.
By Loren Knight (Loren) on Wednesday, April 09, 2003 - 04:24 pm: Edit |
This is a repost over from the X-SSD topic.
++++++++++++++++++++++++
What if Roms figured out how to cloak their Plasmas, partially. You still have lock-on but the range modifier is the effect. You launch the plasma with 4-5 extra power to cloak it (depending on plasma size of course). On launch it begins fade out so launch (L) it is Range + 1. On L+5 it Range + 5. It never cloaks completely and every one has lock-on.
Additionally, I wondered if the Roms could have such a thing for their ship where they could fire under the +5 range modifier. The moment they do the modifier is deleted and begins to re-fade. The cost is the same as full cloak but must be noted and announced as the partial cloak. If a ship wishes to fully cloak it must fade in and pay for a new cloaking process. Maybe call it Tactical cloak. A ship under tactical cloak cannot use EW but can use active fire control.
This would mean that the Romulans would use the same plasmas as X1. Though they would get the Phaser-V. As far as the Tactical Cloak (TC) Plasma goes, perhaps it could be a track able unit where each launcher gets 3 and more can be bought via Commanders Options.
It would have to be tempered.
Also, I'm just throwing out ideas.
Maybe, like the ESG EW field idea the effect would apply to the Tac Cloaked ship. It would have little effect on the torpedoes but would limit the phasers to equal the enemies.
Quote:John Trauger:
I like it. We could call it "veiled plasma."
The problem is I also like my big, nasty Z-torp and we really can't have both.
Ah, decisions...
We could only veil small plasmas. Say cap the capability at S-torps...
By Loren Knight (Loren) on Wednesday, April 09, 2003 - 04:32 pm: Edit |
John:
In addition to size limits (maybe should include type-M) such things as EPT and Shotgun should be ineligable to be veiled. Hmmmm...so if we allow the Type-M to be veiled thats a 40 point warhead. Anything over 40 points can't be veiled so a Type-G COULD be enveloping and veiled. Might a Type-L qualify? I'll have to look it up.
Second, if you like that Plasma of yours why not make it a Gorn weapon and give the Roms their veil tech. to their old Plasmas.
So the Gorns get a super torp and the Roms get veiled torps. Both are in line with their races style.
By John Trauger (Vorlonagent) on Wednesday, April 09, 2003 - 05:49 pm: Edit |
As an alternative to the photon-plasma, sure.
I could give the Gorns the Z-torp though it means allowing the Gorns to steal the "biggest plasma torp in the game" crown from the Roms. I have some resistance to that, but it's mostly sentimental. If we want to shake things up a little with X2, hey, sure.
What I was suggesting would be not allowing larger lauchers to use the veiled option. Instead of a standard plasma set for a XFH being 2xR(or 1xZ), 2xM, it would be 2xR(or 1xZ), 2xS(veiled), giving us the best of both worlds.
I wouldn't want to use the veil for M-torps. They bargain-basement R-torps, really.
There should also be a final-turn arming cost associated with veiling a torp.
I would also suggest that, like bolting or firing at SC 4- targets, you could only veil one D or K torp per turn. Or eliminate the veil option for those entirely.
By Loren Knight (Loren) on Wednesday, April 09, 2003 - 07:05 pm: Edit |
Note: I did associate a power cost with veiling.
Being in X times the main line torp is the M. The R is still "Special". So here is what I see: The Gorn do steal the BIggest baddest torp in the Galixy crown in line with their new attitude as "Butt Kickers" (ref. another discussion regarding this yesterday). The Gorns think they have it over the Roms when during a skirmish the science officer notes that though he can not actually see it sensors say there is a plasma comming their way. When it hits and downs the number 2 shield he says "Yezzz, zat wuz a plazzmuz, Captain. Zee Romulanzz have a new wepunzz!"
By John Trauger (Vorlonagent) on Wednesday, April 09, 2003 - 07:26 pm: Edit |
*X1* the mainline torp is the M. If you continue the trend of bigger torps that we saw going from GW to X1, the next step in the progression is the R as mainline.
By Loren Knight (Loren) on Wednesday, April 09, 2003 - 08:15 pm: Edit |
But that's what I ment by the Romulans get no new plasmas but get the V-Plasmas. The Gorns get the scarry new big plasma. So, the V-Plasma IS the next progression instead of bigger plasma. They still have R-Torps (but can't veil them. It's just too much energy to cover up.)
By John Trauger (Vorlonagent) on Wednesday, April 09, 2003 - 09:45 pm: Edit |
Loren,
The only difference really is whether a R- or M- launcher could underload a torp and veil it.
We could just veil al torps regardless of size and keep the rom plasma at X1 levels.
By michael john campbell (Michaelcampbell) on Thursday, April 10, 2003 - 12:02 am: Edit |
Quote:Tos,
I can see that.
We can do one better by allowing the arming ship to give a torp 6 points of any EW, ECCM or ECCM. As a partial balance we do this instead of the stock 3 ECCM. We could give them 3 free and another +3 at +1/point of power basis.
I also like Loren's proposal of a limited cloak on plasmas.
Quote:Second, if you like that Plasma of yours why not make it a Gorn weapon and give the Roms their veil tech. to their old Plasmas.
So the Gorns get a super torp and the Roms get veiled torps. Both are in line with their races style.
Quote:*X1* the mainline torp is the M. If you continue the trend of bigger torps that we saw going from GW to X1, the next step in the progression is the R as mainline.
Quote:But that's what I ment by the Romulans get no new plasmas but get the V-Plasmas. The Gorns get the scarry new big plasma. So, the V-Plasma IS the next progression instead of bigger plasma. They still have R-Torps (but can't veil them. It's just too much energy to cover up.)
Quote:Loren,
The only difference really is whether a R- or M- launcher could underload a torp and veil it.
We could just veil al torps regardless of size and keep the rom plasma at X1 levels.
By Carl-Magnus Carlsson (Eagle) on Thursday, April 10, 2003 - 12:25 pm: Edit |
Limited cloak on plasma? Oh, got a headache.
By Loren Knight (Loren) on Thursday, April 10, 2003 - 12:52 pm: Edit |
Well, first of all, we are just working out ideas here. My intention is to find ways to make the game fresh. In the past the Gorns and Romulans have been similar except for the cloak. The Gorns making up for the cloak with bulk.
I find I would not like to see the veil on both the plasma and the ship. That is too powerful. I like the V-Plasma as a divergence from bigger and faster. However, MJC may well be right and this would inherantly be bad for mixing with GW. I must admit I skipped over checking on that. Maybe the V-PLasma could start out as +1 only and improve. Or +1 with some ECM that could be off set. That might make it more GW friendly.
Well, there is always my old Plasma Shroud idea (absorbs the first ten points of phaser fire). But I so liked the V-Plasma because the Gorns would not be able to copy it.
There needs to be something fresh.
Enveloping bolt?
Maybe too Hellborish, no?
A Splashing Bolt (divide among three shields evenly). Sort of PPD'ish.
My old Plasma Gatling that SVC had me write up as pratice. Loaded as a Shotgun the resulting Plasma-F can be bolted one per impulse. Once fired the rest can only be held for 32 impulses. If over a turn break holding energy of one point per shot must be allocated or the remaining plasma bolts are lost. One firsed as a gatling all shots can only be bolted.
By Roger Dupuy (Rogerdupuy) on Thursday, April 10, 2003 - 04:09 pm: Edit |
Plasma Stasis Cannon
History and Description:
Romulan admirals and military analysts took a hard look at:
1) the disappointing results of the end of the General War,
2) the limited effectiveness of the current plasma torpedo during the Andromedan Invasion and
3) the anticipation of the next generation (X2)ships operating at higher speeds with increased phaser firepower.
Instead of looking for ways to improve the plasma torpedo, Romulan engineers sought to develop a direct fire weapon that would compliment their plasma torpedos.
In the years that followed Romulan military engineers developed an advanced cannon that fired a cluster of volatile plasma projectiles held in stasis. When this cluster hit a target, the impact released and detonated the plasma. Although it could be fired every turn, it took a large amount of energy to fire and was somewhat inaccurate. The inaccuracy was compensated if additional turns were spent tracking the target. One (1) point of energy is used the first turn to track the target and then six (6) points are used to fire the weapon on the second turn. Accuracy can be further improved if two (2) turns are used for tracking and then six (6) points are used to fire the weapon.
Arming(any source)
1 turn: 5 points
2 turns: 1+6
3 turns: 1+1+6
No holding
To Hit (2d6)
turn | 0-2 | 3-5 | 6-9 | 10-14 | 15-26 |
1 | 7 | 6 | 5 | 4 | 3 |
2 | 9 | 8 | 7 | 6 | 4 |
3 | 11 | 10 | 9 | 8 | 6 |
By Mike Raper (Raperm) on Thursday, April 10, 2003 - 06:14 pm: Edit |
Similar to the Plasma cannon I proposed on Saturday, February 22, 2003 - 10:51 pm in this thread. The damage for mine isn't consistent over range, and there are three sizes, but the idea is similar.
We need a place to post proposals, with no comments. That way they can be easily reviewed.
By John Trauger (Vorlonagent) on Thursday, April 10, 2003 - 06:51 pm: Edit |
That's what Integrated proposals is, right?
By Roger Dupuy (Rogerdupuy) on Thursday, April 10, 2003 - 07:00 pm: Edit |
Mike, I read your proposal. We both want to have a Rom DF weapon.
If I remember, the 3 sizes matched the three classic Plasma Torpedo sizes. For me, I wanted something that didn't resonate so seemlessly with GW tech.
Also, yours is a 2 turn arming, mine is 1, 2, or 3.
You mentioned the damage difference.
Finally, the "defensive option" gives it a plasma torpedo-ish feel. High damage potential but also defensible with phasers. It may change but, I'm ok with it now.
All that being said, I am happy that you are with me in the Romulans having a DF weapon.
By Roger Dupuy (Rogerdupuy) on Thursday, April 10, 2003 - 07:09 pm: Edit |
John, you are funny. Mike created the 'Integrated Proposals' right? Also, I thought that in that section one needed to 'throw it all together" i.e., ship systems, amount and type of phasers, and lots of text?
By michael john campbell (Michaelcampbell) on Thursday, April 10, 2003 - 09:53 pm: Edit |
I'm still not convinced that a speed 48 super sabot and a five hex increase to the glory zone won''t give the current set of warheads exactly what they need to be 50% more deadly.
By Geoff Conn (Talonz) on Friday, April 11, 2003 - 12:21 am: Edit |
IOW, you are against rom df weapons, yes?
Personally I agree. I play plasma because it is NOT a direct fire weapon.
By michael john campbell (Michaelcampbell) on Friday, April 11, 2003 - 04:45 am: Edit |
Well.
If the Kzinti go for the Disruptor cannon as their heavy weapon.
And the Roms and the Gorn go for a DF Plasma.
Can anybody find me somebody to love a race that uses a seeking weapon as anything other than an ancillary heavy weapon.
There will be no seekers as the primary heavy weapon!
And that will be a bad day for the game.
By Mike Raper (Raperm) on Friday, April 11, 2003 - 08:25 am: Edit |
Who said anything about making the Romulans a DF only race? The plasma cannon weapons proposed (at least by me) are supplemental. My "vision" of Rom 2X ships is that they would maintain the modular design of the hawk series. So, you could have plasma modules, or plasma cannon modules. The CCX I designed had a heavy plasma in the command module, and either 2 medium plasma cannons or 2 plasma S's in the modules. It gives them (IMO, anyway) more options than they had before, and a chance to compete in environments where seekers aren't the best option.
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