Tournament Rules Q&A

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Tournament Zone: Tournament Rules Q&A
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By Jack Taylor (Jtaylor) on Wednesday, January 11, 2023 - 03:55 pm: Edit

Ok, so it can't be done. It'd be cool if it could, but it can't. Roger that.

By Steve Petrick (Petrick) on Wednesday, January 11, 2023 - 04:45 pm: Edit

There is a lot of Energy that is only found out when the player uses something or after the game is over and you look at his Energy Allocation Form. You are focusing on tractors, but did he allocate five points of power to reload his Five phaser-1s, or not? You will know when he fires them again, but if he only fires three (players can hold phasers for future turns). At the end of a turn you may be wondering what he did with a point of power, and find out by looking at his EAF that he allocated for transporters for two turns but never used them (allocated that point of power on each of the two turns). Heck, he may have alocated five points of energy for a high energy turn and did not use it, or six points for erratic maneuvers and never executed them. The turn simply did not go the way he expected. So you could be looking at the situation and going nuts because you know he had energy that he has not used (he does not have to tell you that he decided not to use the HET or EM or had more phasers armed that he did not fire. And there is more. So look at this EAF and talk about the battle. Maybe he charged his phaser capacitors fully and you destroyed his phasers before he fired them.

By Jeff Guthridge (Jeff_Guthridge) on Wednesday, January 11, 2023 - 11:06 pm: Edit

G7.35 does not expressly forbid what Jack wishes to do, however it outlines WHY it is pointless.

Negative Tractor is reactionary to a tractor link being established. The strength of your negative tractor is only detected by the act of resisting.

Once applied, Negative tractor energy persists for the rest of the turn, and will protect your ship from future tractoring attempts (including from friendly units). This can be cancelled if desired, but once cancelled, its gone.

G7.421 states the method in which tractor auctions work. A link is established first. The tractoring ship announces how many points of effective tractor they have. The tractored ship then announces if it has enough negative tractor to rebuff it. Rinse and repeat until one side or the other loses the auction.

The rules specifically say that allocated tractor power CAN be proactively assigned as negative, but it can also be assigned when needed to rebuff a tractor attempt so there is no real reason to. Reserve power (G7.351 p4) works a little differently in that it must be assigned as positive or negative when committed.

D17.0 outlines what is detectable and under what conditions; while active tractor links, the number of tractor beam spaces on the ship, and which beam emmitter is holding a particular target is discoverable no mention of negative tractor assigned and not used is listed.

G7.354 stats that 'negative' tractor is a system built into the hull of the ship and does not require any specific box on the SSD to be used. Drawing parallels, the amount of power stored in the phaser capacitor is not known even at TacIntel level M, as negative tractor is a hull based system, it should be at least as hard to detect until demonstrated.

By Kenneth Humpherys (Pmthecat) on Thursday, January 12, 2023 - 12:16 pm: Edit

You can always announce "I have Negative Tractor on," but this is basically you getting on the sub-space radio and saying it.
Other players won't know if that is true until they test it or the end of the scenario when EAF's are shared.

By Timothy Linden (Timlinden) on Thursday, January 12, 2023 - 03:50 pm: Edit

I have won many a 1pt tractor auction as the Orion simply because they could not tell if the 18 odd power not accounted for was in tractor or not. Having the opponent have that uncertainty was very valuable.

For ships not dripping in power, I agree with earlier statements that if you could fully declare "X negative tractor active" you are really just giving free information away that much more likely helps the opponent than the potential threat doing so may give.

Tim

By Gregory S Flusche (Vandar) on Tuesday, March 24, 2026 - 06:32 pm: Edit

I do not have the newer Tournament book. The Dis Div for the Andro says it can only be used on itself? If the role is failed the Andro randomly displaces? Is this still the same?

Could the Andro take PA mines instead of TBs? When facing big plasma.

By Gregg Dieckhaus (Gdieck) on Thursday, March 26, 2026 - 02:22 pm: Edit

The Dis Dev for the andro can only be used on itself but if it fails, it does not randomly displace. Rather the ship stays where it is.

By Gregory S Flusche (Vandar) on Thursday, March 26, 2026 - 06:44 pm: Edit

It says max of 6 hexes Are is it 12 as the rules.

By Paul Franz (Andromedan) on Thursday, March 26, 2026 - 09:22 pm: Edit

Yes. In the Tournament it has a maximum range of 6 hexes.

Yes. Andromedan can take a PA Mine instead of the TBomb.

When it comes to failed displacement. The regular rules apply. The is you roll an additional roll to see if it is a random displacement or you are stuck. If it a random displacement, then you roll for direction and distance.

The Andromedan

By Gregory S Flusche (Vandar) on Friday, March 27, 2026 - 06:14 pm: Edit

I am glad of the PA mine. Not so happy about 6 hex range. The DIS DIV will be of little use then. Unless The opponent has already used the HET.

By Jack Taylor (Jtaylor) on Friday, March 27, 2026 - 10:11 pm: Edit

Vandar - I'd pick another ship.

By Gregory S Flusche (Vandar) on Saturday, March 28, 2026 - 06:52 pm: Edit

Ah Then the TKE.... uhmm I amsuch a sucker for the worse ones.

By John Malis (Jmalis) on Tuesday, June 09, 2026 - 03:17 pm: Edit

Hi everyone. Has there been any tournament rule changes or changes to the tournament ships since the Y2000 issue of Captain's Module T 2000? Thank you.

By Kosta Michalopoulos (Kosmic) on Tuesday, June 09, 2026 - 10:48 pm: Edit

The 2012 edition is the current version of Module T, but I'm not sure what changed between 2000 and 2012.

By Stephen G. Parry (Mutant) on Wednesday, June 10, 2026 - 04:06 pm: Edit

Quite a bit, mostly expansions to include new ships and tweak the existing ones.

By Jack Taylor (Jtaylor) on Wednesday, June 10, 2026 - 09:47 pm: Edit

Wyn Aux cannot have g1g1 as a package. I don't think that is in t2012 even but that was definitely put into place somewhere along the way and enforced in probably at least 15 rated ace tournaments online.

I still shiver thinking about playing against that broken ship.

By John Malis (Jmalis) on Friday, June 12, 2026 - 09:00 am: Edit

Thanks guys. I've just ordered Module T and a new map.

By John Malis (Jmalis) on Monday, June 22, 2026 - 04:39 pm: Edit

I have a “Which shield gets hit” question. I really should know the answer to this but I don’t.

This came up on a tournament practice game today.
My opponent was flying the Fed TC which was traveling at a speed of 30 and my ship, the Klingon TC, was traveling at a speed of 26. On impulse 32, the Fed TC ended up in hex 3507 Facing D and my ship ended up in hex 3408 Facing B.
We both called for fire. My question is, which Klingon TC shield gets hit? And which Fed TC shield gets hit? Thank you.

By Jack Taylor (Jtaylor) on Monday, June 22, 2026 - 09:08 pm: Edit

On impulse 32, if you end up on a spline, the target ship gets to pick which shield on the spine gets hit that impulse. That applies to both ships.

By Peter Bakija (Bakija) on Wednesday, June 24, 2026 - 09:07 am: Edit

Jack is correct. Split Shield arc on impulse 32 is "target gets to pick" always. So you generally want to fire on 31 or 1 if 32 is gonna be split. But sometimes, that is impossible.

By John Malis (Jmalis) on Wednesday, June 24, 2026 - 05:35 pm: Edit

Thanks guys! I appreciate your time.

By John Malis (Jmalis) on Wednesday, June 24, 2026 - 05:51 pm: Edit

Do I have to announce a non-plotted speed change if the speed change keeps me at a current speed?

I plotted a speed of 26 from impulse 1 to impulse 25, then from impulse 26 to impulse 32 I plotted a speed of 21.
I changed my mind and paid reserve warp to keep the speed at 26 on impulse 25. Would I have to announce that change?

By Jack Taylor (Jtaylor) on Wednesday, June 24, 2026 - 06:45 pm: Edit

You do not have to announce that kind of speed change. Just record it and spend the batteries. S'all good.

By John Malis (Jmalis) on Thursday, June 25, 2026 - 07:40 am: Edit

Taylor for the win again! Thanks!


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