By John Trauger (Vorlonagent) on Tuesday, April 29, 2003 - 08:14 pm: Edit |
They would at least have to be using the heavy disruptors.
By michael john campbell (Michaelcampbell) on Tuesday, April 29, 2003 - 09:44 pm: Edit |
Quote:I don't see how, though. Compare the old DX to what you've described. It had six disruptors, and was expected to compete against 1X Fed ships with 12 point fast loads, and nothing more. Now, we're talking about Feds with 16 point fastloads and 24 point overloads, and you think that cutting the Klingons disruptors down by a third and giving them no improvement is going to allow them to compete? How? Not trying to argue, but I don't see that as possible.
By michael john campbell (Michaelcampbell) on Tuesday, April 29, 2003 - 09:50 pm: Edit |
Heavy disruptors.
6 Heavy Disruptors in my view is far too much...(particularly with Caps).
40 points on the On turn plus 16 on the off is 56 points of damage visiting no close than R8, whilst the Fed Photons are dishing back 48...this witht he Klingons having a drone advatage.
And caps will greatly increase the chances of that jumping up to 40 + 40....this with the Klingons retaining a higher perentage of Phasers after a mizia.
By Mike Raper (Raperm) on Wednesday, April 30, 2003 - 03:31 pm: Edit |
So are you saying, then, that capacitors for a disruptor race are enough of an improvement? I can see that, depending on how the rest of the ship is designed to fight. Not sure I'd pick that for the Klingons, but it's worth trying. How many points the capacitor holds is another consideration, as well.
By Loren Knight (Loren) on Wednesday, April 30, 2003 - 04:45 pm: Edit |
Here is what was goning on before. The heavy disruptor had a base six damage. A moderate increase. It also had Caps. IIRC it was a two point cap. (effectivly resulting in a holdable disruptor for no power cost). The cap was to the side of the disruptor so it could be used to arm the disruptor or set to the side while the disruptor was armed normally during EA. The cap. could then be used to Over Load its disruptor. A normally armed disruptor with it cap full had to discharge or fire (still leaving the energy in the cap).
That the state of the Heavy Disruptor as I saw it before. When I did some compairisons with the Photon, DC, and Plasmas, I felt the Heavy Disruptor was a little lacking. Making it do more damage was too much. So I figured that the systems it already has could be the subject of advancement and fully integrated into the Heavy disruptor systems. So each disruptor has its own mini UIM and DERFACS resulting in a combined chart I proposed above.
With this system there is no need for separate DERFACS and UIM rows because the UIM wont burn out (already a X1 thing) and neither the DERFACS or UIM can be hit and run (you have to H&R the whole Disruptor to accomplish that.)
There is a game value to it as well in that there is a simpler chart. Always a plus.
By Mike Raper (Raperm) on Wednesday, April 30, 2003 - 05:00 pm: Edit |
I can live with:
By Loren Knight (Loren) on Wednesday, April 30, 2003 - 05:10 pm: Edit |
Well, I intend the Klingons to have the XCC (thier best) which will have four forward and two RA. But the Medium Cruiser (basically a full cruiser, same hull class and MC but less robust) will only have four.
By John Trauger (Vorlonagent) on Wednesday, April 30, 2003 - 07:30 pm: Edit |
No offense, but what is the fascination with RA weapons?
Don't you guys like having unified alpha strikes?
By Loren Knight (Loren) on Wednesday, April 30, 2003 - 07:54 pm: Edit |
Sorry, it's not supposed to be RA it's RH. The forward Disruptors are FH. On the Oblique it can get all six in arc if it lines you up just right.
The hull design is radically different too. THe engines are swept forward. I have a three view graphic I did that illustrates the new look. From the front or rear it looks the same. From the side and top (and bottom) it look very different.
By Mike Raper (Raperm) on Wednesday, April 30, 2003 - 08:05 pm: Edit |
Part of it, John, IIRC, was that way back when I put up that first Klingon SSD, it had two RH disruptors. I had put 'em there thinking that they could be useful after an overrun, giving the Klingon a shot after he did a battle pass. Don't know for sure if that's why Loren kept them that way, but it might have something to do with it.
By John Trauger (Vorlonagent) on Wednesday, April 30, 2003 - 09:13 pm: Edit |
Loren,
Consider another 15-20 degrees of sweep-forward to break up the straight-line effect.
Mike,
I can see that. I thought it might be a Franchise Trek thing, since they seem to love rear-arc weapons.
By Loren Knight (Loren) on Wednesday, April 30, 2003 - 10:14 pm: Edit |
Well, it's a balance think too. I didn't want to see the Klingon get six heavy disruptors up front but four was not enough. Then Mike showed me his SSD and it clicked. Six disruptors is a lot so you should have to work to get them all in at once. However, there are other things you can do with that. They are also a deterent from following. It just a lot of work to fight off this guy from every angle.
Remember, though, this is the big boy flagship class. The CM wont have the rear firing Disruptors.
By Loren Knight (Loren) on Wednesday, April 30, 2003 - 10:16 pm: Edit |
It's probably going to be a while before I present my X2 proposal. I looking at late summer when I create a web site and put up the whole kit and kaboodle.
By michael john campbell (Michaelcampbell) on Wednesday, April 30, 2003 - 10:32 pm: Edit |
Quote:So are you saying, then, that capacitors for a disruptor race are enough of an improvement? I can see that, depending on how the rest of the ship is designed to fight. Not sure I'd pick that for the Klingons, but it's worth trying. How many points the capacitor holds is another consideration, as well.
Quote:UIM rows because the UIM wont burn out (already a X1 thing)
Quote:I can live with:
Base damage of six
Integrated UIM and DERFACS
2 point capacitor system
All this assumes that the 2X cruiser (take your pick of race) starts with four of these, and possibly graduates to more after Y215.
Quote:Well, I intend the Klingons to have the XCC (thier best) which will have four forward and two RA. But the Medium Cruiser (basically a full cruiser, same hull class and MC but less robust) will only have four.
Quote:Sorry, it's not supposed to be RA it's RH. The forward Disruptors are FH. On the Oblique it can get all six in arc if it lines you up just right.
By michael john campbell (Michaelcampbell) on Wednesday, April 30, 2003 - 10:40 pm: Edit |
Quote:Well, it's a balance think too. I didn't want to see the Klingon get six heavy disruptors up front but four was not enough. Then Mike showed me his SSD and it clicked. Six disruptors is a lot so you should have to work to get them all in at once. However, there are other things you can do with that. They are also a deterent from following. It just a lot of work to fight off this guy from every angle.
By Tos Crawford (Tos) on Thursday, May 01, 2003 - 05:14 pm: Edit |
How about the X2 disruptor, a more accurate weapon than the photon, gains some EW resistance by converting to a 2d6 to-hit system?
Mike, could you whip up a disruptor chart that includes built in UIM/DERFACS but converts to-hits to a 2-12 die roll? I'm thinking:
Range: To-Hit
0: 12
1-2: 11
3-4: 10
5-8: 9
9-22: 8
23-30: 7
31-40: 6
For simplicity I would give the standard load and overload charts the same to-hit.
By Loren Knight (Loren) on Thursday, May 01, 2003 - 05:44 pm: Edit |
Tos: I'd like to point out that converting straight over to 2D6 skews the average to the middle. Scoring a ten or less, for instance, is only slightly better than a 7. Conversely, a two (on 2D6) is much harder to attain than a 1 (on 1D6). So at range 23-30 you would have a better than 50% chance to hit.
And your 31-40 chances are way better than the typical 1-2 to hit.
By Mike Raper (Raperm) on Thursday, May 01, 2003 - 06:02 pm: Edit |
Tos,
I can, and will if you like. However, there was considerable resistance to that same idea for photons, and I imagine you'd see it with disruptors, as well. But, I'll do it and send it ya.
By Christopher E. Fant (Cfant) on Thursday, May 01, 2003 - 07:51 pm: Edit |
Ya know what, I stand very corrected. I was still thinking about that Disruptor Cannon thing, which I do not like.
The X2 integrated Disruptor that is on Mikes SSD sound fine and dandy to me.
I don;t think they should have 6 Disr to 4 phot though, as the chance to hit is SUBSTANTIALLY better, now that there is no chance of lossing the UIM/DERFACS.
Perahps 5.
By Mike Raper (Raperm) on Thursday, May 01, 2003 - 07:59 pm: Edit |
That's sort of how I look at it, too, Chris. I can see adding the extra two VERY late, as a post-Xork refit...but only to the XBC, which would mean very, very few of them would have it. Might not be necessary, but that's the way I'm leaning right now.
By michael john campbell (Michaelcampbell) on Thursday, May 01, 2003 - 08:48 pm: Edit |
Quote:If photons get 24-point max OLs, give the Klingons 6 of these things for balance.
Quote:So what? You had that exact scenario in X1...in fact, it was worse because the klingon had six disruptors instead of four. The fact remains, that a disruptor has damage reduction over range. Saying that any damage increase to a disruptor somehow magically makes it a photon is pointless. They don't act the same way at all.
Quote:On the surface the heavy disruptor appears to be a very modest improvement but it isn't. It quite substantial in the aditional advantages it gains.
Range | To-Hit | Percentage | Old Percentage |
0 | 12 | 100% | 100% |
1-2 | 11 | 97% | 83% |
3-4 | 10 | 91% | 66% |
5-8 | 9 | 83% | 66% (83% W-UIM) |
9-22 | 8 | 72% | 66% (W-UIM) |
23-30 | 7 | 58% | 50% |
31-40 | 6 | 41% | 33% |
By Loren Knight (Loren) on Thursday, May 01, 2003 - 09:38 pm: Edit |
Just to be clear, in my proposal only one ship gets six H-Disr. The cream of the crop, top of the line Klingon XCC. There is a class below it that is the XCM. This too is a heavy cruiser with four H-Disr. and nearly the same phaser suite. I expect the K-XCC to be slightly more BPV than the Fed XCC (though mine is pretty tough) and the K-XCM to be slightly less.
My Lyran has only four H-Disr. (+4 ESG which includes the EW-ESG function).
THe Kzinti will have 4 DC. The Tholian...Hmmm, that's a secret for now.
By michael john campbell (Michaelcampbell) on Thursday, May 01, 2003 - 09:57 pm: Edit |
That's a pitty.
I'ld like to see a whole mess of Klingons ships.
I'm sure the X2 D7D would go for the full 6...unlike the D6S analog.
By Loren Knight (Loren) on Thursday, May 01, 2003 - 11:02 pm: Edit |
Oh, they will have several. The thing is that the Klingons, unlike other races, will have their big Command cruiser be a unique hull. The mainline cruiser is a different hull. The Fed will hace a XCC and a XCL (and of course all the other smaller hulls).
The story will be, I think, that the Klingons wanted to have the best XCC in the quadrant. They had to choose between two types. One was great but expensive. The other quite capable and fitting the budget. They build both with the former in far fewer quanities. They could have built Three XCM for every two XCC but given the era and other factors it was determined to be the correct choice. The Klingons really wanted something that would be a force to be reckoned with.
By Tos Crawford (Tos) on Thursday, May 01, 2003 - 11:06 pm: Edit |
Range To-Hit Percentage Old Percentage
0 12 100% 100%
1-2 11 97% 83%
3-4 10 91% 83%
5-8 9 83% 83%
9-22 8 72% 66%
23-30 7 58% 50%
31-40 6 41% 33%
Put another way:
0 +0%
1-2 +14%
3-4 +8%
5-8 +0%
9-22 +6%
23-30 +8%
31-40 +8%
This was as close as I could get to 1d6 while keeping the odds of a hit equal or greater than the X0 disruptor. The thing I like about the range 1-4 improvement is at that range the X2 ship is going to take significant return damage.
Thanks Mike.
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