By Kevin Howard (Jarawara) on Sunday, July 17, 2011 - 05:39 pm: Edit |
I thought the Mohawk had eight fighters?
By George Duffy (Sentinal) on Sunday, July 17, 2011 - 05:47 pm: Edit |
It does
By Mike Strain (Evilmike) on Sunday, July 17, 2011 - 07:20 pm: Edit |
Nobody bothers to reload Stingers during a battle, and even if they make it back to the ship, there are a lot fewer Stingers left, so you use the reloads your dead Stingers would have used.
Stingers are the Hydran versions of drones.....
By Andrew Granger (Captaincf) on Monday, July 18, 2011 - 05:19 am: Edit |
Oops, I did count wrong on the fighters on the Mohawk.
By Kevin Howard (Jarawara) on Monday, July 18, 2011 - 11:09 am: Edit |
That's ok. I was just afraid they had changed the SSD again. I doubt I'm up to date on all the latest revisions.
By Andrew Granger (Captaincf) on Thursday, July 28, 2011 - 06:49 am: Edit |
Just a question. Has anyone ever one a rated ace tournament with a hydran ship?
By Kerry E Mullan (Nomad17) on Thursday, July 28, 2011 - 01:01 pm: Edit |
Yes. From memory there have been like 3 gold hats from the hydran fold.
As well I lucked into one for a Gen Con win while Gen Con had a showing in milwaukee. As to why it was "lucked" was the final battle vs an Andro was a lucky win.
By Andrew Granger (Captaincf) on Thursday, July 28, 2011 - 05:19 pm: Edit |
my experience with the Hydran is any win is a lucky win. :-)
By Ken Rodeghero (Ken_Rodeghero) on Thursday, July 28, 2011 - 08:02 pm: Edit |
Many aces, local rated ace tourney winners, and a couple Gold Hat runners up (Eric Hyman in the 80s did it at least twice) but only one Gold Hat to the Hydran. It was Tom Carroll back in 2008 or so over Paul Scott's TFH.
By Kevin Humar-Barrett (Cheethorne) on Friday, July 29, 2011 - 12:35 pm: Edit |
Had a strange battle come up and I'm not sure of the best way to resolve it.
I was running a Hydran fleet with a DG heavy cruiser, a DWL war destroyer leader, two KN destroyers, a DDS destroyer scout, and two Stinger-3Fs (the other fighters were unavailable). My opponent was a Romulan with a FireHawk-K heavy cruiser, a SparrowHawk-C scout cruiser, a SkyHawk-L leader, and two SkyHawk-A destroyers.
In the first part of the battle, we closed, he made a mistake and slipped into range 8 with my fleet. I fired a bunch of overloaded hellbores and he bolted all of his plasmas. My destroyer scout was crippled and I inflicted very heavy damage on his SparrowHawk-C scout. After that is when the strange thing happened.
After he bolted his plasma, he HET'd and then moved in a straight line at speed-30 away from me. I followed him for a bit and then I turned around and destroyed his damaged SparrowHawk.
We ran out of time before we could finish the fight, but afterward, he said his plan was to move in a straight line for two turns and then turn around and come back in at me with his plasma's recharged.
Now, clearly there were several factors working against my opponent (floating map and vs. a Hydran fleet), but what would be the best way to fight an opponent who is willing to simply run away so quickly during his recharge turns?
By Douglas E. Lampert (Dlampert) on Friday, July 29, 2011 - 12:49 pm: Edit |
I'd hit him with long range hellbores and phasers while he runs, he's got no reinforcement, and then break off for your own re-arm cycle after you fire the hellbores. He's gone to a lot of trouble to open the range, so you've got plenty of time to rearm your own weapons while he comes back.
You've got plenty of time and power and some good long range weapons, use this.
When the two of you finally close again you're both fully armed again, and your ships have done at least a little damage at long range while he armed. You've got far better long range firepower, if he wants to open the range without cloaking then don't worry about it.
By John Trauger (Vorlonagent) on Friday, July 29, 2011 - 01:45 pm: Edit |
Suggest making a point of crippling a ship or two so they can't follow the plan so you have something to beat on while the intact ships run.
Who has the EW advantage? His scout's toast but yours is hurt as well. Does he have ECPs available?
By Mike Strain (Evilmike) on Friday, July 29, 2011 - 05:49 pm: Edit |
Let him open the range. Pound him with hellbore fire. When he comes in to launch/bolt plasma, kill him with the gatlings.
Since you killed his scout (and he crippled yours), get your scout disengaged to keep him from getting the juicy points for the kill.
If he cloaks, kill him.
I mean, you have over 8 hellbores, and they are good out to range 40. Plus, they are very EW resistant. He has to bring the fight to you. And you have lots of gatlings for plasma defense. Very tough fight for the Roms, IMO.
By John Trauger (Vorlonagent) on Friday, July 29, 2011 - 06:41 pm: Edit |
Agreed.
Advantage: Hydran as of now.
If the Hydran's scout is already crippled, the only points the Roms can milk out of it is with a kill or capture.
Capture ain't happening. If it can take another bolting and survive, it might make a good damage sponge for the next exchange of fire.
If the Roms take that bait and fail to kill the scout, odds are they'll be disengaging instead of coming back for thirds.
By Andrew Harding (Warlock) on Sunday, July 31, 2011 - 02:25 pm: Edit |
Chase, keep your speed up, stay behind him and bombard with hellbores and phasers until he decides to fight or disengage. Next time, don't let him get a forward centerlined bolt shot.
By Kevin Humar-Barrett (Cheethorne) on Tuesday, August 02, 2011 - 07:27 am: Edit |
Great ideas, thanks guys.
By Kevin Humar-Barrett (Cheethorne) on Monday, September 12, 2011 - 10:57 pm: Edit |
I have read that combining certain races on the same side gives very powerful results, such as combining Hydran ships and ISC ships.
However, I am curious, is this because of the combination of Hydran ships and ISC ships or is it the combination of Hellbores and PPDs, regardless of the ships they were on (say Orion ships or Barbarian ships)?
By John Trauger (Vorlonagent) on Tuesday, September 13, 2011 - 01:28 pm: Edit |
I'd say there are defensive synergies as well. Hydran P-Gs for seeking weapon defense and ISC lateral F-torps to stand off larger attackers.
By Matthew Potter (Neonpico) on Saturday, November 12, 2011 - 05:34 pm: Edit |
I would say that it is largely the HB + PPD thing. Both weapons are pretty good at long range, both niggle down the shields, and both are somewhat EW resistant.
Though I heartily agree with the concept that a pure-hydran fleet can do the echelon as well as the ISC (HB ships in back, FUS ships in the mid-level, and fighter (if fast) in the gunline). You have the same problem against the hydrans as you do the ISC, in that you can't afford to get close but can't let those HBs go unanswered.
The tactic against the Hydran-Echelon is a range 15 battle pass against the fighters to strip them away. But you sure don't want to do a range 10 battle pass: where each fighter does an average of 4-5 points of damage and there are (even in a destroyer group) tens of them. Trading a shield for a couple fighters is not a good idea.
By Matthew Potter (Neonpico) on Saturday, November 12, 2011 - 05:38 pm: Edit |
I have a question for you:
What would be a good way to fight as a hydran fixed installation with speed 12 fighters (either ST-1s or ST-Ss or whatever)? They can hang around the base and keep the attacker from overload range, but don't have the speed to sally effectively. So if the opponent decides to do range 15 shots (on the installation or the fighters) then it is a matter of how well your PH-4s can do things. It seems to me that a dowzen or so R15 Disruptors does better damage than 4x PH-4s.
By Jon Berry (Laz_Longsmith) on Thursday, July 16, 2015 - 02:26 pm: Edit |
Playing pre-refit (AKA, no Fusion Holding), ST-1 Hydran fleet (LM, RN, DG, D7H, LN, KN) against Romulan forces (KR+, multiple WE, multiple WB, AuxCVL+12 fighters) in a Play-by-post game.
The GM is using Hidden Cloak rules (and not Mid Turn Speed changes - but that's a rage for a different point). Going into the scenario, I presumed that we would not be using Hidden Cloak rules (as I've never used them in the ~20 years I've played), and now that I find out we are using the more advanced rules, I'm at a loss as to how to operate against them.
Can I get some advice for hunting Hidden Cloakers with the Hydrans?
By Stewart Frazier (Frazikar2) on Thursday, July 16, 2015 - 08:05 pm: Edit |
OK, G13.6 is the main rule, with G13.612 being your main source of informatin on cloaked ships.
Each ship can ask for true range and firing arc for each cloaked ship (Imp #8 an #24 only).
Cloaked ships are still unique targets and the aux cannot cloak...
By Gregory S Flusche (Vandor) on Sunday, November 08, 2015 - 11:09 pm: Edit |
Something interesting here.
RN+ 111 BPV
9st2-ftr.90 BPV
TAR 125 BPV
LN+ 77 BPV
4st2-ftr 40 BPV
CU 61 BPV
Total cost:504
DR+ 148 BPv
3st2-ftr 30 BPV
MNG 100 BPV
6st2-ftr 60 BPV
LN+ 77 BPV
4st2-ftr 40 BPV
HN 48 BPV
Total cost:503
Both have 13 ftrs. 4 helbore and 8fus(on ships)
cost the same (what 1 point)
By Richard B. Eitzen (Rbeitzen) on Sunday, November 08, 2015 - 11:56 pm: Edit |
You cooked the books, used LN+ in both forces. :p
By Glenn Hoepfner (Ikabar) on Monday, November 09, 2015 - 05:58 am: Edit |
I smell the cooking, but no burning.
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