By wayne douglas power (Wayne) on Monday, December 09, 2019 - 04:53 pm: Edit |
I like scenarios that have a limited number of turns to complete.
Battling against three other squadrons to get the most Crystals from the Dilithium Crystal Asteroid is going to be a challenge.
By Steve Petrick (Petrick) on Monday, December 09, 2019 - 05:04 pm: Edit |
Starting hexes:
Force #1 (first listed force in each grouping): Within two hexes of hex 2201, Heading C, D, or E, Speed Max, WS-III
.
Force #2 (second listed force in each grouping): Within two hexes of hex 0815, Heading B, or C, Speed Max, WS-III.
Force #3 (third listed force in each grouping): Within two hexes of hex 2229, Heading A, B, or F, Speed Max, WS-III.
Force #4 (fourth listed force in each grouping): Within two hexes of hex 3615, Heading E or F, Speed Max, WS-III.
GROUP MATCHES #1
Federation, Commander Soren Klein
Romulan: Commander Gregory Flusche
Gorn, Commander Wayne Douglas Power
Andromedan, Commander Richard Eitzen
GROUP MATCHES #2
Klingon, Commander Alan Trevori
Kzinti, Commander Jeff Wile
ISC, Commander Ted Fay
Vudar, Commander Eddie Crutchfield
GROUP MATCHES #3
Orion, Commander John Wyzynski
Lyran, Commander Stewart Frazier
LDR, Commander A, David Merritt
Jindarian, Commander John Stiff
GROUP MATCHES #4
Tholian, Commander Jeffrey George Anderson
Hydran, Commander Nick Blank
Carnivon, Commander Majead Farsi
Qixa, Commander Kurt Byanski
By Eddie Crutchfield (Librarian101) on Monday, December 09, 2019 - 05:24 pm: Edit |
It is a game where the saying "Friends are assets waiting to be spent " was the truth.
By Steve Petrick (Petrick) on Monday, December 09, 2019 - 05:30 pm: Edit |
1,) In a differentiation from the published scenario, no alliances are allowed. All players are on their own, and everyone’s hand is against everyone else. Only the player with the most dilithium on his ships (SHIPS, not Shuttles in flight) at the end of the scenario wins. All others lose.
2.) The scenario, for this battle force, ends on Turn #15 (unless all units belonging to three of the players are destroyed or otherwise exited the map before then).
3.) Shuttles and fighters cannot begin the the game on the map, but must start in the bays of the ship carrying them.
4,) The map is fixed and does not float, any unit leaving the map has disengaged. Shuttles and fighters which exit the map not on a ship are destroyed. Other than shuttles and fighters, any ship can exit the map in any direction, but cannot return once it has left the map.
5.) The point of the scenario is to obtain crystals from the asteroid. This can be done by transporter or shuttle. Each transporter can recover one point of crystals pe use; each shuttle can recover two points of crystals if it lands on the asteroid and returns to a ship of its empire. There are 150 crystals on the asteroid.
6.) Ships cannot land on or dock to the asteroid.
7.) Boarding parties cannot land on the asteroid, there is no ground combat on the asteroid.
8.) Crystals on board destroyed ships or shuttles remain in the hex where the ship or shuttle was destroyed and can be recovered (by transporters only) as if they were on the assteroid.
9.) Crystals already recovered by another player can be "stolen" by hit-and-run raids (each successful raid grabbing one crystal), or by capturing the enemy ship. You can also capture an enemy shuttle and fly it into your own shuttle bay, or drag an enemy shuttles into your bay by tractor and then capturing it with your marines.
10.) The player with the most crystals wins. In the event of a tie, the player who has the most crystals and the highest BPV of surviving units wins.
11.) Questions?
By Eddie Crutchfield (Librarian101) on Monday, December 09, 2019 - 05:33 pm: Edit |
Message to the Klingon and Kzinti, we must protect ourselves against the conquering hoard, The warmongering ISC must be eliminated. To the ISC as peace keepers you must protect the small independent peoples of the Universe from the warmongering bumpy head Klingons that have oppressed the Vudar for ages.
By Eddie Crutchfield (Librarian101) on Monday, December 09, 2019 - 05:37 pm: Edit |
Will the starting hexes be the ones listed in the scenario, or are we assigned hexes equal distant from each other.
By Jeff Wile (Jswile) on Monday, December 09, 2019 - 05:53 pm: Edit |
Message to the Federation commander: I have been ordered by the Patriarch, no new wars this week. That said, the ISC must be punished for violating the sacred space of the Hegemony! Note: until further notice, we will continue to ignore the Federation illegal occupation of Cygnus star system, (you are lucky this week!)
On the matter of repatriation of prisoners. Clarification please:what prisoners?
Cat with fuzzy britches
By Steve Petrick (Petrick) on Monday, December 09, 2019 - 05:58 pm: Edit |
Ahem:
See Rule #1.
By Steve Petrick (Petrick) on Monday, December 09, 2019 - 06:02 pm: Edit |
Eddie Crutchfield:
Yours is the fourth force listed in match #2. I cannot for the life of me figure out what is unclear about:
Force #4 (fourth listed force in each grouping): Within two hexes of hex 3615, Heading E or F, Speed Max, WS-III.
Is something wrong with your translation systems? Maybe you are allowing a little much ionization into your communications system.
Please note the above, while also meant to answer the query is said in a tone of Jest and mock seriousness, no actual disrespect (other than that normally shown by a Klingon to a Vudar) is intended.
By wayne douglas power (Wayne) on Monday, December 09, 2019 - 06:02 pm: Edit |
Eddie Crutchfield:
Steve Petrick (Petrick) on Monday, December 09, 2019 - 05:04 pm: Edit
Starting hexes:
By Jeffrey George Anderson (Jeff) on Monday, December 09, 2019 - 06:21 pm: Edit |
A friendly recommendation or two? Nick, Kurt has a dozen fighters armed with those POWERFUL Gauss guns. You may wish to use your Stingers in a counter-fighter role.
Kurt? Nick has a dozen Stinger-IIs. They're a powerful fighter type. You may wish to use your F-1 fighters in a counter-fighter role.
Okay. Now, how can I get BOTH of them fighting Majead and vice-versa, so I can get those crystals unimpeded...
By wayne douglas power (Wayne) on Monday, December 09, 2019 - 06:30 pm: Edit |
The Dilithium Crystal Asteroid is the Gorn Kaldor Sector IV. Andromedan, Federation, and Romulan forces should use the exit map strategy turn one.
(there is also a 76 dilithium crystal tax for entering Gorn territory uninvited)
By Richard B. Eitzen (Rbeitzen) on Monday, December 09, 2019 - 06:30 pm: Edit |
Can we NOT do this message thing that some are doing here? It violates the spirit of the no alliance rule.
SHAME.
By Richard B. Eitzen (Rbeitzen) on Monday, December 09, 2019 - 06:31 pm: Edit |
I suggest that the scenario does not end prior to turn 15 unless ALL units eligible to take crystals off map have been destroyed or disengaged.
Doing so when three sides are in this state forbids the 4th side from using the remaining turns to pick up crystals unopposed.
By Richard B. Eitzen (Rbeitzen) on Monday, December 09, 2019 - 06:34 pm: Edit |
In the case of a shuttle with crystals that is dragged aboard an enemy and is then destroyed, does the ship then possess those crystals (that were on the destroyed shuttle?).
By Steve Petrick (Petrick) on Monday, December 09, 2019 - 06:47 pm: Edit |
Richard B. Eitzen:
That the remaining fleet would pick up the crystals is assumed. If I need to write it down I will.
As to your query, if the Crystals can survive the explosion of a ship and be recovered, I think it obvious that a little thing like the wrecking of a shuttle in a shuttle bay is not going to harm them. Same thing if your shuttle landed in your ship's bay and then was destroyed by a damage point allocated by the Damage Allocation Chart.
Basically the scenario pretty much defines that except for the immolation of the asteroid (which I added as a "this is why the scenario ends on this turn" event), the crystals are otherwise pretty much defined as "indestructible." I mean, if your ship has all 150 crystals aboard and is destroyed, all 150 crystals are then just sitting on the map waiting to be beamed aboard what ever ship can get within transporter range of them with functioning transporters.
By Steve Petrick (Petrick) on Monday, December 09, 2019 - 06:50 pm: Edit |
As to the "noise," I see no reason to shut down the other player's enjoying themselves as long as they are aware that their tactics have to reflect NO ALLIES, THERE CAN BE ONLY ONE. After all, telling them they cannot jolly around on the board would not stop them from emailing one another to form secret alliances. They either play by the rules (no allies) or they do not (and if caught by me making alliances in their tactics there will be repercussions).
By Eddie Crutchfield (Librarian101) on Monday, December 09, 2019 - 06:51 pm: Edit |
Sorry Steve I was looking at the original starting places in the CL2, my mind raced right past the section showing starting points you listed in looking at the matchups OPPPPPPPPPPs
By Richard B. Eitzen (Rbeitzen) on Monday, December 09, 2019 - 06:51 pm: Edit |
Have you played board games with people, SPP? :p
There's always SOMEONE who debates the most obvious stuff if it's not actually written. Sad to say.
Heck, we have people on these forums who consistently ignore rules they don't like because why not?
By Eddie Crutchfield (Librarian101) on Monday, December 09, 2019 - 06:55 pm: Edit |
Not looking for allies, just pointing out who are the good guys and bad guys.
By Steve Petrick (Petrick) on Monday, December 09, 2019 - 06:58 pm: Edit |
Richard B. Eitzen:
Again, forgive that I do not always use the best words. I was trying to answer your queries and did not mean for it to be taken as a "Why are you bothering me with this?" response (which I can now see that it does read that way).
Questions always come up, and at a certain point I am more "bemused" than anything else. When I played a lot, it was often funny to see what kind of questions arose from people who had been playing continuously (with little sleep) for more than 48 hours on a long weekend, and the answers.
e.g., Why is a wild weasel wild? I guess if someone stuck a probe up your posterior and ran a couple gigawats of energy through it, you would be a little wild too (Actual question and response in a late night game back in the 1980s).
By Steve Petrick (Petrick) on Monday, December 09, 2019 - 07:00 pm: Edit |
Eddie Crutchfield:
They are whoever I say they are (unless overruled by SVC).
(The nerve of some Vudar) (GRIN)
By Richard B. Eitzen (Rbeitzen) on Monday, December 09, 2019 - 07:07 pm: Edit |
SPP, mind you, your answers about my questions were more or less what I'd already thought as arguments that I'd personally use, but I saw and see them as reasonable unclosed conditions that a stubborn opponent would make trouble over.
Believe me, I've encountered enough of this sort of thing playing F&E in recent years and SFB and Fed Com in less rercent times.
By A. David Merritt (Adm) on Monday, December 09, 2019 - 09:56 pm: Edit |
Hrrmmm, Looking over John Stiff's Jindarians, he does not appear to have assigned his option boxes.
By John Stiff (Tarkin22180) on Monday, December 09, 2019 - 10:40 pm: Edit |
Ahem, correct...
Make them cargo. (I forgot to specify them before seeing the scenario.)
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