By michael john campbell (Michaelcampbell) on Thursday, May 08, 2003 - 08:56 pm: Edit |
Quote:Dream on for a +2 UIM.
Quote:And yes, this AT mode would be instead of the heavy disruptor.
We have each race nicely differentiated.
The Klinks get the AT disruptors (6 on a cruiser)
The Lyrans get heavy disruptors (4 on a cruiser, more later. some case to be made for 6)
The Kzinti get disruptor cannon (4 to a cruiser)
By John Trauger (Vorlonagent) on Thursday, May 08, 2003 - 09:25 pm: Edit |
MJC,
A +2 UIM gives disruptors an auto-hit out to range-8 under EW-neutral or favorable conditions.
That's enough to nix the idea right there.
By michael john campbell (Michaelcampbell) on Thursday, May 08, 2003 - 10:19 pm: Edit |
Like I said in my earlier post.
The Disruptor already autohits GW ships ( even GW ships with an outstanding crew ) in that range braket under the new and suppossedly fixed X1 rules.
I say if it works okay for the X1 rules that are out and about then it'll probably work for X2...and will be less of an anti GW thing than the X1, because it'll work across the entire spectrum.
+2 UIM only takes the through put of the Disruptor at R5-8 up from 1.2 to 1.5, it's a simple solution that doesn't require huge numbers of rule rewrites or reproducing the tables.
I'ld say it's simply the best solution around...but then I already think 6 +1 UIM Disruptors on a cruiser with no 32 impulse penalty is an X2 wonder weapon as it is and so Disruptors won't need very much improvement as it is!.
By John Trauger (Vorlonagent) on Friday, May 09, 2003 - 02:03 pm: Edit |
A X1 disruptor only auto-hits if it has the EW advantage. I don't see a reason to make it any easier. Rolling dice and having some chance of missing are parts of the game.
As I wrote in the X2 drone topic "Simple" doesn't mean "better."
Anyone who played the very early versions of Magic the Gathering can tell you how unbalancing the "simple" mox and Black Lotus cards were.
By michael john campbell (Michaelcampbell) on Friday, May 09, 2003 - 09:01 pm: Edit |
Quote:A X1 disruptor only auto-hits if it has the EW advantage. I don't see a reason to make it any easier. Rolling dice and having some chance of missing are parts of the game.
As I wrote in the X2 drone topic "Simple" doesn't mean "better."
By Mike Raper (Raperm) on Friday, May 09, 2003 - 09:59 pm: Edit |
Quote:Making one range braket an auto hit isn't going to much of a problem, considering how weak the damage of the Disruptor is and and how fantastic the Defenses of the X2 ships will be the autohit aspect isn't that much of a problem.
By michael john campbell (Michaelcampbell) on Friday, May 09, 2003 - 10:45 pm: Edit |
Quote:What about the GW or X1 ships? Getting autohit by four to six disruptors every turn is going to suck, no matter who you are...and at that range, an ECM drone isn't going to help you; it's going to be shot down.
By Mike Raper (Raperm) on Saturday, May 10, 2003 - 09:36 am: Edit |
Sorry, I'm not convinced. There is no good argument anyone can use to convince me that an R8 auto-hitting heavy weapon is a good thing...especially not one that can fire every turn, and will likely have superior firing arcs (if the X2 Klingon follows the pattern of it's late war predecessors). Nope, just can't buy it. You can escape into mathematics all day long, but the fact is you're advocating giving a race a heavy weapon that can't miss with overloads regardless of range. That isn't balanced no matter how you slice and dice it.
By John Trauger (Vorlonagent) on Saturday, May 10, 2003 - 11:10 am: Edit |
And it's boring. Nothing new or different.
By michael john campbell (Michaelcampbell) on Saturday, May 10, 2003 - 09:00 pm: Edit |
Quote:Sorry, I'm not convinced. There is no good argument anyone can use to convince me that an R8 auto-hitting heavy weapon is a good thing...especially not one that can fire every turn, and will likely have superior firing arcs (if the X2 Klingon follows the pattern of it's late war predecessors). Nope, just can't buy it. You can escape into mathematics all day long, but the fact is you're advocating giving a race a heavy weapon that can't miss with overloads regardless of range. That isn't balanced no matter how you slice and dice it.
Quote:And it's boring. Nothing new or different.
By Mike Raper (Raperm) on Saturday, May 10, 2003 - 09:50 pm: Edit |
MJC, you seem to be missing the point. So, let me try to explain why this is a bad idea. You are proposing a heavy weapon that, while overloaded and under normal play conditions, cannot miss. Autohitting at a particular range isn't bad...but autohitting at every range a weapon can reach is definately bad. That's what you're giving us here...an overloaded disruptor that can't miss under nominal conditions.
To this, you say "generage more EW". First of all, EW is an optional rule and may not even come into play. Secondly, why should I have to generate EW just to give you the slightest chance of not missing with overloaded disruptors regardless of range? Even the old Supplement 2 didn't take disruptors that far, and it's considered broken by pretty much everyone I know that's seen it, SVC included.
You also point out that phasers are autohit weapons. Apples and oranges. The phaser-1 has been an autohit weapon out to range 5 from day one...no DF heavy weapon that exists in the game can match that, nor should they. I'm sorry, but you will never make a convincing argument that +2 UIM isn't unbalancing.
By michael john campbell (Michaelcampbell) on Saturday, May 10, 2003 - 10:28 pm: Edit |
You seem to be missing the point twice over.
It's only auto hitting for R0 ( not even the Feds Dreaded R0-1 ) and R5-8...it won't Auto hit at the other UIM range or the Defracs range.
If we say that a natural roll of six on the X2 disruptor still misses then we don't have an auto-hit when players aren't employing ECM.
Personnally I don't see why you think Auto-hitting DF weapons are game breakers...boring perhaps when two meet each other but that's about it.
If the enemy doesn't like the the fact that he can miss & the Klingon will autohit and isn't using ECM he should set up his attack run better to make the primary fire point closer than R5!
It's a simple solution...it probaly isn't needed...Disruptor Caps and a 6 impulse double broadside rule will be hell on wheels as it is...but it's a simple solution and still ramains playable.
By michael john campbell (Michaelcampbell) on Saturday, May 10, 2003 - 11:12 pm: Edit |
If we are going to talk about the some players don't use EW debate then the XD6.34 already gives X1 cruiser the ability to smash ships at R8 with an autohit ( it's an outworking of the Outstanding crew that an X1 ship must buy under the current rules ).
Without EW play there already is an autohit going on at that range.
If it could be allowed for X1 then it can be allowed for X2.
By Christopher E. Fant (Cfant) on Saturday, May 10, 2003 - 11:19 pm: Edit |
OO.......Auto Hit.......Automatically a product half the folks on the board won't buy.
By Loren Knight (Loren) on Sunday, May 11, 2003 - 01:29 am: Edit |
MJC: X1 ships are not required to buy outstanding crews.
The rule states that X-ships cannot gain benifits from an outstanding crew because it takes one to just opperate the ship. They all get an outstanding crew that functionally, on an X-ship, opperate as a normal crew.
Also, an auto hit at 5-8 but a natural 6 still misses is the same as what the disruptor is now. UIM at 5-8 is a 1-5 die roll to hit. Curently the Disruptor is the most accurate weapon in the game. Why does it need to be better?
XD6.34 only gives a -1 if you can out generate the enemy by two ECCM. That is a major difference from a natural auto hit.
By michael john campbell (Michaelcampbell) on Sunday, May 11, 2003 - 07:23 am: Edit |
I highly recommend you read G21.111
1-6 but 6 still missed is better than 1-5 because the Positive EW target will not gain it's first reduction.
Quote:MJC: X1 ships are not required to buy outstanding crews.
The rule states that X-ships cannot gain benifits from an outstanding crew because it takes one to just opperate the ship. They all get an outstanding crew that functionally, on an X-ship, opperate as a normal crew.
By Mike Raper (Raperm) on Sunday, May 11, 2003 - 08:58 am: Edit |
Quote:It's only auto hitting for R0 ( not even the Feds Dreaded R0-1 ) and R5-8...it won't Auto hit at the other UIM range or the Defracs range.
• If we say that a natural roll of six on the X2 disruptor still misses then we don't have an auto-hit when players aren't employing ECM.
0 | 1 | 2 | 3-4 | 5-8 |
1-6 | 1-5 | 1-5 | 1-5 | 1-5 |
By Loren Knight (Loren) on Sunday, May 11, 2003 - 12:52 pm: Edit |
Quote:Well it seems strange for an advanced technology ship to have 8 swing points instead of 7 swing and 3 ECCM.
By John Trauger (Vorlonagent) on Sunday, May 11, 2003 - 02:18 pm: Edit |
Loren,
Minor correction:
X-ships have 8 EW circuits, not 6 + 2 ECCM.
X-ships lost the +2 ECCM with the recent revision.
By Loren Knight (Loren) on Sunday, May 11, 2003 - 02:23 pm: Edit |
Ya, I understood that I just mis-stated that. Thanks for the crearification.
By michael john campbell (Michaelcampbell) on Sunday, May 11, 2003 - 08:06 pm: Edit |
Quote:About these two statements. The first, I don't understand at all. Looking at the disruptor table, this is how it looks...
Overload/UIM Disruptor
0 1 2 3-4 5-8 1-6 1-5 1-5 1-5 1-5
According to that table, if the X2 disruptor gets the benefit of a +2 UIM and can auto-hit under normal conditions, it looks to me like it can do so at any range.
Ranges | 0 | 1 | 2 | 3-4 | 5-8 |
Overloadeed Disruptor | 1-6 | 1-5 | 1-5 | 1-4 | 1-4 |
Overloaded UIM Disruptor | 1-6 | 1-5 | 1-5 | 1-4 | 1-5 |
Overloaded +2 UIM Disruptor | 1-6 | 1-5 | 1-5 | 1-4 | 1-6 |
By Mike Raper (Raperm) on Sunday, May 11, 2003 - 08:23 pm: Edit |
Quote:Look, I don't know what you've been smoking but I sugest you grab an X1 Disruptor user SSD before you start making comments.
By John Trauger (Vorlonagent) on Sunday, May 11, 2003 - 08:44 pm: Edit |
Mike is right.
That's the whole point of a UIM--to give those marvelous 1-5's out to R8.
Now that this issue is settled, we go back to having a civil conversation.
We beat up ideas here, not each other.
By michael john campbell (Michaelcampbell) on Sunday, May 11, 2003 - 09:03 pm: Edit |
Bugger me...you know since the UIM only gives you one bonus range braket I must have convinced myself that it only gives you one range braket in overload mode.
Okay I'm sorry.
So a +2 UIM will give you a R1-2 zone where it'll miss within the overload range...so you're still wrong.
Now I've got half a mind to revisit the Overloaded Photon proxi and change it from R5-8 to R3-4 & 5-8...stupid lousey Klingon Disruptors always hitting everything almost all the time.
I still say +2 UIM with no natural miss works...X1 ships playing with out EW already do this (apparrently through the R3-8) so there's no need to make a special rule to stop the possibility of an autohit.
By John Trauger (Vorlonagent) on Sunday, May 11, 2003 - 09:30 pm: Edit |
MJC,
It may well "work", it's just not an idea I'm particularly attached to.
As I have said before, I'd prefer to do new and different things with X2 and a +2 UIM isn't that. Seems like it would take a lot of the randomness of the dice roll out of the equation.
Your milage may vary.
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