Archive through May 25, 2020

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Sapphire Series Tournaments: Sapphire Star 4 (April 2020): Archive through May 25, 2020
By Paul Franz (Andromedan) on Thursday, April 30, 2020 - 07:22 pm: Edit

Tree is fixed.

By Peter Bakija (Bakija) on Thursday, April 30, 2020 - 07:24 pm: Edit

Thanks, Paul!

By Ted Fay (Catwhoeatsphoto) on Friday, May 01, 2020 - 09:55 am: Edit

@Peter B: Nope. Not once. You out play me, I make a stupid mistake, my dice betray me, or your dice are too hot. Sometimes there's a combination of the above. Most of the time you out play me!

I'll get you eventually. It's on my bucket list! .

By Peter Bakija (Bakija) on Friday, May 01, 2020 - 11:18 am: Edit

I look forward to that day!

:-)

By Dana Madsen (Madman) on Saturday, May 02, 2020 - 05:54 pm: Edit

Madjack beats Madman.

I resign halfway through turn 2 with less than 20 internals, but the position was all bad and getting worse.

T1 I move 21/16/21 with 4 stds disr, some reinf and a SS. Launch the SP early and slip and turn to get let the drones get a hex or 2 in front of me. He moves 16(27)/31 and on imp 28? shoots 2 overloads at me and 6 ph-1 and range 8 doing 14 to my #1 after rein. He doesn't launch drones on imp 32. I shoot 4 standards on imp32 doing 1 pt after reinf.

T2 I think he's likely to weasel as he launched no drones. I plot 28(6)/21(14)/15 so I move the first 7 imp, have 3 ovlds, 2 in tractor, and know my batt and phaser caps are full. I also have enough movement points that I can pin him in the corner or board edge if he does go fast. He moves 9(5?)/4(15)/14, slips out a move then launches the weasel. I'm at range 3 and think for 1 pt of power I can add to my 2 tractor and kill his weasel in the hex causing him collateral. Seems like a good use of a point of power. Dumb move, I didn't think it through.

So now I can't HET, as I only have 4 batt left and didn't allocate anything to HET. I see on imp 7 after I move that he can turn out of my front arc and I don't even get a shot with my overloads. I should have shot phasers through the shift and turned out and abandoned the pass but I tried to turn after him, then he uses batts and HETS to a back shield on my on imp 16 and does 19 internals and is set to mizia me for the next 4 or 5 impulses.

By Brian Evans (Romwe) on Sunday, May 03, 2020 - 08:41 pm: Edit

Romwe vs. Cadet_Stimpy started on Saturday, and got 7 turns in. Lots of maneuvering so far, very little damage. We will continue soon.

By Brian Evans (Romwe) on Thursday, May 07, 2020 - 07:56 pm: Edit

Romwe(Fed) over Cadet_Stimpy(Gorn) in 9 turns.

On turn 8, the Fed ran through an EPT, and 2 plasma F's to finally get a shot. He forced me to fire at r3, but I hit with 3 OL's and average phasers, for 39 in. I got a follow-up with 2p1's and 2p3's at r1, after he slipped towards me, and I decided to eat both the F's on different shields. He did 5 in(4 hull, 1rw) as I flew past and behind him, removing my #5 in the process. I turned off and separated a bit. At this point my shields look like this.. 1-0-2-13-0-0

Turn 9 - I plot 17-8-4 and turn towards him. Arm 3 photons, and my phasers. Put 4 into general reinforcement, and charged my batteries. I start turning in, and put my 1pt #1 shield towards him. He bolts plasma B at range 8, missing. His plan was to mizia me with phasers if he hit with the bolt. He concedes at this point, with no way to avoid another close range photon shot on turn 10, and no plasma that will be loaded.

Was a fun and interesting game!

By Paul Franz (Andromedan) on Friday, May 08, 2020 - 06:07 pm: Edit

Game 2.03:Andromedan vs. DragoAstro
Ships: Andromedan Krait (2 TRLs, 6 P2s, 3 Bttys) vs. Klingon TD7C
Date/Time: May 9th, 2020 12pm PT/3pm ET

By Randy Green (Hollywood750) on Friday, May 08, 2020 - 07:26 pm: Edit

Nice job, Romwe.. go FED go!

By Jack Taylor (Jtaylor) on Saturday, May 09, 2020 - 10:38 am: Edit

Nice job Romwe, but Fed DON'T go!

By Jack Taylor (Jtaylor) on Saturday, May 09, 2020 - 12:29 pm: Edit

MadJack (Shark) vs Romwe (Fed)

Scheduled for 1:30p eastern Monday 5/11.

By Peter Bakija (Bakija) on Saturday, May 09, 2020 - 04:22 pm: Edit

Huh, so here's a question:

Which Andromedan Krait is the actual sanctioned one for play currently?

In the SFBOL ship menu, there are, like, 5+ different versions.

The one that is first on the list, and without any playtest notation (and is just listed as the Andromedan Krait) is the one that has 3TRL, 6P2, and 4 batteries.

The one Paul F is currently using in a game is listed as the "Andromedan Krait 2011 Official Playtest", and is the one with 2TRH, 6P2, 3 batteries. But I think he is firing TRLs out of the ship, but the notes on the ship specifically indicate it has TRHs.

Like, I fully trust that Paul is doing what he is supposed to be doing, but I'm not at all sure what the actual status of the "official" sanctioned Andromedan is currently.

I just checked the ADB Main Index site, and in the Tournament Ships section, the version of the Andromedan there is the 3TRL/6P2/4 Battery version (but also it is listed as "Playtest").

By Paul Franz (Andromedan) on Monday, May 11, 2020 - 08:30 pm: Edit

Peter,
I double checked with Steve Petrick about this and we had agreed upon 2 TRLs, 6 P2s and 3 Bttys.

But playing the ship some more. I think the TRLs should be converted to TRHs or at least give the Andromedan and TRL. Because currently, it definitely does not have enough fire power to have a chance against most D&D ships, plasmas it has a chance because of the amount of power required to charge the torps.

There are some ships it will never have an easy time (i.e. Orion and Fed).

The last game I played definitely showed the issue against D&D in that Disruptor armed ships can easily switch their power from offense to defense and render any attack from the Andromedan pointless. It needs currently to hit a shield twice (without reinforcement) just to have a chance to penetrating a shield. That takes after 3 turns while the Disruptor armed ship can beat on the Andromedan.

I just finished a 6 turn game against the Klingon where he corner dodged the first turn, allocated 17 of reinforcement so that when I fired the TRLs and Phasers and got 16 points of damage. It did nothing.

He ended up pinning against the opposite wall on Turn 3 where, he started the turn at speed 0, with a bunch of drones closing. I figured it was pointless to even attempt to fire (even at range 3) since it would be a waisted firing figuring that facing shield would have a large amount of reinforcement. It turned out he had 9 points allocated and had 5 in the batteries. So I might have done 7 points of damage since I needed to save my phasers for drone defense in case my DisDev failed.

He finally killed me of turn 6 when my panels were degraded to the point that we got the critical internals to kill me (i.e. the 3 batteries and 2 TRLs)

So I think the current sanctioned Andromedan Krait needs to be re-evaluated in the light, that the current one does not have the armament to effectly attack his opponents.

By Paul Franz (Andromedan) on Monday, May 11, 2020 - 08:33 pm: Edit

Note #1: I should be posting the video of the game at some point. I will need to play it at 4x speed since it is a 6 hour long game.

Note #2: We used voice chat on Discord so anybody watching the game would miss any chatter between me and my opponent.

By Peter Bakija (Bakija) on Tuesday, May 12, 2020 - 08:33 am: Edit

Paul wrote:
>>I double checked with Steve Petrick about this and we had agreed upon 2 TRLs, 6 P2s and 3 Bttys.>>

Huh. Interesting. I did a *lot* of playtesting of that version (2TRH, 6P2, 3BTTY), but with TRHs a while back, and even with the TRHs, it was a little rough; the inability to realistically dump the panels (which is the whole point of the 3BTTY, so reasonable :-), makes it a realistic opponent in a duel, but also means the ship probably needs the TRHs.

>>So I think the current sanctioned Andromedan Krait needs to be re-evaluated in the light, that the current one does not have the armament to effectly attack his opponents.>>

Seems likely; the 3TRL, 6P2, 4BTTY version (i.e. the one that is currently posted in the Tournament section of the ADB website) is more robust and seems like it is almost viable; the 2TRH, 6P2, 3BTTY is probably ok as well, with the TRH.

By Jack Taylor (Jtaylor) on Tuesday, May 12, 2020 - 12:05 pm: Edit

Back in the day--way back, I remember the Andromedan wrecking tournaments. I remember playing ships like the Gorn, Firehawk, and KR and realizing that my chance to win was about 5%. Maybe less. I was on a plane flying to Origins having practiced FH for a year excited about playing. On the plane, I am sitting there thinking, I can not possibly win at Origins playing the FH because I know there will be several Andromedan's playing in it. Mostly high caliber aces. If I could somehow miraculously beat one of them, I certainly couldn't get by 2. Or maybe 3. I changed my ship on the plane.

I have never flown the Andromedan myself. My impression is that any 2 TRH version against BP is STILL nearly impossible. Paul beat a Gorn with 2 TRL's!!!!

Does anyone know? Is the current Andro with 2 TRH still way too strong for plasma ships?

By Andy Koch (Droid) on Tuesday, May 12, 2020 - 12:11 pm: Edit

I don't ever remember the 2 TRL version....
It was discussed to be 3 TRLs with the 3 batts or 2 TRHs with the 3 batts.
How did I miss it ever going to 2 TRLs? Obviously that's a non starter

By Peter Bakija (Bakija) on Tuesday, May 12, 2020 - 02:14 pm: Edit

Jack wrote:
>>Back in the day--way back, I remember the Andromedan wrecking tournaments.>>

Yeah, in the mid/late 90's, when folks finally figured out what to do with the Andro, it won Origins, and then got downgraded, and then won Origins again, and then got downgraded again, and Won Origins again (there might have been a ship in the middle there somewhere), and then it got effectively banned (well, it got hobbled to the point of mostly irrelevant). And then we have been futzing with playtesting different versions for the last, like, 15+ years now :-)

>>Does anyone know? Is the current Andro with 2 TRH still way too strong for plasma ships?>>

That's one of the big problems with the Andro in general; even if you get one that is balanced against DF, it is probably still going to be murder on plasma.

Like, I did a *lot* of playtesting of the one that is 2TRH, 6P2, 3BTTY (which Paul was using, but with TRLs, apparently?). It was still pretty good, but against most DF ships, it was actually a fight, and lost to plasma occasionally, mostly due to (like in most other fights with that version), running out of power.

3 Batteries is a *serious* issue for the Andro; it is really hard to turn off panels and suddenly have recharged batteries, as 15 capacity is just not enough most of the time, so it takes a lot of shenanagins to get power out of the panels into the batteries (other than the standard absorb a little at the end of the turn). Which is the thing that makes the Andro remotely balanced at this point.

I've played a few games against as the Gorn against, like, some other version (I think the last one I played against in an actual FtF tournament was 2TRL/8P2/4BTTY maybe?), and won. I don't remember playing *as* BP against the 2TRH/6P2/3BTTY version, but I certainly remember being killed by BP as that version (long game, ran out of power, got hit by an enveloper while already damaged and moving, like, speed 12 or something...).

Andy wrote:
>>I don't ever remember the 2 TRL version....
It was discussed to be 3 TRLs with the 3 batts or 2 TRHs with the 3 batts.
How did I miss it ever going to 2 TRLs? Obviously that's a non starter>>

Yeah, I was surprised by that as well, but I guess it is what SPP wanted to try out this time.

I think the version that is on the official tournament page:

http://www.starfleetgames.com/sfb/tournament/ssd/Andro_Krait_PT_2006_SSD.pdf

But also listed as Playtest, seems ok? 3TRL/6P2/4BTTY, some beefy internals, but I dunno? I think the 2TRH/6P2/3BTTY version is probably the most viable, overall.

By Paul Franz (Andromedan) on Tuesday, May 12, 2020 - 08:49 pm: Edit

Peter,
I agree. I will send an Email to Petrick.

Note: Winning against David was pure luck, (i.e. he had aweful luck). He missed with a full spread of bolts (i.e. 4 Plasma bolts) and then failed a second HET.

By Peter Bakija (Bakija) on Wednesday, May 13, 2020 - 08:02 am: Edit

Yah.

Like, i think the 2TRH/6P2/3BTTY version (even with the TRHs) is kind of the one that is mostly likely to operate like a regular ship in a tournament duel; it is very scary on the first attack run as it is full of power and guns and displaces. But then after that, it actually has to make choices to reload and maneuver, and it doesn't have the ability to instantly regenerate all exterior damage with a long range panel dump, so, like, building up damage on the ship actually has an effect on things.

By Peter Bakija (Bakija) on Tuesday, May 19, 2020 - 09:33 am: Edit

3.2 bakija (GRN) vs DragoAstro (KLI)

Thursday, 5/21, 2:00pm ET, 11:00am PT.

By Peter Bakija (Bakija) on Thursday, May 21, 2020 - 04:00 pm: Edit

3.2 bakija (GRN) vs DragoAstro (KLI)

Two turns done!

T1: I move 15/17/24 (18 total moves seen). Klingon moves 12 till 11, speeds up to 21 till late, hitting 24 by the end of the turn. Impulse 1, he launches a shuttle, turns across its bow, stays at R1 till it launches, tractors the shuttle and lands it. The SP launched 2 fast drones and 3 medium drones. He launches another fast drone from his ship, so I have 3 fast and 3 medium drones closing in. I just go forward, slipping here and there. Klingon turns to face me at some point, and starts slipping away. On impulse 25, we are at about R15, #6 to #6. I launch my enveloper. Right around there, the F drones get to R1, I successfully ID 2 of the 3, one of which is a type IV (from the SP) and a type I (from his ship), so I know the mystery drone is a type I anyway. I auto kill them all with 2P1 and 2P3. We close a little more, and he has the option to turn directly at me to get R8 off my #6, or I fall out of his FA, so instead of turning directly into my enveloper, he turns off. I just go forward a few more impulses, his drones close a little, and on impulse 32, he fires 4P1 at the pursuing enveloper at R5 or so. We end at about 12 hexes, me in the middle of the map, him moving West.

T2: I move 17 most of the turn, 24 for the last quarter of the turn (19 moves seen); Klingon goes 24/26. Plasma closes in on the Klingon, I end up at R1 from his 3SP drones, kill all 3 over 2 impulses with 4P3. He shoots up the plasma more, knocking 13 total damage off the warhead, which hits him at 16 moves for 17 damage spread around his ship. He shows 4 reinforcement. He turns back towards the middle of the map, I turn in out of his FA. He speeds up to 26, I speed up to 24. He launches 2 more medium drones. We end up at R8, #6 to #6 again. He fires 5P1 at me, scoring 10 damage on my #6. Next impulse, I fire 3P1 back, scoring 7 damage on his #6. I turn in, tractor both drones, ID them, and kill them with. P1 and a P3; he slips out a bit, turning to face me late. We end the turn at R6, me facing D, him facing A, me out of his FA, on each other's #6 shield again.

I have shot down 8 drones (3 of them fast, one of the type IVs). I have 10 damage on my #6. He has 8 damage on his #6, and then 12 more damage evenly spread around his ship.

We continue Saturday, 5/23, 3:00pm ET, 12:00 noon PT.

By Peter Bakija (Bakija) on Saturday, May 23, 2020 - 03:10 pm: Edit

3.2 bakija (GRN) vs DragoAstro (KLI)

It is looking very much that today's continuation of the game is being rescheduled due to forces beyond our control. Hopefully we will pick up tomorrow (Sunday), same time (12PT/3ET).

By Peter Bakija (Bakija) on Monday, May 25, 2020 - 02:21 pm: Edit

3.2 bakija (GRN) vs DragoAstro (KLI)

Continuation time is still in flux. I'll advise when I have a definite time.

By Peter Bakija (Bakija) on Monday, May 25, 2020 - 04:12 pm: Edit

3.2 bakija (GRN) bs DragoAstro (KLI)

Continues tonight at 7:00pm ET/4:00pm PT.

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