By Peter Bakija (Bakija) on Monday, May 25, 2020 - 08:00 pm: Edit |
3.2 bakija (GRN) over DragoAstro (KLI)
We start T3 at R6, me facing D, him facing A, me just out of his FA off his #6. I figure he is gonna stop here, TAC, and overload.
T3: I plot speed 24 till 7, then 12, 6, 3; put 13 in tractors, have a little in HET, put some power in my phasers. He announces speed 21. I turn towards him, he slips out a bit and then turns in towards me, launching 3 medium drones (one of which is a type 6) from a few hexes away and shoots my #6 with 2P2 at about R3. His drones catch up, I ID all of them, shoot down two type I's and ignore the type 6. Next impulse, I HET directly at him at R2, my #1 to his #6, taking the type 6 on the nose, and slow down to 12. He shoots me in the face with 5P1, 2P3, breaks down my #1, does an internal, hitting an F tube. I move the next impulse to R1 before he moves, so he HETs away to R2, facing my down #1 with his #4. I attempt to tractor him, grabbing him with 6 power (effective 3). I launch 70 plasma, he fires a P2, does 4 internals, doesn't hit a tractor, and concedes.
The plasma is going to hit for a big bunch of internals, and I have phasers to follow up with.
Good game!
By Jack Taylor (Jtaylor) on Tuesday, May 26, 2020 - 06:30 pm: Edit |
Madjack (WBS) vs Bakija (Gorn)
Sapphire final planned for 3p eastern Sunday 5/31.
By Peter Bakija (Bakija) on Sunday, May 31, 2020 - 05:33 pm: Edit |
Final bakija (GRN) vs Madjack (WBS bb)
We got through 5 turns. Exciting game so far!
T1: I move 15/17/24 with an enveloper armed. The Shark moves 20/26 (I think?). I turn to my left early and go across his bow, he just goes forward. At R12 or so, I launch my facing enveloper (B). He fires 4 standards, hits with 3, sees 5 reinforcement on my #2, and immediately turns off. I turn back at him. My enveloper closes, but is far away, he launches 4 drones over a few hexes.
T2: I move 17/24, he moves 20/26 split. I come in behind him as he runs from the plasma. I kill his drones with phasers, he runs my plasma out to nothing. He launches 2 more drones during the turn. I close in on him as he moves towards the SW corner. We end the turn at about 9 hexes, me out of his FA, him near the SW corner of the map.
T3: I move 24/17 split; he moves 9/4/14 (possibly the late 14 was batteries). I see he is moving 9, so I immediately turn off and avoid R8 all turn, just moving off in the other direction. I kill some drones over the turn, he launches 4 drones late in the turn. We end the turn at about 11 hexes, me facing A, him facing B, me in his FA.
T4: I move 17 all turn, arm an enveloper, but it is on the other side of my ship. Shark moves 14/26 when he can speed up to 26. I turn and face him as soon as I can, but he slips in the directions that keeps him out of my RP plasma arc. I shoot one of his drones down at R2 to avoid accidentally eating it in the face the next impulse, tractor 2 more of them, and kill one with a P3 (all were IDed as type I's). He keeps moving away, and I avoid his FA. I eventually get to turn towards him and launch my enveloper. He turns South towards the reasonably near by wall to evade the plasma. The plasma catches up, I just follow him. He speeds up to 26, turns again towards the SW corner, but the plasma is going to catch him anyway, so he shoots it with 5P3's, and HETs directly at me, taking 36 damage spread around his ship from the plasma. I launch 50 plasma at him and shoot his #2 for about 16 more damage with 4P1s. Next impulse, I HET in place, to face his #2 with my #3 at R4. He blasts me with 6P1 (doing 26 damage, scoring 2 internals, a P3 and a hull). I shoot back with 2 more P1 and bolt my F torp, and kill one of the drones in tractor with a P3. The bolt hits, phasers roll well, I do 11 internals, hitting a disruptor, a drone rack, 2P3 and a warp. He just slips away from the plasma, I just move off some.
T5: We are at about R7 or so. I move 20/16 split, he moves 4/14. He weasels my plasma as soon as he can (impulse 2) and takes 7 collateral on his #5 (both plasma were real), and his last drone on the map dies. I just move away from him as he speeds up to 14 and follows me. I get a R13 or so shot on his down #2 with 4P1, risk it, and completely miss. Late in the turn, he hits my #5 with 1 of 3 standard disruptors for 3 damage which sticks. We end the turn with me in the middle of the map at about R12. We both fix P3s.
My shields are 30-25-0-24-21-30, and I have 1 current internal. His shields are 24-0-18-18-11-24, he has 9 current internals, including a drone, disruptor, and warp. I have killed 12 type I drones and a shuttle of his. I'm going to be on my second plasma arming turn on T6, so low on guns.
We will pick up this next week some time. Fun game so far!
By wayne douglas power (Wayne) on Monday, June 01, 2020 - 02:17 am: Edit |
Thank you for the battle report
By Peter Bakija (Bakija) on Monday, June 01, 2020 - 07:42 am: Edit |
Thanks for following along!
By Randy Green (Hollywood750) on Monday, June 01, 2020 - 09:18 am: Edit |
Great report. But asss a Gorn, your battle report sshould have double-esses, wherever possssible.
By Peter Bakija (Bakija) on Wednesday, June 03, 2020 - 09:42 am: Edit |
Final bakija (GRN) vs Madjack (GBS bb)
Continues tonight, Wednesday 6/3, at 7:00pm ET.
By Peter Bakija (Bakija) on Wednesday, June 03, 2020 - 09:28 pm: Edit |
Final bakija (GRN) vs Madjack (GBS bb)
5 more turns down. Things got exciting, but outcome unclear.
T6: I move 24 all turn and reload; Shark moves 14/26 some. I just run to the NE corner all turn, Shark follows. Late in the turn, he shoots 3 standard disruptors at my #4, hits with 1 for 3 damage. We end at about 12 hexes, me in the corner.
T7: I move 0, speeding up to 10 on impulse 16 (batteries are possible here). Shark moves 20/25. I TAC to face him some, he skirts into R8 on my #6, hits me with one of 2 OL, a standard, and some P1s for a dozen damage. He just turns off and runs at this point, I TAC again, speed up to 10, and slowly follow. Impulse 32, at about 15 hexes, I launch an enveloper at him.
T8: He moves some sort of 20/14, I move 10/17. He runs from the enveloper all turn as I move towards the middle of the map. The enveloper evaporates right before hitting him. He comes back around a little, hits my #6 with a couple standard disruptors at R14 or so. We end the turn at R10.
T9: I move 17/24, he moves 20/26. I turn in to him and start closing, he moves away, but is closing on the S map edge. At R8 or so, he shoots up my #1 with 4P1 for 10 or so more damage. I get a R7 shot on his 11 box #5, firing 4P1 and gambling on a 50-50 F bolt. The bolt misses, but the P1s roll well. He uses a couple batteries to keep the shield up at 1. Next impulse, I turn to R6, get 2 more P1s, and figure this time the bolt has to hit. It misses again, and I roll 5-5 with my P1s, he uses a couple more batteries to keep the shield up. He turns West, I keep coming, we end the turn at 3 hexes, me mostly behind him.
T10: I move 24 for 4 impulses, drop to 12 for 8 impulses, drop to 6 for 8 impulses, speed back up to 12 for the rest of the turn. Shark moves 0 all turn. I start closing in, he can't really TAC to face me, as I'm on his #4, and his #2 is at 1 box, and his #5 is at 1 box. At R2, he launches 3 drones that move the next impulse, so I shoot them all down with 6 phasers. I turn into R1, my 7 box #7 facing his 18 box #3 after he TACs once. I slow down to 12, tractor him, which he does not fight. I launch 2 plasma S torps, 2 shuttles, but they don't move the next impulse (too early in the turn). He shoots my shuttles with a P3 each, rolling 5, 5, so they remain uncrippled. He shoots me in the face with 3P1 and a P3, doing 10 internals. Next impulse, my plasma hits him for 42 in, which I follow up with a P1 for 4 more, he shoots me back with a P1 for 8 more in. Things look up for me here, but the turn isn't remotely over. I drop the tractor and start moving around him, having saved a few phasers in case he launches suicide shuttles. My 2 shuttles are identified as non seeking shuttles, and they get killed by P3s before they can fire. I end up in front of him, and get shot over 2 impulses through my #6 with 2OL disruptors and 2P1s, taking another couple volleys of internals (8 and 12 or something). I'm running out of phasers. I get a few hexes away, shoot his #1 for 8 more damage with my 2 unfired P1s, and move off for the rest of the turn. We end at 8 hexes, my mostly up #4 facing his mostly up #1.
I have 38 internals, down 8 power, but only have 3P1, 1P3 left, and lost both F torps. My shields are 0-25-1-21-21-0. I have 3 repairs still possible.
Shark has 53 internals, down 14 power, has 5P1, 2P3, 2 disruptors, 2 drone racks. He still has 3 shuttles, and 1 repair possible. His shields are 16-1-0-18-1-18.
Like, I certainly have a leg up here, but my shields are bad, and I don't have any plasmas armed for another 3 turns, and lost most of my phasers. So still a game!
We'll continue this weekend probably.
By wayne douglas power (Wayne) on Wednesday, June 03, 2020 - 09:41 pm: Edit |
The write up is good, I saw that turn being played, a good game.
By Peter Bakija (Bakija) on Thursday, June 04, 2020 - 07:37 am: Edit |
Thanks!
Yeah, I'm not remotely convinced I come out a victor here at this point; if I lose, I lost when I missed with both F bolts (on 1-3) on T9; if I hit with one of those, I do 5 more internals, possibly getting a drone rack or a phaser or two, both of which would have been huge on T10; if I just held one or both, 20 more internals on T10 ends the game.
Well, as they say, sometimes the bolts hit.
:-)
By Peter Bakija (Bakija) on Thursday, June 04, 2020 - 04:56 pm: Edit |
Final bakija (GRN) vs Madjack (GBS bb)
Continuing (concluding?) Sunday, June 7, 7pm ET.
As noted above, we are both pretty beat up after a T10 range one exchange; I have about 40 internals, Shark has about 50 internals, but the Shark has more guns and better shield situation (he has 2 moderately solid front shields, I only have 1). And he still has 3 shuttles on his ship.
By Peter Bakija (Bakija) on Sunday, June 07, 2020 - 08:21 pm: Edit |
Final bakija (GRN) over Madjack (GBS bb)
We start T11 at R8, my #4 facing his #1, him with about 50 internals and me with about 40 internals.
T11: I just move speeds 12/8 with 7 reinforcement on my #4, start reloading my 2 plasma S tubes. Shark moves 9/10 with a couple standard disruptors armed. I just move towards the West wall in direction F, he follows. Right before I leave R8, he fires 5P1 at my #4 for 5 total damage after my reinforcement. Late in the turn, he speeds up to 10, and I use a battery to speed up to 12, to end the turn at R9. Impulse 32, he fires 2 standards at my #4 at R9, but misses with both. I fix a P3 at the end of the turn, no repairs from the Shark.
T12: I move speed 16/8 split, continue arming my 2 plasma torps; he moves 17 all turn. I just continue to run towards the West wall in direction F. I slow down to speed 8 on impulse 16, and turn E, as I'm closing on the wall. He comes into R5, so I launch a fast F out of my A tube (I still have 3 batteries on my ship), figuring he'll either turn off to weasel, or just eat the plasma. He ends up just eating it for 20 on his 16 box #1, but keeps his mostly up #6 facing me. He takes 4 internals, one of which hits his second scanner box, giving him a +1 range penalty for the rest of the game. On impulse 32, we are at R2--I'm adjacent to the West wall facing D, Shark is on my #4/#5 shield spine, facing me with his #1/#6. His #1 is down, his #6 is mostly up. He doesn't fire anything, I don't fire anything, as due to the impulse 32 ambiguous shield split issue, he can pick what shield gets hit. I repair a plasma F tube at the end of the turn, the Shark gets a P1 back.
T13: I allocate 8 points of quick reverse energy and plot speed -4, so I'll immediately be moving backwards on impulse 1, so as to likely be on his down #1; I finish a standard plasma S in tube B, am holding a single wild weasel still, put a few points in tractor, make sure my phasers and batteries are full, and have a couple TACs allocated for when I speed change to 0 later in the turn. The Shark has 2 overloaded disruptors, a couple weasels, full phasers, and announces speed 1. Impulse 1, I'm moving -4, so I'm firing on his down #1. He launches 2 drones, and we both shoot. I have 3P1 at R2, he has 4P1 and 2OL disruptors at R3, due to his broken scanner. He misses with one of his OLs on a 5 (due to the scanner hit), and does 3 internals through my #5. I roll hot and do 20 internals with my 3P1s (1, 1, 2), killing his whole shuttle bay. Jack throws it in here, as he now can't do anything about the plasma S I'll be able to launch eventually, and I still have a weasel for the 2 drones on the map.
Excellent game! I thought I was done for when we started here, as I failed to kill his shuttle bay on the T10, R1 exchange (I could have fired 2P1 and a P3 through the plasma hole, which, at that point, probably would have killed much of, if not all of, his shuttle bay. But I held 2 phasers in case he had suicides to launch, which was silly in retrospect).
Jack's dice were kind of terrible the whole game; he armed 30 disruptors, and hit with probably half of them (3 of his OLs were never fired as I avoided R8 that turn; during the R1 exchange on T10, he lost 2 disruptors before firing them due to a larky disruptor hit on my second volley of 4 damage, but the 2 he fired hit at least). My phasers were generally very good when important--my early R4 shot saw good phasers and a solid F bolt hit; my late R7 shooting at his weak #5 saw 2 F bolts miss (on 1-3), but my phasers were generally good anyway.
An excellent game vs an excellent opponent. Next time, I'm flying Seltorian or something!
By wayne douglas power (Wayne) on Monday, June 08, 2020 - 06:13 am: Edit |
Congratulations Peter Bakija victory in Sapphire Star 4.
By Brian Evans (Romwe) on Monday, June 08, 2020 - 07:25 am: Edit |
Congrats Peter!
By Peter Bakija (Bakija) on Monday, June 08, 2020 - 07:29 am: Edit |
Thanks!
By Peter Bakija (Bakija) on Monday, June 08, 2020 - 01:14 pm: Edit |
The game ending "breaking energy/reverse direction to get on a down shield" is something that I have used more often than one would expect in tournament games for an obscure, weird rule.
It was risky, as there were ways it could backfire--if the Shark was moving faster than speed 4, it wouldn't have worked (as we were on a shield spine, you look at the impulse chart to see who moves next, and then move them 1 hex in the correct direction; if the Shark was moving at any speed higher than 4, it would have moved "next" on the impulse chart, and would have put use at shield facings his #6, which was up, to my #4, which was about the same as my #5, on impulse #1), but I figured it was likely the Shark was going to be moving either speed 4 (to close to R1 under weasel protection) or speed 0 (just to shoot at R2 and TAC), and in either case, me suddenly moving -4 gets me on the Shark's down #1 (as the "see who moves next" aspect of "what shield am I facing" takes movement precedence into account, so the bad Gorn turn mode actually becomes a benefit there).
If the Shark is moving faster than 4, however, I just throw 8 power out the window (the breaking energy) for no benefit.
It turns out that the Shark was moving speed 1 for a few impulses, and then decelerating to speed 0 for TACing purposes before actually moving, presumably for about the same reason as I went speed -4; by moving speed 1, If I'm stopped, he "moves next", and I'm on his up #6 on impulse 1.
By Jack Taylor (Jtaylor) on Monday, June 08, 2020 - 03:44 pm: Edit |
Peter played awesome the entire game. His phaser dice were excellent too when it really mattered. At range 8 or less he fired 12 p1's at me. On those 12, he only rolled one 4 & 5, and no 6's. 7 out of 12 were 1 or 2. So his p1's shot at me were pretty much as good as they could be.
My disrupters were terrible, I hit with almost exactly 50% of them. Average rolls there would be 15 points of damage handled somewhere, somehow. My phasers were pretty average inside range 5. Range 6-8 my phasers were not good and I rolled a lot of them out there with multiple 6's.
As Peter mentions, the shot that probably hurt the most was a random disrupter hit on 4 internals. 10 more inside him at that point would have made a significant difference. As an example, he probably would not have had batteries for a fast load later. Would not have had reinforcement or been forced to go slower. Something, that 10 internals there was big. Of course I probably would have missed with the disrupter anyway.
Regardless, Peter played the better game by far. I could have rolled better and he could have rolled worse but it might not have mattered. I needed to play better and I could have in order to win. I just didn't, he did. Congrats Peter!!!!
By Peter Bakija (Bakija) on Monday, June 08, 2020 - 04:34 pm: Edit |
Thanks! That was a great game.
Yeah, my phasers were definitely hot; I did totally whiff on 4P1 at R12 or so on a down shield, but it seems likely you had at least some general at that point, so unless I rolled super hot on that shot, it was unlikely to be relevant.
I suspect that you are correct that the roll that turned everything around at that point was me getting a second unfired disruptor on that volley of 4 internals. If you had done 10 more to me at that point, the game would have been vastly closer, and it probably would have blown my batteries off, which would have been very significant.
By Ted Fay (Catwhoeatsphoto) on Monday, June 08, 2020 - 05:28 pm: Edit |
Congrats, Pete.
By Paul Franz (Andromedan) on Monday, June 08, 2020 - 10:26 pm: Edit |
Congrats, Peter.
By Peter Bakija (Bakija) on Tuesday, June 09, 2020 - 07:16 am: Edit |
Thanks all!
By Seth Shimansky (Kingzila) on Thursday, June 11, 2020 - 06:40 pm: Edit |
Sapphire Star 5?
By Jack Taylor (Jtaylor) on Friday, June 12, 2020 - 11:25 am: Edit |
Sapphire Crown 2020????
By Steve Cole (Stevecole) on Friday, June 12, 2020 - 11:42 am: Edit |
Sapphire crown would need four different players. If you win two Sapphire Star tournaments you only get one seat in the next Sapphire Crown. No wild cards, no one who didn't win, no byes.
By Peter Bakija (Bakija) on Friday, June 12, 2020 - 01:39 pm: Edit |
Let's get 4 more Saphire Star tournaments done then!
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