X2 Photon Poll

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: The "X" Files: OLD X2 FOLDER: X2 Photon Poll
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Archive through May 24, 2003  25   05/24 12:33am

By Ed Crutchfield (Librarian101) on Saturday, May 24, 2003 - 10:40 pm: Edit

Michael John Campbell: According to the XD 6.34 the die roll shift is due to advanced fire control, not any outstanding crew involvement, the X rules prohibit outstanding crew on x-ships. As far as gaining the benefit by having the ECCM advantage, hey thats up to your tactics and planing. Against GW ships you should be able to arrange it, against X! you have to pick and chose, but the other player has the same opportunity to generate 8 points of EW, against 2X the 2X should have the advantage, buy some ability whether being able to generate more or by using the sensor channels to increase one or the other.

By michael john campbell (Michaelcampbell) on Sunday, May 25, 2003 - 03:12 am: Edit

If it were due to the Advanced fire control entirely, why would it then not be compatable with the Outstanding crew bonus, whilst still at the same time being compatable with the Leg' Weap' Off'!?!

I don't think X2 ships should have a negative shift unless they have something that would provide it, like an outstanding crew.


Sure the way X1 works now, if your opponent is also flying an X ships and forgets that fact and only generates 6 ECM then you can hammer him with a negative one shift, but we shouldn't run around with the assumption that the X2 Photon will have the negative 1 shift to make it a massively powerful weapon.

By Loren Knight (Loren) on Sunday, May 25, 2003 - 01:58 pm: Edit

It has been explained to me that X1 ships require Outstanding crews to simply opperate. The Fusion of the two (X-ship and OC) gains the bennefits that is defined as x-ship. You can't put an outstanding crew on an x-ship because there is no better crew than those that are assigned to x-ships.

Legendary Officers are another matter. They are not just the product of exellent training, efficiency and experience but have that certain something not fully mesurable (though in a game you have to define it somehow)that makes them Legendary.

By John Trauger (Vorlonagent) on Sunday, May 25, 2003 - 03:01 pm: Edit

MJC,

It is that way 'cause the rules say so.

Not us, the rules.

By michael john campbell (Michaelcampbell) on Sunday, May 25, 2003 - 10:31 pm: Edit


Quote:

If it were due to the Advanced fire control entirely, why would it then not be compatable with the Outstanding crew bonus, whilst still at the same time being compatable with the Leg' Weap' Off'!?!



Note the word "entirely".

The OC not only gives you the to some extent the increase from a swing of six regular or swing of 7 OC but of 8, but also ghrants that -1 thingy.

I don't see X2 ships as having the -1 thingy unless they have an outstanding crew, and I think that's too hard.

I would say that X2 ships need that something extra...
1) Leg' Captain.
2) Leg'; Science Officer, Doctor& Enginner
3) Leg'; Weapons Officer, Navigator & Engineer
4) Oustanding crew.
...but not nessessarily an Outstanding Crew.

Atleast in the first 10 years after each ship's YIS.

By John Trauger (Vorlonagent) on Monday, July 28, 2003 - 03:05 pm: Edit

Take this up with SVC.

The rules are clear on this point.

By Mike Raper (Raperm) on Monday, June 04, 2007 - 02:20 pm: Edit

duplicate post

By michael john campbell (Michaelcampbell) on Tuesday, June 05, 2007 - 04:35 am: Edit

To some extent I don't mind the -1 thingy so much. Now that I realise that Photons get more out of such situations than Disruptors, I'm much more okay with the -1 thing being kept.

By Tos Crawford (Tos) on Tuesday, June 05, 2007 - 11:20 pm: Edit

This is an old topic but I'm curious. Why is it better to you that photons benefit much more than disruptors?

By michael john campbell (Michaelcampbell) on Wednesday, June 06, 2007 - 04:37 am: Edit

I'm of the belief that the Klingon DX was built assuming their was no UIM and then suddenly 3 UIM whose burn-out is no real penalty were suddenly thrown in; hence the DX is 10 BPV more than the Fed CX dispite having 1 fewer Phaser-1s.

For too long ECM drones have made Feds life hard because when both the Klingon and the Fed fire through a +1 shift at say R8, the Klingon firing with UIM loses 20% of his firepower as his to-hit number drops from 1-5 to 1-4 but the Fed losses 33% of his firepower when he moves from 1-3 to 1-2.
Well the converse is true when you get a negative shift. Suddenly the Feds gain more. Sure it's not a game breaking benefit but I like the fact that the Feds get an advantage somewhere.

By michael john campbell (Michaelcampbell) on Wednesday, June 06, 2007 - 05:06 am: Edit

I was reading CL32, page 26, THE ETERNAL FEDERATION DREAM and read "the Photon is fine", and suddenly thought to myself.
"Yes, the Photon is fine. It's the Klingons getting UIM and ECM drones that's causing all the problems."
Still you can't uninvent those toys so I guess we'll just have to be happy with X2 Feds getting to keep the X1 negative shift thingy.

Still both sides complain. I've heard Klingon players complain about Fed crunch-power and especially the jack-pot. I say to them exactly what Mr Miagi would say;" The best block...no be there in the first place." Crunch-power (and by default the jack-pot) can be avoided...it's called the saber-dance. So Klingons who complain about crunch-power don't really get much simpathy from me.
But since both sides complain about as much as each other, we probably have a situation that's pretty close to being balanced.


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