Ace of Aces

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By Peter Bakija (Bakija) on Tuesday, March 31, 2026 - 09:15 am: Edit

B4 madman (ORI HHg1b) over bakija (GRN).

T1: GRN moves 16/24 for the last quarter of the turn, holds an S, rolls an S, has 10 reinforcement on the #6 and 2 in HET. ORI doubles nothing, moves 16/31 split. Ships move to the East of the map all turn, ending at R11, GRN against the wall facing A, ORI facing D. GRN launches standard B torp, ORI launches a drone.

T2: GRN moves 16/24/17, arms enveloper A, has a bit of power in tractor and HET. ORI doubles 1 warp, overloads both HBs. ORI closes a little, gets to R8, fires 5xP1 and 2xOL HB. 5xP1 roll hot for 15 damage, one HB hits, leaves GRN #6 at 4 boxes. ORI turns off and runs, launching a second drone. GRN turns in and chases. Over a few impulses, the GRN fires 6xP1 at the ORI #4, rolling poorly for 8 total damage. GRN ends up having to use both tractors and 4xP3s to kill the two type I drones (rolling 6's on both initial P3 shots). ORI ends up turning North at some point. Ships end up at about R10, GRN in the middle of the map facing A, ORI facing A. GRN launches an enveloper from tube A. ORI loses a warp box.

T3: GRN moves 17/24, rearms. ORI doubles one engine again, moving 26/30. GRN and enveloper just chase ORI towards the NW map corner. Late in the turn, the ORI is pinned against the map edge by the enveloper, and considers HETing back towards the GRN to avoid it, but declines, and just fires 7xP3s into it and eats it for 8 points of irrelevant damage. ORI launches another drone which is killed by a P1 by the end of the turn. Ships end at 6 hexes, ORI deep in the corner facing D, GRN facing F.

T4: GRN has a vague chance to tractor the ORI, if the ORI does something dumb. GRN moves 31/15/7/4 with 16 in tractor. ORI doubles everything, moves a 31/18 split, overloads both HBs, plots a HET, has 10 in tractor. GRN moves forward like a seeking weapon, but as it can't HET (as otherwise, it loses a hex) and doesn't have movement precedence, there is no actual chance of getting to R1. AT R3, ORI launches drone and fires both OL HBs, both hit, GRN takes 18 in through 4 box #6, losing some phasers and an F tube. Next impulse, GRN moves forward, ORI gets R2 off down #4. GRN kills heavy drone. ORI does another 20 some odd internals with more hot P1s, killing more phasers and all the hull and batteries (which were emptied into tractors earlier). Next impulse GRN has to turn E to have any attempt to do anything, ORI HETs back A, ending at R2. GRN tries to tractor with 20 power, is defeated by 10 negative (and the ORI still had 4 batteries). Game is over.

Dana played very well and had good dice. I guessed incorrectly at every possible instance and had terrible dice, but that was irrelevant.

By Jack Taylor (Jtaylor) on Tuesday, March 31, 2026 - 09:41 am: Edit

The one time I would think Peter would be looking for a big bolt he doesn't. Peter isn't predictable. Bolty McPeterson is a myth.

By Dana Madsen (Madman) on Tuesday, March 31, 2026 - 10:04 am: Edit

Even when he had me center lined at range 3 a bolt hitting with all 3 torps wouldn't have been enough. An S and 2 F's for 35 pts + 4 ph-1's on a good shield is going to do 20 internals. I would then have used my HET to go down shield seeking with my ph-g and other phasers.

I would have had 25 internals after doubling, gorn would have been down 50 to 60 and all torps empty. Next turn I would have had more phasers and more movement.

He needed to put all 70 pts on the map, get a hit at less than range 5 and make sure I couldn't stop and weasel. If I have 35 to 40 internals and the gorn has 50, he probably wins that one.

By Ted Fay (Catwhoeatsphoto) on Tuesday, March 31, 2026 - 10:08 am: Edit

ORI-GRN RPS favors the ORI. Just one of those things.

By Peter Bakija (Bakija) on Tuesday, March 31, 2026 - 03:46 pm: Edit

Yeah, as noted, I made the wrong guess every possible time.

T1, I planned on him running at me, so I had a big brick and a rolling torp (in case he cloaked also). He doubled nothing and didn't get inside R10. I wasn't going fast enough to take advantage of his lack of doubling at that point.

T2, I plotted an enveloper, assuming he was going to close, and need to be able to hurt him. He fired at R8 on impulse, like, 3, and then ran away. 10 reinforcement would have been huge there, but instead I launched an enveloper on impulse 32 at a rapidly fleeing opponent.

T3, nothing particularly good I could do but chase and reload. Did that about as well as possible. It is not impossible that if I had gone a little faster later in the turn, it could have been important, but no real good way to know that during allocation. If he had HET back at me to avoid the 8 points of enveloper damage, I probably would have done well there, which is why while he was clearly weighing that out, I was yelling "DO IIIITTTTTTT!!!!!" at the screen (well, in my head, as it was 8:00 in the morning).

T4, he was stuck in the corner, and I could have potentially tractored him and pasted him with upwards of 90 points of plasma, and that was really my only hope. Except with the ORI capable of HETting at 31 and having move precedence, and me having to choose between being able to HET and maximum tractor power (I could have moved some sort of 26/25/12/6 plot instead of 31/15/7/4, but would have lost a bunch of tractor power), and the HBs ignoring shield facings meant that it was incredibly unlikely that I'd get to R1. Which is exactly what happened.

If I'd guessed well ("He has 10 tractor and no reinforcement!") and planned on a bolt/HET attack, I probably could have gotten a solid R4 centerline alpha bolt and done some serious damage (unless my bolt dice were like my phaser dice all game...) and possibly avoided too much retribution, but even then, if my dice are a little low, I'm done anyway.

This game is all "Hope I guess correctly every time, and hope the ORI does something dumb, and if it does, keep hoping I guessed correctly".

By Stefan Lenfest (Himosan) on Tuesday, March 31, 2026 - 09:11 pm: Edit

Jack's Gorn with a 100-0 Astounding victory over my Fed, somehow I was offered R4, didn't shoot and ended up barely scratching his paint job.

By Jack Taylor (Jtaylor) on Friday, April 03, 2026 - 06:00 pm: Edit

R2 Stimpy vs MadJack April 16th, 7p eastern.

By Peter Bakija (Bakija) on Friday, April 03, 2026 - 06:22 pm: Edit

Do we have a R2 tree somewhere yet? I mean, I know I can just figure it out, but it'd be nice to see what the matches are.

By Daniel Bitseff (Cadet_Stimpy) on Friday, April 03, 2026 - 06:38 pm: Edit

I don't see a report yet for
Gregg (Gorn) v Madman (Klingon)

So, I think it looks like this:

Tree A
Gregg or Madman vs Bakija (Kzinti)
Cadet Stimpy (Hydran) vs MadJack (Gorn)

Tree B
Cadet_Stimpy (Gorn) vs MadJack (Shark)
Kingzila (Romulan KR) vs Madman (Orion)

By Dana Madsen (Madman) on Friday, April 03, 2026 - 08:03 pm: Edit

Gregg and I started today and got 5 turns in, still going. I've been playing as the fastest Klingon I can, and Gregg has launched 4 enveloped S-torps so far. (T1/T2, T4/T5)

KLI vs GRN

T1 - I had a 16/28 and launched the SP early. I turned right after launch, slipped and then turned back and ducked in behind the drones. Gregg came straight forward with a 17/31/17 split. He launched a 60 pt torp near center of map. I shot 4 disr and did 6 pts to his #2. SP launched with 5 drones, 1 heavy. and 1 ship launch drone.

T2 - I had plenty of room to run to SW corner, so ran from the 60. Went 21(21)/28, turned back in late. Gregg followed through the middle of the map, shot all 6 drones with ph-1's and then killed a straggler with a ph-3. launched a second 60 and turned off. I shot 4 disr on his #5 and got 12 pts. I turned and ran to the west wall, while he moved North to go rearm.

T3 - I moved slow, 15(24)/21, put up 13 pts of reinf on 6 shields, only armed 2 disr, shot all bearing phasers mostly as ph-3 onto a 15 pt (30 env) and ended up taking 2 damage. Then when I was going to lose range 22 I shot 2 disr for 1 hit 2 pts. Gorn turned around and ended up facing southwest late and ended at range 12ish?

T4 - I moved 21(5)/28(22)/30 for 28 movement. Gregg launched env on imp 2, on imp 3 I shot 4 disr on his #2 and got 4 hits for 12 taking #2 to 18 damage. I then turned and ran for the north edge of the map. Gorn turned and followed me at 17ish? I shot some ph-3's into the torp to reduce damage, launched some drones late. Late in turn I had turned off the map edge south (dir D) to face him off my #2, he was moving dir B. I was going to be pinned into the NW corner next turn. We ended at range 9.

T5 - I started at 15(6)/26(16)/27 for 26 pts of movement + 5 for a HET, then when he launched an S and F on imp 3 I HETd dir F on imp 4 and started moving back to top center of the map. Gorn moved 17(5?)/24(25?)/17. When he turned to chase me I figured the S was a fake but wasn't 100% certain, otherwise he was chasing me with a single F torp as the other S was just arming. He used 2 labs early and 2 ph-3 killing drones. I got pinned on the map wall on imp 17 on the 15th move for the torps. Shot 4 ph-3 into the S-torp which was a pseudo so took 1 pt on the #4 from the F-torp. Gorn shot a couple range 8 ph-1 on my #4 for 5pts of damage. I then turned left moving dir E and slipped a hex his dir. We got to range 4 on imp 27 and I shot 3 FX ph-1 into his #1 rolling (1,1,3) for 14 pts which he reinforced 5. His first reinforcement. He shot another ph-1 at me on my #5 shield doing 3 pts. Then on 28 I launched 3 fast drones, so one was a dogfight. He made a mistake and slipped wrong so he had to deal with the drones at range 2 as they were going to hit. I was hoping he'd fail to lab a drone and maybe not know where the heavy was. He got the heavy and used his last 2 ph-1's to ak it at range 2, but then ate the other 2 drones on his #6 for 14 points. Late in turn he launched another 60 at me at range 4 but I'm moving away from him with a long way to run. He turned away and shot 2 RA ph-1's onto my #4 at range 7 doing a couple more points. I moved 26

EOT 5 I am 7 hexes from Gorn moving D with 19 hexes to the wall, torp is 3 hexes behind me. Gorn is moving Dir F heading to NW corner.

Klingon shields are (30/30/24/15/20/29)
Gorn shields are (21/12/22/24/12/12).

My move costs have been 21, 25, 17, 28, 26(+5).

Probably continue on Monday night

By Jack Taylor (Jtaylor) on Friday, April 03, 2026 - 10:11 pm: Edit

Daniel has the matchups correct so far for R2 -- I have been waiting on the last game to wrap up. I will update when that is done. In the meantime, if you want to start scheduling 2nd round games go for it!!

By Seth Shimansky (Kingzila) on Friday, April 03, 2026 - 11:26 pm: Edit

USA is calling out Canada Orion vs RKR.

RKR is the underdog by paper but the favorite.

the game is for freedom or 51 state

Im ready when you are

By Dana Madsen (Madman) on Tuesday, April 07, 2026 - 11:45 pm: Edit

still going on the game, up to T13.

We are stopped facing each other at range 7.

Gorn shields are (1/3/4/22/0/12)

Gorn has 31 power, lost 3 ph-1's (3,4,10) and 1 ph-3 (7). It has 32 internals total and has fixed 1 system (a ph-3). It has 2 battery left.

Klingon shields are (1/1/0/4/3/6)
Klingon has 38 power, lost 1 ph-3 (11). It has 15 internals and has used all 4 repair fixing 2 ph's, a disr, and an AWR.

T6 to T11 was more of the first 5 turns. Klingon went fast, ran out torps. Gorn did get a bolt shot on a back shield on T8 and hit with both S & F doing 14 internals. Klingon shot shields getting them weaker. On T9 klingon got a range 8 shot with 3 ovlds on weak #5 shield and with phasers got 21 internals.

On T12 gorn stopped against the west wall near the NW corner. He taced as the klingon came in at spd 4 to get to range 8. Klingon was coming in on shield boundary, Gorn was on it's on it's stronger probably reinforced #6 shield and Klingon slipped right to get the down #5. Gorn warp taded on imp 16 after Klingon mvement. Gorn had previously imp tac'd to get off a bad shield so no new wp tac until 24. Klingon increased speed to 5 and turned back in dir A to get across the shield boundary again and got the weak #1 shield. Gorn launched a weasel but the klingon got 2 hits with rng 8 UIM ovlds doing 10ish internals.

Then over the next 2 turns, klingon shot 2 ph-1 then 2 ph-1 getting lucky and doing 3 then 3 internals, which got some ph 1's and power. Gorn tac'd back to get on it's stronger #6 shield on 24. Klingon had to ED and weasel an inbound 60 pt. Gorn landed a manned shuttle late in turn and maybe started arming it as a weasel.

T13 Gorn het'd a second time to bring it's B side launcher into arc without tacing past a down shield. He made the HET roll. I shot 4 ovlds at his #3 doing 18 pts taking it from 22 down to 4. Kept back all my phasers. He launched a 60 pt, I had no weasel ready so I shot all phasers (except 2 ph-2) into the torp taking 18 off. So I took 7 to all shields which was 4 internals on the 1 pt #3 but the rest held, barely.

I can stop 1 more enveloper with my last shuttle (although I still have the scatter pack shuttle inert 20 hexes away, oh, if I had beamed a crew onto it when I passed near it on T7 or T8). He has 20 pt ready on T13 that he can launch on his current facing, could fast load a F which isn't in arc but will probably wait until T14 for that. I can phaser a single F torp out of the water at range 7. I can reinforce his range 8 phaser fire.

He is currently on a strong #4 shield, but unless he HETs a third time he is going to have to tac past a down shield to launch his next torps, or he's going to have to start moving again to change his launching arcs.

He has 2 shuttles remaining on board and a voided weasel next to his ship.

By Peter Bakija (Bakija) on Wednesday, April 08, 2026 - 05:57 pm: Edit

Epic fight!

By Jack Taylor (Jtaylor) on Friday, April 10, 2026 - 09:50 am: Edit

I got on update from Dana and Gregg. They are running a couple days late and need another session to wrap it up. I know no one cares. I can't wait to see who pulls this one out. Epic-ness everywhere.

Other R2 games can go ahead and get rolling. I have Stimpy twice and we have scheduled the first one for next week. Thanks Jack.

By Gregg Dieckhaus (Gdieck) on Saturday, April 11, 2026 - 01:33 pm: Edit

We will continue Sunday

By Dana Madsen (Madman) on Sunday, April 12, 2026 - 06:09 pm: Edit

Game is over, I conceded on imp 22 Turn 15.

I thought I was slightly advantaged on T13 when I posted, hate to say dice, but then turned against me.

T14 I moved at spd 8 with a slow down to 4, then 0, late in turn. He launched a 20 pt from RS, I got a 4 Ovld shot at range 6, and rolled 2 6's on UIM only doing 12 points for 9 internals. I shot the torp with ph-3 and took it on #6 shield leaving no shield. Ended up at range 2. Some other phaser fire back and forth but nothing major.

T15 Gorn goes 0, I go spd 4 to get a break on shield boundary. He launches a weasel. I shot some ph-1's through the shift on a weak shield seeing reinforcement and doing internals. Then shot a disr at +2 missing. I tractored him sometime in there to keep him from launching his last shuttle and I had spare tractor power. I had allocated tractor power in case he tried to tractor me at range 2 to keep me from weaseling. I also rolled an astounding number of misses on ADD shots on a shuttle he launched, although at range 2, eventually killed it with 2 ph-2 as ph-3 before it could shoot.

Anyways, I did eventually shoot his 10 pt #4 shield on imp 20 for 24 points (so 3 hits there). Got the rest of his batt, shuttles, apr, was down to the point where a second 5 on the DAC chart was a torp hit. 50+ internals in on 10 volleys I finally got my first torp hit.

Then on imp 21 he taced to show me a down shield and he H&R raid my #3 and #4 shuttle boxes destroying both boxes with the raid and killing my weasel which was in box #4. i conceded there. I had 7 points of shielding left so I was going to take 53 points of damage from his torp.

He was down to 20 power, 3 phasers and 3 torps for weapons.

I never thought of moving my guards to guard the box the weasel was in. Had many turns to do that.

By Gregg Dieckhaus (Gdieck) on Sunday, April 12, 2026 - 06:48 pm: Edit

What an epic game... and was a pleasure to play vs Dana. Agree that his dice turned against him... if he had gone 4 for 4 on that t14 shot it certainly would have been a different game!

Thanks again for the good time!
Gregg

By Peter Bakija (Bakija) on Sunday, April 12, 2026 - 06:52 pm: Edit

Gadzooks. Good game, gentlemen.

Gregg,

I think we are paired up for R2 (my ZIN). I'll send you an email to start scheduling things.

By Jack Taylor (Jtaylor) on Sunday, April 12, 2026 - 07:22 pm: Edit

Ok wait - the Gorn hit and run the Klingon and killed 2 shuttles on turn 15 to win the game????!!!!! OM ******* GOD!! Excuse my language.

By Geoffrey Clark (Spartan) on Monday, April 13, 2026 - 05:09 am: Edit

That is an epic fight! great game guys!

By Mike Erickson (Mike_Erickson) on Monday, April 13, 2026 - 11:26 am: Edit

Thx for sharing an epic game!

--Mike

By Peter Bakija (Bakija) on Monday, April 13, 2026 - 12:34 pm: Edit

Gregg and I are in conversation to schedule a game (ZIN v GRN) starting next week.

By Jack Taylor (Jtaylor) on Monday, April 13, 2026 - 04:23 pm: Edit

We got 4 games to play. Stimpy and I play each other twice and we are working on it. Only game not talking yet is Seth and Dana as far as I know. I am sure Dana needs to recharge a little.

By Dana Madsen (Madman) on Thursday, April 16, 2026 - 08:58 pm: Edit

Seth and I got our game in tonight. This game I can't complain about dice, I got lucky, Seth had a pretty good plan and out maneuvered me first turn.

Seth conceded T3 after getting hellbored a second time.

T1 I doubled nothing, Seth came out at 27, up to 28, than back down to 27, moving fast to the middle of the board. I started at 19 with std hellbores and a mid turn spd change to 31 on imp 22? Seth moved straight until about range 12 then turned left into me. At range 8 or 9 the Rom I was just of his center line and he launched 2 S-torps. I mid turn spd changed to speed up to 31 a couple hexes early. Then I turned left into him thinking I'd get range 4 or 5 before I had to HET away from the torps. Seth kept coming so I was thinking 1 or both were fakes, but its tough to drive over 60 pts of torps and say disbelieve.

I shot at range 4 on his #2, he did not shoot at me. I got 16 for phasers and hit with both HB for 15 / 15, so 31 pts and Seth reinforced 3 points to keep his #6 at 2 and took 3 pts everywhere else. Next imp I HET'd away from him 180, thought about HET'ing left or some other direction. Then I launched a heavy drone that moved the next impulses, he moved the next 2 impulses, so unless he slipped away from me it would hit him. He would have to shoot at range 2 if he wanted to not let it drive him around. I was worried about the bolts on rear shields. Anyways he played it right and fired 4 ph-1 and a S/F removing one of the S-torps as fake. He hit with the S and missed with the F doing 16 with phasers (same as me) so 31 total on a 24 pt shield. I took 7 in as I had no reinforcement left. I shot my left side ph-1 as it was in arc after Het'ing + 2ph-3 doing 4 pts and 2 internals, no more reinforcement. Seth got 2 power, a drone rack, and 3 phasers plus a cargo on 7 internals. He id'd the drone at range 2 but didn't shoot it. Next imp he turned and was still on my down shield and he bolted his other F and shot a ph-1 at me. He did not shoot an S so the S torp was still chasing me due to hit on imp 2+ the following turn. He missed with the bolted F and did another 5 pts with the phaser getting no power, 1 ph-3 and fluff. If he'd bolted and hit with an S I may have conceded being down 27 internals to 3. Especially if he got another drone hit and killed a hellbore.

He kept chasing for the rest of turn. I had a down #4 and he was facing my #3, he had a down #2 and a 3 pt #6 after eating a heavy drone. I was moving to get a weak shield on imp 2 movement with 2 FA+R ph-1's.

T2 he started at spd 10 and I started at 31. I doubled both wp engines, put 6 pts in tractor, 7 pts on my #3 in case the S-torp on the board was real, paid for a HET, but slowed down to 19 on imp 11 than later I slowed to spd 12. I was going to move on imp 2 on his #6 I think (maybe the #2) for a weak shield shot. On imp 1 he launched an enveloper. Then on imp 2 he HET'd away from me. I did not shoot, moved to let the enveloper get off my #3 shield and started running for my board edge. When the torp was about to make me hit the wall and take it after 8 moves I het'd back for my second HET, torp had to HET so it couldn't hit me until 11 moves. I had shot 3 rear ph-3's into it taking off 6 pts. It hit me for 38 (6 per shield plus a couple). 7 rein on the #3 kept it at full health, took 6 internals, but no hellbore hit, no power, only 1 ph-3, rest cargo/hull.

I then turned to chase him, he shot 5 ph-1 into my #1 shield at range 4 doing 18 points + 6 from torp left me with 6. I shot 4 ph-1 at him at range 4 doing 18 points to his #4 leaving it at 3 points. He launched a couple of shuttles and was looking for a range 2 shot. I'd slowed down to 12, so even though I had 6 tractor, I couldn't death drag them. I started arming second hb from batt after the enveloper hit and I knew I didn't lose it. Late in turn I used my last batt to speed up to spd 13 then tractored the shuttles at range 3, he shot them doing no damage.

EOT I fixed a drone rack as padding and lost 2 wp engines.

On T3 I doubled both wp again, we verified I didn't have to wait 32 impulses after arming the hb with reserve power (8 impulses, thanks to Stimpy for finding the reference H7.532). I put 10 pts of rein onto my weak #1 then moved 24(4)/23(12)/12. Seth turned right to launch a fast load F, I managed to move imp 2 through 7 and Seth was limited to spd 20 so I got to range 3 on his back shield. I shot his F torp with a gat at range 2 taking off 5 pts leaving it with 15, it was going to hit my full #3 shield. I then shot him with 4 ph-1, an ovld hb and a std hb. I rolled good on phasers, hit with both hb's and did a volley of 14 and then 25. Got 4 of the 5 batts on the Rom so no fast load the next turn. Also got 5 phasers, a torp, and 7 power. I was free to turn left away from him and separate range. So turn 4 I could have rearmed hellbores. He was now down his #2, #4 and #6 shields.

Anyways, I got lucky that Seth didn't hit with 2 of 3 bolts and that he didn't have power to complete arming the 2nd S. Maybe he shouldn't have reinforced my shot, he could have bolted the S then. Also he didn't leave himself with power to tractor the heavy drone at range 2, he only had 1 pt in tractor. If he'd with 2 of 3 bolts and I had another 10 internals I would have had more difficulty with power chasing him, if I'd lost a hellbore with another 10 internals I probably couldn't have did enough damage on T3.


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