Archive through May 08, 2024

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Non-Sapphire Tournaments: Massive Attack! (The Alliance vs the Coalition Tournament): Archive through May 08, 2024
By Paul Franz (Andromedan) on Tuesday, April 16, 2024 - 09:05 pm: Edit

Here is the new tournament topic

By Jack Taylor (Jtaylor) on Wednesday, April 17, 2024 - 10:41 am: Edit

I found it!

By Peter Bakija (Bakija) on Wednesday, April 17, 2024 - 06:41 pm: Edit

Yaa!

By Randy Green (Hollywood750) on Wednesday, April 17, 2024 - 09:51 pm: Edit

You mean, "Yaar!", Peter. :)

By Carl-Magnus Carlsson (Hardcore) on Wednesday, April 17, 2024 - 11:21 pm: Edit

Massive Attack!

Arrr! Ye be tellin' me I can't have bigger fonts? Blast me barnacles!

Arrr, listen up ye scallywags! I, Captain Hardcore, be appointed by the Masters to oversee a contest betwixt the captains of the Alliance and the Coalition. Me word be the law 'round these parts, and it be written on this fine parchment. So heed me well, lest ye want to feel the sting of me cutlass!

Aye, I'll be keepin' track o' the outcomes o' these duels in this here logbook. Every clash o' steel, every cunning maneuver, it'll all be recorded for posterity. So let the battles commence, and may the best captain prevail!

By Jack Taylor (Jtaylor) on Thursday, April 18, 2024 - 11:15 am: Edit

I wish I was on the other team YEE PIRATE SCUM!!

By Carl-Magnus Carlsson (Hardcore) on Thursday, April 18, 2024 - 02:55 pm: Edit

"Ye want a tussle, eh? Well, first ye gotta prove yer worth against me feathered friend here! But I warn ye, Polly's got a mean peck and a tongue sharper than me cutlass!"

By Stephen McCann (Moose) on Thursday, April 18, 2024 - 05:38 pm: Edit

I need to bail, sorry. medical issues, nothing serious but it will keep me offline for a little while.

By Carl-Magnus Carlsson (Hardcore) on Friday, April 19, 2024 - 04:44 am: Edit

No worries Stephen, you can join us at half time.

By Peter Bakija (Bakija) on Friday, April 19, 2024 - 07:54 am: Edit

Just reposting my ignominious defeat at the hands of Jack in a Lyran from last weekend:

Played the MassiveAttack! game vs Jack (LYR) and got myself killed. I figure I'll write it up here to give Jack some good street cred :-)

T1: I move 17/24, have some reinforcement on my #6, an enveloper. LYR moves, like, 16 all turn or something, corner dodges, comes out, I launch my enveloper pretty late, LYR gets to R14 off my #6, fires and hits with all 4 standards, doing 7 that sticks to my 6. We end at about R11.

T2: I move 24 all turn, rearm my torp, have some energy in HET and tractor. LYR moves 4/14 (he has no disruptors armed, and, like, 24 reinforcement spread over his front shields). He slows down, weasels the torp, avoids collateral. I turn off. He follows slowly, speeding up to 14 on, like, i10 or so. I kinda stay inside of 12 hexes from him. Later in the turn, he turns to face me, so I launch 50 plasma at him. He mostly ignores it, and when it gets to R1, he vaporizes the F torp and eats the S torp in the face for full, but he had thought it was an enveloper, and not a standard torp, which may have convinced him to do something different. But he is surprised when it doesn't hit him for 60 damage, and instead is a pseudo. We end the turn at about R10 not really facing each other.

T3: Here is where it all goes bad. I figure he is gonna come in and engage, so I want to get on top of him before his phasers cycle on i6. I plot 26/31/17/12 with a HET and some tractor. He does not do what I think he is gonna do. He keeps moving off. I HET in before I speed up to 31. He turns off and activates his ESGs. I get to R4 off his #5, blast him with 2xF bolts (one is a fastload) and 4xP1. I hit with both bolts, roll well on phasers, do 8 internals after 4 reinforcement, but I don't hit an ESG on the traditional 3rd internal (which would have *really* helped me out here). He HETs in, I turn off, avoiding the impact for a few impulses. I get a couple shuttles in the way, but take 18 to my #3, followed by 8 phaser-1's over 3 or 4 impulses. I don't get too mangled, but lose 3 or 4 phasers and both F tubes. I eventually get him off my down sheild, and then boldly tractor him at R3, and by the end of the turn, I take down his #2 with my last S torp and follow it up with a few more P1's for another dozen in (hitting a disruptor and an empty ESG...). We end the turn at R3, LYR full #1 facing my lightly damaged #6.

T4: I'm doomed, as I have no torps, and am just gonna get shot a lot. But if I'm clever, and he moves some, I can get off hit down #6 with 12 points of breaking energy, so I do that and plot -8. Sadly, Jack is always hip to all of my possible tricks, and just stops and TACs specifically to prevent this. I'm done for, so I just end up at R1, trying to get off his down #6 and I hope his disruptors all miss. Only one misses and his very good phaser dice make up for it, and I am completely mangled.

I made bad, rash decisions on T3 (i.e. HETing into a fully armed Lyran) and really just should have avoided him on T3 when it turned out he didn't just immediately turn in towards me. It also never helps that it is impossible for me to surprise anyone in this game anymore :-)

By Peter Bakija (Bakija) on Monday, April 22, 2024 - 05:10 pm: Edit

bakija (GRN) is playing Hardcore (ORI) tomorrow, Tuesday 4/23, at 12:00 noon ET/18:00 Carl Time.

I'm not sure which option package he'll use, but probably PPPff, as opposed to the plasma F package. But I dunno?

By Jack Taylor (Jtaylor) on Monday, April 22, 2024 - 11:36 pm: Edit

MadJack and Stimpy played a few turns. It's still close and anyone's game. I might even be losing. Hard to say.

By Peter Bakija (Bakija) on Tuesday, April 23, 2024 - 02:42 pm: Edit

bakija (GRN) over Hardcore (ORI PPPff).

T1: I move 17 till 7, 24 for the rest of the turn, have an enveloper in tube B, the rest of my torps standards, a point in HET and a weasel armed. Orion doubles 1 engine and moves 19/24 (about half and half). We close a bit. Orion speeds up to 24 mid turn. I use a battery to speed up to 26 for the rest of the turn. Orion turns across my bow. At 15 hexes I launch the enveloper and turn off (ORI facing C, GRN facing B). We kinda slip a bit, ORI turns off, I slip in some, ORI turns back at me. Impulse 32, ORI is R8 from GRN #6. Enveloper is 2 hexes from ORI. ORI considers firing (presumably) but does not. ORI burns an engine.

T2: GRN plots 31/15/8 for 16 moves, has 12 in tractor, hoping the Orion will get greedy. ORI doubles one engine again, moves 26 all turn. Orion does not take the R8 shot, plasma gets to R1, it gets shot by 3xP3, Orion HETs in the opposite direction to skunk the plasma, so plasma HETs. GRN turns north to face the Orion, out of the Orion's FA. GRN slips in, getting closer, plasma continues to close, eating another 3xP3s. On impulse 6 when 26 doesn't move, the GRN gets to R4 perfect oblique, #6 to ORI #5. Enveloper hits for 30-12=18 damage for 3 on each shield, ORI shows no reinforcement. GRN is encouraged and bolts S+F, fires 5xP1. Both bolts hit, phasers roll not that hot, but I do 41 damage to a 21 box sheild, ORI takes 20 internals. ORI loses a couple P3s, all 3 impulse boxes, 2 warp, and then a bunch of fluff. Next impulse, ORI turns away, GRN turns away. I use batteries to maintain speed 17 for the rest of the turn, expecting the Orion to HET back at me. I just evade the rest of the turn, the ORI doesn't HET back at me, but comes around the slow way. Impulse 30, ORI is R8 from GRN #3, ORI fires 4xP1, rolls hot for 12, but continues holding photons. Impulse 31, GRN turns full #2 to the ORI, and we end at R6, GRN facing E, ORI facing C off GRN #2. ORI burns another engine, ending up with 20 (undoubled) power on the ship.

T3: GRN plots 24/12/8 for 13 moves (maintaining 24 through impulse 8), has 5 in tractor, rearms guns and batteries, and has a couple in HET. ORI plots 19/26/19, rearms everything. Impulse 2, GRN HETs directly at ORI, hoping to get into an exchange before the ORI phaser 1's cycle. GRN launches an F and a Fast F from tubes D and B. Ships close and end up R2 centerlined on impulse 4. GRN fires a couple P3s for 8 damage on the ORI #1. ORI fires 3x16 point OLs, rolls a 6 on one of them, hits for 32 damage and 2 mostly insignificant internals. Impulse 5, plasmas get to R1 from ORI. ORI fires a couple P3s, does 6 internals, hitting nothing important. Impulse 6, ORI HETs in the opposite direction and accelerates to 30 for the rest of the turn. Fires another 2xP3s into the GRN, scores 5 more not super important internals (the 13 in hit hull and some power and a control). One more move, GRN attempts to tractor at R2, is rebuffed, so GRN fires 6xP1 at ORI #4. Doesn't roll real hot, but still takes down the ORI #4 for a few internals. ORI considers the situation and resigns. I'll get another P1 at R3 in the down shield next impulse, and the plasma F's will eventually score another 10 internals through the down #4 when the ORI misses a move on impulse 17.

By Carl-Magnus Carlsson (Hardcore) on Saturday, April 27, 2024 - 08:33 am: Edit

This game, and that vs the other gorn, was lost
in the same way and for the same reasons.
I was more affected by sleep debt than I realised and was easily thrown off balance by (not very) unexpected moves.

By Seth Shimansky (Kingzila) on Saturday, April 27, 2024 - 08:54 am: Edit

interesting game

By Geoffrey Clark (Spartan) on Saturday, April 27, 2024 - 01:44 pm: Edit

Spartan's RKR vs Neonpico's GBS.

Posting the current status.

Turn 1 - Shark is 14 all turn, Rom is 21 all turn. Shark turns out immediately, runs to far side, Rom turns in to take the middle of the map. Late in the turn, Shark turns back in, Rom launches 2x30 and then turns out, Shark fires 4xSTD on shield #5, hits with 4, finds 8 reinforcement. Rom Shields: 30/30/24/24/20/30

Turn 2 - Shark plots 4-14, Rom plots 28/21 (about 1/2,1/2). One of two plasmas is real, first WW dead, Rom spins around to launch 50 pts on imp 14. Shark turns away, runs the plasma out to 10+ on imp 26, fires phasers, takes 11 less 5 reinf. Shark Shields: 30/30/24/24/18/30. Also fires 4xSTD at Rom's #3, hits with 1 ... Rom's Shields: 30/30/24/24/20/30, Imp 32 Shark launches 3x drones.

Turn 3 - Shark plots 14/20/28, Rom plots 28/21. Shark chases across the map, Rom nears east wall, turns north, showing the #3. Imp 28, Shark gets into range 8, fires 7xPh-1, 3xSTD, hits for 25 total, sees 5 reinf, drops shield to zero. Rom's Shields: 30/30/24/24/0/30. Rom launches F on imp 29, Shark turns away, showing #6. Imp 31, Rom fires 5xPh-1s, range ~8, scores 16, Shark's Shields: 30/30/24/24/18/15. Drones close in on Rom.

Turn 4 - Shark plots 14/20, Rom plots 28/21/15, Rom fires phasers, and the way movement works, also has to tractor two drones in order to stay out of Shark's FA, does not want to risk the phasers missing, later phasers both drones. Plasma F is phasered down, hits on 4/4 for 6 points on #6, sees 4 reinf. Shark's Shields: 30/30/24/24/18/13. Rom launches EPT on Imp 3, then turns to run across north wall. Shark launches 3x drones, then fires more phasers at EPT, takes it down to 46, hits on imp 8, Shark's Shield: 22/22/16/16/11/6. There is a chase across the north wall, Shark at speed 20 angling to close, but also get on the down #5, Rom running at 15, trying to stay outside range 5, and also keep the Shark on the #4. Rom is ultimately successful, we end at range 6, with Shark off the #4.

Intermission

Turn 5 - Shark plots 19/31/19, Rom plots 0/-10, tacs, launches EPT and then WW for EW shift, and to deal with 3x drones, but takes collateral on #6, Rom's Shield: 30/30/24/24/0/24. Shark see's EPT and turns out to run, Rom brings up AFC, accelerates to -10, fires 5xPh-1s for 10 pts on #3, no reinf, Shark's Shields: 22/22/6/16/11/6. Shark launches 3x drones, and runs out plasma to imp 24, fires phasers, takes 2 pts, Shark's Shield: 21/21/6/16/11/6. About that time, Rom kills drones with Ph-3s.

Turn 6 - Shark plots 27/14/8, Rom plots -10/-20. Shark closes in, then imp 6 decels to 14, Rom is moving in reverse along north wall, imp 13, Rom accels to -20, imp 14 Shark launches 3x drones, and decels again to 8. Rom is thinking that at this speed, there are probably OL DISR ... but turns the #6 to get to range 8 (in retrospect, at speed -20 I think I could have stayed at range 9, but oh well). Imp 20, Shark hits with 4xOL, 7xPh-1s, hits for 42 on the #6, sees 5 reinf. Rom takes 13 in, Plas-F, 2x Warp, Ph-3, fluff. Rom's Shields: 30/30/24/24/0/0. Rom returns fire with 5xPh-1s, scores 14 on the #1, no reinf. Shark's Shields: 7/21/6/16/11/6. Imp 21 Rom launches F torp from destroyed mount, Shark has a tough time evading at speed 8, hits on imp 27 for 15 on the #2, Shark's Shield: 7/6/6/16/11/6. Rom phasers down drones, Shark turns out, Rom turns away, we end at range ~10.

Intermission

Turn 7 - Shark plots 18/14, Rom plots 0/10/9/10 to move forward as S-torps come online again, starts to chase across the map as Shark runs to the West. Imp 26, Shark brings DISR into arc, fires only 2 and hits, but sees reinf, Rom's Shields: 30/24/24/24/0/0. Imp 28, Rom launches S+F, which remain inflight over the turn break. The S could be fake ... as we check the records.

Turn 8 - Shark plots 27, Rom plots 9/19. Shark turns and runs, ultimately turning north against the west wall, into the NW corner. Imp 5 Shark fires phasers at S plasma, which is fake, so F hits for 10 on imp 5, sees 5 reinf, so Shark's Shields: 7/6/6/16/6/6. Imp 8, Rom accelerates to 19, and imp 29 launches EPT, which remains in flight over the turn break. Imp 32, range 8, there is phaser exchange, Rom's 5xPh-1s score 9 points on #2, no reinf, Shark takes 3 internals, drone and 2x hull. Shark's Shields: 7/0/6/16/6/6. Shark's 4xPh-1s in arc score 10 points on Rom's #2, sees 7 reinf, Rom's Shields: 30/21/24/24/0/0. Rom repairs plasma-F.

Turn 9 - Shark plots 4/14, Rom plots 0/-4/-9. Imp 1, Shark launches WW, plasma kills it imp 6, Shark accels to 14 on imp 9, Rom launches next EPT on imp 9, Shark announces emer decel on 10, stopped on 12, and remains stopped until 28. Rom launches WW for EW on imp 10. Shark moves into range 8, then stops and launches third WW on imp 12, plasma moves to circle the WW for about six imps, eventually killing it. Imp 15, Rom accels to -4, moves again on 24, voids WW on 25 and accels to -9, raises AFC, tractors WW and lands it. Imp 30, Shark fires 4xSTD, hits with 3, sees 7 reinf on the #1, Rom's Shields: 28/21/24/24/0/0. We end the turn at range 12, Shark stopped coming out of the NW corner, Rom moving -9 towards the middle of the map, #1 to #1. Rom repairs warp as AWR.

Intermission.

Great close battle! I think we play next on Matt's Monday night about 5pm Pacific, my Tuesday 9am.

By Carl-Magnus Carlsson (Hardcore) on Tuesday, April 30, 2024 - 02:38 am: Edit

Ahoy mateys!
Geoff be takin' down Matt after a grueling 14 rounds of battle! Aye, 'twas a true test o' endurance on the high seas of combat!


Arrr, the first round of the tournament belongs to Team Coalition!


Note: Geoff is switching to the Firehawk for his next game.

By Geoffrey Clark (Spartan) on Tuesday, April 30, 2024 - 02:59 am: Edit

Spartan's RKR over Neonpico's GBS.

On 14.6, an EPT and an F-torp finally impact the Shark, taking out all but 3 boxes on the #4, 39 internals, lots of power gone, but still a decent phaser suite. That Shark is tough ship!

I'll give the extra 5 turn write up later.

By Carl-Magnus Carlsson (Hardcore) on Sunday, May 05, 2024 - 06:38 am: Edit

Hardcore vs Neonpico
Monday 8pm pst

By Jack Taylor (Jtaylor) on Sunday, May 05, 2024 - 08:22 pm: Edit

MadJack (Lyran) over NeonPico (Shark 1B)

NeonPico (Shark) vs MadJack (Lyran)


T1- The Lyran arms 4 standards, tops off 1 ESG, and goes speed 16 all turn, 2 suicides, and a small brick. Matt- the Shark- loads 4 standards, 2 suicides, moves 14 all turn, and also has brick. The Shark turned towards the northwest corner almost immediately turn 1 trying to build up a drone wave and maybe snipe a Lyran shield with standard disruptors. Once Matt corners I decide to turn towards him so that maybe T2 I can make it hard to get the extra P1 on his left side in arc. Late in the turn he launches 3 drones and I shoot them with standard disruptors hitting with 1. He fired his 4 disruptors at range 16 and they all missed. We end the turn at range 16.


T2- I know I have a speed advantage on him because he went speed 14 all of t1. I plot 15/29/14/9 trying to be moving last when we will be firing guns. He plots a 14/28/14 plot I guess sort of thinking the same thing. Our plots are almost identical. We both have 14 power in disr, 2 in sui, HK. I have 2 more power than him and put 2 in tractor. I am thinking I might tractor the 2 unhurt t1 drones.

I keep moving direction F and approach the map wall as he keeps driving direction D. Early, I bring up the first ESG for 5 power at radius 0. I figure drone defense if nothing else. About imp 14 or so we are close enough to be shooting but decide against it until range 4. Finally, he makes a turn to E pointing his nose at the west wall and I turn to direction A. My problem is he is on my #1 and I am on his #6. I bring up my 2nd esg at range 1 for 5 power, again for more drone defense. The first 3 drones hit my first ESG for 9 leaving it at eleven and the 2nd set of drones hit my 2nd esg knocking it down to 6. We get to range 4 and fire. I fire 4 uim disr + 6 p1 for 52 and 19 internals after reinforcement. No drone racks, 1 disr, 2 p3, 2 warp, fluff. He fires his 4 overloads and 1 p1 and does 34. I took 2 internals for 2 hull. He held back a lot of weapons thinking he would plink me a bunch of times I think or least get a closer range shot. Nothing either of us could do about which shields getting shot at as we were both too fast. The next impulse he did not move but I did. I moved to range 3 and got my offside p1’s in arc. He launches his 2nd set of 3 drones. I conduct 4 hit and run raids with my remaining battery and got a p3. We then fire what we have left. I do like 12 more internals and he does 30 internals to me with phasers rolling pretty well. At this point I am down like 5 power, 1 ESG, 2 p3, 1 disr, its not bad. He is down 4 p3, 6-7 power, again not bad. Where things kind of go south is I still have suicide shuttles and he has nowhere to go but hit the wall for get hit with suicide shuttles on the down shield. I launch 2 shuttles and he see his problem. He hits the wall but the shuttles are still going to hit him so he launches his suicides shuttle at them. He kills my MANNNNEDDDD SHUTTLESSS. I am then able to launch my real suicide shuttles that hit another shield for 12 more internals. He still isn’t hurt that bad but he is stopped and down a lot of power. He could probably still make a game of it but it is going to terribly uphill so he graciously conceded. It was a very tense game for me against a skilled opponent. The number one thing I learned is, I would rather play Gorn.

By Carl-Magnus Carlsson (Hardcore) on Tuesday, May 07, 2024 - 02:50 am: Edit

Three turns vs Matt this morning. I missed with my first photon salvo at range four...

By Garth L. Getgen (Sgt_G) on Tuesday, May 07, 2024 - 11:50 pm: Edit

Been there, done that. Too many times. It never turned out good for me. Good luck.


Garth L. Getgen

By Jeff Wile (Jswile) on Wednesday, May 08, 2024 - 08:01 pm: Edit

Builds character.

By Carl-Magnus Carlsson (Hardcore) on Wednesday, May 08, 2024 - 08:19 pm: Edit

+1

By Carl-Magnus Carlsson (Hardcore) on Wednesday, May 08, 2024 - 08:19 pm: Edit

+1

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