Archive through August 13, 2024

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Non-Sapphire Tournaments: Massive Attack! (The Alliance vs the Coalition Tournament): Archive through August 13, 2024
By Carl-Magnus Carlsson (Hardcore) on Friday, June 28, 2024 - 12:25 am: Edit

I hope to get time to crush Peter and Daniel once i have reached Greece, in about a fortnight.

By Jack Taylor (Jtaylor) on Friday, June 28, 2024 - 10:10 am: Edit

I am also looking for Peter and Matt! Not at the same time.

By Peter Bakija (Bakija) on Saturday, June 29, 2024 - 09:06 pm: Edit

Jack and I are playing on Wednesday, 7/3, at 10:00 am ET.

I think he's an LDR? I'm a Kzinti.

By Jack Taylor (Jtaylor) on Saturday, June 29, 2024 - 11:09 pm: Edit

Yeah I am LDR, not Lyran now. I almost forgot.

By Jack Taylor (Jtaylor) on Wednesday, July 03, 2024 - 12:33 pm: Edit

Peter (Kzinti) over Jack(LDR)

Peter played a better game than I did and rolled really well. I played poorly and rolled really poorly. Even if I roll better, I doubt I am winning this game. After the first exchange my only way back into the game was Peter rolling some 5 & 6's on disruptors. He ended up hitting with 7 out of 8 overloads. No bueno for me.

I have not played against the Kzinti in the LDR before. My feeling is that the Kzinti is pretty well advantaged. Even if we roll about the same, I am not really doing enough more to him. I would approach the game differently the next time, but this time my not knowing how to play it really mattered. Good game Peter!!

By Peter Bakija (Bakija) on Wednesday, July 03, 2024 - 12:50 pm: Edit

bakija (ZIN) over MadJack (LDR)

T1: ZIN goes 16/31 (on 24) with 4 standards, 5 reinforcement, and a suicide held. LDR goes 16/26/31. LDR slips in and comes up map. ZIN kinda corner dodges, launches SP early, it opens (6xIM), ZIN launches 4 more medium drones behind it, turns up and in towards in time to speed up to 31 (DIR C). LDR closes some, turns DIR F, announces an ESG. ZIN fires 4x std disruptors at R14, hits with 3 for 9 damage that all sticks on LDR's #2. LDR engages drones, ESG comes up at R0, kills 7 with both gats by the end of the turn, runs over the last 3, announces the other ESG, which comes up at R1. Both ships turn in, and we end at R7, ZIN facing D, LDR facing A, more or less #2 to #2. Drones are all dead, LDR has an 18 point R1 ESG and an 11 point R0 ESG up.

T2: ZIN moves 26/25/14 (20 moves). LDR moves 22 for a few impulses then 21 (Jack indicates this was an error, and he thought he was moving 21 all turn). Ships close. ZIN launches 4 fast drones and a shuttle as ships get real close. LDR fires a couple P1s at 2 of the fast drones, kills a type 1, wounds a type IV. Impulse 5, LDR turns in, ZIN slips out, ships end up at R2, ZIN #2 facing LDR #1. LDR gatlings are not yet cleared from last turns fire. 3 ZIN drones take 14 points off the R1 ESG. LDR holds fire but launches 2 shuttles (inside the R0 ESG). ZIN blasts LDR with 4xOL, 4xP1, 4xP3. Rolls hot, all 4 disruptors hit, P3s do above average, for a total of 68 damage to the LDR #1. LDR takes 34 in (after battery reinforcement, presumably), losing 10 power, all the batteries, all the hull, and then 2 phaser 1's and the R1 ESG, but no other guns. Next impulse, ships move and stay at R1, but now LDR #2 to ZIN #3. ZIN tractors the LDR with 1 power and launches a shuttle. LDR drops the R0 ESG (to avoid killing his shuttles next impulse when I move) but holds fire. Next impulse, ZIN turns to face LDR #2 with ZIN #2, and pushes LDR backwards a hex, and then drops the tractor. LDR fires with 3xOL, 3xP1, gatling. One OL misses, P1s roll poorly, ZIN takes 43 for 13 in, losing a drone rack, a couple P3s, and a couple warp. LDR also IDs the shuttle it is forced to drive into next impulse, but it is manned. Ships move again, LDR kills both ZIN shuttles on the map with the other side gat, ZIN slows down to 14, ships wheel around. On impulse 32, ZIN is facing B, 2 hexes from the 2 LDR shuttles, and about 11 hexes from the LDR, who is facing D. ZIN IDs the two shuttles (one is manned, one is suicide), fires a couple P3s at each, kills the manned shuttle, cripples the suicide. Manned shuttle fired back, doing 4 damage to ZIN #6.

T3: ZIN moves 14/24/17 (the 17 was probably a battery from 14). LDR moves 15 all turn. ZIN skirts around the speed 3 SS, speeds up to 24 at the exact wrong time to turn correctly, and kind of slips and turns towards the LDR. LDR just wheels around and ships close. ZIN slows down to 17 for the last quarter of the turn. On i25, ZIN launches 3 medium drones. LDR announces ESG coming up. LDR fires 4xP1, doing about 14 more damage to ZIN #6. ESG comes up at R3 (15 damage), ZIN moves to take it on the #5 for all 15. LDR kills the 3 drones with 4 gat pulses. Impulse 32, ZIN turns in to R3 off LDR #5, blasts with OL dirsruptor, 4xP1, 4xP3. Disruptor hits, P1s roll a little low, P3s do a couple points, shield takes exactly 24 and comes down.

T4: ZIN plots 0/TAC/9/4 with 3 overloads that can fire on impulse 1, rearms phasers and batteries. LDR moves 16/14 (15 moves) with phasers and recharges the ESG. Impulse 1, ZIN fires 3xOL through the down shield, hits with 2 for 16 internals, LDR surrenders.

I had good dice on the first exchange (hitting 4/4 OL, hot phaser dice), where Jack missed with 1 of 3 OLs at R1 and rolled weak on the P1s. Even if I took the optimal 18 more internals (disr hit, P1s roll 1, 2 instead of 5, 6), I'm still a little ahead, and have way more internals to start with, so still a game at that point.

By Carl-Magnus Carlsson (Hardcore) on Wednesday, July 03, 2024 - 01:37 pm: Edit

Congrats, Peter! I had expected Jack to win since, on paper, the LDR seemed advantaged.

This results is good for the tourney. It is now very even at 7-6 and just five games left to play.

By Peter Bakija (Bakija) on Thursday, July 04, 2024 - 09:35 am: Edit

Ooh, I forgot that on T1, LDR discharged 3xOL disruptors at the end of the turn (I guess he didn't want to fire at R7 on impulse 32 on what was probably a reinforced shield).

By Geoffrey Clark (Spartan) on Saturday, July 06, 2024 - 11:21 am: Edit

OK, Peter, I'm guessing your school year is done?
The Klingons are seeking revenge upon your Cat-people!

By Peter Bakija (Bakija) on Saturday, July 06, 2024 - 09:06 pm: Edit

I sent an email last week (before this game with Jack). Did you not see that?

I'll be in touch.

By Peter Bakija (Bakija) on Wednesday, July 31, 2024 - 12:06 pm: Edit

Hardcore (ORI PPPf1) over bakija (ZIN).

T1: I move 16/26 with some reinforcement and standards. ORI moves 16/15/16/15 something (probably 15 moves?), only impulse doubled, no AFC, and cloaks on impulse 1. I manage to roll a 1 when he cloaks out and keep lock-on, but only till the next impulse when he slows down to 15 and I have zero chance of retaining. I just corner dodge and come back around. ORI just moves forward. I shoot his #1 for 4 damage through the cloak with 4 standards (of which 2 hit) at true range 15. We end the turn at about R13.

T2: I move 14/25/14 (20 moves) with 3 OLs. ORI doubles everything, moves 26 speeding up to 28 late (maybe 25?), uncloaks immeidately. I launch 4 fast drones a few impulses in. ORI turns off. Drones catch up, I turn in behind the ORI. ORI tractors 2 drones, shoots down 2 with 3xP3 and a fusion. I end up at R4 on ORI #5, so being a sucker, take a shot with 4xOL, 4xP1, hoping to do some significant damage before hs shoots me. I hit 3/4 OL, roll bad on phasers (6, 6, 4, 4?), do 8 internals through 4 reinformcement, hit a few P3s, some power, and an unexpected tractor, but no photon. The tractor frees a heavy fast drone, but not on an impulse where it actually matters, so the ORI turns off and kills the drone with a couple more rear P3s. ORI soon HETs, gets to R2, blasts me in the face with 3xOL Photons, 4xP1. One of the photons misses (YAA!), but the phasers roll bananas (1, 1, 2, 2) and I take 28 internals or so. Next impulse I catch another couple phasers for 7 more in, and surrender.

ORI is hurt some (8 in from guns, 4 burned power), but not enough to make up for being down 35 internals and my #1.

Mostly, I forgot how to fight Orions in this ship, he cloaked on T1 to avoid extra drones, and then I didn't just stop and TAC on T2.

By Carl-Magnus Carlsson (Hardcore) on Wednesday, July 31, 2024 - 01:37 pm: Edit

Choosing to use the cloaking device came down to a trade-off: I could either have reinforcements by the second turn or face six fewer drones. Despite my aversion to the cloaking device, I probably made the right decision.

Fortunately, my degraded mental abilities didn't cost me too much in this game. Being outmaneuvered with an Orion was embarrassing, but dying because of it would have been painful.

By Peter Bakija (Bakija) on Wednesday, July 31, 2024 - 02:40 pm: Edit

Yeah, the cloak was a good play at that point; to be fair, it was likely only going to be 4 drones instead of the 6, but still, that was a big deal.

I was considering launching a ballistic scatter pack near the end of T1 (random targeting on enemy SC3), which I neglected to do, and if I had done so, and the turn was otherwise the same, would have been largely irrelevant. But if on T1, I just went, like, 31 all turn and ran away, you would have had to go through 10 drones to get me, and then T3, I'm stopped in a corner while you are, at least, down more power. But yeah. I didn't do any of the things that were smart, and instead was just all "I know! I'll engage the Orion at insufficient speeds while I'm at a disadvantage!" :-)

By Carl-Magnus Carlsson (Hardcore) on Wednesday, July 31, 2024 - 04:39 pm: Edit

I wonder if a package witha gatling would have been better

By Peter Bakija (Bakija) on Wednesday, July 31, 2024 - 05:42 pm: Edit

I mean, historically, a package with a gatling is *always* better. But, well, it worked out ok for you anyway.

By Jack Taylor (Jtaylor) on Wednesday, July 31, 2024 - 08:35 pm: Edit

I know I got one game left. What is the team records now?

By Carl-Magnus Carlsson (Hardcore) on Wednesday, July 31, 2024 - 09:34 pm: Edit

8-7 to the Coalition

MA record sheet

By Carl-Magnus Carlsson (Hardcore) on Friday, August 09, 2024 - 02:44 am: Edit

Three games left to play. Will this little tourney be finished before sapphire 17 starts?

By Jack Taylor (Jtaylor) on Friday, August 09, 2024 - 09:45 am: Edit

I talked to Matt about our game last night. It's coming together soon.

By Jack Taylor (Jtaylor) on Saturday, August 10, 2024 - 09:05 pm: Edit

MadJack (LDR) over NeonPico (ATH) in 2 turns.

I will probably write it up the next couple days.

I am done!!!

By Carl-Magnus Carlsson (Hardcore) on Sunday, August 11, 2024 - 01:55 am: Edit

Great! Two turns? Must have been an overrun for sure. Brutal.

Now it's up to Geoff. He has two attempts to score a win that brings the coalition to victory!

By Peter Bakija (Bakija) on Sunday, August 11, 2024 - 08:13 am: Edit

I got a game with Jude for Sapphire this week, so it might take a little longer for me to get the game with Geoff done.

By Jack Taylor (Jtaylor) on Sunday, August 11, 2024 - 07:30 pm: Edit

I am going to write it up in 2 parts:

T1 allocations- I loaded 4 overloads, no suicides, 1 point to ESG 1, and the rest went to movement with 17/31 (imp 27) plot for 13 power. Matt did a 21/10 (imp 8) for 9 power and 3 standard disruptors loaded. He had 10 in general reinforcement and allocated a HET and had 1 in trac.

T1 - I just came straight up the board. He came straight down the board, pretty much. I was very surprised by the speed 10 thing happening impulse 8. I just keep coming. Imp 25 he fires 3 standards outside range 8 and they all hit my shield 6 for 9 points. Now I am thinking he must have a huge brick but he has not fired the caster yet. I move into range 8 and he fires 7 p1s on imp 29 and I fire my 4 overloads. I hit with all 4 and he rolls poorly only doing 11, again to my 6. After he fires phasers, I turn into him looking for range 4 with phasers maybe. He fires the caster so it would be up imp 1 and turns off. I get a range 5 shot on his full shield 5 with phasers but decide not to take it. I end the turn 2 hexes from the web and the Tholian is facing away from me and the web is 2 hexes behind him.

By Carl-Magnus Carlsson (Hardcore) on Tuesday, August 13, 2024 - 01:26 am: Edit

That point in esg is curious. I know Lyran players top off the capacitors but wouldn't it been better to hold two ss?

By Jack Taylor (Jtaylor) on Tuesday, August 13, 2024 - 09:43 am: Edit

T2 allocations-

I load 3 overloads and a standard. I have a 15/21 plot for 12.667 power and allocated a HET. That's all I can do. That is all I need to do since I did not use batteries or fire phasers T1.

Matt-
He puts 6 in phasers, 3 in the caster, allocates a HET and puts 12.667 power in moves with a 20/15 plot. That is all he can do, he probably wants to do more.


T2 - Matt is moving away from his T1 web and speed constrained to 20. I am behind him going speed 15 at first and the web isn't enough in the way. I can always speed up using batteries and HET. I expect Matt will Het back towards me early in the turn trying to get the web to help him and to get his guns in arc. I went slow early because that let me see what he would do before I had to commit to direction around the web. He could not move forward much before HETing as he would move too far from the web for it to provide protection. So I just watched.

I brought mv ESG's up R3 mostly to be annoying, I did not really expect them to bother him but who knows? There was no doubt he didn't have disruptors armed in my mind. Like impulse 4 or so he did HET back towards me and passed through his own web. I had to move away a little bit to avoid the web but ended up heting in behind him at range 4, esg's at range 3. He end up firing both snares trying to shake me and to avoid esg damage, which kinda worked. Impulse 18 I fired everything for 12 internals through his #4 after he used batteries. A couple power, a couple P3. He fires the caster soon after in order to avoid the ESG. I speed up using batteries to 27. Here he makes an unfortunate slip which is going to allow the ESG's to hit him, probably on the down #4 if he keep moving toward his web. He is forced to turn and the ESGs take down his #3 for 3 internals. 1 power, 1 phaser. He then decides to Het for the 2nd time (makes the roll) and ends up at range 1 on my #1. He fires 7 p1 for 39 damage. I take 9 internals. 1 phaser, couple power, 1 esg.

He concedes here as I am going to do 30 more internals with the gats. After he reveals, I see he couldn't het the 2nd time because he used the batts to reinforce shield 4 earlier. The 2nd Het was a bad idea and he couldn't even do it! Oh well!

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