| By Justin Royter (Metaldog) on Saturday, December 13, 2025 - 02:29 pm: Edit |
its the same as if it was direct fire, you determine the shield the same way you would resolve a shield issue with DF.
| By Frank Lemay (Princeton) on Saturday, December 13, 2025 - 03:29 pm: Edit |
Thanks Justin.
Seems we played it properly !
Cheers
Frank
| By Frank Lemay (Princeton) on Friday, December 19, 2025 - 09:16 pm: Edit |
Dana's Lyrans over Frank's Gorns.
We played out the remainder of T4
HDD Golitho took a few more internals from the Lyran CA, not much else happened other than the Gorns tried to open the range.
End of T4 sees the Gorns and Lyrans about R14- R18 apart.
It was this point where I conceded the match to Dana.
Gorns had 2 crippled HDDs, 1 HDD with 9 internals and the CDD with 6
Lyran TGB had 57 internals and the BC had 50 internals but neither were crippled and still very combat capable.
Lyran CA no damage.
My HET on 4.2 did not work out as I was hoping.
Dana was able to counter the move and promptly dismantled my Gorns !
Fun game, thanks Dana !
Due to RL, I am unable to play in Rd 3.
Cheers
Frank
| By Eddie E Crutchfield (Librarian101) on Sunday, December 21, 2025 - 07:39 pm: Edit |
Well it was a bloody battle tonight, the Vudar CW left this world, and the Fed CS barely survived,it is now more of a dingy than a ship, a piece of space dust would finish it. Turn 4 will probably start someting next week, now that we hacwgiven each other Chrustmas gifts, what will new years celebration look like. It was range 8 exchange with the CC having a 2 shift andeveyone else a 1. No shift on the feds. The interesting both of us did 109 points of damage on the No 2 shield of each other. Now plasmas are out and will catch the Vudar on impulse 1 or 2 next turn additional drones are also en route. Vudar have damage on 2 shields on each ship.
| By Eddie E Crutchfield (Librarian101) on Saturday, January 03, 2026 - 10:21 pm: Edit |
And turn 4 is in the books, The Vudar on imp 3 the admiral decided to attack the approaching plasma with a phaser storm, torpedo 1 took 30 damage and died without revealing is nature torpedo 2 took 28 and hit home with 1 point on a 3 point shield. Later the CS in a defiant shot reduced the 3 shield down to 1. The Vudar, after killing 3 more drones attacked two poor shuttles, killed them and then closed with the CS but on an end of the turn shot failed to kill the ECM drone, so The CS lives until tomorrow.
| By Gregory S Flusche (Vandar) on Thursday, January 08, 2026 - 08:47 pm: Edit |
It was latter then tomorrow. The CS died in a hail of phaser fire after dropping all shields for min fire control a transporter use and fired phasers.
The phasers fired last turn were in fact not possible, so we simply dropped thema and the damage.
The T-bombs made me fire early but the down shields and a few more phasers did the trick. Moved Dir D then turned back up to E then F. fired Proxy Ion cannons and killed two fighters. End of turn puts us around range 27/28. He fully loaded and me torps empty save one and low on phasers. IPGs however are good.
Those t-bombs really messed with me. I was lucky I slowed down and could turn.
| By Eddie E Crutchfield (Librarian101) on Sunday, January 11, 2026 - 08:00 pm: Edit |
Greg if you see this, I could not save I lost my internet connection, can you send me a copy
| By Eddie E Crutchfield (Librarian101) on Saturday, January 17, 2026 - 11:17 pm: Edit |
How is the Klingon, Hydran Battle going, no reports in awhile
| By Gregory S Flusche (Vandar) on Sunday, January 18, 2026 - 11:27 am: Edit |
I think it is over with a klingon Win not sure tho
| By Eddie E Crutchfield (Librarian101) on Sunday, January 18, 2026 - 08:34 pm: Edit |
Fed Vudar over Fed Wins, A matter of attrention on both sides. The GSC was the difference eventhough it did not fire any weapons other than drones. the Vudar with no scout was shooting into a 2 shift most of the time. The Feds lost the CS, and minor damage on the BCF. Vudar lost the CW, One DW had about 10 boxes left, 1only shield damage, the CC had minor damage. Very balanced engagement
| By Gregory S Flusche (Vandar) on Monday, January 19, 2026 - 10:34 am: Edit |
It was a fun battle and i did the best i could vs a drone and plasma attack. It was as Ed says the GSC won the day for the FEDS.
| By David Hanson (Glimaash) on Monday, March 16, 2026 - 11:47 am: Edit |
The Klingon v Lyran match is underway. We played two turns. Lyrans sporting a very heavy hitting fleet consisting of a Battle Tug, BC and a CA. Klingons have 4 war cruisers, one of which is a scout. Klingon are way outgunned 16 to 12 disrupters; 16 vs 14+2scout P1s, 10 vs 0 P2; 10 vs 16 P3; 12 ESG V 8 drone racks. I have a decisive EW advantage.
Turn one: The turn was general closure and late fires at R22. Klingon hit with 5 of 6 disruptors(+4 average). He hit with 3 of 16 disruptors at a +2 shift (+1 average). His CA #2 down to 2 boxes and my scouts #1 down to 25. Klingons launch 10 drones (6 drogue and 4 SP). A good start for the Klingons.
Turn two saw the Lyrans change in at high speed and the Klingons dancing away. CA used 2 ESG and some additional phasers took care of the drones. He killed a SP that was launch with long range disrupters against a shift. We ended at R10. Towards the end of the turn, Klingons hit with 8 of 12 disruptors (6 on 29 and 6 on 32 as they came to bear) (average); and followed up with 13 P1 shots that only scored 5 hits (-8 average). The P1 rolls hurt as I would have scored 3 internals assume he used all his batteries. He shot at drones at a +2 shift with overloads, choosing to dump a bunch of disruptors into space rather than firing on 32.
Turn 3: Klingons are in a bad position. 10 hexes from the end with the Lyran holding a good intercept position. Klingons are pretty much cornered. He has everything ready and Klingons will have their weapons coming back between imps 5 and 8. The EW effectiveness drops as the range closes so I will lose my edge.
Battle continues Tuesday night. Come watch the fireworks as the Lyran’s steamroll over the fragile Klingon war cruisers. We may die for the Emperor, but it will be GLORIOUS!
| By David Hanson (Glimaash) on Tuesday, March 17, 2026 - 01:29 pm: Edit |
Klingon-Lyran fireworks delayed until Thursday.
| By Dana Madsen (Madman) on Wednesday, March 18, 2026 - 10:16 pm: Edit |
If I can do it right, the damage so far to the Lyran CA shields won't really matter as I should have speed advantage and be able to turn my fresh #6 to the Klingon by the time he cycles weapons. Seeing how he was speed 12 or less for max speed on his ships last turn he can go a max 24 this coming turn. My speed was 17 or higher all turn so I can plot 25 or higher and know I have last move against 3 of his 4 ships as we close. I can't do it for a full turn, and have a bunch of overloads, but I can do it long enough that he can't really stop me from getting range 8. If he HET'd away and tried to run, he's just going to end in a corner at the end of the turn.
His command ship might have been going faster, but does he want to have one ship leave the hex of the other two D5's when there are 4 ESG's coming up and 4 more that could start right after them. Right now, if he has 2 drones per ship and 3 ships in a hex that is 9 targets to share damage on an ESG overrun. A lone D5 trying to go faster to hit a CA's weak shield might find it's not worth it.
The bigger question is how will he maneuver, can I get range 4 rather than range 8 shot. Can I get range 4 before he can cycle all his weapons. If he wants to keep a significant EW advantage, he's going to be slow with standard disr. If he wants overloads and EW, he might as well stop.
The BC can shoot all 4 disr imp 1, the TGB can shoot 5 of 8, the CA can shoot 3 of 4. I think all ph-1 on the BC and TGC are good to fire. Which probably matches the power I have available to move fast for a bit, overload 12 disr and see what the klingons try.
They could also all HET away and run for the wall and disengage to preserve the fleet. I'd likely get a range 8 shot on a back shield.
| By Dana Madsen (Madman) on Tuesday, March 31, 2026 - 09:57 am: Edit |
Even when he had me center lined at range 3 a bolt hitting with all 3 torps wouldn't have been enough. An S and 2 F's for 35 pts + 4 ph-1's on a good shield is going to do 20 internals. I would then have used my HET to go down shield seeking with my ph-g and other phasers.
I would have had 25 internals after doubling, gorn would have been down 50 to 60 and all torps empty. Next turn I would have had more phasers and more movement.
He needed to put all 70 pts on the map, get a hit at less than range 5 and make sure I couldn't stop and weasel. If I have 35 to 40 internals and the gorn has 50, he probably wins that one.
| By Dana Madsen (Madman) on Tuesday, March 31, 2026 - 10:03 am: Edit |
posted this in the wrong forum, thought it was ace of aces, not sure what happened.
| By David Hanson (Glimaash) on Monday, May 04, 2026 - 11:45 am: Edit |
wrong board
| By Geoffrey Clark (Spartan) on Monday, May 18, 2026 - 09:34 pm: Edit |
Thanks to Matt's help, I can finally post here from my laptop again!
The Gorn vs Hydran battle is over, I'll post some after action report later on.
| By Geoffrey Clark (Spartan) on Thursday, May 21, 2026 - 11:49 pm: Edit |
Matt and I concluded our battle, Hydrans vs Gorns. It was a bloody affair.
T1 - Hydran Sniping
Hydrans move quick to the middle of the board
Gorns are late on rolling EPT from shuttle bay, no extra EW until early Turn 2.
Hydrans are late on deploying fighters, launched 1.31, they are too far to make an impact on T1.
Gorns see the snipe coming, fortunately had contingent allocated for EM, two Gorn ships start EM at R16
Hyran fleet takes a R15 shot with +1 shift, rolls poorly with phasers and HBs, one Gorn HDD takes 5 points on all shields
T2 - Gorns give Chase
Gorns move maybe 27-29 on average
Hydrans run, maybe 22 on average
Gorns bring up AFC with some ECCM
Hydran fleet begins to turn around, the fighters are a bit removed, maybe 6-8 hexes away from the ships.
2.24 - Two Gorn ships launched 2xS torps late in the turn, and they arrived around impulse 30 or 31
2.24 - Hydrans IRQ units each launch 2xAdmin shuttles.
2.29 - Two Gorn ships launch 50 points of plasma each, before they turn away.
2.30 - Hydran ships hose the early S-torps with phasers, find they are fakes.
Ultimately, Gorns fire like 13 phasers at fighters, who are under EM, ~R8, +1 shift, I think two are crippled
2.32 - Hydran ships fire side-phasers at ~R8 at one Gorn ships ECP, killing it.
2.31/32 - Fighters at the very end of the turn, come out of EM, fire fusions, roll well, 21 to shield #5, 3 boxes left.
T3 - Showdown
Gorns moved pretty slow, roughly 20-12-20, one hurt ship more like 12-9-20 with 5 points ECM.
Hydrans moved 27-23-12, with no EW.
Stingers had dash packs with EW pods, under EM, speed 27, EW is 10/-2
Two Gorn ships are positioned to avoid the Hydran FA, as they come about with HBs armed.
3.1 - Other Gorn ships begin to launch plasma salvoes.
Within the first 3 impulses, the Hydrans HET back to directly face the two Gorn ships that had already launched plasma.
The hurt Gorn ship shortly thereafter HETS to keep the hurt shield away, but also to begin to salvo his plasma.
Three plasma launched on 2.29 close in.
3.3 - Hydrans fire phasers, but most did not cycle yet, so IRC takes 65 damage to the #3, 38 internals.
One plasma is on a figher, catching it and killing it a bit later.
3.4 - Gorn ships slow to speed 12, right in the face of the Hydrans now, about R5?
3.5 - Gorn ships launch more plasma, and also deploy drogues.
3.7 - Hydrans are nose to nose with the Gorn CDD at R2, another HDD R3. Gorns begin to launch shuttles.
3.7 - Hydrans ships fire many phasers (now cycled) at plasma.
3.7 - Hydrans also fire phasers at the CDD, scoring 25 on the #1.
3.7 - Hydran fleet fires 6/12 hellbores at the CDD, scoring 98 points total, 49 to the #1, 25 internals.
3.7 - Gorn ships CDD and HDD, centerlined, return fire with phasers on IRQ-2, score 59, 26 internals.
3.8 - Sabot plasma moves twice, so 3x plasma, after phaser fire also hits the IRQ-2 on the same #1, 66 internals.
IRQ-2 is now a hulk with 2 warp.
3.8 - Hydrans fire the rest of the hellbores into the CDD, maybe miss with a few, do 66, 33 internals.
CDD is now a hulk with 3 warp.
3.9 - Hydrans tractor Gorn drogues at close range, destroying them.
3.9 - Two Gorn ships tractor IRC, and also IRQ-1
3.9 - hurt Gorn HDD behind, recovered from HET, launches a drogue.
3.10 - Hydrans fire more phaser-Gs at inbound plasma
3.11 - IRQ-1 is hit is inbound plasma for 38 points, 12 internals.
3.11 - Hydran IRC adds negative tractor, but Gorn HDD is able to hold on.
3.12 - Hydrans slow to speed 12, tractored ships are now speed 7, Gorns with tractor are speed 4.
3.14 - Gorns fire phasers into down shield of IRQ-1, 9 internals.
3.14 - hurt Gorn HDD behind, fires 2xPh-1s each at last two uncrippled Stingers, +3 shift, R3, kills one, cripples the other.
3.15 - hurt Gorn HDD behind, launches 3x plasma-F from drogue.
3.16 - We call the game in the Gorns favor.
We negotiate that all three Hydran ships + fighters will be destroyed, IRQ-1 will be hit by 3x plasma F on a down shield within 4 impulses. IRC, already down 9-10 warp, will be hit by Gorn phasers and plasma carronades on early turn 4 at R2-R5. IRQ-2 has two warp, will try to repair and run, but cannot make it off the board before Gorns catch-up T5 or so. In return, the CDD is deeply crippled, 3 warp, but without hellbores armed on Turn 4, the Hydrans could not finish him off. Early Turn 4, the IRQ-1 and especially the IRC still have a lot of phaser power, they’ll cripple the close range HDD at R2.
Final result:
Hydran Fleet + fighters/shuttles destroyed
Gorn CDD, HDD crippled, 3 drogues destroyed, at least 2 GAS shuttles destroyed.
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