Archive through October 05, 2025

Star Fleet Universe Discussion Board: Star Fleet Battles: Star Fleet Battles Online: Sapphire Series Tournaments: Sapphire Star 19 (Fall 2025): Archive through October 05, 2025
By Peter Bakija (Bakija) on Friday, September 26, 2025 - 04:06 pm: Edit

Could we get a link to the Opponent Finder up at the top? Thanks!

-Peter

By Seth Shimansky (Kingzila) on Friday, September 26, 2025 - 04:43 pm: Edit

Peter I go back to the early tournaments use it there

By Stefan Lenfest (Himosan) on Saturday, September 27, 2025 - 07:00 am: Edit

LDR seems like a good value bet, this is about as good of a field as they could hope for with 6+ closer matchups (4 Klingons, 2 Romulans, and maybe the 2 ISC) and only 1 really rough matchup in the WAX, which they avoid in the early rounds. The GBS is normally one of their worst matchups but I think the 11 is closer, guess we'll find out. The other ships (Gorn, Zin, Neo & Lyran) all seem tough but winnable.

By Carl-Magnus Carlsson (Hardcore) on Saturday, September 27, 2025 - 07:43 am: Edit

https://sfbonline.com/search.jsp

By Dana Madsen (Madman) on Saturday, September 27, 2025 - 07:26 pm: Edit

Hardcore and I got 4 turns in this morning. We will continue next Sat as I am away on a business trip all week.

T1 he started 26 late turn slow down to 14, he got middle map early. I started 16, mid turn speed up to 31. He slipped left, I slipped right. RKR launched env, I turned right, got hit on T2 next to wall for 10 pts - 7 from phaser. I ejected 3 OLs.

T2 he had followed me towards wall but was 15 hexes behind. I started at 16 and turned left after torp hit to get him in arc. Sped up to 26 on imp 11. He started slow, sped up to 26 mid turn as well. I got him in arc at R7 and shot 3 UIM disr for 18 on #1. We then got closer to each other but on my #5/#6 boundary, each shot some range 4 phasers, I hit his #1 again with 4 which he reinforced to hold a 2 pt shield, he did 17 damage to my #5 shield. He launched a 2nd env at R3 or R4 around imp 22 at which point I sped up to 31 and turned back right and ran. He turned off and didn't follow me into the corner. I had thought about turning in and HET'ing if needed to try and arrange an ESG overrun, but it just seemed like a good reason to eat the full env plus 2 F-torps and then he had more ph-3.

T3 I weaseled the torp on imp 2 going speed 4, took 7 collateral on my #4 with some reinf, sped up mid turn to 14. He moved 14 most of the turn, mid turn I shot 4 disr at range 15 and hit with 2 on his #4 shield.

T4 I was slowly pursuing, early in turn he launched a 3rd 60 pt at me, I shot 4 disr at range 9-15 at his #3 shield and hit with 1 doing 3 in. He chased me as I turned to run from the torp. I took the torp for 30 pts - 20 from phasers (6ph-1, 2ph-3). I ended up on his side with no active s-torp and he launched an f-torp about imp 29 and turned off to end at range 8. I'm out of arc so no OL shot imp 1 on his #3 shield. The torp is 4 hexes away (north) and as long as I don't turn in fast it will have moved 6 hexes before it can hit.

We are about middle of the map on the right hand side. I'm 12 hexes from south wall and 12 from east wall facing F. He is 11 hexes from east wall and 12 hexes from north wall facing B. His RP torps facing me both launched this turn. His LP S-torp can be completed next turn, his LP F-torp hasn't launched.

He has repaired 4 boxes on his #1 shield. His shields are 24/30/21/18/24/30.

My shields are 28/21/22/19/12/28, I've repaired a couple pts on the #5 and used rein there on the env to keep it from getting worse.

Oh, Carl put up with a lot of annoyance, my internet was having major issues for some reason and I dropped connection 5 times in 3 hours. Each time it came right back up quick, but the game doesn't like any drop.

By Peter Bakija (Bakija) on Monday, September 29, 2025 - 08:56 pm: Edit

bakija (GRN) vs Himosan (ISC)

T1: GRN moves 16/17/24 (18 moves); ISC moves 16/31/16/17 (24 moves). Ships go up the map without turning. At 15 hexes, GRN launches enveloper B. ISC slips out, fires PPD. PPD hits 4 pulses (1-3-1) centered on #6, doing 12 to #6, 4 to #5, 0 to #1 due to 4 reinforcement. ISC turns off, GRN slips towards ISC. ISC launches a rear F, turns off. Impulse 32, ships are about 12 hexes apart, ISC and GRN both facing A (GRN #6 to ISC #3). ISC launches an enveloped G from tube C. GRN enveloped S is 1 hex from ISC, who shoots 13 points off the warhead. ISC F torp is 2 hexes from GRN.

T2: GRN moves 24 till 4, then 29. ISC moves 8/7/17. Impulse 1, GRN torp hits for 17 damage, doing 3 to each of ISC 1, 3, 4, 5, 6, while 2 on the #2 see reinfrocement. GRN turns off and runs from plasma. ISC turns in slowly. GRN wheels around, ISC launches a standard G torp out of tube B. ISC turns off, launches the other rear F on impulse 32. End of turn, ships are 12 apart, ISC facing B, GRN facing F. ISC G torp is 1 hex from GRN #2, and will hit for full on impulse 1 of T3. GRN shoots 4 off the warhead with a couple P3s. There is an F torp 10 hexes from the GRN.

Will continue at some point in the near future.

By Geoffrey Clark (Spartan) on Tuesday, September 30, 2025 - 10:19 pm: Edit

I'm in contact with John Malis, we are working to coordinate a time for game 1.4 (KLI vs ISC).

By Jack Taylor (Jtaylor) on Wednesday, October 01, 2025 - 02:27 pm: Edit

Seth and I will get ours done. I have had a bad cold or something and want to wait until I feel a lot better.

By Justin Royter (Metaldog) on Wednesday, October 01, 2025 - 09:47 pm: Edit

I am actively ducking stimpy. :)

By Paul Franz (Andromedan) on Thursday, October 02, 2025 - 09:06 pm: Edit

Jack,
Can somebody report the win/loss?

Justin,
Have you started your game yet?

By Seth Shimansky (Kingzila) on Thursday, October 02, 2025 - 09:41 pm: Edit

Jack has been sick so I think we will start & get it done with in the week.

By Daniel Bitseff (Cadet_Stimpy) on Friday, October 03, 2025 - 11:56 am: Edit

Justin & I are tentatively scheduled for Sunday morning, though a time isn't confirmed yet. Justin, can you do 8am?

By Justin Royter (Metaldog) on Friday, October 03, 2025 - 03:57 pm: Edit

I was thinking tonight?? Also, hell no, 8am is bad... 10 am or 11am? Tonight??

By Daniel Bitseff (Cadet_Stimpy) on Friday, October 03, 2025 - 05:41 pm: Edit

Sure, I could do tonight after 8pm or maybe Sunday at 10am

By Justin Royter (Metaldog) on Friday, October 03, 2025 - 06:24 pm: Edit

hmm trying to catch me tired and stoned huh?? Good plan.

By Daniel Bitseff (Cadet_Stimpy) on Friday, October 03, 2025 - 07:01 pm: Edit

yes, looking for peak MetalDog!

By Daniel Bitseff (Cadet_Stimpy) on Saturday, October 04, 2025 - 02:15 am: Edit

Metal, didn't see you tonight, so I assume we're on for Sunday 10am. Please confirm, thanks!

By Justin Royter (Metaldog) on Saturday, October 04, 2025 - 08:52 am: Edit

sorry dan came home from work and passed out, sunday, yes, 10am PST.

By Daniel Bitseff (Cadet_Stimpy) on Saturday, October 04, 2025 - 11:08 am: Edit

no need to be sorry, we weren't officially scheduled ;)

see you Sunday!

By Peter Bakija (Bakija) on Saturday, October 04, 2025 - 03:37 pm: Edit

1.1 bakija (GRN) over Himosan (ISC)

Start of T3, GRN facing E with a 16 point (after a couple impulse 32 phasers) G torp right off the #2. ISC facing B, 12 hexes NE. Another F torp 10 hexes North of GRN.

T3: GRN moves 17 till 6 then 24 (slowing down to 17 late). ISC moves 17 till 7, then slows down to 12, speeds up to 24 on 16 for 17. Impulse 1, G torp impacts, it is real, GRN takes 16 to the #2. GRN turns in, ISC turns in. GRN goes North, slips to take the F torp on the #6 for 13 after a P3 (#6 at, like, 5 boxes now). ISC launches a 20 point torp out of the C tube (so either pseudo or fast F) and turns to get GRN in FA, fires the PPD. GRN is undeterred, keeps coming. 4 pulses of PPD is spread over front shields, but does none in. GRN turns in, takes the 20 pointer on the weak (non facing) #6 after a phaser, but it is fake. The PPD, however, keeps firing (OVERLOAD!!!). On the 6th pulse, the GRN takes 2 in through the now down #6 (2 hull). Ships are close. ISC does not decel. GRN gets to R1, #1 shield (+/-16 boxes) to ISC full #2. GRN tractors with 1 power (ISC does not fight). GRN launches 70 points of plasma. ISC fires 4xP1, 2xP3 through GRN #1 for a dozen internals, hitting a P3 and a bunch of hull. Next impulse (#16), both ships move at pseudo speeds 6 and 12. ISC turns in (#1 to #1), GRN goes forward. Plasma hits for 70, doing 43 in through a 27 box #1. ISC speeds up to 24, which does not change anything. GRN launches another fast F torp and fires 4xP1. ISC resigns before firing the last 2xP1 and 2xP3. The F torp hits the down #1 the next impulse (no one moves) adding another 20 in to the 19 the phasers did, gutting the ISC, and I still had a couple suicide shuttles to land as well.

Stefan used his batteries to OL the PPD (Which you can do! Just not when firing! We checked!), and only had 1 weasel held, so when I was going to catch him, he was doomed (no tractor power to speak of except the 1 battery, no HET available). He probably could have decelled before I got there, but not much would have changed.

Good game! I thought I was doomed when the ISC skunked me on T2 by dropping to speed 8 (bluffing a weasel decel, so I turned off).

By Stefan Lenfest (Himosan) on Saturday, October 04, 2025 - 05:39 pm: Edit

I made some egregious mistakes which probably confused Peter - because he's probably thinking no one is that dumb - and made the game look closer than it was at points.

T1: I scream across the board for a great EPT launch position and ... inexplicably take my EPT out of arc (RP), partly because I'm dumb and partly because I was upside down and should have played more refresher games than the one I did last November(?). I manage to swing the torp into arc again on 1.32 so I don't have to discharge it and concede right there.

T2: I finished the LP torp as a standard-G, launched what I thought was a pseudo late turn. This torp would impact for 16/0 on 3.1 after we resumed and everyone including me was shocked it was real. I even allocated holding the G-torp. We figured it out afterwards I did the reveal info wrong so it looks like standard G but I didn't reveal the pseudo line. Turns out i did launch it correctly as pseduo in the first place. Even if things had somehow turned around on the board that's a concession-worthy mistake by itself.

T3: he did more or less what I expected with a 17/24+ turn in, I had a plot to fire the ppd, drop 40 and HET but between not having the B-torp loaded and seeing 6 impulses before he'd close to R3 I made an awful decision to fully overload the PPD that left me out of BTTY to fastload or HET and when the smoke cleared only the Gorn was left. Somewhere in there I threw away a shuttle too.

Good game and good luck next round Peter!

By Peter Bakija (Bakija) on Sunday, October 05, 2025 - 07:48 am: Edit

Heh. I thought your T1 EPT was you being super clever :-)

By Justin Royter (Metaldog) on Sunday, October 05, 2025 - 12:47 pm: Edit

Dan I cannot make it this am, sorry! I am avail monday or tue after work 6:30 pm, really any time this coming week after work I can log on around 6:30.

By Daniel Bitseff (Cadet_Stimpy) on Sunday, October 05, 2025 - 12:55 pm: Edit

Monday 6:30 works. Thanks for the heads up.

By Carl-Magnus Carlsson (Hardcore) on Sunday, October 05, 2025 - 03:39 pm: Edit

Hardcore over Dana. Ten turns of bloodletting.

At the start of turn five I was in trouble. Dana would surely try chase me down and an Ept and pl-F was not likely to deter him. I had room to run, but would end up in a corner if I did. Option three was preferable: to fight. I finished arming my A torpedo as a standard, put some points in tractor and plotted a 14/20 speed. I did a counter clockwise turn to get my left side launchers to bear. Dana turned to A, accelerated to 27 and raised Esgs (r:1). I launched two shuttles to absorb Esg energy and turned in (HET to E). The plan didn't work. Not only would it be hard getting the phasers to hit the same shield as the plasma I would launch, but also both my shuttles got tractored at range two! I launched my torps and Dana rammed my #5 shield. We fired phasers at each other. This hurt (12+20 internals)but after I tractored Dana (I figured he was down 4 pts reserve power) I could make the plasma hit his weakened #6, even things out a bit (33+9 internals).
Dana, still in tractor turned F to bring his half damaged #1 towards me, and more phasers (ofc). I launched my last shuttle but Dana ignored it and did another 8 internals to me. I replied with a turn to F, too, dragging the Lyran into my suicide shuttle. and fire phasers through the hole just before the turn ended. Dana took 5+4+4 damage.
Imp one on turn six I fired two more phasers shooting off two disruptors, leaving Dana with just five phaser-1s to fight with, and 25 power. I was at speed 0 and had reinforced my #4 and felt confident. Dana, going speed 12 sideslipped to fire on my downed shields (I had dropped tractor). I tried to tac but Dana noted that I had no impulse to tac with (Doh!). I took 20 internals and lost 13 power! Then Dana moved to the map center and I did a zero energy tac, direction A, at end of turn.
Danas front shields were mostly gone (#2 had 21 boxes) and the rear flank shields had taken around ten damage each. He had a handful of phasers and 25 power. I had 17 power, all right side phasers and one Plasma S. My shields, otoh, were in good enough shape that I could chase Dana. Only #5 was downed and I would hide by attacking from my right side.
Dana tried to snipe with R and L arc phaser shots but eventually I chased him, also with the help of a pseudo Pl-S, at a leisurely pace of speed 10/15 to the lower left map section.
Turn 10 I got the position I had sought and launched a torp that would hit within range 10 for maximum damage. Danas only shield of reasonable strength was his #4 but he had to turn into the wall make my torp hit it and did so. I had enough moves to get an oblique range two shot at the downed #4 on imp 32 for 15 more damage, and Dana conceded.
It was a good game, tnx perhaps to the mistakes made^^

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