By michael john campbell (Michaelcampbell) on Wednesday, June 25, 2003 - 10:12 pm: Edit |
I'm SO GLAD you are so all-knowing as to be able to answer my question that way...as opposed to merely "count me in the negative".
By Mike Raper (Raperm) on Wednesday, June 25, 2003 - 10:25 pm: Edit |
Now, now, now...be nice, everyone. Personally, your example shows just what I'd want. I like that the 2X CA can't do all those things and still zip around at half max speed or better. If we have too much power, then EA becomes a pointless exercise. Any ship that's running with all systems full-blast should be down to a crawl, IMHO.
By Tos Crawford (Tos) on Wednesday, June 25, 2003 - 10:32 pm: Edit |
MJC: I'm not sure why you would assume I would speak for anyone other than myself.
By John Trauger (Vorlonagent) on Wednesday, June 25, 2003 - 11:01 pm: Edit |
You spoke for me.
By michael john campbell (Michaelcampbell) on Wednesday, June 25, 2003 - 11:43 pm: Edit |
Tos; reread my first line and then your answer, you'll see.
Personnally I'ld like to see the X2 ships do a lot of things and not move at a crawl.
Even if you have 40 warp engine boxes with 1.5 power each and 4 AWR ( likewise 1.5 times ) and 4 impulse the Fed XCA will need pay 24 warp to arm the Photons as 24 pointers and 5 H.K. thanks to Bridge as special thingy plus about 6 to have a fully powered A.S.I.F. plus 8 E.W. and you're looking at making a speed of 27!
And that's before we make BTTY recharging, Phaser Cap Recharging, Tractors, Transporters, SSs, WWs, EM, HETs, DamCon or Reo!
Having 16 point Fastloads makes this even worse, droping your battle speed down to 19!
And this is the fully maxed-out engines.
Having the prerefit engines also makes the battle speed a lot slower ( dropping down to 12! ).
Making a design with a battle speed a little faster than GW designs won't be a bad idea, it's not unlimited power.
This should be the X2 Dynamic. It should be able to do a lot constantly or do everything, for a finite period of time.
Huhh, whattaya-know...POWER MANAGMENT.
We shouldn't limit X2 power so that the ships crawl whilst trying to make themselves effective at battle, we should make the ships CRAWL the instant the ships need to recover from just having done everything during a battle run.
That should be the flavour of X2...dieing during the recovery period if you didn't do a good job when your Caps and Bats were full.
By michael john campbell (Michaelcampbell) on Thursday, June 26, 2003 - 12:21 am: Edit |
Quote:and you're looking at making a speed of 27!
And that's before we make BTTY recharging, Phaser Cap Recharging, Tractors, Transporters, SSs, WWs, EM, HETs, DamCon or Reo!
Having 16 point Fastloads makes this even worse, droping your battle speed down to 19!
And this is the fully maxed-out engines.
Having the prerefit engines also makes the battle speed a lot slower ( dropping down to 12! ).
By Mike Raper (Raperm) on Thursday, June 26, 2003 - 08:59 am: Edit |
Quote:This should be the X2 Dynamic. It should be able to do a lot constantly or do everything, for a finite period of time.
By John Trauger (Vorlonagent) on Thursday, June 26, 2003 - 01:11 pm: Edit |
I tend to agree.
It's a nice power-fantasy though. Old X2 delivers that kind of power too..and that's one of the reasons it sucks.
Also the more game aspects we change, the harder the package becomes to balance.
By michael john campbell (Michaelcampbell) on Thursday, June 26, 2003 - 07:56 pm: Edit |
I wouldn't even say X2 would have NO EA for a turn or two, it'ld have have high batle speed for a turn or two.
Using Warp in the BTTYs from the prevoius turn and having 5 point BTTYs and having 40 warp engine boxes with 1.5 power each ( and 4 AWR and 4 Imp ), you'll still find a Federation ship arming 24 points into Photons ( maybe 32 ) and 8 points into EW and 5 points into H.K. and 6 points into A.S.I.F. and with her 70+25 power leaving you with 52 points for movement ( of which you'll only be able to spend 41 on our movement ) and other activities ( although the fastloaded 15 pointers would put that down to 44 availible points).
Considing that there are a lot of other things to spend power on that's still what I call limited power.
And look at what happens on the turn after.
Recharging the BTTYs from her total of 70 points of power and arming those 24 point Photons and paying for the A.S.I.F ( better safe than sorry ) and paying for EW ( to protect yourself ) and paying House keeping ( and using the Bridge as special thingy to kill drones ) and you're looking at 3 for movement and nobody has yet spoken about recharging your Phasers.
AT the lower end of the refit spectrum , the five 3 point BTTYs and 30 warp engine boxes producing 1.5 power each ( and 4 AWRs and 4 Imp ) will pay out also 24 points in Overloads, 8 in EW, 6 ASIF and 5 HK so even employing the BTTYs it'll have 17 for movement.
After that turn the 24 pointers to be rearmed and the protective ECM and the HK and ASIF AND BTTY recharging and the speed of the ship drops to -3!!!
You'll have to keep accounting and be miserly on the battle turns in order to be able to recover in the off turns. That's still requiring power managment, it's just not crawling on the turn that you're trying to arm your weapons ( it's crawling on the turn after ).
I'm not saying we have to go with these numbers or this methodology but to me it seems clear that you will need accurate accounting all the way through to avoid being stuck when the power drought hits ( when your Caps and Bats are all dry )...which is also why I'm for Caps-to-SSReo as the shield defensive deivice, as it'll cause the power drought to come much sooner unless you're willing to take a little damage to your shields.
By Mike Raper (Raperm) on Thursday, June 26, 2003 - 08:07 pm: Edit |
Quote:And look at what happens on the turn after.
Recharging the BTTYs from her total of 70 points of power and arming those 24 point Photons and paying for the A.S.I.F ( better safe than sorry ) and paying for EW ( to protect yourself ) and paying House keeping ( and using the Bridge as special thingy to kill drones ) and you're looking at 3 for movement and nobody has yet spoken about recharging your Phasers.
By Geoff Conn (Talonz) on Thursday, June 26, 2003 - 09:17 pm: Edit |
Paying 4 HK and 8 EW and arming 4 fastloaded Photons the X1 cruiser is looking at going slower than her GW counterparts with a battle speed of 12.
This has nothing to do with the speed limit. Stop overloading and paying for everything you want and start paying only for what you need if you want more speed.
That is the heart of the game; EA.
By michael john campbell (Michaelcampbell) on Friday, June 27, 2003 - 12:09 am: Edit |
Quote:Well, for one thing, who said you had to re-arm your photons as 12 point fastloads every single turn? Or that you have to recharge all your x-batteries right after you use them?
Quote:An XCA with 44+ warp has enough power to move at a decent speed and fight effectively; just because you can't constantly arm or use everything and also zip along at speed 15 or so doesn't mean the ship is underpowered. I think you're expecting too much.
Quote:Paying 4 HK and 8 EW and arming 4 fastloaded Photons the X1 cruiser is looking at going slower than her GW counterparts with a battle speed of 12.
This has nothing to do with the speed limit. Stop overloading and paying for everything you want and start paying only for what you need if you want more speed.
That is the heart of the game; EA.
By Geoff Conn (Talonz) on Friday, June 27, 2003 - 04:31 pm: Edit |
Michael, a Fed TCC can overload all torps, pay for HK, put up 6 EW(well it cant in tourney but for the sake of argument) and go speed 12.
Your XC with HK, 4 fastloads, and 8EW will have the same speed.
Hmmm, 4 fastloads and 8 ew vs. 4 regular overloads and 6 ew.
I don't see the problem here at all.
By michael john campbell (Michaelcampbell) on Friday, June 27, 2003 - 10:20 pm: Edit |
Well I'ld be looking at a pre-refit speed of 12 and post refit speed of 27, but I suspect I'm the only one willing to have 30 and latter 40 warp engine boxes generating 1.5 power per box.
(30 + 4) x 1.5 would under everybody else's interpretation be 45 Warp & 6 AWR/SaucerWarp or there-abouts.
48 Warp and 4 AWR/SaucerWarp will probably be just fine and generate a "common" battlespeed of 13, so lets not give people the Heeby-geebies with reference to 44 Warp and 2 AWR being on the outer limit of acceptability.
By John Trauger (Vorlonagent) on Saturday, June 28, 2003 - 01:10 pm: Edit |
...like I said, it's a nice power fantasy.
By Mike Raper (Raperm) on Saturday, June 28, 2003 - 01:31 pm: Edit |
Quote:Well I'ld be looking at a pre-refit speed of 12 and post refit speed of 27, but I suspect I'm the only one willing to have 30 and latter 40 warp engine boxes generating 1.5 power per box.
By michael john campbell (Michaelcampbell) on Monday, June 30, 2003 - 02:24 am: Edit |
Quote:...like I said, it's a nice power fantasy.
Quote:Yup, I'd say you are. 60 points of warp on a cruiser?
By John Trauger (Vorlonagent) on Monday, June 30, 2003 - 02:20 pm: Edit |
Fantasy you...and the horse you road in on.
Just saw that, did you?
By Mike Raper (Raperm) on Monday, June 30, 2003 - 03:17 pm: Edit |
Quote:Some people might want the XCA to move with the above arming but without the A.S.I.F. and that might be a good place to make one's stand but to just go and declair something ( probably only because I'm backing it and anything MJC backs has got to be lousey ) to be FANTASY proves that you have a very egocentric mentality, because you think if you didn't come up with it then it has to be second rate.
Quote:Well I'ld be looking at a pre-refit speed of 12 and post refit speed of 27, but I suspect I'm the only one willing to have 30 and latter 40 warp engine boxes generating 1.5 power per box.
By John Trauger (Vorlonagent) on Monday, June 30, 2003 - 04:24 pm: Edit |
Bottom line: If you (MJC) want to follow your own inspiration, put together your own proposal. We've chosen to limit things in ways SVC has not asked us, but you don't have to.
As long as an equal-BPV X2 vs. GW has a 50-50 chance of either side winning, SVC doesn't care at this point how powerful an X2 ship is.
We have chosen to power down X2 for ease of balancing it. Feel free to put together the X2 you'd like to see. For all our debates, we're not the final clearing authority for what X2 will look like.
Make your own rules. Compose SSD's. Run playtests. Post the resuts here. You may surprise us.
By Loren Knight (Loren) on Monday, June 30, 2003 - 05:07 pm: Edit |
I just got my CL26 and I must say that I suspect that we have had an infuance on X2's future as it is mentioned as a future product! Very cool!
By Christopher E. Fant (Cfant) on Monday, June 30, 2003 - 05:14 pm: Edit |
Yeah, it's in there along with everything else. And it was in Cap 25, and Cap 24 and Cap 23 etc. etc. etc.
By Loren Knight (Loren) on Monday, June 30, 2003 - 06:01 pm: Edit |
Yes, CFant, but did you notice Xorkalien War for F&E?
By John Trauger (Vorlonagent) on Monday, June 30, 2003 - 06:19 pm: Edit |
It makes sense. We've put a lot of effort into X2, which inicates a degree of profitable interest.
By michael john campbell (Michaelcampbell) on Monday, June 30, 2003 - 10:10 pm: Edit |
I thought it was pretty abovious that J.T. was saying that the 48 Engine Warp plus 4 AWR/Saucer was too much.
I think of it like this...
HK, Full EW, Full Overloads on a C7 will make a battle speed of 14.
HK, Full EW, Full Overloads on a D7D will make a battle speed of 13.
H.K. Full EW, Full Fastloads on a CX will make a battle speed of 12.
It seems pretty reasonable to me that going the same way and making a battle speed of 11-15 would be just right...and that's pretty much our old friend; the 48 warp engine boxes.
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