By michael john campbell (Michaelcampbell) on Wednesday, April 23, 2003 - 08:56 am: Edit |
The Ph-6 is a garrenteed kill at R1 for a Type I drone so a 410 BPV cruiser with 9Ph-5s being brougth to bear if it could rapid pulse 3Ph-6 shots each would at R1 destroy 27 Type IF drones and that before the X2 factors in it's own drones and Type VII MW are very good drone killers.
I think that many drone should be something the X2 cruiser needs to actually deal with rather than work it's way through with a no brainer:- R1 Ph-6 to each drone.
At 27 Type IF I'ld think even a second generation X ship would need to WW or something.
By Kenneth Jones (Kludge) on Wednesday, April 23, 2003 - 10:53 am: Edit |
Frankly I picked the Ph- V-B since I wanted a phaser that wasn't a certain kill on a std IV.
Frankly I was under the impression that the Ph-VI was a .75 cost to fire. Meaning that at best a CA with 8 of them could handle 16 drones if they were all in arc. I'm not even sure I like the idea of the Ph-VI. The chart needs looking at again. Even at R1 it should let a Type I through on a roll of 6. (Instead of 5-6)
I may work up a chart of my own to place on the Rom SSD's. (Which keep getting pushed further and further from completion by things brought up in these discussions.) Plus the baby keeps me very busy.
By Kenneth Jones (Kludge) on Wednesday, April 23, 2003 - 11:04 am: Edit |
Something needs to be asked about Drone availibility. But I'll ask it in the right thread.
By Loren Knight (Loren) on Wednesday, April 23, 2003 - 01:50 pm: Edit |
MJC:
Quote:Assuming you can mount pair of Ph-6s where the Ph-5 could have been moiunted ( hardpoint, Volume Etc ) and assuming the Ph-6 can be rapid pulsed as 2Ph-3 shots.
Then your pair of Ph-6s gives you 4Ph-3 shots which is better than the rapid fire of 3Ph-3 shots the Ph-5 could give you.
Quote:Where is the play testing to back that up? Or do you just like to sound grandios?
By michael john campbell (Michaelcampbell) on Wednesday, April 23, 2003 - 08:42 pm: Edit |
Quote:Huh? That's the first time I've heard anything like that. You are the first to propose that a Ph-6 can rapid pulse. Me, I think now way. It's not that kind of phaser.
Quote:Did I insult you or something? I wasn't even addressing you. I never try to "...sound gandios".
By Loren Knight (Loren) on Wednesday, April 23, 2003 - 08:50 pm: Edit |
Perhaps I should have posted "IMHO".
By michael john campbell (Michaelcampbell) on Wednesday, April 23, 2003 - 09:01 pm: Edit |
Yup.
It's one of the reasons I've been saying I think alot instead of making just plain statments.
By michael john campbell (Michaelcampbell) on Wednesday, April 23, 2003 - 11:15 pm: Edit |
For those that are interested.
Here's a throughput table for the Ph-5 compaired to a Ph-1.
Phaser 1 | |||||||||||
Range | 0 | 1 | 2 | 3 | 4 | 5 | 6-8 | 9-15 | 16-25 | 26-5 | 51-75 |
Average Damage | 6.5 | 5.33 | 4.83 | 4.33 | 3.83 | 3.5 | 2.16 | 1 | 0.5 | 0.33 | 0.16 |
Throughput | 6.5 | 5.33 | 4.83 | 4.33 | 3.83 | 3.5 | 2.16 | 1 | 0.5 | 0.33 | 0.16 |
Phaser 5 | |||||||||||
Range | 0 | 1 | 2 | 3 | 4 | 5 | 6-8 | 9-15 | 16-25 | 26-50 | 51-75 |
Average Damage | 8.33 | 7.5 | 6.5 | 6.16 | 5 | 4.5 | 3.5 | 2.83 | 1.16 | 0.66 | 0.33 |
Throughput | 5.55 | 5 | 4.33 | 4.11 | 3.33 | 3 | 2.33 | 1.88 | 0.77 | 0.44 | 0.22 |
By Mike Raper (Raperm) on Monday, April 28, 2003 - 07:15 pm: Edit |
I don't want to open an entire ugly can of worms, but I was thinking about the PV, and did some number crunching.
Using the PV-B chart, I ran the numbers to generate the weapons efficiency; basically, what MJC calls through-put. I then averaged the throughput over the entire range spectrum, and did the same for the P1. I then did it again, but with the PV using 1 point of power instead of 1.5. This was the result.
P1 has a net efficiency of 3.31
PV at 1.5 energy has a net efficiency of 2.55
PV at 1 energy has a net efficiency of 3.83
Now, in looking at these numbers, it's easy to see that the PV has a much greater efficiency if it costs one point of power instead of 1.5. The difference between the P1 and 1 point PV is .52. The difference between the P1 and the 1.5 point P5 is .76. This in itself isn't too shocking. But, if you run the same exercise for a P2, what you find is that the PV at 1.5 power is closer in efficency to the P2 than it is the P1. In fact, the progression from P2 to P1 has a net change of 1.38...a massive change by any standard. The change to a PV, at the same power cost, is far less effective. Now, I can't speak for everyone, but that bothers me...the primary X2 phaser shouldn't be less efficient than the primary GW phaser.
All this leads me to wonder if we shouldn't perhaps try a new PV. I know we've been using it for awhile, but looking at these figures makes me think it wouldn't hurt to try it again.
To sum up:
By John Trauger (Vorlonagent) on Monday, April 28, 2003 - 08:09 pm: Edit |
My thought is that these ships need way of soaking up excess juice.
I actually noticed the lower efficiency back in January when we were doing different phaser charts. I thought it was intentional.
I decided it was OK and it seemed like we consciously built a pholosophy of "more damage at more power cost" with this as a foundation.
By Loren Knight (Loren) on Monday, April 28, 2003 - 08:32 pm: Edit |
Like a turbo charged engine uses more gas the turbo charged Ph-1 uses more energy. But you still turbo charge both because of the output. Fortunatly X2 ships are rich with energy compaired to their ansestors. I'm OK with the Ph-V as is, though I'm certainly willing to entertain other ideas. Remember, the energy efficiency can still be had by down firing to a Ph-1.
Mike, did you do some Ph-6 analisys?
By Mike Raper (Raperm) on Monday, April 28, 2003 - 08:44 pm: Edit |
Yes. From what I can see, John's P6 is nearly perfect, assuming the energy cost stays at 1/2. It's modestly better than the P3, but not as good as a P1. A good, solid choice, I think.
I'm all for more power = more damage, believe me, and I do agree that at some point, more power gets you diminished returns...that is, that the efficiency ration cannot remain constant. I'd just want to see it a bit better, that's all. Not a huge amount, mind, but at 1.5, I'd like to see a roll of 1 at range zero produce 11 points, and adjust somewhat from there. I may whip a chart up and use excell again to make it model the P1's efficiency, and see what comes up.
By John Trauger (Vorlonagent) on Monday, April 28, 2003 - 08:45 pm: Edit |
"Turbophasers" Sounds kinda Star Wars.
By michael john campbell (Michaelcampbell) on Monday, April 28, 2003 - 08:48 pm: Edit |
Quote:The change to a PV, at the same power cost, is far less effective. Now, I can't speak for everyone, but that bothers me...the primary X2 phaser shouldn't be less efficient than the primary GW phaser.
Quote:The change from P2 to P1 is more drastic than any PV proposal put forward to date.
Quote:The current PV proposals that are based on an energy cost of 1.5 make the PV less efficient than the P1, and closer to the P2 in performance.
Ph-6 Phaser | R9-15 | R16-30 | R31-60 | R61-75 | R76-90 |
1 | 4 | 4 | 3 | 2 | 1 |
2 | 4 | 3 | 2 | 1 | 0 |
3 | 3 | 2 | 1 | 0 | 0 |
4 | 2 | 1 | 1 | 0 | 0 |
5 | 1 | 1 | 0 | 0 | 0 |
6 | 1 | 0 | 0 | 0 | 0 |
Quote:A P4, which uses 2 points of power, can dish out 20 points of damage at close range and has a max range of far more than the P1. Having a phaser with only a half a point difference in power requirement that does only half that much damage and has less range seems wrong to me, somehow.
By michael john campbell (Michaelcampbell) on Monday, April 28, 2003 - 09:03 pm: Edit |
Quote:My thought is that these ships need way of soaking up excess juice.
I actually noticed the lower efficiency back in January when we were doing different phaser charts. I thought it was intentional.
I decided it was OK and it seemed like we consciously built a pholosophy of "more damage at more power cost" with this as a foundation.
Quote:Like a turbo charged engine uses more gas the turbo charged Ph-1 uses more energy. But you still turbo charge both because of the output. Fortunatly X2 ships are rich with energy compaired to their ansestors. I'm OK with the Ph-V as is, though I'm certainly willing to entertain other ideas. Remember, the energy efficiency can still be had by down firing to a Ph-1.
Quote:I'm all for more power = more damage, believe me, and I do agree that at some point, more power gets you diminished returns...that is, that the efficiency ration cannot remain constant. I'd just want to see it a bit better, that's all. Not a huge amount, mind, but at 1.5, I'd like to see a roll of 1 at range zero produce 11 points, and adjust somewhat from there. I may whip a chart up and use excell again to make it model the P1's efficiency, and see what comes up.
By Loren Knight (Loren) on Monday, April 28, 2003 - 09:58 pm: Edit |
Mike, I'd like to see it. There has been apart of me that wants to see the Ph-V max out at 12 actually, which would be twice the max of the Ph-6 (new).
I would like to point out the strength of the Ph-V and 6 is the way they maintain strength over range better. They don't peeter out like the other weapons.
However, how about upping the efficiency a bit but still a little less than the ph-1. This could relate to a physical wall and part of the reason the Ph-IV is so darn big.
Here is a odd idea. You all wanted refits? How about a "+" refit for all ships that installs a new technology that improves the Ph-V's efficiency so that it takes 1 point to arm instead of 1.5. Make the refit for after the Xork invasion at 1 BPV per phaser-V. Then keep the same chart. Up until the Xorks the Ph-V is left as is.
By michael john campbell (Michaelcampbell) on Monday, April 28, 2003 - 10:10 pm: Edit |
I like.
But I'ld like to add my Ph-5 targeting computer sub table aswell.
Maybe we could have both, so by the end of the X2 period the Phasers are running around working just like Ph-1s over Ph-2s.
One point of power and better at longer ranges.
By John Trauger (Vorlonagent) on Monday, April 28, 2003 - 10:13 pm: Edit |
I'd rather see the P-5 keep the 1.5 and simply have a later efficientcy refit.
It has the advantage of novelty.
By Mike Raper (Raperm) on Monday, April 28, 2003 - 10:14 pm: Edit |
I do have them graphed...that's where all this came from. It's just a very big file, so I can't post it. I'll see if I can make it smaller. You can very clearly see, though, that the PV at 1.5 and the P1 are similar, but the P1 is better overall.
I know we also intended it to be better at longer ranges, and the graph shows some of that, but it actually gains the most at ranges of less than 6-8. In fact, it has the same average damage as the P1 at range 9-15.
Also, understand that my complaint isn't with the PV table...if you'll recall, I've been involved with it from the get-go. It's the power cost that bugs me. Keep it at one, and I'm happy as can be. 1.5, though, is too much for what we're getting, IMHO.
I can email the graph to anyone that wants to see it, of course.
By Loren Knight (Loren) on Monday, April 28, 2003 - 10:32 pm: Edit |
Yes, send it. It Excel right. Why not same it as a bit map the convert it to GIF or JPEG in Paint?
Anyway, send it. Maybe a point of two here and there might fix it. But like before, so inefficiency is OK. X2 can spare the power. Besides, 1.5 gets you a double cap that holds three points. If you choose to use Ph-1's that's pretty efficient.
By John Trauger (Vorlonagent) on Monday, April 28, 2003 - 10:34 pm: Edit |
The problem is that there's nothing that isn't bad to work with between 1 and 1.5
By Mike Raper (Raperm) on Monday, April 28, 2003 - 10:39 pm: Edit |
Skip that...made it smaller. Here's a look at the graph, and the tables it came from.
Phaser comparison graph
P1 Table
0 | 1 | 2 | 3 | 4 | 5 | 6-8 | 9-15 | 16-25 | 26-50 | 51-75 | |
Avg. Dam | 6.5 | 5.33 | 4.83 | 4 | 3.83 | 3.5 | 2.16 | 1 | 0.5 | 0.33 | 0.16 |
Energy | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Efficiency | 6.50 | 5.33 | 4.83 | 4.00 | 3.83 | 3.50 | 2.16 | 1.00 | 0.50 | 0.33 | 0.16 |
0 | 1 | 2 | 3 | 4 | 5 | 6-8 | 9-15 | 16-25 | 26-50 | 51-75 | |
Avg. Dam | 8.33 | 7.5 | 6.5 | 6.5 | 5.66 | 4.5 | 3.5 | 2 | 1.16 | 0.66 | 0.33 |
Energy | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Efficiency | 8.33 | 7.50 | 6.50 | 6.50 | 5.66 | 4.50 | 3.50 | 2.00 | 1.16 | 0.66 | 0.33 |
0 | 1 | 2 | 3 | 4 | 5 | 6-8 | 9-15 | 16-25 | 26-50 | 51-75 | |
Avg. Dam | 8.33 | 7.5 | 6.5 | 6.5 | 5.66 | 4.5 | 3.5 | 2 | 1.16 | 0.66 | 0.33 |
Energy | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 |
Efficiency | 5.55 | 5.00 | 4.33 | 4.33 | 3.77 | 3.00 | 2.33 | 1.33 | 0.77 | 0.44 | 0.22 |
By Loren Knight (Loren) on Monday, April 28, 2003 - 10:42 pm: Edit |
I agree. There is also the problem with making it too powerful. Say we put the Ph-5 damage up so the at 1.5 it equals the efficiency of the Ph-1. That may be too powerful. If the Alpha strike ability is too great it may start to mess with backwards compatability.
Just things to keep in mind.
I would like to see your chart Mike. I'll wait untill then.
By michael john campbell (Michaelcampbell) on Monday, April 28, 2003 - 11:26 pm: Edit |
Quote:I know we also intended it to be better at longer ranges, and the graph shows some of that, but it actually gains the most at ranges of less than 6-8. In fact, it has the same average damage as the P1 at range 9-15.
By Mike Raper (Raperm) on Monday, April 28, 2003 - 11:33 pm: Edit |
D'oh! . I fixed it. Looks a bit better, but the discrepency between the short range disadvantage and long range advantage still bug me.
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