By michael john campbell (Michaelcampbell) on Monday, July 21, 2003 - 06:59 am: Edit |
Yeah, but there's have to be limit on the explosive modules being standard not X2, otherwise you jump to a 36/10/32 to 48/10/32 which would be way too much, even though it'll only set you back 3R1 Ph-3 shots ( assuming you like your chances at 26 in 27 )...but if it did get past the defense, look out.
Yeah it'ld need to be restricted to old style warhead modules (36/10/32)...but maybe that's all X2 drone might have, the reinvention of a true two space module as the only advance in drone tech...I'ld hate that but it may well be the thing that's closest to possibly being agreed on.
By John Trauger (Vorlonagent) on Monday, July 21, 2003 - 03:30 pm: Edit |
First question: why was the type-VIII limited to 2 spaces? The answer is important.
By Christopher E. Fant (Cfant) on Monday, July 21, 2003 - 04:15 pm: Edit |
Because playtests of the revamped X1 showed us all that a three space (counting as 2) drone could not be dealt with following the removal of the overloaded phasers.
By John Trauger (Vorlonagent) on Monday, July 21, 2003 - 05:27 pm: Edit |
Next question,
Does the P-5/P-6 give 2X sufficient added drone defense to return a 3-payload-space drone to service?
By Mike Raper (Raperm) on Monday, July 21, 2003 - 06:29 pm: Edit |
No, at least not IMHO. A P3 is only two more damage than a P3, at most, and we're already looking at less P5's on the ship than in later model GW or X1 ships. That's fine, as far as offense goes...but super-seeking weapons are going to be hard to handle. This depends, of course, on the availability of the three space drone. If it's very, very rare, I could see it. As a general use drone, my statement stands.
By John Trauger (Vorlonagent) on Monday, July 21, 2003 - 08:30 pm: Edit |
Sounds like across-the-board use is out.
What if availability were limited to X-ships (X1 and X2)?
What if availability were limited exclusively to X2?
By michael john campbell (Michaelcampbell) on Monday, July 21, 2003 - 08:55 pm: Edit |
Quote:Because playtests of the revamped X1 showed us all that a three space (counting as 2) drone could not be dealt with following the removal of the overloaded phasers.
Quote:What if availability were limited exclusively to X2?
By John Trauger (Vorlonagent) on Monday, July 21, 2003 - 09:06 pm: Edit |
It could be that the consequences of letting a drone through--NSM grade consequences in the case of a olf type VIII--just tilted the balance too much toward drone effectiveness.
By michael john campbell (Michaelcampbell) on Monday, July 21, 2003 - 09:16 pm: Edit |
I think the chance of that are slim.
I personnally think a lot of people said, the rules for the Type VIII are too complicated and I don't like anything that could possibly inflict 30 points of damage and be as hard to kill as a stinger-II...not really realising how good the X1 are at drone defense, still.
It could be that the combination of launch rates and damage was exactly right to tip the scales but I think a much more simple solution is likely, like people said, oooh, yuck, and that was the end of that...I mean overloaded phasers went out and rather than play testing ideas like, some races get to fire 2Ph-1 shots 12 impulses apart and some races get overloaded phasers as they are and some races get a double damage damage Ph-2 shot, we just went with no overloads and still winde up with cookie cutterism, just the tactics as less phaser driven.
Perhaps I'm being to negative about the human condition.
By Christopher E. Fant (Cfant) on Monday, July 21, 2003 - 09:58 pm: Edit |
MJC, it was not that the rules were too complicated. It was the fact that the Type-VIII could do 24 damage and require 12 points of damage to destroy. With the reduced P1 being pulsed as 2xP3s, the possibility of requiring 4xP3 shots to kill a single drone was considered over the top.
I can't recall if you were actually there or not for the X-ship revamp, but I ran about 5 or 6 different playtests. There were several options available to us and things like the 2xP1 shots 12 impulses apart was found to be far too deadly against PFs and fighters, even for X-ships. We went with the most likely workable solution.
We did keep the double phaser caps and we did change the EW rules so as not to be overwhelming. Don't complain about the results of the X-ship rework being cookie-cutter. It was not.
With the fewer numbers of P5s and the not much higher point defense damage of the P6, a three space drone would be way too much.
The Type-H drone is big enough and X-ships can still use drogues.
By John Trauger (Vorlonagent) on Monday, July 21, 2003 - 10:04 pm: Edit |
...Then we might have a 3-payload-space drone for the Xork timeperiod because we'll be working with XBC's--and significantly better drone defense.
We may want to schedule a plasma size upgrade for then as well.
By Christopher E. Fant (Cfant) on Monday, July 21, 2003 - 10:28 pm: Edit |
(sigh)
we cannot plan for what we don't know. We can only look at what will be a good starting point in 205...
By Loren Knight (Loren) on Monday, July 21, 2003 - 10:33 pm: Edit |
I think X2 (which is near the end of the SFU) would be the beginning of the end of the drone as a weapon. Sure, all through out X2 and through Xork War there should be drone usage but there should be some indication that drones are on their way out. Once way to alude to this is to keep drones as they are in X1 with only some module upgrades (and the DBP). To create a new X2 drone would indicate a resurgence of the drone as a weapon. Logically, with drone defences getting better and costing nothing more as they are integrated with the main offensive weapons, drones are going to become less effective. High speeds, drogues (allowing speed 12 WW) and powerful shields speed the end of the era for drones, I think. X2 is NOT the end but the beginning of the end (opps, Isaid that already). The Kzinti will have to adapt as they are the only ones who really rely on drones. Heh, maybe they'll go plasma. Wow, imagin that, plasma and disruptors!
By John Trauger (Vorlonagent) on Monday, July 21, 2003 - 10:41 pm: Edit |
Loren,
Functionally, really the opposite is true.
As combat speeds increase, the drone's staying power is making it hands-down a superior weapon to, say, plasma.
When in other forums we're talking about drone size and power being easily overbalancing, no. The drone is becoming better.
It's plasma that's outliving its usefulness. Plasma, the terror weapon of EY and MY.
By Christopher E. Fant (Cfant) on Monday, July 21, 2003 - 10:43 pm: Edit |
WEll, drones cost money. In a galaxy that is slowly destroying itself, I can see how weapons that cost money with each shot becoming less attractive.
By Loren Knight (Loren) on Monday, July 21, 2003 - 10:50 pm: Edit |
CFant: Right. How many drones actually hit. Economically, they eat up a lot of resources. That's why I mentioned plasma, though I wasn't all that serious.
John T.: That's true about plasma vs. drones. In that compairison the drone pulls ahead but I think they are both declining. But would'nt the Klingon be surprised when the Kzinti starts launching Plasma-D at thier drones? Anyway, what ever the Kzinti do after drones is beyond the scope of the game. I don't want them to give up on drones until Y260 or later. You know, X3, which will never be.
The indication I spoke of though, should be implemented. Lets keep drones basically the same as X1 (i.e. use the Type 7, 8 and 9 frames).
By John Trauger (Vorlonagent) on Monday, July 21, 2003 - 11:05 pm: Edit |
"Slowly destroying itself"? Not sure I agree with that.
Economic exhaustion is one thing, but arguably drones, like missiles today, are more cost-efficient killes than ships. You just need ships to deliver the drones.
the rise of the small, easy-to-make/easy-kill ATU corroborates the rise of the drone as a weapon.
By michael john campbell (Michaelcampbell) on Monday, July 21, 2003 - 11:45 pm: Edit |
Quote:MJC, it was not that the rules were too complicated. It was the fact that the Type-VIII could do 24 damage and require 12 points of damage to destroy. With the reduced P1 being pulsed as 2xP3s, the possibility of requiring 4xP3 shots to kill a single drone was considered over the top.
Quote:We may want to schedule a plasma size upgrade for then as well.
Quote:we cannot plan for what we don't know. We can only look at what will be a good starting point in 205...
By Mike Raper (Raperm) on Tuesday, July 22, 2003 - 06:43 am: Edit |
Quote:Quite the opposite is true.
SVC has made it clear that Xorks will be modular ships, what ever we do to X2, the Xorks just add different/better/more modules.
By michael john campbell (Michaelcampbell) on Tuesday, July 22, 2003 - 07:04 am: Edit |
Really? Okay then, tell me this:
What is the Xork prmary heavy weapon, and what damage does it do?
Something that does a integer number or interger spectrum of damage.
How many phasers does a Xork CA have?
Excatly enough to perform the task it's designed to do within the Confines of existing Xork technology and design practics.
How much power does a Xork CA have?
Enough to arm the weapons run house keeping peerform it's EW and move it at the battle speed that SVC would like to see the Xorks opperate at.
What is the BPV of a Xork CA?
Exactly enough to represent it functional qualities in a tactics sense.
Seriously:-
Lets say the Xorks are "tough mothazz" because they have 10 EW.
How can we deal with this?
Well we could go for 10 EW ourselves or we could go for a phaser refit bringing the phaser suite of the ships upto X1 numbers but using the X2 weapons taking the numbers up to X1 numbers but using X2 heavy weapons...and higher drone speeds and some ships might get extra heavy weapons.
We could say that the Xorks are "tough mothazz" on account of the fact that they have PF repair bays as modules.
How can we deal with this?
Well we could go for PFs on mech-links, or we could go with a phaser refit and possibly a heavy weapons and BTTY refit, with higher drone speeds as well.
To he guy who only owns a hammer;- every problem looks like a nail.
Well with those refits designed into the XCA designs for the day the treaty fails;- it's a pretty friggin' big hammer.
The Admiralty will jump at the refits when the Xorks make a real threat of themselves as they already have the blue-prints locked away in their filing cabinets.
If the raw power principle doesn't work...and it will because Xorks numbers of ships can be used to create balance if the spectrum is too big for the modular method...then a CL or X2R or some such publication can have the EW refit or the PF mechlink refit and the BPV changes and the SSD changes ( if any ) that those other solution will require...but then why win battles by mirroring the other guy, why not use tactics to make your strengths more employed than his.
By Mike Raper (Raperm) on Tuesday, July 22, 2003 - 08:11 am: Edit |
Thank you for illustrating my point...you obviously have no clue what a Xork looks like.
You go on about we "may" have 10 EW, or we "may" have phaser refits. All this predicated on knowing absolutely nothing about the race you're planning it for.
Again. Just build the first run based on what we know about the races we already play. Let the Steve's worry about how they interact with the Xorks, and when, and if they deserve a refit or not. SVC has already specifically said that this is the route to take:
Quote:I have VERY solid plans for their ships, including SSDs and rules. I am NOT soliciting input.
Xorks were raiding Fed space in Y80, and every 10-20 years after that raids would show up (usually with technology upgrades from the past). Nobody knew how many Xorks there were or where they were until the main invasion came in the X2 era. So the theory that nobody knows to design X ships to fight them is entirely corect.
By michael john campbell (Michaelcampbell) on Tuesday, July 22, 2003 - 08:27 am: Edit |
Quote:All this predicated on knowing absolutely nothing about the race you're planning it for.
By michael john campbell (Michaelcampbell) on Tuesday, July 22, 2003 - 08:30 am: Edit |
Quote:So the theory that nobody knows to design X ships to fight them is entirely corect.
By Christopher E. Fant (Cfant) on Tuesday, July 22, 2003 - 09:15 am: Edit |
MJC.........
We don't know that the Xorks exist. Technically that is true. You cannot design a ship based on an unseen enemy. You design a ship based on the problems and situations of the here and now, or 5 years down the line, BASED on the here and now.
Your arguments about designing a ship to face the best possible enemy is disconnected and makes no sense. You know no more about the Xorks than the rest of us, and we are not going to design a ship around an area that we have been specifically told not go into.
By Loren Knight (Loren) on Tuesday, July 22, 2003 - 06:42 pm: Edit |
To paraphrase the great Donald Rumsfeld:
There known knowns, then there are known unknowns, and there are unknown unknowns. That is, there are those things we do not know we don't know.
In year 205 the Xorks teeter between the Known Unknown and the Unknown Unknown. There have been raids and having learned a lesson from the Andromedans, the various Nations are surely keeping a file of all that is known. However, since it is likely that few survive encounters with Xorkalien Raiders these files are minimal at best. No one would invest in building a Navy to meet a unknown threat, especially when this would be interpreted by other races and a pretense to aggression. No ones mind is on the Xork raids. They’re on recovering after the GW, ISC, Andros, and Op Unity. The Nations need rebuilding. This is the current state of things in Y200. (When the plans for X2 are probably being laid.)
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