New X2 Generic Weapon

Star Fleet Universe Discussion Board: Star Fleet Battles: SFB Proposals Board: The "X" Files: OLD X2 FOLDER: New X2 Generic Weapon
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By Alan Trevor (Thyrm) on Wednesday, March 02, 2005 - 04:16 pm: Edit

Roger Dupuy;

Well, I'm afraid I don't like the idea much. You say in your initial post that it is NOT (emphasis yours) a weapon that all races should have. The problem is that if some races have it and others don't, it will be very difficult to balance. If a plasma race has this technology, along with plasma torpedos, the combination is likely to be way too powerful. This technology, combined with drones, wouldn't be quite so bad because there are more ways to defend against drones than against plasma. But I still suspect that it's too powerful when combined with any seeking weapon.

So that leaves the Hydrans and the Tholians. If the Hydrans have this weapon to force the enemy to slow down (or suffer the consequences), their Stinger megafighters become even more powerful than they are now. Tholians already have webcasters to disrupt enemy movement. Combining this weapon with webcasters, plus the Tholian's disruptors, photon torpedos, and good phaser suites, is also likely to get really ugly.

The issue isn't the capability of the weapon itself but how well it works in conjunction with whatever other technology the race in question possesses. I believe every one of the "normal" Alpha Sector races possesses something that, combined with this technology, makes them too powerful against someone who doesn't have it. You could try to balance it by making the weapon enormously expensive in terms of BPV I suppose. But I'm not confident there's likely to be an acceptable balance point.

Now the Xorks are another matter. If they're the race that makes X-ships run crying for their mommies, something like this might be a very interesting capability. I don't know to what extent, if any, SVC has already mapped out Xork capabilities. But it seems to me that this holds some promise as a Xork weapon. I can't see it working for any Alpha race, unless in a much weaker version than what you have proposed here.

Just my .02 quatloos worth.

By Roger Dupuy (Rogerdupuy) on Wednesday, March 02, 2005 - 07:04 pm: Edit

Alan, I didn't intend it nor want it to be a Xork Weapon, (I am not going to try to 'guess' something I am not even a part of) . You say the weapon makes certain other races more dangerous, yes, I agree with you to a certain point, but isn't that what X2 is about?

Being scared of an opponent's weapon is a good thing. Coming up new new tactics is a good thing.

I looked at how 'war cruisers' and their high operating speeds made the game more one dimensional.

Hellbores were well...hellish against their arch rivals-the Klingons.

Reduce the damage a bit, give it to the Romulans, and they become exciting. Then, you don't have to 'super sabot' the plasmas. The examples you gave, the Hydrans will have more effectiveness with their fighters, and you didn't mention the Lyrans, with their ESGs getting closer...

My point is, that I don't think it's a bad thing. The 'military scientists' that spend all day thinking of how to improve their fleet's effectiveness 'includes' a new thing (WRT) that makes other things better. A non-SFB analogy would be like the value of a Magic Johnson or Larry Bird on your team make the rest better.

Hey, to make it 'less' dangerous you can say:"The ship firing WRTs cannot fly faster than 20 or its own warp field interrupts the targeting.

Hey, for a GENERIC application, give all X2 ships "Warp Resonance Targeting" A simple to hit bonus if extra warp is applied to weapon (any weapon) and if their own speed is 20 or under. This would be interesting.

By Alan Trevor (Thyrm) on Wednesday, March 02, 2005 - 07:18 pm: Edit

Roger;

But the point isn't just to be scary, but also to be balanced, and not only against other X2 ships but against equal BPV of X1 and standard tech. I'm just not sure you can balance this if you give it to one race and not others, which your initial post indicated was what you wanted to do.

And I think the Romulans are already a lot more interesting to play than some other races.

By Mike Raper (Raperm) on Wednesday, March 02, 2005 - 07:19 pm: Edit

Just my opinion, but I don't necessarily think the generic "weapon" has to be a true weapon. Regenerative shields could be it, or the S-bridge thingy, or the new X2 phaser. To be a truly generic weapon, it has to be something any and every race can use. I can't concieve of any new type system that fits that bill that would be balanced, interesting, and make sense. Just my 2 cents worth, but it's what I think

By Roger Dupuy (Rogerdupuy) on Wednesday, March 02, 2005 - 07:50 pm: Edit

Yes, I agree Mike I didn't want it to be the generic weapon.

I don't like generic weapons.

generic systems are ok

Alan, balance is of course necessary. I think when I use the term scary I mean, "wow, what tactics do I need to think up to deal with this new threat?"

I don't mean 'munchkinism'.

Now, using Warp Resonance Targeting for any weapon-using the spirit of the rules of the Warp Resonance Torpedo might be a generic weapon-I mentioned in an earlier post.

By Alan Trevor (Thyrm) on Wednesday, March 02, 2005 - 08:18 pm: Edit

Roger;

I understand. I'm just worried that it may break the system, particularly as regards X2 fighting X1 or standard tech ships. Devising new tactics to deal with a new threat is all well and good, but sometimes a technology may simply trump another technology and no such new tactic will avail.

I will also acknowledge that I may be overly cautious about this, and the bad effects I worry about won't occur or will be minor.

By Roger Dupuy (Rogerdupuy) on Wednesday, March 02, 2005 - 08:58 pm: Edit

Alan, I am with you all the way. The task is daunting to come up with something fresh that will not break the game apart.

I think the Xorks will 'trump' something.

For the Alphas...I have seen things like PPDs, and Hellbores, and WWs and Scatterpacks, and ECM drones/plasma, and what else?


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