By michael john campbell (Michaelcampbell) on Thursday, August 07, 2003 - 07:18 pm: Edit |
Well great...then add in 7.5 to 22.5 points of commander's option Items.
I might just be able to escort myself with a ECM drone.
Two points of ECM ( to garrenttee a +1 shift ) and a pair of 4+2 armed Photons...the only real question is...can I get to R4 and leave with impunity?
Heck if I do the EW correctly I can probably joust out at R8.
Okay, so Y ships have an erronious BPV.
By Loren Knight (Loren) on Thursday, August 07, 2003 - 07:27 pm: Edit |
Quote:Okay, so Y ships have an erronious BPV.
By John Trauger (Vorlonagent) on Thursday, August 07, 2003 - 07:39 pm: Edit |
Let's just say that GW doesn't always play nice with EY.
You'd probably find the YCA vs FFG matchup to be fairly balanced. It's when you get into the late-GW ships. 3x YCA just die when facing down a BCJ.
By Loren Knight (Loren) on Thursday, August 07, 2003 - 07:56 pm: Edit |
John:
SOunds like you have a Battle Story to tell.
By John Trauger (Vorlonagent) on Thursday, August 07, 2003 - 08:05 pm: Edit |
Actually, no.
It just stands to reason.
I and a friend took a SkyHawk-L and a KE together and took down a BCF, but that's not the same.
By michael john campbell (Michaelcampbell) on Thursday, August 07, 2003 - 08:20 pm: Edit |
Considering 3D4s come in at the same BPV as the old ( un revised ) CX, you'ld think they could take down a BCG, but they're just too...perverse.
I'm mean 15 transporters is really going to put the hurt on the BCG...IF you can get them to do their thing.
By John Trauger (Vorlonagent) on Thursday, August 07, 2003 - 09:17 pm: Edit |
...something you just about need the BCG's permission to do.
I always thought the BCG was the weakest of the Fed BCH's. A BCF would wreck hades with an EY force. It would kill EY stuff better than a BCJ, IMHO.
Thing is, with one D4 crippled per battle pass, the fight wouldn't last very long.
By Jeff Tonglet (Blackbeard) on Thursday, August 07, 2003 - 09:30 pm: Edit |
Back to EW, I was just reading my new copy of J2.
Remote-control fighters.
The biggest drawback from using fighters in peacetime is the loss of life from even a minor skirmish. But remote-control fighters get around this.
Remote-control fighters are controlled through the normal seeking weapon channels, as if they were 1/3 of a drone.
(J15.331) says "Scouts can use special sensors to control fighters. Each sensor can control up to 3 fighters. The sensor must be powered with one point of energy from any source."
My question (as if you couldn't guess already):
By Loren Knight (Loren) on Thursday, August 07, 2003 - 09:52 pm: Edit |
Quote:I always thought the BCG was the weakest of the Fed BCH's.
By Christopher E. Fant (Cfant) on Thursday, August 07, 2003 - 09:58 pm: Edit |
I always thought the BCF the best in SFC.
By Loren Knight (Loren) on Thursday, August 07, 2003 - 10:04 pm: Edit |
Really? I've found that drones are very effective weapons and require no energy which the Feds need. Drones are more effective in SFC than SFB.
Note: I always take Type IV Fast drones. Reloads are just too easy to obtain not to and their hit is much better.
Anywho, probably should take this to the SFC topic before I comment on this again. Sorry...again.
By michael john campbell (Michaelcampbell) on Friday, August 08, 2003 - 02:32 am: Edit |
It depends on what you're takling.
A BCG is lousey against a C7 because the ADD-12 rips the guts out of the offensive capability of the four drone racks, and building 2ADD-8 and 2 IF ( and for those of use who are cheap IM ) drone chuckers leaves the ship on a totally defensive sitting...the BCJ on the other hand can hurl 6 Photons which can't be shot down and organise 2ADD-8s.
A BCJ is not so great against a K7C as both ships have a big hurt potential...the ability of the BCG to slug the K7C phaser with four Type VIF-A drones and then tractor the Romulan and kill it off with four type IVM drones as she tries to cloak:- it the higher damage potential / high rate of fire combination that the cloaker can't deal with, if you anchore...a will times Type VI with thre type IVs will also clean the Roms clock without anchor.
What your enemy is has a big effect on which Fed BCH is best.
By Loren Knight (Loren) on Friday, August 08, 2003 - 02:47 am: Edit |
In SFB I prefer the BCF. Plasmas and drones; two great tastes that go great together.
SInce you have drones you can buy extras and load a Scatter Pack. Send eight drones at the bad guy and when he's done dealing with those watch him squirm in his seat when he sees Pl-F's comming at him...and the photons haven't fired yet!
The next time you see that guy do it again...in reverse!
By michael john campbell (Michaelcampbell) on Friday, August 08, 2003 - 10:22 pm: Edit |
Yeah, but anchoring the cloaker with four Type IVM drones pretty much focres the enemy to stay uncloaked.
The Rom can pretty much ignore two type IF drones ( organised to make an SP that the Rom WWed ) and wait the two turns `til the Fs are ready again...you do of cause realise that the K7C will have four-Fs ready for you when your 2Fs are ready.
Never put so many seekers on the board that the enemy feels compelled to Weasel.
Never put so few seekers on the board that the enemy finds he has phasers to point at you.
By Jeff Tonglet (Blackbeard) on Saturday, August 09, 2003 - 09:15 pm: Edit |
Q: about the Special Bridge:
Does it require its own energy, or is it powered by the normal housekeeping?
By Loren Knight (Loren) on Saturday, August 09, 2003 - 09:24 pm: Edit |
Yes, it requires energy. Since EW is not a function, all functions cost one point. The entire Bridge consists of one channel. I.E. three boxes mearly represent a tougher S-Bridge. It still has only one channel and requires one energy to opperate.
Of course, it will probably come to pass that that one point become refered to as housekeeping for X2 (if S-Bridge makes it into the SFU).
By michael john campbell (Michaelcampbell) on Saturday, August 09, 2003 - 09:36 pm: Edit |
Yeah, people will denote X2 cruisers as HK 5 when they are talking about energy use, people are already begining to dio it now ( I'm not so sure if ASIF will be considered HK or not ).
Basically you write 2 in the fire control line rather than 1 on the EAF.
By Jeff Tonglet (Blackbeard) on Saturday, August 09, 2003 - 09:59 pm: Edit |
So, if its only one channel, should only one bridge box be marked with it on the SSD?
By Loren Knight (Loren) on Saturday, August 09, 2003 - 10:21 pm: Edit |
No, you retain the functions as long as there a S-Bridge boxes. A Fed XCC with two S-Bridge looses the special functions when both are destroyed. The functions return when at least on S-Bridge box is repaired.
BTW: On that note, S-Bridge cost 50% more repair than normal bridge. S-Bridge CAN be repaired as normal bridge. You CAN repair a bridge box as normal bridge then repair it later up to S-Bridge but this would count as two systems for CDR.
It would be lagit to repair one as S-Bridge and the other as normal bridge. Then when damage comes in again take the normal bridge out first. Of course if a battle goes that far there probably isn't any power to power the S-Bridge!
By Jeff Tonglet (Blackbeard) on Saturday, August 09, 2003 - 10:33 pm: Edit |
If you can only use one channel, wouldn't the other Bridge boxes be padding for the Special Bridge box?
By michael john campbell (Michaelcampbell) on Saturday, August 09, 2003 - 10:50 pm: Edit |
Yeap.
You can technobable it away, with.
Its a combination of the ships sensors ( the ship only has one sensor track so their is only one S-Bridge capasity ), Centrol Computer ( Gawd knows what that is like so if the rules say one S-Bridge capasity to per ship then it is so ) and the EW officer working at the bridge (does he get killed when the bridge takes one hit? ) all combined to reneder the S-bridge capasity as, one per ship, lost ( or regained ) with the loss of the last bridge box { and reagain with the regain of the first Bridge box repaired as an S-Bridge ).
Personnally I'ld rather not repair the S Bridhge as a regular bridge as being an option in the rules, I mean if you've taken damage that bad, you're either repairing a control box to regain ( gatrrenttee that you maintain ) control of the vessel in which case if you're doing it on the cheap you'ld repair Emergency Bridge or Auxillary Control on account of the fact that they are cheaper, or you'ld be lookin to regain the S-Bridge ( or maintain it ) functionality in which case you'ld pay the higher price.
Making it possible to repair the bridge cheap is aquite a few rules added to give players the extra padding that they probably shouldn't have....they already have some padding.
By michael john campbell (Michaelcampbell) on Saturday, August 09, 2003 - 10:53 pm: Edit |
Quote:If you can only use one channel, wouldn't the other Bridge boxes be padding for the Special Bridge box?
By Jeff Tonglet (Blackbeard) on Saturday, August 09, 2003 - 11:08 pm: Edit |
Wrong kind of padding.
I'm talking about a ship with 3 bridge boxes would have to take 3 bridge hits before the Special Bridge gets knocked out.
Similar to how a ship with a pair of ph-3s would have to take 3 phaser hits before damaging the ph-1.
What about this for technobabble for the Special Bridge:
------------------
Special Bridge:
In Y193, the Galactic powers learned the secret to finding the links of the Andromedan RTN (Rapid Transit Network). Specifically, a ship needed to scan a region of space with a scout channel, but the ship needed to be alone in a particular sector of space.
The first ship designed to exploit this secret was the Kzinti SSCS Goliath, a SCS refitted with 4 scout channels and a bay for a second flotilla of PFs.
Since scout channels were in short supply, research was conducted to create a cheaper version of a scout channel that could detect the RTN links, so it could be put onto as many capital ships as possible. The result of this research was the Special Bridge, which is standard equipment on all X2 ships.
The Special Bridge has some of the functions of scout channels:
Identify Drones
Detect Mines
Gather Scientific Information
Tactical Intelligence
Detect Andromedan RTN links (when the ship is alone)
Any scout function not listed above cannot be used by the Special Bridge.
The Special Bridge is part of the ship’s main bridge, and is destroyed and repaired as such.
One bridge box is considered to be the Special Bridge.
No ship can have more than one Special Bridge channel.
The Special Bridge costs one point of power to use.
The Special Bridge cannot be targeted by a hit & run raid, unless it is the last bridge box remaining.
By michael john campbell (Michaelcampbell) on Saturday, August 09, 2003 - 11:21 pm: Edit |
I'ld rather have the padding...I'ld also like to see a longer list but playtesting be the judge.
By Loren Knight (Loren) on Monday, August 11, 2003 - 10:46 pm: Edit |
Jeff, I don't see why its any different. Both require an explaination in the rules and it seems simpler to just say as with all bridge before the number of boxes represent a single bridge, and in the case of Special Bridge, with one channel.
OR
The presence of Special Bridge on a ship (one or more boxes) provides it with a single channel that can perform one of the following functions for the cost of one energy point from any source. (Insert various functions here.)
I prefer to lable the entire bridge with the special box designator. Hit and Run rules have always allowed the attacker to freely choose which box on the ship to Hit. With all the S-Bridge boxes as designated as such there is no need to even touch the Hit and Run rules. Also, the single S-Bridge is one box you know wont be guarded because there is others you have to hit first because of the special rule for S-Bridge Hit and Run (that you must look up some where other than the Hit and Run rules) BUT you can choose it until all others have been destroyed.
In other words, I'd rather not add another "rules loop" to the Rules set.
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