By Tos Crawford (Tos) on Friday, August 29, 2003 - 05:14 pm: Edit |
Flying X2 against X2 will be easy to balance compared to getting X2 to balance with GW.
"Of course it didn't bother the Romulans to buy some D6s and F5s, which for the most part weren't obsolete so much as slightly outdated in the D6s case. Also when you are converting your sublight fleet to warp and lacking in warp capable ships in general, you will take what you can get. IOW, a bad example."
The newly independent planets buying GW era ships have nothing. No shipyards. No old ships. Nothing but local fighter/bomber/PF/CO factories. One time they belonged to an Empire and paid taxes to that Empire for protection. Now they have to provide for their own protection. The ships they buy will seldom leave their home system except to escort a slow convoy, a job well suited to a tired old war production hull. YMMV.
[Remember the point is to create a game reason for multi-generational battles. We want X2 to integrate with the richness of the SFU, not stand-alone.]
"Where are you getting this 'point' from? I am sure some GW ships and units will show up in the second generation era from time to time, but to think that they will make up the bulk of fleets and see mass tactical duty is erroneous."
I was making no statement regarding the make-up of an empires fleet, though others have. My statement simply reinforces that independent planets, trade cartels and pirates (if you can tell the difference) will operate with whatever hardware they can find.
By Jeff Tonglet (Blackbeard) on Friday, August 29, 2003 - 05:25 pm: Edit |
and "whatever hardware they can find" means most of their (former) race's SSDs.
While most planets can't afford a carrier group, one might. And if one might, someone's going to want to play it.
I agree with you Loren, this is a much bigger task than any of us thought it would, when someone last December said "I'd like to see an X2 module. I wonder what would be in it".
As to specifics, I think we all put XP development on hold until R8 is published. As I mentioned in the R8 thread, we're interested because it will be the first time in the SFU that a ship has had mixed technologies. R8 = EW Hulls & MY gizmos. XP = GW Hulls and X1 gizmos. There has to be some sort of consistency.
I need a vacation.
See you in a week.
By Kenneth Jones (Kludge) on Friday, August 29, 2003 - 05:37 pm: Edit |
Yeah we need to see R8 before going much down the road of XP. Plus the fact we cant have transitional ships without knowing what they are transitioning from.
Not to mention the fact that SVC might not like ANY of the proposals we have worked on and junk the whole thing.
By Loren Knight (Loren) on Friday, August 29, 2003 - 05:45 pm: Edit |
Tos, you present a situation (that I agree with) where planets might actually have racially mixed fleets. Having bought what ever they could. Imagin a planet that used to produce several materials including war production items. THis planet is in Klingon teritory but close to Fed space. The ships they end up with might be a F5W, a couple Fed DWs, and three or four Pirate types such as a DBR, and LR and Raider. THey might have built a weponized CommPlat and sevice several Military Auxilaries.
The senario is that the Klingons must retake the system with a XCA and a XDD. Of course, the Feds are there with a XCM but cannot fire on the Klingons without first being fired on (if they do they loose victory points). They can offer support (such as firing on Seeking weapons).
This is semi-typical of the situation I see occuring in the Trade Wars. That and Planets that might hire Mercs to try and remain free. Reverse the rolls for other Planets.
In another situation the Feds and the Klingons might bring cargo to aid the planet and buy their alegence. By turn 10 the player who has transported the most cargo off their cargo vessel wins. In the mean time they can conduct raids to steal cargo (and inturn use it for their own purposes) or just try and destroy the others offerings.
By Geoff Conn (Talonz) on Friday, August 29, 2003 - 06:17 pm: Edit |
Tos, I understand and agree that border zone planets left to their own devices will buy what they can for self defence. With their limited economics, I don't think war construction hulls are a good buy for them.
By John Trauger (Vorlonagent) on Friday, August 29, 2003 - 09:16 pm: Edit |
...unless you use them for system defense the way the WYNs use their overgunned non-fish ships. Always close to their bases of supply, war cruisers are a perfect buy for those situations
By michael john campbell (Michaelcampbell) on Friday, August 29, 2003 - 11:32 pm: Edit |
Quote:For what purpose? The trade war is a cold war. Assuming it stays a cold war (and there is no reason to believe otherwise except possibly for the question mark Xorks) then fleets will be spread across the kingdoms playing 'fire brigade' rather than out and out fleet combat.
Quote:An unlikely sale, considering their greatly shortened lifespan. Would you be interested in buying an appliance well past its normal service life and likely to break down any minute if it hadn't done so already? I sure wouldnt'.
Quote:“There are no attrition units allowed; this includes carriers, fighters, war-hull ships, PF's, and mines.”
This is just silly. Bases and planets and neutral non-signatories will certainly have attrition units. The treaty should impose strict limits on offensive attrition unit forces but not an outright ban. A GW CVA duel is hellacious to play, but fun to contemplate. X2 should be reduced for playability reasons, but I object to a ban.
Quote:Didn't bother the Romulans to buy obsolete equipment, why would it bother a newly independent colony world with a need for in system defense?
Of course it didn't bother the Romulans to buy some D6s and F5s, which for the most part weren't obsolete so much as slightly outdated in the D6s case. Also when you are converting your sublight fleet to warp and lacking in warp capable ships in general, you will take what you can get. IOW, a bad example.
Quote:Checked my X1 background date btw, and it supports what I am saying;
Y180-205 mixed GW fleets and Xships/Xsquadrons
Y205+ second generation X ships take over
Quote:
Quote:“Between Y204 and Y220, there are some 50 to 200 different skirmishes that are part of the trade war period.”
This is a rather meaningless point.
Perhaps to you. Others may disagree, since this data defines that A) there are no major fleet battles in this period and B) that during this sixteen years, it is likely that someone was fighting with a neighbor pretty much constantly.
Quote:That says to me that in Y205 each race is going to be focusing on rebuilding their Nations. I suspect the Trade Wars will be similar to what was previously published except that they will be more than "Cold", but an active effort to recapture territory, particularly that territory that was in dispute.
The Feds might attempt to make economic in-roads on the outlaying portions of other Nations. Others might attempt to establish a strong military presence in key areas with out having to place entire fleets that require costly support and maintenance.
Quote:I would like to see them take over but gradually and compose 1/2 to 2/3s the fleets by the time the Xorks come.
Quote:I do see X2 knocking out X1 ships as they should be, IMHO, the more efficient design with less maintenance cost and with broader mission coverage.
Quote:Again though, large fleets would be less common than before as they are costly to maintain. And no one wants to trigger another war (yet)
Quote:This planet is in Klingon teritory but close to Fed space. The ships they end up with might be a F5W, a couple Fed DWs, and three or four Pirate types such as a DBR, and LR and Raider. THey might have built a weponized CommPlat and sevice several Military Auxilaries.
Quote:Tos, I understand and agree that border zone planets left to their own devices will buy what they can for self defence. With their limited economics, I don't think war construction hulls are a good buy for them.
Quote:...unless you use them for system defense the way the WYNs use their overgunned non-fish ships. Always close to their bases of supply, war cruisers are a perfect buy for those situations
By Geoff Conn (Talonz) on Saturday, August 30, 2003 - 02:41 am: Edit |
By John Trauger ;
...unless you use them for system defense the way the WYNs use their overgunned non-fish ships. Always close to their bases of supply, war cruisers are a perfect buy for those situations
Bases of supply are irrelevant to war construction ships. They have a limited lifespan, not a limited range.
By Geoff Conn (Talonz) on Saturday, August 30, 2003 - 03:00 am: Edit |
By michael john campbell ;
1) Is it really a single trade war, or TRADE WARS.
Irrelevant. The level of conflict is largely going to be the same. ie: low intensity, no major fleet actions.
2) The COLDWAR went hot several times over it's history...Korea, Vietnam ( there are a lot of others including the Iran-Iraq war if you count each side supplying each side ).
I'd say that's exactly what makes a cold war cold...no direct conflict by the major powers but meddling in local conflicts by one or both of them.
I bought a T.V. from a guy once for 42 dollars ( those who understand will understand ) and it worked for about 8 years, despite being about 15 years old when I bought it.
Good for you. Glad you won the used appliance lottery. Most electronic appliances these days are horrible buys second hand. I'd wager that your Tv was built before 'programmed obsolescence'(ie: 'war construction') became a reality.
1) The Romulans bought D5s as well.
IIRC this was only because of a Sph squadron lost in Klingon territory that the Klinks wanted to keep for some reason. So more of a trade than a sale, and more of an oddity than a major transaction. And it certainly means nothing in terms of supporting your erroneous premise of 'cva and pft fleets for everyone' during the X2 era.
--------------------------------------------------------------------------------
Quote:
Checked my X1 background date btw, and it supports what I am saying;
Y180-205 mixed GW fleets and Xships/Xsquadrons
Y205+ second generation X ships take over
--------------------------------------------------------------------------------
It depend how you want to read that.
Its pretty simple really. The major powers used combined gw/x1 fleets and some x1 squadrons until the x2 era. Then they didn't. End of story.
I would want to throw that out, but I can still see it as being okay.
If four of those skirmishes were FULL BLOWN WARS
There were'nt any. Thats the point.
By Jay K Gustafson (Jay) on Saturday, August 30, 2003 - 01:41 pm: Edit |
We could use some X2 tugs.
By John Trauger (Vorlonagent) on Saturday, August 30, 2003 - 01:43 pm: Edit |
Geoff,
Bases of supply make a tremendous difference.
War cruisers do in fact need more frequent maintainance and have a shorter cruising range/time, just as the WYN defense ships do. The WYN ships are an even more extreme case than war production ships.
The limited lifespan comes more from a combination of corner-cutting and battlefield attrition.
By Mike Raper (Raperm) on Saturday, August 30, 2003 - 02:00 pm: Edit |
True. That very point is brought up in supplement 2's history of the Trade Wars; that one reason the various races didn't argue the outlawing of attrition units and war cruisers was that with the new, wider neutral zones, they hadn't the range to operate effectively. Bases in the neutral zones were not allowed, so any ships the various races had to use needed long legs, indeed.
By John Trauger (Vorlonagent) on Saturday, August 30, 2003 - 02:43 pm: Edit |
The problem is that the F&E map doesn't really support the claim. Being able to move 6 hexes, CWs have plenty of range to zip across just about any neutral zone.
X2 certainly didn't need those wierd "hold" boxes to do their job.
I mean, who's enforcing these neutral zones, the organians?
besides, it's Old X2. Toss it.
The only other useful reference to the trade wars is the game Star Fleet Warlord, which is the economic (and sometimes miliraty) conquest of the LMC. It might actually be a decent guide to the trade wars.
By Mike Raper (Raperm) on Saturday, August 30, 2003 - 04:21 pm: Edit |
Actually, yes...the Organians DID enforce it all. The story goes that after Op Unity, the Organians stepped in and set up a new system to keep the peace. This system had three major parts: the vastly widened neutral zones, the elimination of all attrition units, heavy carriers, DN's and scouts, and the limiting of everyone's fleet size.
I never got to play F&E (bummer...I've got it, but no one wants to try it), but take a look at the map and then cut everyone's territory in half, leaving the gaps as neutral. I imagine it's a major difference. Moving six hexes between bases is one thing; moving six or more hexes to get to enemy territory, then moving back all with no logistics bases on the way is pretty tough.
I know it's old X2, and that it is suspect. However, it's the only detailed information ever printed on the time period, and as Loren told us, SVC hasn't nixed it yet. He ditched the ships and rules, but the history may stay just as written.
By John Trauger (Vorlonagent) on Saturday, August 30, 2003 - 04:44 pm: Edit |
I say come up with soemthing better, personally.
By Geoff Conn (Talonz) on Saturday, August 30, 2003 - 06:11 pm: Edit |
IIRC the limited range on C/DWs is old information, replaced with the limited lifespan instead. I'm sure this was asked specefically before and SVC answered as such.
By John Trauger (Vorlonagent) on Saturday, August 30, 2003 - 06:31 pm: Edit |
If the ships are mostly for in-system use and they're close to people who can keep them in constant maitenance, they'll last just fine.
They don't suddenly fall apart when their warrenties run out.
That's why bases of supply (and distance from) figures large. For reasons you mention, war production ships would also be the ones most likely to be sold off by the large powers.
By Geoff Conn (Talonz) on Sunday, August 31, 2003 - 12:04 am: Edit |
They don't suddenly fall apart when their warrenties run out.
No,they don't. But their maintenance costs and their time in drydock as opposed to time on station does go through the roof. That is what makes them poor buys nearly 30 years after they first entered service.
By Tos Crawford (Tos) on Sunday, August 31, 2003 - 12:45 am: Edit |
I don't think players would be pleased if we were to tell them they couldn't fly the D5 they wanted to in Y205 because it war out.
By michael john campbell (Michaelcampbell) on Sunday, August 31, 2003 - 05:00 am: Edit |
Quote:Bases of supply are irrelevant to war construction ships. They have a limited lifespan, not a limited range.
Quote:Irrelevant. The level of conflict is largely going to be the same. ie: low intensity, no major fleet actions.
2) The COLDWAR went hot several times over it's history...Korea, Vietnam ( there are a lot of others including the Iran-Iraq war if you count each side supplying each side ).
I'd say that's exactly what makes a cold war cold...no direct conflict by the major powers but meddling in local conflicts by one or both of them.
Quote:I bought a T.V. from a guy once for 42 dollars ( those who understand will understand ) and it worked for about 8 years, despite being about 15 years old when I bought it.
Good for you. Glad you won the used appliance lottery. Most electronic appliances these days are horrible buys second hand. I'd wager that your Tv was built before 'programmed obsolescence'(ie: 'war construction') became a reality.
Quote:I would want to throw that out, but I can still see it as being okay.
If four of those skirmishes were FULL BLOWN WARS
There were'nt any. Thats the point.
Quote:No,they don't. But their maintenance costs and their time in drydock as opposed to time on station does go through the roof. That is what makes them poor buys nearly 30 years after they first entered service.
By michael john campbell (Michaelcampbell) on Sunday, August 31, 2003 - 05:05 am: Edit |
Some of you might find this email from steve cole interesting or mayby just disheartening.
Quote:>There is an idea I have had about X2.
I am not even thinking about X2. Put it in the topic and when the day dawns
for me to do X2 I'll read it.
>That some X2 weapons would appear on X1 ships ( as limited forms of their
>X2 selves ), specifically the Ph-5 and the Kzinti Overload-able Disruptor
>Cannon.
I have no knowledge that such weapons are part of X2.
>One thing just about everybody agress on about X2 is that ships should be
>limited in their numbers of phasers by some kind of treaty,
This ways lies madness. I am certainly, absolutely, NOT GOING IN THIS
DIRECTION.
By Mike Raper (Raperm) on Sunday, August 31, 2003 - 08:25 am: Edit |
Quote:One thing just about everybody agress on about X2 is that ships should be limited in their numbers of phasers by some kind of treaty
By michael john campbell (Michaelcampbell) on Sunday, August 31, 2003 - 08:44 am: Edit |
Quote:What? I hadn't heard this one. The only treaty I can recall ever really talking about is one that just limits the number of hulls available.
Quote:Presumably, X2 will replace all new construction, so no GW or X1 will be built after Y205.
Quote:Toss in the odd pirate here and there, and you can have just about any conflict you want. The only restriction I can reasonably see would be the size of the conflict; I can't really see major fleet battles.
Quote:Anyway, sorry for the length of the post. Hope this makes some sense.
By Mike Raper (Raperm) on Sunday, August 31, 2003 - 09:14 am: Edit |
Hell, even more; there's nothing to say that, like some of the Wyn or LDR ships, that you can see combinations of foreign hulls/weapons. How 'bout a Lyran Tiger with Vudar Ion Cannons and IPGs instead of disruptors and ESG's? Or a D5 with photons? Lots of possiblities.
And no; I don't want to see a DD with 9 P-5's. But, It would be darn hard to put that many on such a small hull, anyway, and expensive to boot. I have no problem limiting phasers; I just don't think a treaty would get it done.
By Geoff Conn (Talonz) on Sunday, August 31, 2003 - 12:50 pm: Edit |
Mike R. excellent post, that's more or less how I see it as well, although I think there will be more conflict in the neutral zone then you alleged, otherwise there is little need for the independents to have warships.
MJC,
interesting that you cut the most relevant parts from my post in your response, I assume you are now giving up the notion of CVA/PFT backboned major fleets and fleet battles. That is what struck me as very flawed statements.
By michael john campbell ;
Why is it that everything you want to dis' gets labled as IRRELEVANT!?!
Not dis. What I'm pointing out is that bases of supply are relevant to supply. Not a solution to shortened service life. You can only repair a unit so much, but once past its normal service life its battle worthiness will degrade considerably. I would assume that 99% of all units will have a base of supply anyways, as that is what they are defending or fighting from in most cases.
I'ld say blockaiding Cuba took a lot of ships, ergo, a Big fleet would be needed in the SFU for such a crissis.
What crisis? Show me a seeking weapon that can reach Sol from within the neutral zone. Poor example.
Even so, this does nothing to support your original premise of big tactical fleets with attrition units in big battles. A blockade would take a squadron or two of starships strung out across space interdicting frieghters and blockade runners.
1) Is programmed Obsolence a thing that even exists in the SFU?
2) Is it something designed into warcruisers?
Via a design flaw that is accepted in construction costs, yes.
If one takes a litteral interpreytation yes,
Correct.
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