By Loren Knight (Loren) on Sunday, August 31, 2003 - 01:15 pm: Edit |
Mike, I agree for the most part. As to the ebb and flow I see it a bit different but that difference is not important. I do wonder, though, what the real difference is between what I've been posting and yours. Anyway...we agree.
I don't see a treaty being the major influence of the X2 era. There will likely be treaties that suite the needs that are there anyway. So, the limit on phasers was agreed to by me for two reasons. One as an agreement between us posters as an even field for discussion. And two, as a practical solution to the problems of over gunning starships. I.e. a bigger better phaser in numbers reflective of pre-GW and GW designs.
A treaty would never work. Heck, it didn't work on Earth; it wouldn't work in a Galactic Quadrant.
So, MJC, you're basically correct in that we mostly agreed to limit the number of phasers but for somewhat different reasons (each of us, I think).
Regarding wide Neutral Zones: I don't see these being accepted by any Nation unless enforced by the Organians. It is the result of the ISC occupation and wasn't addressed fully during the Andromedan War because it took everyone greatest effort. For the various Nations to agree on leaving the neutral zones as is (without other influence) is totally unacceptable to me. I just cannot see them doing that, no way. It makes NO sense. Now, no one has directly said this should be the case but it occurred to me that it might be implied. Just MHO.
By Mike Raper (Raperm) on Sunday, August 31, 2003 - 01:55 pm: Edit |
Geoff: Agree with there being alot of conflict in the neutral zones. I just see it as lots of little conflicts, and very few (if any) big ones.
Loren: RE Wider neutral zones. The old sup.2 did state that is was the organians that enforced these new wider zones, and forced everyone back to their core territories. However, the races all agreed to this and were glad of it at least for the time being as it gave them a chance to catch their breath, and rebuild. I think it is an absolute necessity that we have those neutral zones, otherwise trade wars are going to be impossible, as there won't be any neutral territory to compete over. Some ways I can see getting everyone to agree are:
By Loren Knight (Loren) on Sunday, August 31, 2003 - 02:30 pm: Edit |
Mike, we are in basic agreement. The wide neutral zones are already a fact of history. It's a fact that they are there at the close of the Andro War. What happens after that...well, that hasn't been established.
My position on the environment of Y205 hasn't changed since the beginning of the X-Files threads, so it's nothing new. I'm glad we agree. I've assumed that others were just not addressing my points yet. Personally, I've always felt the historical environment to be the driving force behind the designs so that needed to be roughly established first thing. I said my peace and let it go; discussing it when others brought it up. Though, understandably, most others were more excited about the ship designs than the history. It's taken an unbelievable amount of posts but a lot of good stuff appeared. Everyone forced everyone to think out their ideas. A good think is a good thing.
I have Supp. 2 and can only see, as I stated above, the Organians holding the Nations back. They wouldn't argue much because they all would feel that the Organians would wield and even hand in the matter. With out the Organians, paranoia would erupt into aggression.
Mike, I also agree that a weapons treaty could never be effectively implemented and would be seen as impossible. Hull limitations could work. And that is also a Supp. 2 subject. To quote Supp. 2 "If we can only have a few of these then the ones we do have will be gems!"
I think the history laid out in Supp. 2 is good if incomplete.
Last thing, Mike, I’m terribly sad you haven't read some of my posts as you are definitely one of my primary target audiences. Smile intended!
By michael john campbell (Michaelcampbell) on Sunday, August 31, 2003 - 08:33 pm: Edit |
Quote:And no; I don't want to see a DD with 9 P-5's. But, It would be darn hard to put that many on such a small hull, anyway, and expensive to boot.
Quote:How 'bout a Lyran Tiger with Vudar Ion Cannons and IPGs instead of disruptors and ESG's? Or a D5 with photons? Lots of possiblities.
Quote:MJC,
interesting that you cut the most relevant parts from my post in your response, I assume you are now giving up the notion of CVA/PFT backboned major fleets and fleet battles. That is what struck me as very flawed statements.
Quote:Not dis. What I'm pointing out is that bases of supply are relevant to supply. Not a solution to shortened service life. You can only repair a unit so much, but once past its normal service life its battle worthiness will degrade considerably. I would assume that 99% of all units will have a base of supply anyways, as that is what they are defending or fighting from in most cases.
Quote:I'ld say blockaiding Cuba took a lot of ships, ergo, a Big fleet would be needed in the SFU for such a crissis.
What crisis? Show me a seeking weapon that can reach Sol from within the neutral zone. Poor example.
Quote:A blockade would take a squadron or two of starships strung out across space interdicting frieghters and blockade runners.
Quote:1) Is programmed Obsolence a thing that even exists in the SFU?
2) Is it something designed into warcruisers?
Via a design flaw that is accepted in construction costs, yes.
Quote:A treaty would never work. Heck, it didn't work on Earth; it wouldn't work in a Galactic Quadrant.
Quote:It makes NO sense. Now, no one has directly said this should be the case but it occurred to me that it might be implied. Just MHO.
Quote:Now, as to the phaser-treaty. I think limiting phasers is going to be a complex model to follow. Consider these GW ships:
Quote:A 300 point Fed ship with 8 P5's is going to do fine against a 300 point Klingon with a dozen or so P1's. The key is the BPV, not how many phasers each ship has.
Quote:Everyone forced everyone to think out their ideas. A good think is a good thing.
Quote:I think the history laid out in Supp. 2 is good if incomplete.
By Mike Raper (Raperm) on Sunday, August 31, 2003 - 09:06 pm: Edit |
Quote:I would say that a Phaser limit based on hull class would be the way the treaty would work best as that would free up the races to build heavy weapons that have racial flavour.
A BPV ( even an offensive output over seven turns limit ) would just mean every race and his dog would have 12Ph-5 cruisers that were phaser boats!
By Loren Knight (Loren) on Sunday, August 31, 2003 - 09:26 pm: Edit |
The big wars will come when the Xorks show up. In the mean time big wars don't make sense, to me. That isn't to say it's impossible. The Future is not written.
By Jeff Tonglet (Blackbeard) on Sunday, August 31, 2003 - 09:38 pm: Edit |
The size of the ships will be dictated by play balance. Remember, it's not "The Feds" that would put 9 ph-5s on the XDD, it's "The game designers".
I also agree that very large neutral zones are the way to do handle Y205. Whether it's "the Organians" or "no race can afford to" or "fill in the blank", as long as it's plausible when it's finalized, that's fine with me.
There will be players who want to fly an NCL against an XDD, with no historical context. While it may never happen in the history, and may not even make sence, never argue with the customer. If X2 is published, X2 vs. GW has to work, and "it doesn't fit the history we published" is a cop-out.
But I'm not one to take it to the extreme that the ships have to have tournament quality balance and that there cant be some RPS matchups. Ex: X2 should stomp Andys. Every general and admiral always fights the last war over in his head.
That being said, the history is an important part of the module, since we are expanding the SFU universe.
By Loren Knight (Loren) on Sunday, August 31, 2003 - 11:24 pm: Edit |
Jeff: more agreements! Well put.
Quote:There will be players who want to fly an NCL against an XDD, with no historical context. While it may never happen in the history, and may not even make sense, never argue with the customer. If X2 is published, X2 vs. GW has to work, and "it doesn't fit the history we published" is a cop-out.
By michael john campbell (Michaelcampbell) on Sunday, August 31, 2003 - 11:56 pm: Edit |
Quote:Have the Nations generally sign a non-aggression pact. They all will go for it because they need to rebuild. Everyone is totally winded and not prepared to pick up where they left off when the ISC came.
By Loren Knight (Loren) on Monday, September 01, 2003 - 01:09 am: Edit |
What you are proposing is further that a simple Non-Agression Pack.
With the very widened neutral zone/devestated zones communication is at best via sub-space and possibly an Ambasitor.
How would your proposal be monitored by the various nations? Remember, there is huge distances of hazardous space between each of them.
I suggest letting the mission and economics restrict the design. With a simple non-agression pack the mission is not war so overgunned ships are not efficient. These ships must still be powerful but not overgunned.
By Kenneth Jones (Kludge) on Monday, September 01, 2003 - 09:58 am: Edit |
From just a quick review. (I haven't had time to thoroughly read everything.)
Ppl. are talking about wider Neutral zones. Some seem to be questioning if they would apply at all since they are Sup 2. Or if the Organians had anything to do with them.
Couple of points.
1. The F&E Map has the wider neutral zones. We aren't going to get to change the F&E map. As SVC would say. Thats a Dead Horse,
2. According to GPD.
Y203 ORGANIANS declare "Era of Tranquility"
Y205 Era of Second Generation X ships and TRADE WARS begins.
So it seems logical to me that the Organians enforced the neutral zones initially.
By Mike Raper (Raperm) on Monday, September 01, 2003 - 10:08 am: Edit |
Ken,
The F&E Map is printed as it would look at the start of the GW. IIRC, it has neutral zones only one hex wide; plenty narrow enough for one race to invade someone elses and still get home without supplies. With neutral zones 3-5 times as wide as those (as described in Sup.2), they can't make it across and back. The trade wars will require these zones, otherwise everyone simply maintains control of what they have, and any forays to get new trading rights equals an incursion into someone else's territory.
As for changes to the F&E map being a dead horse; not so. The early years module would require a change to the F&E map to play it during that period, but we have have it. Perhaps one day there will be a new F&E early years expansion; and if X2 takes of, a trade wars expansion.
Bottom line: for the trade wars to work, there must be much larger neutral zones than shown on the F&E map.
By Kenneth Jones (Kludge) on Monday, September 01, 2003 - 10:51 am: Edit |
Mike the F&E Map already shows the Trade Wars borders. Those Orange Lines are the new border. The hexes between an existing border and the new Orange border line are all part of the Nuetral zone.
IE: We already have the Trade Wars map.
By Mike Raper (Raperm) on Monday, September 01, 2003 - 11:41 am: Edit |
Ah, I see. Yeah, those work fine for what Sup. 2 described. "3 to 5 times as wide" and too wide for a ship to get across and get back. Perfect! (Funny but true: I had looked at my F&E map the other day, and sort of guessed where the borders for the trade war might be. At one point when looking at the Fed border, I thought "yeah, right about here where this orange line is...")
Quote:I suggest letting the mission and economics restrict the design. With a simple non-agression pack the mission is not war so overgunned ships are not efficient. These ships must still be powerful but not overgunned.
By Loren Knight (Loren) on Monday, September 01, 2003 - 12:33 pm: Edit |
THose line were inposed by the ISC and not changed during the Andro war. The Orgainians might enforce them but SVC has said that that is not written in stone.
The Era of Tranquility: Sure they declear it and it can be a major factor but it doesn't HAVE TO be. They have decleared no more war. That didn't stop the GW.
All I'm saying is there is reason to have wider neutral zones besides a unenforcable treaty or the Organians. And the facts of the alternative are already written.
There is no need to change the F&E map. All the Stars are in the same place. Borders? Well, those are historical lines, how they end up depends on how the game goes.
Who suggested a change to the F&E map, anyway?
By Mike Raper (Raperm) on Monday, September 01, 2003 - 01:10 pm: Edit |
Agreed 100%, Loren. There are many reasons for the wider borders, and no reason that the various races couldn't decide for themselves to keep them. The bottom line, though, is that these borders will have an effect on everyone's ecomony, and ship design.
By John Trauger (Vorlonagent) on Monday, September 01, 2003 - 01:17 pm: Edit |
Without a power from above decreeing a wide neutral zone, the powers will move into those places.
OTOH, it's not like anybody would be very hot to restart the General War either. You could have NO neutral zone and you'd only have the occasional skirmish.
I still don't understand why everybody's so bound and determined to resurrect the backstory from supplement 2. It's stupid module and we should only use bits of it that add something to the game.
Can someone tell me how keeping the races apart adds anything to the game? sure it gives you the ships you want to play with but does it give you the ships that are the most fun?
Is it the only way to get the ships you want to play with?
An alternate view of the Trade Wars era is, as I posted a ways back, to adopt the Starfleet Warlord model. We have all this new territory in the LMC to develop. The Andros kindly wiped out most organized sentient life there which means it's wide-open for whoever can get in there and develop it. The LMC would be redeveloped within an inch of its life to finance the rebuilding of the alpha Sector after 30+ years of warfare.
ADVANTAGES:
Races get unfamiliar borders, which means you can generate historical scenarios using what would previously be un-historical race combinations.
In the LMC, everyone's pushing and shoving for space without actually wanting to go to war. But since the local commanders are an unprecedented distance from their controlling authorities, you can add a "wild west" spice to the era.
Unfamilar neighbors breed both unfamiliar friends and unfamiliar enemies. The Gorns could get a little tired of the Feds patrician attitude and might find themselves more comfortable in the company of Lyrans. Perhaps the Tholian appetite for power might reemerge and the Klingons might like them better than the Lyrans. The ISC and the Feds might buddy up too. Or perhaps find some hitherto hidden nobility in the Roms.
Fleets for each race would be a mix of whatever survived Operation Unity and whatever the empires could afford to send, creating the conditions where you can have any matchup you'd care to name.
We can even introduce tensions between the major power and their colonies as the colonies get tired of working hard and seeing the results carted off to the Alpha Sector. With colonial tensions building, it'd be a perfect time for the Xorks to strike.
By Geoff Conn (Talonz) on Monday, September 01, 2003 - 01:21 pm: Edit |
--------------------------------------------------------------------------------
Quote:
I think the history laid out in Supp. 2 is good if incomplete.
--------------------------------------------------------------------------------
MJC said; I don't...I want a handful of big wars...
Hmmm. I think I'm done here. MJC is determined to do what he wants and ignore what little established guidelines we have. And refuses to acknowledge the simple errors in his misassumptions.
By Mike Raper (Raperm) on Monday, September 01, 2003 - 01:30 pm: Edit |
Quote:I still don't understand why everybody's so bound and determined to resurrect the backstory from supplement 2. It's stupid module and we should only use bits of it that add something to the game.
By Loren Knight (Loren) on Monday, September 01, 2003 - 01:43 pm: Edit |
John, first, I'm not stuck on resurrecting supp.2's history. I don't see anything wrong with it. It's not what was broken about the module. It was the ship design and the various rules. Anyway, that's enough of that. I'm posting to agree with the majority of your post.
Indeed, the LMC is a great place to develop an unbelievable amount of history. Could even turn out that the LMC ends saving the Alphas when the Xorks come like the Hydran lost colonies did when the Klingons and Lyrans conquered the Hydrans.
You make an excellent point!
This would be in addition to what's going on in the Alpha Quad. which lends to what I've proposed before. Y205 to Y210-15 would be relatively quiet years according to what I've been saying but with your idea a lot would be going on in the LMC! So, a logical history can still include non-stop action. Without the magic wand of the Organians who failed before. Why would they be able to stop us now? According to the History, they felt pretty bad about not foreseeing the Andros. Maybe they decide to move away and not meddle.
Now, that is not to say than there isn't fun to be had in the Alpha Quad. The landscape is rich with Empires recapturing territory, political intrigue, reformation of alliances and such. Perhaps even once subordinate systems might vie to build their own mini-empires with the Wyn as a model.
Might there be a UN type organization that could do battle without each member having to declare war? Not sure how that might develop but could be something in which scenarios could be built on. Perhaps it fails after a dozen battles or so.
By Loren Knight (Loren) on Monday, September 01, 2003 - 02:16 pm: Edit |
Well, after reading Mikes post I had this thought. That UN idea above might be better served as an independent body agreed on by the various Nations to ensure Trade with the LMC via the "Alpha Express". This would be one or two trade routes that are protected by the ALMCTA (Alpha-Lesser Magellanic Cloud Trade Authority). Each race pays dues and contributes specific ships and is under sworn allegiance to the ALMCTA President. This President is elected by the ALMCTA Council which has veto capabilities with a 2/3 vote as well as impeachment power. Each Council member is a single representative from each race involved.
Now, battles and skirmishes are common and the ALMCTA rarely get involved over resources unless they are over registered claims or involve the trade routes. If a Trade route is threatened, the ALMCTA can enlist any local ship on the spot or risk arrest of the commanding authority aboard and fines.
By Greg Ernest (Grege) on Monday, September 01, 2003 - 06:34 pm: Edit |
Just a old lurker piping up here...
About the orange lines on the old F&E map: they are not there on the new (blue and grey) printing of the map. Many don't even have the older black maps anymore. Keep this in mind in case any newbies wander in. They might not know what you're talking about... ;-)
And yes, those are the Trade War era borders. They have nothing to do with the ISC as someone mentioned above.
Personally, I see 20 years of history (Y185 to Y205) that still need to be fleshed out. This is just as long as the GW. I'd love to see what gets done with 1st Gen X-ships in this period! Just look at what happened to ships from Y165 to Y185 and start imagining what may have needed to be done while fighting the Andros.
Back to lurking...
By michael john campbell (Michaelcampbell) on Monday, September 01, 2003 - 08:31 pm: Edit |
Quote:Can someone tell me how keeping the races apart adds anything to the game? sure it gives you the ships you want to play with but does it give you the ships that are the most fun?
Quote:-------------------------------------------
Quote:
I think the history laid out in Supp. 2 is good if incomplete.
--------------------------------------------------
MJC said; I don't...I want a handful of big wars...
Hmmm. I think I'm done here. MJC is determined to do what he wants and ignore what little established guidelines we have. And refuses to acknowledge the simple errors in his misassumptions.
Quote:Well, after reading Mikes post I had this thought. That UN idea above might be better served as an independent body agreed on by the various Nations to ensure Trade with the LMC via the "Alpha Express". This would be one or two trade routes that are protected by the ALMCTA (Alpha-Lesser Magellanic Cloud Trade Authority). Each race pays dues and contributes specific ships and is under sworn allegiance to the ALMCTA President. This President is elected by the ALMCTA Council which has veto capabilities with a 2/3 vote as well as impeachment power. Each Council member is a single representative from each race involved.
Now, battles and skirmishes are common and the ALMCTA rarely get involved over resources unless they are over registered claims or involve the trade routes. If a Trade route is threatened, the ALMCTA can enlist any local ship on the spot or risk arrest of the commanding authority aboard and fines.
Quote:Personally, I see 20 years of history (Y185 to Y205) that still need to be fleshed out. This is just as long as the GW. I'd love to see what gets done with 1st Gen X-ships in this period! Just look at what happened to ships from Y165 to Y185 and start imagining what may have needed to be done while fighting the Andros.
By Jeff Tonglet (Blackbeard) on Monday, September 01, 2003 - 11:44 pm: Edit |
JT said:
Quote:Without a power from above decreeing a wide neutral zone, the powers will move into those places.
By Loren Knight (Loren) on Tuesday, September 02, 2003 - 12:21 am: Edit |
Jeff Tonglet: YES [slams fist on desk then reacts quickly to save keyboard from bouncing coffee].
Yes, thank you!
I would suggest that 2/3 to 3/4 or the old territory is reintegrated into their respective Nations by Y225 (when everything come undone).
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